Multi The Division 2 Open Beta 1st - 4th March

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Ubisoft have announced that there will be an open beta for The Division 2.

The Division 2 Open Beta Announcement

Agents!

We are happy to announce that the Open Beta for Tom Clancy's The Division 2 will be running from March 1st through March 4th! More information is coming soon, but for the latest news about the Open Beta, please visit our Beta page.

Huge thanks to everyone that took part in the Private Beta. We are grateful for all the feedback, all the bug reports and all the suggestions that you gave us over the course of those days (and after!).

Thank you and see you all again soon in Washington, D.C.!

/The Division 2 Development Team


The Division 2 Open Beta Announcement



It isn't known yet if the open beta will be identical to the closed beta or if there will be some changes in what is available to do. I'd bet that there will be some differences to encourage those who have already participated in the last beta to join in with this one.
 

Martok

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WELCOME TO THE DIVISION 2 OPEN BETA

Welcome to The Division 2 Open Beta


Welcome to The Division 2 Open Beta! If you did not get the chance to participate in our Private Beta phase, now is your chance! Available from March 1 – 4 on Xbox One, PlayStation 4, and PC, we want to welcome you as you take your first steps into Washington, D.C. The beta introduces you to some of the unique features The Division 2 has to offer—main missions, side missions, open world activities, and one of the three Dark Zones—to name a few.

Open_Beta_Flashcard


For everyone who has already participated in the Private Beta, here are the additional content highlights for the Open Beta:
  • Character level cap increase to level 8
  • An additional Story mission—Viewpoint Museum
  • An additional Skill—Chem Launcher with two variants, Riot Foam and Explosive Vapor
  • Two additional Settlement Projects with the second upgrade of the Theater
  • An additional Skirmish PVP map—Capitol Ruins
You are limited to one character during the testing phase, and this character can be deleted. At character creation, you are able to cycle through presets of customization features to randomize your Agent. Remember that character progression is capped at level eight during this period.

Three main missions are available on Normal and Hard modes—Grand Washington Hotel, Jefferson Trade Center, and Viewpoint Museum—to offer a smaller piece of a much larger, compelling narrative we are telling from start to finish.

As you explore D.C., five optional Side Missions will also be available for everyone who prefer to branch out from the main storyline.

You will explore parts of four named zones, each possessing a specific level range to indicate difficulty as you traverse the world:
  • The White House—also serving as your Base of Operations in D.C.
  • Downtown East
  • The Federal Triangle
  • Smithsonian
In addition, a variety of Control Points and living world activities await in the Open Beta.

DARK ZONE
Dark Zone East—available on the right side of D.C., players utilize long sightlines in over-grown governmental parks. You will acquire the DZ East introduction mission from Senait Ezera—the new Dark Zone NPC in the Base of Operations—after completing Jefferson Trade Center. Completing this intro-mission unlocks full access to the Dark Zone and its features.

ORGANIZED PVP
For players who are looking for dedicated 4v4 PVP, Conflict is available during the beta test. One mode, Skirmish, will be accessible on two maps: Stadium and Capitol Ruins. We encourage everyone to jump in and provide feedback on the PVP experience!

END GAME
We are excited to announce that the Open Beta will also feature a portion of The Division 2's end game! After completing Jefferson Trade Center for the first time, you will gain access to an end-game mission that unlocks three level 30 characters on your account. Upon logging in with one of these characters, the end game mission will begin. Each character is equipped with a different Specialization, so feel free to find your favorite! In contrast with the Private Beta, this end game mission will be available with the start of the Open Beta.

With all that being said, we have a few closing reminders!
  • This beta phase is not under an NDA, so we encourage everyone to capture and share their experiences with the community using Photo Mode!
  • This version of the game is not final and elements are subject to change.
Remember to leave us your feedback on the Official Forums or the community Reddit. You can also tweet us using the hashtag #AskTheDivision2 to help us gather community questions. A big thank you to everyone jumping into the test!

