PS4 The Jovian Concord: Update 25.2.0

HERMAN_JELMET

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6/21/2019 Update: The Jovian Concord: Update 25.2.0 is in cert! We will update the thread with an official launch date once we have passed.


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The Jovian Concord: Update 25.2.0 is in development and aimed to be submitted to Cert soon!
We’re quickly approaching TennoCon 2019, so this will be the last update for PS4 (for now until after TennoCon) as we gear up for the big day (Saturday, July 6th!). We’ve included everything from PC Hotfix 25.1.0 - 25.1.3 and are in the process of attempting to grab the Wukong Revisited changes from PC Update 25.2.0 before we send to cert. Altogether, the download size for this update will be roughly ~ 444 MB.
Once we have sent to cert we will update this thread!

With that said, let’s get into what you can expect in The Jovian Concord: Update 25.2.0:
  • Wukong Revisited

    General Wukong Changes:
    • Health increased from 100 to 150 (at max rank increased from 300 to 450).
    • Shield decreased from 125 to 100 (at max rank decreased from 375 to 300).
      • Why? Since Wukong’s new kit now involves an Armour buff, relying more on his Health will enable a better synergy.
    • Energy increased from 100 to 120 (at max rank 150 to 180).
    • Sprint increased from .95 to 1.0.
    • Improved his Primary/Secondary Energy blend on his Helmet tails.
    • Updated Wukong’s Arsenal Ability videos to reflect his Revisited abilities.
    • Replaced existing Wukong tips with tips based on his revisited abilities.
    PASSIVE
    5 Levels of Immortality:
    Wukong has learned 5 techniques to avoid death whenever he takes fatal damage. Wukong will be randomly allowed 3 of these techniques per mission to avoid death 3 times. Each technique will make Wukong invulnerable for 2 seconds, restore 50% health, and provide a unique buff.
    1. Primal Forces: Triple elemental damage for 60 seconds
    2. Heavenly Cloak: Invisibility for 30 seconds
    3. Cosmic Armour: Invulnerable for 30 seconds
    4. Monkey Luck: Extra loot drops for 60 seconds
    5. Sly Alchemy: Orbs 4x more effective for 60 seconds

