PS4 Update 24.5.0 plus Buried debts.

HERMAN_JELMET

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PS4 Buried Debts: Update 24.5.0
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Launching shortly after this Update is live is our first Operation of 2019. This entire Update is about 3 GB*, get ready! What follows is a summary of the Operation post!
*This update includes everything from Fortuna: Hotfix 24.2.13 to Buried Debts: Update 24.5.1. Many of you are experienced with what comes with a mainline update, but for those of you who might not know - they tend to be quite bulky in size when first released on PC, and since we want to give you guys the most we can in a single cert build, that usually includes a big chunk of content from everything that was released after mainline.

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OPERATION: BURIED DEBTS
We bring you our first Operation of 2019. It's big, deep, and it starts soon! Buckle in, Tenno. While we have no clan leaderboard with this Operation, you can earn many rewards by participating and unlocking the mysteries of Fortuna.
We’re doing things a bit differently with the launch of the Operation on PS4 for the first phase (Thermia Fractures and Data-Hash scanning) and onward (“Escalation” boss fight). You may be aware of the fixes that are being worked on for PC to address some painful bugs in the boss fight: crashes, Host migration issues, etc. In light of this, we will be sending another build to cert as soon as possible with whatever fixes are needed. We aren’t comfortable having the boss fight go live in its current condition as it is very unstable and fun-breaking. Ideally, we want to deliver it in its best quality form for a smoother and more enjoyable experience.
This does change the pacing of the Operation as we require the fixes to go live on PC first, and the time to properly test and submit our builds to cert. So! That said, here’s what you can expect:
Phase 1 - Thermia Fractures (live now!) and Data-Hashes (to come!)
As intended for Phase 1, you can participate in the closing of the Thermia fractures out in the Orb Vallis. Thermia fractures are cracking open the surface of Venus, a consequence of Nef Anyo’s unrelenting greed. He’s willing to do whatever it takes for a quick profit, including putting the whole Orb Vallis at risk. By figuring out how to stop the Thermia fractures, you're able to earn these rewards:
  • Operation Emblem
  • Amalgam Mods x4
  • Operation Sigil
  • Opticor Vandal
A bird's eye view will help you find Thermia fractures! Kill Coolant Raknoids to take their canisters and put them on a Thermia fracture. When the canister is ready, you'll need to defend it from Corpus enemies.
You get 1 point for each Thermia Fracture you close - if you close 4 Fractures with 1 Coolant canister, you get 3 bonus points (7 total)! You can track your personal progress via the Navigation panel.
Now that we’ve got you on the right path to sticking it to Nef Anyo and his Thermia fractures…
The Data-Hash scanning portion of Phase 1 will be postponed since it is tied to the boss fight. This will go live around the time we send the bug fix build to cert. But in the meantime, you’ll notice the Hashes are still scattered around the Vallis. You can get a head start in discovering their locations now, so that when when the time comes for you to put the pieces together, you’ll be ahead of the game!
Phase 2 “Escalation” - Boss Fight and Hildryn (to come!)
We are hoping for a speedy turnaround for the cert builds, but this does depend heavily on fixes going live on PC. We will keep you updated as we go along. We appreciate your patience, especially since we know you are excited to get to collecting Hildryn’s components via the boss fight. Rest assured that even though we have changed up the pacing of the event, Hildryn will remain a completely free Warframe for you to earn once the fight is live!
For now, you can play to earn the Operation Emblem, new mods, Sigil, and Opticor Vandal via Thermia fractures. Good luck out there, Tenno!
Brief note about difficulty intention: some players may find some of the combat encounters of this operation difficult. It is intended that this is a higher difficulty.

Brief note about event recurrence: we have this set up to occur as a world event frequently. This will not be a case of Hildryn being inaccessible as Thermia Fractures will occur in the Orb Vallis regularly, enabling the boss fight (in its newly polished post-cert state). It will be frequent to make sure she is available to all! This event is cycled similarly to Baro Ki'Teer in cadence. In the same way you can get Sands of Inaros from Baro Ki'Teer with Ducats when he visits regularly, you can use Thermia to get Hildryn. Fractures will occur often - like ghouls - to keep Thermia in high supply.
Visit our Operation: Buried Debts FAQ thread for more information on how to participate in the Thermia fracture sequence!


