Multi The Division 2 Infographic

Martok

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Agents!

Your journey to take back Washington, D.C. is just around the corner, and it is our duty to make sure the odds are in your favor.

This infographic breaks down the key elements of character progression and lines out how you can prepare for endgame – all in one place! Click the image below to view the full screen version or download a high resolution PDF here.



Remember to tweet us any questions using #AskTheDivision2! We'll be waiting for you in D.C.!

/The Division Team

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Martok

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Having read through the above, there's some key changes in The Division 2 from the first game:

  • Brands are in from the start. These are gear items that give you bonuses for having 1, 2 or 3 items from the brand set. Whilst these sound similar to Gear Sets in The Division 1, note that you get a bonus with just 1 item (you needed 2 minimum in the first game). Also they are different from Gear Sets in The Division 2.
  • Gear Sets don't have a brand (unlike the first game). They'll likely work in a similar way to Classified Gear Sets in the first game which gave you special bonuses with sets of 5 or 6 items.
  • You can only equip 1 exotic weapon and 1 exotic gear item at a time.
  • Recalibration of a weapon or gear item now requires you to have another item with the stat or talent you want to put on that item. The other item is destroyed when you swap out the stat or talent you want.
  • Weapon mods (scopes, magazines, muzzles, grips etc) now have both a benefit (e.g. increase magazine size) and a drawback (e.g. less accuracy). This is to balance out the bonus.
  • Gear score maximum now looks to be 450 (was 290/291 in The Division 1)
  • World tiers - you can now only advance to the next world tier by not only meeting the minimum gear score for that tier (as per The Division 1) but also by beating the World Tier challenge - 2 invaded missions and an invaded stronghold.
  • Better gear items - you will get these by engaging in any endgame activity that rewards loot. Drops are based on their peak available (anything in their inventory or stash) Gear Score and not current loadout power.
  • Whilst there are only 4 World Tiers shown in the infographic, World Tier 5 will come later when "Tidal Basin" comes in in the future (more info not available currently).
  • There is no 3rd skill like there is in The Division 1 (this was the one you had by pressing L2+R2). These have effectively been replaced by the endgame Specialisations - Sharpshooter, Survivalist and Demolitionist
  • Specialisations come with a Signature Weapon (sniper rifle, crossbow, grenade launcher) which is in addition to existing weapons. They are powerful but ammo is scarce.
  • Each Specialisation has an ability tree which contains new skill variants, grenade types and talents that fit the Specialisation playstyle theme. You can unlock abilities in the Specialisation tree with Specialisation Points gained from completing invaded missions, daily priority missions, priority network bounties and weekly projects. Also each Field Proficiency level-up awards Specialisation points.

There are some good changes here that look like they will improve The Division 2 over its predecessor and will keep players coming back to the game with plenty of stuff to do.
 

benedikt_KGB

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I like that but I still wish there would be some value to purple drops (weapon drops gear drops and mods) because in the first game once you got all high end gear the purples were worthless but kept dropping
You can only equip 1 exotic weapon and 1 exotic gear item at a time.
 

Martok

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I like that but I still wish there would be some value to purple drops (weapon drops gear drops and mods) because in the first game once you got all high end gear the purples were worthless but kept dropping
I suspect that the purple drops won't be worth anything (just as blue and green won't) but they may also not happen at endgame. From bits that I've heard, it may be that drops at endgame will relate to the level you are at. We shall have to wait and see. Even if this isn't the case, they will still be useful to dismantle for components. One change they have made in this regard is that to craft higher end stuff you will still need blue and green components (as well as higher level components) - there is no converting of green>blue>purple>gold components from what I can tell.
 
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