/The Division Community Team

Open_Beta_Timings


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THE DIVISION 2 OPEN BETA – UPDATES SINCE PRIVATE BETA

The Division 2 Open Beta – Updates Since Private Beta


Agents!

First, a huge thank you to all the Agents that joined us for the Private Beta and the Technical Test to help us test the game, give feedback, report issues and share your experience with us. Your feedback is vital to the development of the game, and we have taken what you have said to heart.

For the Open Beta, we have made many improvements to The Division 2 based on the testing and feedback from the Private Beta. Overall, we have worked hard on the technical side of the game and further improved server and client stability and performance. We have also made further optimizations to make the game run smoother.

Our game design team has worked hard on the balance of the game as well and we are testing those changes during the Open Beta. This is a very important part of the game experience and we really want to hear your opinion on how it feels. You can see the full list of the balance changes below, for both NPCs and weapon balance. Based on player feedback, we have also made changes to the Call for Backup system.

Remember that the game is still in active development, and there will be further fixes and changes when we launch the game and post-launch.

Also, remember to read the Known Issues list that we will be publishing on our forums later this week to make sure you are up to date when the Open Beta starts on March 1.

We still want to hear about any issues you experience as well as all of your feedback, so please join us on the Open Beta forums later this week!

Thank you again, Agents, and see you in Washington D.C. this weekend!