NEW WARFRAME: HILDRYN

The best defense is a good offense. Hildryn draws from her Shields to fuel her Abilities, while Energy works to recharge them. Take to the skies and rain down destruction with Hildryn, the newest Warframe.
PASSIVE:
Become invulnerable for a brief moment after Shields are depleted. This ability is restored when Shields fully recharge.
BALEFIRE
Charge and launch devastating bolts of fire.
SHIELD PILLAGE
Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn’s own Shields and Overshields. Also removes status effects from Hildryn and her allies.
HAVEN
Create a Shield aura around allies. Enemies that approach Shielded allies will take damage.
AEGIS STORM
Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When Shields runs out the enemies are smashed into the ground.
  • Hildryn can use her custom dodge while in Aegis Storm at the cost of her Shields (50). We're starting with this cost because many abilities of this nature have movement restrictions that can be overcome with Augments (Peacemaker, Resonating Quake, Assimilate). We want to try out a movement cost before we tweak further based on feedback.
Hildryn can be obtained via the in-game Market, Little Duck Offering (Main BP), and as drops from a new Boss fight to come!

NEW REINFORCEMENTS:
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HILDRYN ASURON HELMET
The battle-visage of a formidable warrior. Inscrutable as a monolith, implacable as a hammer-blow.
Hildryn Asuron Helmet can be acquired in the in-game Market and in Nightwave’s next Series Offerings.
SURATOR SYANDANA
A Syandana with kick, as robust as Hildryn herself.
Surator Syandana can be acquired in the in-game Market.
LARKSPUR
From death blooms the Larkspur. A unique and menacing Archgun with a wild initial attack that locks onto a target then chains other targets close to the first. It also sports an explosive projectile mode. In Hildryn's grip the Larkspur carries more reserve ammo.
Larkspur can be acquired in the in-game Market and in the Tenno Lab Clan Research.
HILDRYN COLLECTION
Load up with Hildryn and several iconic additions for this stolid Warframe: the robust Surator Syandana, the intimidating Asuron Helmet and the distinctive Larkspur Archgun. Includes 3-Day Affinity and Credit Boosters as well as an Archgun Gravimag device.
Hildryn Collection can be acquired in the in-game Market.

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QUARO SYANDANA
Extol the virtues of Profit with this Corpus-styled Syandana.
Quaro Syandana can be acquired in the in-game Market.

LIMBO LIMINA DELUXE SKIN
War-garb for the liminal; a new form for the in-between.
TAROCK THROWN BLADE SKIN
New rule: with this one-of-a-kind the house always loses.
SIDEREAL SYANDANA
A Syandana that dances upon the eddies of battle and void-currents alike.
INTERGA SUGATRA
This Sugatra has been seen adorning the weapons of myths and monsters alike, its provenance unknown.
LIMBO LIMINA COLLECTION
Standing in the doorway between one world and another, be sure to cut a memorable figure. This bundle includes the Limbo Limina Skin, Tarock Thrown Blade Skin, Interga Sugatra and the Sidereal Syandana.
Limbo Limina Collection can be acquired in the in-game Market.
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TATSU
Fearsome and noble, the elegant two-handed Nikana is the pride of any Arsenal.
Tatsu can be acquired in the in-game Market.
WISE RAZOR (Two-Handed Nikana Stance Mod)
Deftly executed sweeps and slashes.
Wise Razor can be acquired from a new Raknoid enemy.

