Multi The Division 2 Development Update: Title Update 3.0

Martok

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The Division 2 Development Update: Title Update 3.0


Agents!

The reception for The Division 2 Title Update 2 and Tidal Basin has been generally positive, but we have also received a lot of feedback for improvements from our forums, Reddit, Twitter, and elsewhere.

In order to fine-tune the balance of our game and to ensure the best possible player experience for everyone, we have decided to move the release of Title Update 3—including Operation Dark Hours, our 8-player Raid—from April 25 to May 2019. The final release date of Title Update 3 will be based on results from further testing and balancing of the game. Operation Dark Hours will be your biggest challenge to date, and we want to make sure that we've properly tested the large amount of balance changes that are coming to both PvE and PvP and listen to your feedback about the changes before introducing the raid.

The Division 2 is a live game, and the team is committed to improve the quality of all upcoming updates. As announced on State of the Game last week, we are opening a Public Test Server (PTS) for The Division 2 on PC to test further updates and balance changes before they are released. The plan is to structure the PTS in phases, each lasting a few days and focusing on a specific part of the game. We will have surveys and dedicated forum threads (together with our traditional general and technical issues forums) to cover these topics.

The PTS will be available through Uplay to anyone who owns The Division 2 on PC. Starting on Wednesday, April 17, players will be able to try out the new features and fixes coming with Title Update 3. Access to the Raid will not be part of the PTS, so as to ensure the entire community is able to discover it and compete at the same time upon release. We will announce the exact schedule of the Public Test Server and its phases over the next few days.

We thank you all for your patience, and hope you are as excited as we are for the future of The Division 2. Your passion, your support, and all your feedback are incredibly appreciated, and we want to keep working with you, our community, to make the game an even better experience.

Thank you again, Agents, and see you in Washington, D.C.

/The Division Team

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Jkrohn1

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I would prefer a more polished raid so this is a good thing 👌🏻😜
 

zoob

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I would prefer a more polished raid so this is a good thing 👌🏻😜
Aye, this is exactly the sort of encouragement I need though it also makes me happy to hold off for another price drop or 3.
(I notice it's around £40 in the current PSN Easter Sale.)
 

Martok

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Developer Update: Gear Score in Title Update 3

Developer Update: Gear Score in Title Update 3


Agents!

With all your feedback and data gathered thanks to the Public Test Server and after intense internal discussions, we wanted to provide you with more information on what to expect when Title Update hits the Live servers later in May 2019. For TU3, we've made a lot of changes to the PvE experience by adjusting the time to kill, NPCs, player survivability and the difficulty of missions and Control Points, to name a few. We've also made changes to gear, talents, mods, Recalibration and more. After reviewing these elements and results from the first week of the PTS, we decided to not increase Gear Score beyond 500 with Title Update 3.

With the plethora of PvE and PvP changes in TU3 we want to improve the Dark Zone experience, making it more fun and rewarding. Taking those changes into account, we decided that it is too early to introduce higher Gear Score items. We want to make sure the next Gear Score increase feels completely natural and comes at a time that is right for the game.
Our intention, as always, is for players to enjoy the content they love and continue to make progress with their Agent. After talking about loot and Gear Score in a lot of meetings, chats and video calls and many white boards being filled with thoughts, notes and graphs, we decided that with all the changes coming with TU3, increasing the Gear Score at this point would have created a couple of issues.
  • Gear Score 500 items would have been outdated immediately, and all the effort you put into min/maxing and farming your builds would have been wasted just as the Raid goes live. We don't want to invalidate your progression and we heard that feedback loud and clear from our community. Your gear and your builds are important to you and to us.
  • The statistical increase in stats would have made gear better but we don't want the focus to be on constantly chasing a higher Gear Score, when it should be about finding a playstyle and build that you enjoy.
Operation Dark Hours, the 8-player Raid coming in TU3, will also provide Gear Score 500 rewards.The raid will offer exclusive loot, including new gear sets and an Exotic weapon. We're very excited for you to experience the first Raid in The Division history, which we hope will be a great addition to the end game.

Moving forward, to make it clearer where to get Gear Score 500 items, we've made the following changes in Title Update 3.
  • We have increased the rewards for daily Priority Hard and Challenging missions. Once you've reached Gear Score 500, those activities will guarantee Gear Score 500 drops.
  • Heroic Mission bosses, Stronghold bosses and Bounty bosses, as well as Control Point Alert Level 4 reward containers guarantee Gear Score 500 items if your average Gear Score is at 500.
  • DZ contaminated loot does not drop below player's average Gear Score. When you've reached an average Gear Score of 500, Contaminated loot will guarantee Gear Score 500 items.
  • We've balanced loot across the board to reduce the chances of items dropping at a lower Gear Score than that of your character.
We want to thank everyone who have tested the TU3 changes on the PTS, provided feedback on the forums and participated in discussions on social media and Reddit. All these discussions are an essential piece of the whole puzzle that helps us decide what is best for the game.

The PTS is an opportunity for us to test out new things, see community reaction and gather feedback necessary to make further changes and adjustments. This also means that sometimes the changes we make on the PTS will not make it to the live game and we believe that experimentation is an important part of keeping The Division 2 in a great state.

We'll see you in Washington, D.C.!

The Division 2 Dev Team

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