THE DIVISION 2 OPEN BETA – LIST OF UPDATES SINCE PRIVATE BETA
NEW ADDITIONS
  • Opened Viewpoint Museum mission.
  • Capital Ruins now available in Skirmish.
  • Chem Launcher skill now available.
  • Raised the Level Cap from 7 to 8.
  • Character progression in the Private Beta is not carried over to the Open Beta.
BALANCE CHANGES
WEAPONS
  • The drop rate of signature weapon ammo have been increased.
  • Adjusted weapon mods to make sure drawbacks are generally lower than the positive bonuses.
  • Recoil and accuracy statistics tweaked on several weapons.
  • The RPM of semi-automatic weapons have been reduced overall.
  • Fixed Lucky shot talent to make sure it doesn't proc on every pellet of a shotgun.
  • Fixed Extra talent to give percentage based ammo increase instead of a fixed number.
  • Made several adjustments to the power level and handling of Specialization weapons.
ENEMY HEALTH AND ARMOR
  • Decreased Jefferson Trade Center boss' armor and damage.
  • Decreased enemy health/armor in co-op while also slightly increasing enemy lethality.
  • Decreased Veteran/Elite Rushers' Armor by half.
  • Decreased armor plating "health" of the Grand Washington Hotel boss on Story mode only.
  • Decreased health of early game Hyena NPCs.
  • Decreased armor plating "health" for the Underground Tank.
  • Decreased the lethality and health/armor of enemy NPCs in the world tiers.
ENEMY ATTACKS
  • Removed the Bleed status effect from RPG explosions.
  • Decreased damage of the Black Tusk Rusher's weapon.
  • Enemy NPCs will now hit the player slightly more often when the player uses Cover-to-Cover.
  • Decreased accuracy of early game Hyena NPCs.
  • Decreased accuracy and duration of early game Hyenas Thrower's tear gas grenades.
  • Increased visibility and fuse of tear gas grenades.
  • Improved accuracy of the Outcast Tank's melee attack so that hitting a backpedaling target is easier.
  • Increased the team-wide cooldown for enemy NPC grenades, RC Cars, and Suicide Drones.
  • Slightly decreased accuracy of the Hyenas Thrower's grenade launcher.
  • Decreased speed of enemy NPC Airburst grenades slightly.
  • Increased wind-up time for enemy NPC grenade launchers.
  • Greatly decreased the Elite version of the Hyenas Rusher's stun baton Shock status effect and added a cooldown on when it could be applied again.
ENEMY BEHAVIOR
  • Despite the meme potential (sorry, Reddit), Rushers do not curse as much while rushing the player anymore.
  • NPCs will now stop reacting to a Seeker Mine if it is retargeted.
  • Decreased the maximum distance enemy NPC Medics will travel to revive their allies.
  • Removed erroneous light flare from the True Sons' Turret.
  • Enemy NPC flying drones will now explode mid-air when their owner dies.
  • Black Tusk Mini Tanks will no longer erroneously climb ladders, use drop-downs, do leap overs, and other types of special navigation.
  • Veteran, Elite, and Named NPCs are now easier to stagger.
  • Increased the mobility of the Big Dog during combat slightly. Good dog.
  • Enemy NPCs interacting with an object will now be easier to interrupt.
  • Decreased movement speed of the Elite version of the Hyenas' RC Car.
  • NPCs will now switch targets a bit more frequently and naturally during combat in co-op situations.
  • Elite NPCs will no longer stagger when afflicted with the Disrupt status effect.
  • Increased size of Black Tusk Suicide Drone hitbox.
  • Decreased speed of Elite Suicide Drone.
  • Increased wind-up time for NPCs using a Mounted Weapon and added more signaling to their use.
  • Decreased likelihood of early game Hyena NPCs from flanking the player.
  • Decreased the Black Tusk War Hound's self-destruct wind-up time slightly.
  • Enemy NPCs are now able to hear nearby bullet impacts.
  • Decreased the range at which enemy NPCs hear player gunfire.
  • Enemy NPC Throwers and Controllers now attempt to avoid targeting the same player in co-op situations.
  • Improved appearance of NPCs using LMGs if they briefly lose line of sight to the player.
  • NPCs reaction radiuses now correctly match those of grenades thrown by player.
  • Fixed some inconsistences with NPCs reacting to player grenades and skills.
  • Black Tusk Revive Drones now correctly shock those around them when their weak point is destroyed.
COMBAT
  • Decreased time required to automatically "mark" a target.
  • Decreased time required to transition out of the combat state for the player.