MELEE REVISIT: PHASE 1: "Flow"
Tenno - your favorite melee weapon probably feels a little different today. Today we bring you Phase 1 of 2019’s melee upgrade - we hope you love all the gorgeous new visual effects, streamlined combat, and high fidelity hit reactions! Here's what you can expect:
Let The Gun & Blade Flow
Swap between your gun and melee at the press of a button, no holstering required! Combos will be able to be executed and resumed between movement and more. Blocking will be automatic in melee mode when aiming at an attacking enemy. Your stance combos may change, so be sure to check out the Stance interface when the update goes live!
Death From Above
A Tenno is a master of aerial tactics - soon you will be able to better target enemies on the ground with deadly and responsive aimed ground slams.
Effects Upgrades
We've done a complete overall of all Melee Effects! Hit animations, elemental effects and slam attacks: making melee look as good as it feels!
  • Because this is Phase 1, it means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants.
  • New and cleaner FX have been created with the idea of beautifully short, highly detailed lifespans. Not infinite - meaning the 'Constant Weapon Trail' option will be removed as a result of this change (at least for Phase 1, we really do think it looks better removed).
More to Come
Fundamentally, we aim to upgrade Melee. This is Phase 1.
No one knows the power of their Arsenal better than the Tenno - your adaptability and skill with the blade will be tested, and as we continue these changes, we rely on your feedback! If you missed the full workshop discussing Phase 1, you can find it here: Melee Changes: Phase 1

The following will summarize the information from within the Workshop, plus denote additional information from mainline:
1) Uninterrupted Combat - firearm to equipped melee (and vice versa) states are instant.
Bonus 1.a) Combo Resume.
2) Ground Slams are more controllable, cleaner, and simpler.

All melee weapons have had their ground-slam ranges increased and new FX added:
  • Glaive slam range increased to 5m
  • Warfan slam range increased to 5m
  • Dagger slam range increased to 5m
  • Dual dagger slam range increased to 6m
  • Claw weapon slam range increased to 6m
  • Gunblade slam range increased to 5m
  • Nunchaku slam range increased to 6m
  • Sword and Shield slam range increased to 7m
  • Single Sword slam range increased to 7m
  • Blade Whip slam range increased to 7m
  • Rapier slams increased to 6m
  • Dual Sword slam range increased to 8m
  • Tonfa slam range increased to 8m
  • Machete slam range increased to 7m
  • Nikana slam range increased to 6m
  • Hammer slam range increased to 9m
  • Staff slam range increased to 6m
  • Polearm slam range adjusted to 7m
  • Scythe slam range increased to 8m
  • Heavy Blade slam range increased to 8m
  • Fists weapon slam range increased to 8m
  • Sparring weapon slam range increased to 7m
3) Visual FX: 2019 style!
A full Visual FX pass has been done for Phase 1! Because this is Phase 1, it 'means all the unique weapons will have new generic FX for a little while (Jat Kittag etc.) until we can get through them all and make new clean variants'.
New and cleaner FX have been created with the idea of beautifully short, highly detailed lifespans. Not infinite - meaning the 'Constant Weapon Trail' option will be removed as a result of this change (at least for Phase 1, we really do think it looks better removed).
4) Control Bindings!

Please restore your controller bindings to default to experience the changes.

Notable Control Binding changes:
General:

  • Your Triangle button will exclusively swaps between Primary and Secondary weapons with a tap.
    • Pressing Triangle when in Melee mode will switch you back to your "other" weapon. For example, if your Primary weapon is equipped when you trigger a Melee attack, you will return to your Primary weapon when you aim or fire. If you instead press Triangle while in Melee mode, you will equip your Secondary weapon.
  • Your R2 trigger will be gun fire, always, instantly.
  • Your L2 trigger will always aim, instantly.
Channeling:
  • Channeling will be a toggle set to your alt-fire button when in melee mode.
  • Melee Channeling will no longer be able to be rebound due to it completely breaking the Melee changes. We apologize for the discomfort this may cause for those who have built their controllers comfortably around a different binding.
Blocking:
Blocking with a melee weapon is now automatic when facing enemies who are dealing damage to you in melee mode. Your Reticle determines all!
However, we have also included Manual blocking/parry when players wield only a Melee weapon in a mission (i.e NO Secondary or Primary equipped). This is possible because in this specific state, some bindings are free to allow this manual blocking. We do not plan on adding it to any other state yet.
The default binding to block with Melee-only equipped will now be the L2 trigger (“Aim Weapon”)! Which will require a bit of a muscle memory adjustment, as expected with the rest of the binding changes. This is mostly due to the toggle we have added to enable Melee attacking with the Fire Weapon input:
We have added a toggle to preserve one aspect of the older melee system. You will be able to toggle it, allowing you to continue melee attacks with the R2 trigger once in melee mode. You will find it under Options > Controls > “Melee with Fire Weapon Input”.