    Celestial Twin
    Replacing Iron Jab, Celestial Twin
    will allow for Wukong to shed a part of himself to call a supporting clone into action. The clone will attack from range while Wukong uses melee, or will use melee while Wukong uses range.
    • Press ability again to command Wukong’s clone to attack a specific target with increased damage.
    • Wukong’s clone will remain until it runs out of life.
    Cloud Walker
    • Wukong evaporates into a fast-moving cloud of mist that will temporarily daze and paralyze enemies in his path. While in his cloud of mist, Cloud Walker has the additional mechanic of healing Wukong and his clone.
    • His movement can be interrupted by attacking at any time.
    • Cloud Walker has a much faster cast time which will no longer hold Wukong in place.
    • Wukong will no longer trigger laser traps or doors while using Cloud Walker.
    • Energy cost for Cloud Walker has been lowered.
    Defy
    • Defy will now taunt enemies while Wukong and his clone gain temporary invulnerability with reduced movement speed. All damage is captured, stored, and dealt back in a single furious long range staff spin attack.
    • Based on the amount of damage prevented by Defy, Wukong and his clone will receive a temporary armour buff.
    • Press ability again to trigger spin early.
    Primal Fury
    • Primal Fury will feature a new specialized and streamlined combo for Wukong’s legendary Iron Staff. As a preview of the upcoming Melee 3.0 system, Wukong’s Primal Fury uses new combo routes with simplified inputs providing a safe, limited space to try out coming releases.
    • Damage for Wukong and his clone is redistributed for a more powerful feel, with a much higher status chance, larger base range, and some slash.
    • Casting no longer holds Wukong in place. With new energy requirements, the cast cost of Primal Fury was lowered but cast drain was increased to be turned off and on as desired.
    • Animation has been trimmed.
    • The range of Wukong’s Iron Staff is always long, comparable to top range Zaws, and no longer needs to build combo to scale range.
    Wukong Augment Changes:
    • Celestial Twin Augment: Replacing Iron Vault, Wukong will command his clone to perform a wide radius slam, suspending enemies.
    • Primal Rage: Increased cap from 100 to 150%, increased bonus per kill from 10% to 15%. Drain will scale with duration, so the higher Wukong’s duration, the slower it drains, and when Wukong gets a kill the drain stops for 5 seconds.
    • To celebrate the changes coming with Update 25.2.0, all players who currently own Wukong will receive 3 Forma (per Wukong owned) once the update is live!
    • Please visit our Dev Workshop post to read more about the changes: Dev Workshop: Revisiting Wukong
  • TennoGen Bundle XXXVIII
  • General Additions:
    • A Noggle has been added to the Market that has us very excited now.
    • Deactivated Gas City Corpus Laser Doors during Invasions to prevent them mis-firing when you're supporting the Corpus.
  • Relic UI Changes & Fixes
    • Added shimmer material to Relic rarity bars to draw attention to them, more specifically, for the Reward choice screen during endless Void Fissure missions but will appear in all places with the rarity bars (info popup, Reward choice, Relic Manager, etc).
    • Added the "owned" label back - but instead of it reading as ‘x5’ it will be ‘5 Owned’. This will allow you to quickly see how many of a given Relic item you have at the selection screen at a glance (like before).
    • Added Alias’ (both yours and squadmates) to the Reward selection screen so that it’s clear who is picking which Reward (yourself included) and where the bonus Void Traces are going.
    • Moved the Reward rarity bars below the items in both the Reward screen and Relic Refinement screen to better emphasize the relationship between the item and its rarity in hierarchy.
    • Moved the Void Traces information to be directly below the Refinement options for better visibility in the Refinement screen.
    • Moved selected Relic display as far up as it can comfortably be, as to not overlap the items with the tooltip.
    • Increased the scale of the Relic rarity bar icons in the Relic Reward choice screen to 125%.
    • Hovering over the Rarity bars in the Relic Reward choice screen will show a tooltip indicating the Rarity (Common/Uncommon/Rare).
    • Centered item info popup on Reward items and squad Relics instead of being aligned to the left.
    • Moved the item info popup below the Relic reward items in the Reward choice screen so that hovering over a reward does not cover other rewards.
    • The UI message indicating that you have attempted to equip an unowned Relic for a Void Fissure mission no longer shows a 'cancel' option, since it’s redundant with the other option of ‘ok’.
    • Changed the Relic Manager menu "sort by Rank" to "sort by Refinement".
    • Fixed the Relic tab reverting back to ‘All’ after Refining a Relic in a different tab (Meso, Axi, etc).
    • Fixed color indication not appearing when selecting a Relic Reward in a non-endless Void Fissure mission.
    • Fixed Relic Reward grid items being vertically too close together, causing the rarity bars to overlap or just be closer to the above items than the item they are representing