  • Reduced cooldown on combat roll to 0.5 seconds.
SKILLS
  • Decreased Airburst Grenade and Incendiary Airburst Grenade damage.
  • Improved player skill drones' follow behavior when player is vertically navigating.
  • Sniper Turret now does extra damage with headshots.
  • Sniper Turret aim improvements to more closely match input.
  • Assault Turret aiming improvements to be more snappy and accurate.
  • Improved path finding of Seeker Mines so they prefer a more direct path to their target if available.
  • Increased movement speed of Airburst Seeker Mine and also reduced enemy NPC detection of the skill.
MISSION
  • Greatly reduced difficulty of Grand Washington Hotel mission on replay.
  • Improved the combat behavior for Agent Kelso.
CRAFTING
  • Adjusted material acquisition and blueprint costs for Crafting.
BUG FIXES AND IMPROVEMENTS
TECHNICAL
  • FIXED - Fixed an issue where having V-sync off would cap the framerate to 60.
  • FIXED – Fixed a bug where changing display mode from Windowed to Full screen would give a DELTA-03 error message.
  • FIXED – Fixed a bug where the player would get a DELTA error message if rapidly navigating through the skill menu at the Quartermaster right after logging in to the Base of Operation or fast traveling there.
  • FIXED – Fixed a bug where the game would temporarily freeze before disconnecting the player with a DELTA error message.
  • FIXED – Fixed a crash that would happen when a bird plays a damage animation near a player.
  • IMPROVED – Further optimizations to the Living World simulation system.
GAMEPLAY
  • FIXED - Fixed an issue with Airburst Grenades sometimes damaging the player on the server before the client grenade reached its destination.
  • FIXED - Fixed an issue with Airburst Grenades sometimes damaging the player through cover.
  • FIXED – Supply Drops can no longer be looted indefinitely.
  • FIXED - Fixed an issue where On Call status did not persist across sessions.
  • FIXED – You no longer need to tap Examine twice in order to examine loot drops.
  • FIXED – Players will no longer get stuck in Odessa's room if they join a session with a player who is watching a cut scene with Odessa.
  • FIXED – Fixed a bug where the Revive button would reset indefinitely when two players tried to revive someone at the same time.
  • FIXED – Fixed an issue where a player reviving a plot-important NPC would get stuck in the revive animation.
  • FIXED – Fixed an issue where a character would shoot with an invisible weapon right after being pushed off a mounted weapon.
  • FIXED – Fixed an issue where sliding down a long ladder could teleport the player back to the top.
  • IMPROVED - Updated Call for Backup notifications to trigger less frequently (no more than once every 15 minutes).
  • IMPROVED - Added option to turn off On Call status in settings.
  • IMPROVED – The animation when turning a mounted weapon has been tuned.
  • IMPROVED – A cooldown has been added to Aim Assist, preventing snapping on the same target repeatedly within a short time.
DARK ZONE
  • FIXED – Fixed a bug where a player could repeatedly pick up loot from the same Dark Zone crate.
  • FIXED – Fixed an issue where a player could hack the same SHD Terminal repeatedly.
  • FIXED – Fixed a bug where the Dark Zone intro mission would appear locked if a player who hadn't recruited a certain NPC yet would play with someone who had.
  • FIXED – The Rogue Group Sync timer won't instantly go to 100% when exiting a Check Point for the second time.
  • FIXED – Fixed an issue where the player couldn't leave a Rogue party via the "Leave to cancel Rogue status" button.
  • FIXED – Fixed an issue where the Armor Regeneration countdown would begin the moment a player broke Line of Sight with their attackers.
  • FIXED – Fixed an issue where players couldn't clear their Manhunt status if they would increase their Manhunt notoriety separately from the last two Manhunt stations.
  • FIXED – The Weapon Crates have all been turned the right way.
  • IMPROVED – Dark Zones no longer have placeholder descriptions on the map.
SKILLS
  • FIXED - Killing wildlife will no longer trigger skills. You monsters.
  • FIXED – Fixed an issue where the player would hear a gunshot when a skill is thrown from outside of their view.
  • FIXED – The Chem Launcher no longer displays two cooldowns.
  • IMPROVED – Skills with a quick deploy feature can no longer be deployed while aiming down sights with a weapon.