Additional Information and Changes:
  • Updated Reticles: Melee mode has received its own reticle!
  • Archwing: Arch-Melee & Archgun now also use the 'instant swap' behaviour.
  • Dual Wield (i.e Glaive & Single Secondary) is still supported!
  • Exalted weapons will also benefit from the uninterrupted swaps! Be aware that Energy will still drain, even when swapping between weapons!
  • AI hit reacts are getting updated! Enemies will have a more visceral/realistic response to the various hits you dish out.
  • With Melee Blocking now automatic, the Blocking angle has been reduced to 45 degrees.
  • Sigma & Octantis and Cobra & Crane Shield throw animations have been shortened and speed increased.
  • If using no custom Energy color, the weapon will inherit the colors of the Elemental FX (or base trails if no elements are present). This unifies all colors (swing FX, trails, hit FX, etc).
  • Rakta Dark Dagger’s equipped bonus is now an innate upgrade that triggers on equip and lasts for 30 secs (refreshed on Melee equip).
  • Vaykor Sydon’s Radial Blind now triggers upon toggling Melee Channel on/off if you have the required charges stored.
NEW SPECIAL FX: EPHEMERA
Introducing a new way to customize your Warframe: Ephemera! These new 'ATTACHMENTS' can only be earned and crafted by the brave. Once you acquire an Ephemera Blueprint and craft it, the ability to equip an Ephemera will appear in your Arsenal under Attachments!
  • Seeding Step Ephemera (obtained from Arbitrations)
  • Freezing Step Ephemera (obtained from upcoming New Boss Fight)
  • Shocking Step Ephemera (obtained from upcoming New Boss Fight)
  • Blazing Step Ephemera (obtained from Elite Sanctuary Onslaught)
  • Bleeding Body Ephemera (obtained from Arbitration Honors)
  • Smoking Body Ephemera (obtained from Stalker)
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NEW OPERATOR HAIR:
3 new curly haired Operator Hairstyles are now available! Choose from Curly Bun, Curly Braid, or Curly Ponytail.
In addition, Operator hairline has been improved to show less scalp. The Tenno have improved their hair care routine and it shows!

