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Last night on Uncharted I was charging my headset so I couldnt join in, but I was listening in to the members of the room complain about the various features of our most popular games which annoy them, so I thought it might be interesting to provoke discussion here and allow people to complain about the bits of games that really get on their goats like the grumpy old blokes and blokesses we really are.
Sniping, if we do it we are expert assassins, the pinnacle of the sneaky arts, when anyone else does it they are campy lightweights, Battlefield has increasing number of people who do nothing for the team but sit about in trees waiting for the real workers to go get the objectives. I know these folks will say they are doing worthwhile stuff like spotting, or I dunno not getting shot I suppose, but really they need to get a life put some effort in. Uncharted also has snipers who cause problems, why is it people cant play the game in the right spirit and have some fun (we assume the snipers are not having fun, much like accountants cant be having any, can they?). They do provide nice stationary target for the mortar in BF3 though
Power Weapon Hogs - Uncharted springs to mind here, the guys who do nothing but go straight to the grenade launcher, rocket launcher or sniper rifle, use it and then return to get another one. I mean let someone else have a go. It is such a cheesy way to get cheap kills, its a wonder we arent all doing it. You could also apply this to the guys who always nick the tanks or the jet fighters on battlefield and then tootle about all game doing nothing but fly or driver into tall buildings or mines repectively.
Battlefield, why are the buildings indestructible, in bad company 2 you could knock the whole thing down, now you just blow out a few discrete panels here and there, so much for frostbite 2, I am sure some will say that it makes each map a little fairer keeping more terrain about to provide cover, but destructible scenery is a feature, not a bug.
Massive unlock trees, the in feature of all shooters now including COD (which started it all), KIllzone3, BF3, uncharted etc, the early arrivals in the game get a massive boost unlocking all the perks which means they can lord it over all other players, great in theory, it encourages longevity in a game and rewards prolonged play, but it also puts off late arrivals to the game who get mercilessly slaughtered and it also means that there is never a level playing field.
Perks in general are also a massive pain in some games extended stab reaches, invisible snipers, super powerful grenades make each game not about skill, but about what loadout or options you chose before the game.
I could go on about other things such as spawn camping, the server commandants of BF3 and laggy bastards but my fingers are tired
Sniping, if we do it we are expert assassins, the pinnacle of the sneaky arts, when anyone else does it they are campy lightweights, Battlefield has increasing number of people who do nothing for the team but sit about in trees waiting for the real workers to go get the objectives. I know these folks will say they are doing worthwhile stuff like spotting, or I dunno not getting shot I suppose, but really they need to get a life put some effort in. Uncharted also has snipers who cause problems, why is it people cant play the game in the right spirit and have some fun (we assume the snipers are not having fun, much like accountants cant be having any, can they?). They do provide nice stationary target for the mortar in BF3 though
Power Weapon Hogs - Uncharted springs to mind here, the guys who do nothing but go straight to the grenade launcher, rocket launcher or sniper rifle, use it and then return to get another one. I mean let someone else have a go. It is such a cheesy way to get cheap kills, its a wonder we arent all doing it. You could also apply this to the guys who always nick the tanks or the jet fighters on battlefield and then tootle about all game doing nothing but fly or driver into tall buildings or mines repectively.
Battlefield, why are the buildings indestructible, in bad company 2 you could knock the whole thing down, now you just blow out a few discrete panels here and there, so much for frostbite 2, I am sure some will say that it makes each map a little fairer keeping more terrain about to provide cover, but destructible scenery is a feature, not a bug.
Massive unlock trees, the in feature of all shooters now including COD (which started it all), KIllzone3, BF3, uncharted etc, the early arrivals in the game get a massive boost unlocking all the perks which means they can lord it over all other players, great in theory, it encourages longevity in a game and rewards prolonged play, but it also puts off late arrivals to the game who get mercilessly slaughtered and it also means that there is never a level playing field.
Perks in general are also a massive pain in some games extended stab reaches, invisible snipers, super powerful grenades make each game not about skill, but about what loadout or options you chose before the game.
I could go on about other things such as spawn camping, the server commandants of BF3 and laggy bastards but my fingers are tired