CRAFTING
  • FIXED – Fixed an issue where the Crafting Station would return to its initial status when relogging.
MISSIONS
  • FIXED – Experiencing a crash or disconnect during the first fight in the game will no longer lock you out of the Base of Operation.
  • FIXED – Fixed an issue where the "check on the community members" prompt during the MLK Library mission would not appear after killing all the enemies and opening the door. We love our community and we would never abandon them.
  • FIXED – Fixed an issue in Department of Justice where the player would not be able to open the garage if enemy NPCs were killed while outside the mission area.
  • FIXED – Fixed an issue where Kelso would not enter a certain room and trigger an important voice over.
  • FIXED – Fixed various places where the player could be stuck, like behind one of the EMP Jammers.
  • FIXED – Fixed certain props in the first story mission that would distort and show artifacts.
  • IMPROVED – If playing the Invaded mission, there is now a respawn available in case you die outside the actual mission area.
WORLD
  • FIXED – Fixed an issue where a player would spawn outside of the Beta playable area if leaving an endgame group outside of the Invaded mission area.
  • FIXED – Fixed certain locations where the NPCs would rubber band.
  • FIXED – Fixed weird doors.
  • FIXED – Fixed an issue in the Empire Autumn Hotel where the GPS tracker would lead the player the wrong way.
  • FIXED – Fixed an issue where the Demolition Site Control Point would not complete after opening the locked door.
  • FIXED – Fixed an issue where some NPCs would vanish temporarily during the "Defend the Control Point" objective at a Control Point.
  • FIXED – Fixed an issue where the "Coming up on the Theater" voice over would play repeatedly.
  • FIXED – Fixed an issue where the player could get stuck in a wall when climbing down a corner near Alexander Hamilton PI NW.
  • FIXED – Fixed an issue with some Base of Operations and Settlement staff missing barks and voice overs.
  • IMPROVED – Fixed several places where props would get in the way of the player, like blocking a door.
  • IMPROVED – Fixed the texture on several props.
  • IMPROVED – Fixed an issue where certain props in the Base of Operations were colliding.
  • IMPROVED – Resource nodes now show up on the map when you zoom in on it.
NPC
  • FIXED – Fixed an issue where a Rusher NPC would remain stuck in a closet during the "Reach the Roof" objective during the Grand Washington Hotel mission.
  • FIXED - Fixed various issues with enemy NPC flying drones not displaying the correct effects when the Disrupted status effect was active.
  • FIXED - Fixed an issue with Black Tusk Revive drones not facing the correct direction when moving.
  • FIXED - Fixed an issue with enemy NPCs not reacting to a non-active target damaging them in co-op.
  • FIXED - Fixed a rare issue where NPCs would not target the player correctly in high cover.
  • FIXED - Fixed issue with the Black Tusk Rusher's targeting laser not appearing at certain distances away from the player.
  • FIXED - Fixed an issue where Named Tank NPCs would sometimes not shoot the player if they were too far away.
  • FIXED - Fixed issue where the Black Tusk Controller would sometimes face the wrong direction when repairing his Mini Tank.
  • FIXED - Fixed an issue which was causing the Hyenas Sniper's Laser Dazzler effects from not being visible to the player.
  • FIXED - Fixed an issue where enemy NPC RPGs would deal double damage if directly hitting the player.
  • FIXED - Fixed an issue with the Outcast Flamer's weak point not displaying properly after being destroyed.
  • FIXED - Fixed an issue with enemy NPC Heavy Weapons and Snipers sometimes interrupting combat to react to a recently killed ally.
  • FIXED - Fixed an issue with enemy NPC Engineers sometimes not setting up their Turrets quickly enough.
  • FIXED - Fixed an issue where enemy NPC Throwers would not receive a proper grenade cooldown in certain situations.
  • FIXED - Fixed an issue that sometimes caused an interrupted enemy NPC Thrower to drop multiple grenades.
  • FIXED - Fixed issue with Tanks' Destructible Armor not scaling properly with the number of players in co-op.
  • FIXED – Fixed various issues where NPCs would become invisible. We found them!
  • FIXED – The player will no longer get attacked by NPCs spawned from outside the Beta area at the start of the Beta.