  • Notable Changes
    • Wisp’s Breach Surge will soon guarantees a surge spark when you land the killing blow.
    • Increased base range of Wisp’s Breach Surge from 15m to 18m.
    • Wisp’s Blueprint will be able to be sold for 2500 Credits.
    • Demolysts will no longer be disarmed by the Halikar, as they stop attacking the Conduit. This follows precedent with Demolysts already being immune to the effects of Loki's and Mesa's disarm abilities.
    • Upon selecting to craft a Clan Key, the Foundry will automatically show the ‘Clan Key’ crafting screen instead of making you search for it.
    • Trading Post permissions will be disbled for people visiting the Dojo IF the Dojo is current in the ‘Featured Dojo’ Star Chat spot (unless you’re a Clan member) to prevent Trading pop-up spam.
    • Diriga has learned to shoot the new Laser Doors and Shock Turrets in the Gas City tileset.
    • Wolf Creds still in your inventory can will be able to be sold for 5K Credits.
    • Hordes of enemies will no longer attack players who are trying to extract individually in the Disruption gamemode. This prevents potential Amalgams from running away from the players who are choosing to stick around and fight.
    • And more!
  • Notable Fixes
    • Fixed most Auras not reacting to changes in Rift-Status:
    • Banishing an Eximus enemy will remove its Aura from enemies out of the Rift, eg: if you Banish a Venomous Eximus and stay out of the Rift it won't be able to hit you with its Toxin Aura, or if you Banish an Ancient Healer it won't be able to protect its allies left behind.
    • Note this does not apply to the Corrosive Projection, Shield Disruption and EMP Auras.
    • Fixed Wisp’s Sol Gate ability being able to damage Nullifier bubbles (and then killing the Nullifier). This follows precedent with other Warframe abilities that were fixed (Revenant).
    • Fixed Transferring to the Operator immediately after returning to the Orbiter from a mission resulting in a stuck state, requiring you to restart Warframe to fix.
    • Fixed cases of the Teralyst not spawning when initiating the Bounty from Konzu.
    • Fixed the Hydrolyst and Gantulyst being affected by abilities that the Teralyst is immune to (e.g. Magus Anomaly).
    • Fixes towards cases of the Ropalolyst not firing its beam.
    • Fixed a Host migration during the ground stage causing the weak links to be indestructible when fight the Ropalolyst.
    • Fixed Host/Clients becoming stuck with a black screen after falling off of level during the Ropalolyst fight.
    • Fixed enemies spawning being unaffected by Corrosive Projection, Shield Disruption and EMP Auras worn by players in the Rift at the time.
    • Fixed Zanuka being unable to capture Hildryn, Wisp, Revenant, Chroma, Frost, Excalibur, Inaros, Nova, Vauban, Volt, Wukong, Ash, Hydroid, Mag, Trinity, Titania and Valkyr.
    • Fixed the Repair Kit Mod showing up as "unidentified item" and not being revealed until End-of-Mission.
    • Fixed seeing a large beam of light FX when firing the Ferrox with Mirage’s Hall of Mirrors active.
    • Fixed Ivara’s Infiltrate Augment Mod still triggering alarms from Laser Doors in the Gas City tileset.
    • Fixed seeing Spy Vault lasers from outside the Gas City tileset.
    • Fixed one of the Gas City doors with security scanners detecting players even if they were in Limbo’s Rift.
    • Fixed multiple Energy color persisting as default and emissive issues on multiple attachments, Helmets, and more.
    • Fixed title for the ‘Customize Landing Craft’ screen appearing as ‘Orbiter Appearance’.
    • Fixed a soft-lock when viewing Simaris’ Offerings.
    • Fixed issues that occurred when items had accumulated more than 4 billion XP.
    • *You will see an XP clamp of 999,999,999.
    • Fixed Warframe Rank Bonus UI not resetting when Polarized with a Forma.
    • Fixed a loss of controller functionality when pressing the start button during the Second Dream intro cinematic.
    • Fixed UI lockups that could occur if you had an outrageous number of Friends.
    • Fixed Garuda’s Dread Mirror duration not refreshing after re-casting.
    • Fixed Hildryn’s Shield Pillage Shield pillage not being nullified on contact, only delayed.
    • Fixed Hydroid becoming stuck in his Tentacle Swarm cast animation after respawning from a teleport volume.
    • Fixed Beam weapons and Gunblades not affecting Bursting Mass damage on detonate.
    • Fixed Nora Night not showing up in the Nightwave screen.
    • Fixed the TennoCon 2019 Emote not having any sound to the local player.
    • And more!
 

WetPaintGaming

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The Wukong rework looks VERY good by all accounts. Already have builds for him and his Iron Staff worked out so hopefully this will be a quick cert turnaround and we'll get it Monday as it's smaller in size than usual.
 

HERMAN_JELMET

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The updates seem to be getting quicker and quicker
 

WetPaintGaming

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The updates seem to be getting quicker and quicker
I think this is for two reasons for this one in particular, it isn't a sizeable update to begin with and because Tennocon is very soon so I presume this is the last update before then.
 

WetPaintGaming

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Update is ready to go at approximately 7pm GMT tonight.
 
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