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NEW CORPUS K-DRIVE:
Corpus inspired Highbrow, Two-Sloops, and Thugs Blueprints are available from Roky!
K-Drive Changes:
  • K-Drive races now award Affinity towards the actual K-Drive, not just Ventkid Standing!
  • K-Drive Race Standing has been doubled!
    • Standing gained per Gate is now 200
    • Max Standing gained per Race is now 6000
General Additions:
  • A Mastery Rank 27 Test has been added!
  • Added a shockwave that ragdolls nearby enemies when using the Archgun Deployer.
  • Added new Business and Hai-Luk VO lines about Fish rarity.
  • Added different aim pose animations for enemy MOAs.
  • Added a hint sound to the Fishing Spear during Profit-Taker Bounty Phase 1.
  • Added sword impact sound effect to Excalibur’s Slash Dash for a little added oomph as your slice through your foes!
  • Added whooshing sounds to Valkyr’s Hysteria heavy attack.
  • Added FX to Heavy Weapon equip of the Grattler and Fluctus.
Plains of Eidolon Changes:
  • Bounties are now available out in the Plains of Eidolon! Certain tents placed throughout the Plains contain a console that encompasses the power to contact Konzu himself.
  • With Bounties now available out in the Plains, Incursions have been removed. These were meant to give players something optional to do as they spend their time in the Plains, but since Bounties can be activated on command, they no longer serve a purpose.
Orb Heist: Profit Taker Changes:
We've reduced the number of enemies that can trigger knockback to players during the Orb Heist Profit Taker fight.
New Player Experience Changes:
  • Polished numerous Junction boss fights to have better power usage and combat pacing.
  • Rewrote Melee section of the “Training: Basics” Codex entry.
  • Rewrote Melee 2.0 section and renamed to “Advanced Melee” and moved to be beside "Advanced Movement".
  • Removed "Dark Sectors" section from the Training Codex.
UI Additions, Changes, & Fixes:
  • The Warframe Abilities screen has received a visual and functional overhaul!
    • Added stats to your Warframe’s Passive description in the Abilities menu.
    • Ability information is now displayed in a more condensed form, with hover-over functionality to display specific Stats and expand the information.
    • A new ‘Tips’ section has been added that covers a range of information on the Warframe’s abilities from synergies to modding tips, and more!
    • Respective Ability videos now also appear upon hover-over to add that little extra spice! This initial Ability video aspect is currently functional for Excalibur, Mag, Volt, Garuda, Baruuk, Revenant, and Hildryn! More to gradually come!
    • Your chosen UI Theme is now thematically reflected.
  • The Arcane Manager has received a visual overhaul to match the chosen UI Theme! Along with the new visual appeal, the Manager now also:
    • Lists which Arcanes you do not own (hovering over will display information)
    • Arcane Ranks displayed on the right-side are now selectable, allowing for a more direct Rank Up mechanic.
  • The Dojo Trading screen has received an overhaul!
    • 6 Trading Slots instead of 5!
    • Faster item selection responsiveness and improved UI to help you easily find the items you want to Trade.
  • The Trading UI screen now has chosen UI Themed particle FXs.
  • The Trading screen now contains a Riven category and specific search functionality!
  • Added checkmark to the ‘Ready to Trade’ UI screen.
  • Respective Warframe Ability stats can now be seen in the Warframe Arsenal Upgrade screen. 37d04a8482b3d9bb4753c9e0cc7791bb.jpg
  • Arcanes can now be unequipped in the Warframe Arsenal Upgrade screen the same way Mods are.
  • The Dojo Decoration screen and Dojo Room Construction screen now reflects your chosen UI Theme!
  • HUD Damage Numbers and Affinity Numbers can now be separately toggled in the Interface Settings!
  • If Coupons, Boosters, 2x Events, etc are active, hovering over the Icon in the top right will display a list of the respective active events.
    • Selecting the Foundry notification in the UI will take you to the appropriate Foundry screen to claim.
  • Swapped the order of Operator Hair ‘Tips’ and ‘Highlight’ in the customization menu so it made more sense with the tint masks used.
  • Scrollbars now default to a condensed mode where necessary. Hovering over their hitbox will expand them to a normal size.
  • Improved successful Mining discrepancies where it would appear you hit the perfect sweet spot in the heat gauge but were told otherwise.