  • FIXED – A voice over pointing the player towards a side mission not available in the Private or Open Beta have been removed.
  • FIXED – Fixed an issue where Enemy NPCs would not attack a player standing next to them, even when their current target isn't reachable.
  • FIXED – Fixed an issue where the Quartermaster in the Base of Operations would mysteriously disappear after the player completed the first story mission.
  • IMPROVED – Improved several NPC animation issues, such as legs snapping, offset weapons, sliding across the ground and missing facial animations.
AUDIO
  • FIXED – Fixed an issue where the player would lose all sound except ambient sounds after having been idle for five minutes.
  • FIXED – Fixed an issue where players would lose sound for 10 seconds while in a party if they switched to their secondary weapon and started to shoot.
  • IMPROVED – Improved an issue where the game would lose sound during normal gameplay. The final fix is planned for launch.
  • IMPROVED – Improved an issue where the guns would no longer make sounds.
CHARACTER
  • FIXED – An Agent will not perform an odd animation when interacting with certain crates.
  • FIXED – Other Agents will not float around when you enter a Safe House.
  • IMPROVED – Fixed certain clipping issues for gear and visible seams and tears in the character models.
SKIRMISH
  • FIXED – Fixed an issue where several pieces of strange foliage would cause players to walk on top of them instead of passing through them.
  • FIXED – Fixed an issue in the Stadium map where a player could be stuck behind a trash bag pile.
  • FIXED – Fixed an issue where a voice over line wouldn't play during the start of a Skirmish match.
  • FIXED – Fixed an issue where the camera would be placed behind the player when transitioning from the loading screen to the map select screen.
  • FIXED – Fixed an issue where the "Rogue Agent nearby" line would play during the Map Voting Screen.
  • FIXED - Wildcard cache remains locked after an agent disconnects while interacting with it.
  • FIXED – Fixed an issue where a player would get stuck on a white screen indefinitely if they were disconnected from the game while interacting with a Supply Drop.
  • FIXED – Fixed an issue where a player would not be able to interact with a capture point.
UI
  • FIXED – Enabling and disabling the On Call option with a controller now works properly.
  • FIXED – Fixed an issue where the map could become corrupted after switching the map to the options menu and back again.
  • FIXED – Fixed an issue where the "Missing Texture" icon would be present for certain rewards.
  • FIXED – Fixed an issue where the Specialization pop-up has an error in the button input text when using a keyboard.
  • FIXED – Certain wording in the settings menus was incorrect and has been changed.
  • FIXED – Fixed an issue where the inventory could be tilted and shifted to the left.
  • FIXED – Fixed an issue where certain button prompts could be translucent and hardly visible.
  • FIXED – Fixed a typo in the Base of Operations tutorial.
  • FIXED – Tutorials that the player has already seen at the start of the game will no longer appear the first time they log in with the endgame, level 30 characters.
  • IMPROVED - Loading screens have been made slightly darker.
PHOTO MODE
  • FIXED – Fixed an issue were saved images would appear washed out.
LOCALIZATION
  • FIXED – Fixed an issue where the voice overs in the game would be permanently set to French on Windows 10 if the French regional settings were selected during installation.
  • FIXED – Fixed an issue in the Japanese localization where the text would appear not centered in the menus.
  • FIXED – When changing subtitles, the line "subtitle line missing" will no longer appear.
  • FIXED – In the German and Italian versions, three additional zeroes would be added to the Weapon Damage and Gear Armor stats if those stats exceeded 1000.
MISC
  • FIXED – The OSCAR 01 error will no longer occur if your My Documents folder has been redirected on your computer while playing the game.
  • FIXED – Fixed an issue where a player could be locked out of the game and get an ECHO-01 error message after having been away from the keyboard for too long.
  • FIXED – You will no longer be sent to a solo session with no notification if you try to join a group with a level 30 character while you are level 1-8.
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benedikt_KGB

