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PC The Road Ahead: Introducing the Community Test Environment

Martok

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Since the launch of Battlefield 4, our players have been pivotal in giving us valuable feedback. Today we’re launching the Community Test Environment in our continuous efforts to make the game even more enjoyable and engage with our fans in new ways.


Improve Battlefield 4 with Us
The Community Test Environment (CTE) will provide passionate fans the chance to evolve Battlefield 4 with us and become a part of the development process. We’ll be able to test new ideas and solutions to current issues before we roll them out to all Battlefield players.

Among the first things we will work on is the “Netcode,” which is what the player experiences with the game world including player-to-player interactions like damage registration. This involves tweaking to the “tickrate” servers and networking in general.

By launching this new program, not only will we be able to address player feedback at an early stage, but also increase the overall quality of the game. We are excited to explore the possibilities together with you.

How to Access the CTE
This community program will be available on PC only. However, the goal is for our learnings to benefit all platforms when possible. To access the CTE, you will need to be a Battlefield 4 Premium member. Players will have to download a separate game client, then connect to an infrastructure and Battlelog version solely set up for testing purposes.

  1. Visit http://cte.battlelog.com/bf4/communitytest/
  2. Read and accept the Terms of Service and Agreement
  3. Log into Origin with your existing account username and password (your account must have Premium activated in order to proceed)
  4. Start Origin and download the new Battlefield 4 CTE game client that now should be visible
  5. Install the Battlelog browser plugin
  6. Get familiar with the guidelines by visiting the Forums on http://cte.battlelog.com/bf4/forum/
Initially, only Battlefield 4 Premium members will be able to opt-in, and there will be a limit to how many can join. We do have plans to expand to a larger player base in the future after we test this new program. If you feel that you want to provide constructive feedback to make Battlefield 4 an even better game – then you’re more than welcome to apply to the CTE.

Source: Battlefield Blog


Shame it's PC only, I think they would benefit from running the same on consoles too. They could call it something like 'Beta Testing' and maybe they could eventually introduce this at an earlier stage in the development cycle, for example prior to the release of a game. Now there's a novel idea! :roll:
 

ColSonders

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Yup this has caused an absolute slating on Battlelog forums, 6 months down the line and they finally start testing the game.
 

Maczone

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I hope they implement the tickrate fix for the netcode issue's soon on PS4 before any more DLC's come out.
 

Martok

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Battlefield 4 Community Test Environment Update

We released the Battlefield 4 Community Test Environment (CTE) in early May, and have since then made good progress on improving the game together with our fans. In this blog post, we wanted to share some of the things that we’ve been able to achieve thanks to you.


We’ve tested tons of things in the CTE, ranging from general gameplay tweaks to bug fixes. Many hours have been spent by the team watching live streamed gameplay, analyzing telemetry data, and of course, interacting with the players on the forums. It’s been a tremendous help to the team and we thank all those participating.

The CTE is open to all Battlefield 4 Premium members. If you still haven’t had a chance to test it out yet, then please visit the following link to sign up: http://cte.battlelog.com/bf4/


Improving Netcode
Making improvements to the “Netcode” in Battlefield 4 has been a top priority for us. Some of the items we’ve been specifically looking at is how to decrease the feeling of getting killed when behind cover and getting killed without initially seeing a damage indicator. The improvements we did were released in June, and we’re looking at testing out additional fixes during the coming months.



Core Gameplay
The core gameplay initiative has started, and in the first phase, we’re looking at making improvements and fixes related to the new Dragon’s Teeth expansion pack. One of the main items that we wanted to test was the all-new Ballistics Shield, and based on the feedback that we received we made the following changes that’ll make it for the release of Dragon’s Teeth:

Shield bash damage has been tweaked, it is no longer possible to one-hit kill enemies. The Ballistics shield now better matches with the initial design intent
Single tank AP-rounds now kill those carrying the Ballistics Shield, something that previously wasn’t possible.



Rush Tweaks
If you’re a fan of Rush, you’ll want to jump into the CTE and try out the new changes we’re currently testing on the Siege of Shanghai, Zavod 311 and Operation Locker to start. The main focus of these changes has been to increase the balance and flow of the Rush round. Often, this means making it easier for the attackers to tackle certain MCOMs. Some general tweaks have also been made, such as:

Commander has been removed by default in Rush
Radar sweep has been reduced around attackers base
Many per map specific changes, MCOM placement and cover passes.

Apart from these bigger initiatives, here are some of the areas of improvements that we will be looking at in the future:

General Weapon tweaks/balance
Weapon Suppression tuning
3P Head-flinch dampening
Visual recoil ADS tuning
Vehicle tuning/balance
Game modes: Rush, Continued tweaks to Obliteration Competitive and Conquest small
HUD improvements and bug fixes

So, for those of you that have joined the CTE, thanks for the continued support in making Battlefield 4 even more fun! We look forward to seeing you soon on the battlefield.

David Sirland
Battlefield 4 Associate Producer

Source: Battlefield Blog
 
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