  • Updated all mentions of Solar Map/Solar Chart to Star Chart.
  • Added a checkmark for prerequisite Dojo Research preview and completed material requirements.
  • Adjusted the size and positioning of the generic notification popup.
  • Removed “.” period characters from names of Weapons and Pets.
  • Numerous widespread changes to capitalized vs lowercase UI text.
  • Fixed Valkyr’s Warcry UI not reflecting the Eternal War Mods timer increase.
  • Fixed some UI Themes not maintaining respective text color.
  • Fixed issue where colors didn’t match chosen UI themes in Warframe and weapon stat popups.
  • Fixed the ‘Lost Connection’ UI popup not fully reflecting chosen UI Theme.
  • Fixed stats when previewing Amp Parts while the Preview Gilded option is toggled appearing as Ungilded > Gilded. Now, it compares Gilded > Gilded with the new Amp Part.
  • Fixed the Mining UI disappearing if killed while Mining.
  • Fixed UI lock after selecting ‘Replicate’ and then closing the Research screen in the Dojo.
  • Fixed UI breaking when sending someone a Gift and then traveling to Fortuna.
  • Fixed the UI not reflecting a new Trade Offering correctly after a player offered Platinum and switched it to something else.
  • Fixed Gear Spiral items displaying darker than expected when viewed in the Arsenal.
  • Fixed an unnecessary plural pronoun in the Inbox notification UI popup.
  • Potential fix for the Daily Tribute Vignette sometimes not being attached to the edge of the screen.
Revenant Changes & Fixes:
  • The homing energy projectiles that Enthrall pillars emit now have a chance to Enthrall enemies while inflicting damage if there is room in the Enthrall cap. This allows Enthrall to spread more organically, and as the cap is reached, damage continues on other targets.
  • Fixed Revenant becoming stuck in his spinning animations if he becomes downed during Danse Macabre.
  • Fixed Mesmer Skin consuming multiple charges when getting hit multiple times in the same frame from the same enemy (e.g. a projectile that hits you and explodes).
Mining Additions & Changes
Smokefinger has been hard at work on improving the Sunpoint Plasma Drill. Similar to Synthesis Scanner Widgets, Tenno can now purchase upgrades for their Sunpoint Plasma Drill from Smokefinger himself! Upgrades are auto-installed upon purchase, and offer the following benefits:
  • Sunpoint Plasma Drill Range Widget: Increases plasma beam range.
  • Sunpoint Plasma Drill Silencer Widget: Mine in peace and avoid alerting nearby enemies with this drill silencing widget.
  • Reduced Focused Nosam Cutter standing cost to 750 and Advanced Nosam Cutter cost to 1000.
Conservation Changes:
  • Lowered the Standing cost of the Tulok and Param Fishing Spears to 500 and made them available at Rank 0.
Dojo and Clan Changes:
  • Improved the visibility of the Color Pigment Research in the Clan Log by adding further detailed information as well as color coded texted to each respective Pigment.
  • Added a new Clan Role of ‘Fabricator’:
    • Enabled (default) - Ability to replicate Clan research
    • Disabled - Inability to replicate Clan research
Orb Vallis Assassinate Bounty Changes and Fixes:
  • Assassinate encounters are no longer global, they are now localized to a specific area within a radius.
    • The encounter can be abandoned by leaving the radius.
    • We made this change because we received feedback that players are getting frustrated that they are so widely separated when trying to achieve the same goal in Bounties.
  • Changed bonus objective of the Corpus Assassinate Bounty on Vallis: the Bounty will now fail if enough Credits are not gathered before the timer runs out, and Tenno will earn a bonus for collecting enough Credits within a shorter amount of time. This Bounty didn’t have a failstate like others, so we tweaked the objective and bonus objective for consistency.
  • The timer now scales based on how many players are in the squad.
    • The less players there are the more time is granted to complete.
  • Assassinate target now scales based on how many players are in the squad.
  • Changed the cover evaluator for the Assassination targets in Orb Vallis Bounties so that they don’t run as far to find cover.
Individual Extraction: Non-Wave Endless!
You are now able to extract from Survival, Excavation, and Defection missions independent of your squad.
  • Once the 'mission complete' interval is met, players can head to extraction any time they choose (i.e 5 minutes for Survival).