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lots of fixes there, but im gonna wait for full release now
 

benedikt_KGB

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ive looked for a ps4 ultimate edition digital download for this through amazon that way I can use the affiliate but alas I can only find the xbox one :brick:
 

HERMAN_JELMET

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My aim is to get max standing in Fortuna before the 12th so i doubt I'll do this one
 

Martok

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ive looked for a ps4 ultimate edition digital download for this through amazon that way I can use the affiliate but alas I can only find the xbox one :brick:
Ultimate Edition is only available directly from PSN.

You can use CD Keys (see the link on the front page) to get it cheaper and that is affiliated, so we get a bit of commission as well as you getting it cheaper! Current best value are the £35 PSN cards for £29.99 each.
 

Martok

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Seeing as there's a few free goodies (see the tweet in my previous post) for playing in the Open Beta, I'll likely be on this a few times over the weekend. If anyone else is playing it and they fancy some company, please feel free to join me. :)
 

The_Carpet_Frog

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Had a play this afternoon, and to be honest, from what I remember it seemed pretty much the same as the first one (not necessarily a bad thing) but I don't think its enough to make me want to get it. I have the first sat in the draw and that's hardly been touched.
 

Martok

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Had a play this afternoon, and to be honest, from what I remember it seemed pretty much the same as the first one (not necessarily a bad thing) but I don't think its enough to make me want to get it. I have the first sat in the draw and that's hardly been touched.
In some ways it is more of the same. However for those of us who are quite familiar with the first game, we can see the improvements and enhancements that have been made. The new setting is great too with 6 different biomes compared to the 2 in the original game.

TBH if you've hardly touched the first one then that doesn't seem to be your sort of game and the new one probably isn't for you. Better then to save your money and get something that does excite/interest you. For those who enjoyed the first game, this is worth taking a look at and, for some of us at least, it's a definite purchase that'll give us many more hours of new and improved gameplay. :)
 

The_Carpet_Frog

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Dont get me wrong I thought the first one was great, I do normally tend to play solo on most things though which isn't the best on this sort of game.
Sure that those that do buy it will have loads of fun on it.
 

zoob

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Hopefully be on at some point this evening (that was my original plan last night but beer) and if not then through the day tomorrow for sure.

If I can convince Zenphorine that she does actually like it, then we may pick it up :) but if not, probably not :(
 

zoob

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Hopefully be on at some point this evening (that was my original plan last night but beer) and if not then through the day tomorrow for sure.

If I can convince Zenphorine that she does actually like it, then we may pick it up :) but if not, probably not :(
Looks like we should be both on later, yays!
 

Martok

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Dont get me wrong I thought the first one was great, I do normally tend to play solo on most things though which isn't the best on this sort of game.
Sure that those that do buy it will have loads of fun on it.
You can do a bunch of the story missions on your own, it isn't completely necessary to play with others as there is some scaling of difficulty. However, I would say that the game is better if you play with others, particularly when you have enemies that flank you. Of course the best way is to play with people you know (and there will be a bunch of Seniors getting The Division 2, I think around 8 so far) and there is a neat Clan feature in the new game. However, the game is very playable with randoms (they make it so easy to find others to play particular missions with). The end game (post story) does really need others to play with. In The Division 1 I will play with friends when I can but recently I've played with randoms too and it's been quite a good experience (occasionally you do get randoms who are a bit clueless and ill-prepared for the mission but on the whole randoms are ready and know what they are doing).

I will be playing The Division 1 until 12th March so if you fancy trying it with someone else, do feel free to join me. :)
 

zoob

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Can anybody confirm if this finishes / has finished today?

I spotted something saying it was running until tomorrow morning from Ubi's own website however everywhere else seems to say the 4th?

The Open Beta of The Division 2 will be available between Friday, March 1st at 9am UTC until Tuesday, March 5th at 9am UTC.

If it is on this evening and anybody is up for it, give me a shout. Got a wee bit of solo in on Saturday but no co-op this time round.
 

Martok

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Can anybody confirm if this finishes / has finished today?

I spotted something saying it was running until tomorrow morning from Ubi's own website however everywhere else seems to say the 4th?

The Open Beta of The Division 2 will be available between Friday, March 1st at 9am UTC until Tuesday, March 5th at 9am UTC.

If it is on this evening and anybody is up for it, give me a shout. Got a wee bit of solo in on Saturday but no co-op this time round.
Yes, the open beta is still up and will be running until tomorrow morning (I currently have the dev Twitch stream running in the background, they are playing it now and have confirmed the new close date & time).

As I've now completed the beta for a second time (private and now open) and also did the level 30 missions 4 times (once in the private beta, 3 times in the open beta) I think I'm pretty much done with the beta. :D I shall be on The Division 1 tonight (and at other times during the week) and will next be on The Division 2 on 12th March. :D
 

zoob

I fight for the Users!
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No worries @Martok - tempted to have an evening split between Firewall & Ni no 2 as I'll be all over Desters' new season from tomorrow.
 
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