  • Any player at extraction triggers a countdown timer.
  • If all players leave the extraction zone, the countdown timer is cancelled.
  • When the timer is up, the extraction ship arrives and any players in the extraction zone leave.
  • Anyone still playing can extract later any time they choose.
Client-Authoritative Changes:
We have made some much requested changes to the responsiveness of two things in Warframe: Weapon swapping and automatic doors. Right now in Warframe, if you are connected as a client you may have experienced delays in responsiveness of either of these essential things! The changes should result in a much smoother experience:
  • Swapping weapons as a Client will now feel more responsive because we've made it Client-Authoritative.
  • Automatic Doors have been made Client-Authoritative. Previously there were cases of door not opening in tandem with the Host if any latency was experienced.
Captura Changes & Fixes:
  • Cameras now have a number indication to help differentiate them when viewing a large number of cameras together in one scene.
  • Visualized cameras can now be selected by gazing at them in Free Cam Mode.
  • Minor fixes for camera animation and post process lingering after Free Cam Mode is exited.
  • Fixed the Flox Syandana not unfolding its wings in the Arsenal and Captura.
Foundry Changes:
The following weapons have had their Foundry Rushing cost changed to balance disproportions between Rushing and Purchasing costs:
  • VIPER
  • KRAKEN
  • ANKYROS
  • ATTICA
  • KESTREL
  • KUNAI
  • TEKKO
  • MIRE
  • TYSIS
  • SPIRA
  • LESION
  • AMPHIS
  • DUAL SKANA
  • FURAX
  • KARAK
  • PENTA
  • KOGAKE
  • HALIKAR
  • GLAIVE
  • GRAKATA
  • HIRUDO
  • MAGNUS
  • BO
  • OBEX
  • MARELOK
  • TIPEDO
  • KARYST
  • ZHUGE
  • MACHETE
  • FERROX
  • DUAL KERES
Changes:
  • The Navigation Window (where Alerts used to propagate) now displays more information about current activities such as the Plains Time of Day, Orb Vallis Temperature, Nightwave Acts, and more!
  • The Chesa Kubrow Retrieve Precept has been changed to reflect the following mechanic:
    • Chesa Kubrow now attempts to retrieve the single closest loot, the same way Nekros’ Desecrate does.
  • Changed the following when Thunderdrum Loader is used with Catchmoon Chamber:
    • Critical Chance increased from 13% to 17%
    • Status Chance decreased from 35% to 28%
  • Removed Synthula from Rotation A (Survival, Defense, Interception) rewards and made into a Clan Research Blueprint.
  • Increased Stim buff duration to NPC’s from 30 seconds to 120.
  • Corinth Mastery Rank requirement reduced to 8 from 10.
  • Changed Burston building requirements to 600 Ferrite instead of 600 Nano Spores.
  • Increased the Conservation Tranq Rifle clip size from 1 to 3 tranqs!
  • Changed the Mutalist Quanta Alt Fire damage type from Electricity to Toxin and slightly increased the Explosion Range from 6m to 8m.
  • Updated the firing FX of the Opticor.
  • Cleaned up Gammacor and Staticor FX.
  • Operator Void Dash no longer 'collides' with enemies if you didn't actually move with your Void Dash.
  • Exodia Contagion now requires you to be Aim Gliding to launch the Infested energy projectile.
  • Magus Revert now has a 3 second cooldown. This cooldown is a result of macro abuse in conjunction with Magus Lockdown and Madurai Meteoric Dash in order to deal an absurd amount of damage all at once. This change also fixes the issue:
    • Fixed ability to Void Dash contentiously for no Energy cost when Magus Lockdown, Magus Revert, and Madurai Meteoric Dash are triggered.
  • Reflex Guard Mod has changed from 55% Auto Parry Chance to +100% Parry Angle.
  • Renamed Limbo’s Haven Augment Mod to Rift Haven.
  • Nova’s Neutron Star Augment has been updated to reflect the following mechanic change:
    • Null Stars (on recast) are shot to enemies within 30 meters (closer enemies prioritized), on contact they explode for the same area-of-effect they do today. If it can't find any enemies they explode like they do now.
  • Melee combo damage multiplier now affects Baruuk Desert Wind waves.
  • Improved the camera shake on Baruuk’s Serene Storm ability.
  • When Titania is in Razorwing, melee strikes on the butterflies no longer cause screen shake.
  • Changed Limbo’s Stasis to no longer affect temporarily friendly enemies (Nyx’s Mind Control, Revenant’s Enthrall).
  • Changed Garuda’s FX to green ooze and other particles for Tenno with Gore disabled.
  • Shockwaves caused by Heavy Impact or Rhino’s Passive now use your Energy colour.
  • Re-enabled ability to equip multiple Echo-Lures to the Gear Wheel. This allows for quicker access to desired Echo-Lure when in that heated Conservation moment!
  • Corpus have improved their vent construction by removing momentum killing edges as reported here: https://www.reddit.com/r/Warframe/comments/azz6m4
  • Widened a damaged bunker opening in the Kuva Survival tileset. You know the one.
  • Slight improvements towards hitches occurring when approaching Bases in Orb Vallis.
  • Made some improvements to what Mods are prioritized when using auto install.
  • Improved hand placement in the kneeling animation when logging into Warframe where larger Warframes appeared to have their hands clipping through their legs.
  • Polished the Exergis reload animation for smoothness.
  • Small tweak towards the Corpus Sapping Osprey mine area-of-effect to better convey the hazardous radius.
  • Tweaked Corpus Ospreys movement to have more bodily rotation.
  • Tweaked Vallis Terra enemy lasers to be thinner/fade near the end, and to be more freezing/snow looking versus electric.
  • All Orbs in the Orb Vallis are now immune to the effects of Corrosive Projection.
  • Increased the radius of the Profit-Takers final explosion.
  • Improved the Corpus Dropship explosions on Vallis.
  • Increased the distance at which you can see Dropships warping in/out on the Plains of Eidolon.
  • Lowered Health of Grineer Arc Traps so they can be easily destroyed by a Melee radial slam.
  • If Alad V is killed before his taunt transmissions finish, the transmissions will now be cut off by his death cry.
  • Cleaned up grenade sounds across all enemies - Corpus and Grineer now have unique grenade warning beeps and explosions!
  • Reduced volume of Archgun load and reload sounds.
  • Adjusted overly loud ice crack sounds in the Corpus Ice Planet tileset.
  • Improved mesh details on the Operator chair.
  • Updated Jackal's materials to PBR.
  • Improved Shield Lancer strafing movement.
  • Tweaks to the Leech Osprey projectile mesh to fix it floating when stuck to the player.
  • Removed [PH] from Codex descriptions of Raknoid and Orb enemies.
  • Made several micro-optimization texture, rendering, memory management, and more.
  • Optimized Landscape level visibility and zoning of Orb Vallis minimap.
  • Optimized certain effects when hidden (such as the Edo Prime shoulder plate channelling electricity).
  • Improved performance for Oberon’s Hallowed Eruption Augment.
  • Improved performance for the enemy MOA leap ability in Orb Vallis.
  • Improved sky fog in the Grineer Sealab tileset.
  • Improved lighting & certain ramp sizes in the Grineer Sealab tileset.
  • Improved environmental AI on the Grineer Sealab tileset.
  • Improved AI jump actions in the Grineer Forest Defense tileset to alleviate getting stuck on their path to the Defense Target.
  • Improvements towards AI pathing in the Grineer Asteroid Defection tileset.
  • Improvements towards minimap marker pathing.
Fixes:
Expand the spoilers for full list of fixes!
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Additional mentions:
  • Update on TennoGen Round 14 and 15: As you may know, the most recent TennoGen bundles launched with The Profit Taker: Update 24.2.12. They included items from Round 14 (Operator cosmetics, and Warframe + weapon skins), but not all. Now that Round 15 is live on PC, we have posted an update on what you can expect for future releases on PS4: TennoGen Round 15 Now Live on PC -- What to expect on Consoles!
  • An important write up was made in the Buried Debts: Update 24.5.0 thread regarding Arcanes. The change that was reverted in that update will not be going live with this update (as it was the reason for many issues with Arcanes + Abilities on PC), however, it is important for us to point your attention to our intentions moving forward with Arcane balancing, as all Platforms will be affected eventually. We will let you know and it will be the result of a lot of consideration. Design changes like this need to be more tempered and considered.
  • The following list of changes went live with Nightwave and some were already listed in the Alert Dev workshop, but we felt they were worth mentioning here in case they were missed!
    • Increased chance of Kavat scans yielding Genetic Codes to 25% and made drop chance/amount Boosters apply to all scans that yield Resources.
    • Removed the Radio Chatter toggle trigger in the Orbiter and moved into the Settings > Audio
 
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