Multi The Division 1.4 patch reinvents the game's single-player

Martok

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Gear of phwoar.

Remember The Division? It feels like longer ago than March it launched and everyone got stuck in that door. While some hardcore players are still grinding away, many who tried The Division have since moved on.



Well, judging by the scope of Ubisoft's massive new patch, the developer is hoping you might fancy coming back for another go.

Simply put, the update - numbered 1.4 - is enormous.

The headline change is the introduction of selectable "world tiers" that match the game's main open world to various player levels.

Why does this matter? Previously you needed to play The Division's raid-like Incursions or venture into the notoriously unfair player-versus-player Dark Zone to reliably level your character past a certain point. No more.

World tiers can be set at levels 30, 31, 32, or 33. Rewards and enemies are catered to each level. Level 31 and up will also allow you to play Challenge mode and Incursions.

It means you can now play The Division and earn high-level gear tailored to your own level without having to grind through enemies too tough to beat. Previously you needed to venture into activities higher than your current level, or hope the Dark Zone wasn't full of players happy to gang up and gank you repeatedly.

Additionally, all NPCs are now able to drop the High-End and Gear Set loot. Weekly and Daily mission loot caches will also drop gear which is tailored to your current progression.

Hundreds of other changes are included too, including long-sought quality of life features (such as the ability to quickly report cheating players) and a vast set of mission, gear and gun rebalances.

Source: The Division 1.4 patch reinvents the game's single-player
 

Martok

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THE DIVISION UPDATE 1.4 – WHAT’S NEW?
25/10/2016 05:00 PM



Hello agents,

We’ve been listening closely to The Division community and we’ve decided to work on a free update that focuses on improving the quality of the end-game as well as some core gameplay mechanics. Update 1.4 is now live on all platforms and you’ll find below an overview of the most exciting changes you can expect from it.

If you wish to read the full Update 1.4 Patch Notes, please visit this other News Post

DIFFICULTY SCALING
Difficulty scaling has been one of the most talked about topics in our community and one of the most pressing balancing issues we needed to face. To address this problem, we have decided to add 4 World Tiers to the game, in addition to the existing mission levels.

You will be able to choose between World Tiers based on your Gear Score and this will impact the level of all the enemies in your world:

  • Tier 1: Level 30 NPCs

  • Tier 2: Level 31 NPCs

  • Tier 3: Level 32 NPCs

  • Tier 4: Level 33 NPCs

Learn more about World Tiers in this article

Another widely argued topic regarding difficulty is the time to kill NPCs. To bring back the feeling of being powerful in the end-game, we’ve decided to reduce the time-to-kill as well as the lethality of the enemies. This should revive the shooter aspect of the game and make it more enjoyable for all players.


GEAR SCORE CHANGES
Paired with the new difficulty scaling, we simplified the way Gear Scores work. We’re introducing clear Gear Score milestones once you’re fully decked out in 163, 182, 204 or 229 gear. We also aligned the Gear Set items scores with High-End ones. 229 is now the highest available Gear Score a player can reach.

Of course, all the gear you already own is not lost. It is simply brought to scale following the pattern below:

  • 191 gear will all be made into Gear Score 163

  • 214 to 182

  • 240 to 204

  • 268 to 229
To make your progression more linear, the gear you find in a World Tier will always be relevant to your Gear Score following this rule:

  • Tier 1: Gear Score 163 rewards

  • Tier 2: Gear Score 182 rewards

  • Tier 3: Gear Score 204 rewards

  • Tier 4: Gear Score 229 rewards
GEAR SETS AND WEAPON TYPES REBALANCE
Loot is a core part of end-game. That is why we’ve decided to rebalance all items so that players can find more variety when building their character.

In addition to these global changes, we’ve focused on three specific Gear Sets: FireCrest and Path of the Nomad have been reworked to be more appealing to players. As for the B.L.I.N.D. set, it has been completely repurposed for PvP and is now called Banshee. The latter should particularly appeal to Dark Zone agents as its bonuses are now based on the Rogue mechanic.

In order to make weapons and combat feel much more satisfying and varied compared to 1.3, we’ve modified how weapons and weapon mods work in the game. We’ve also tweaked the formula to calculate weapon DPS, which will provide more variety and will really let agents decide what type of weapon they want to carry.


Learn more about Character Balancing in this article

INTRODUCING FIELD PROFICIENCY
Before Update 1.4, if you were at max level, your XP would basically go to waste. With 1.4, we’re adding a feature that’s called Field Proficiency: all the XP that you earn after level 30 will go into a new progression bar. Once it’s full, you’ll be awarded with a Sealed Cache which will give you random items scaled to your Gear Score and some Phoenix Credits. This Field Proficiency system is not the only way to get those Sealed Caches: they are also given out for daily and weekly assignments.


Learn more about the Hunt for Loot in this article

INTRODUCING THE PLAYER PROFILE!
The possibility to check your stats and to share them with your friends is something the community has been asking for a long time. With Update 1.4, we took the time to develop a new tool called Player Profile to do exactly that.
Starting today, you can now access the main gameplay stats of any player, check game server status at a glance and share your profile on social media!
(Please note that Gear Score is not yet available on Player Profile pages but will be added in a future update).




Once again, these are only a few of the many improvements that you can expect from Update 1.4. Rest assured that we will continue to improve on the core experience of The Division with Survival and Last Stand.

To read the full Patch Notes, please visit this News Post.

- The Division Team.

Source: The Division Update 1.4 – What’s new? | Latest news and content about Tom Clancy's The Division game
 

Solo-nite

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Hmm tempted to go back and try the game out. Would 1.4 be enough?
 

yinkin

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is the game worth playing ?
 

Sportsvee

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is the game worth playing ?
If you haven't played it already, it basically started with a hyped hiss and a roar then fizzled real quick. So you didn't miss much.

Will 1.4 make it worth playing? Not sure, but we are probably going to trade our copies in this weekend.
 

Tktonny

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Like many other here i stopped playing this. The enemies where bullet sponges and the dark zone was out of the question as it was full of D*&Ks.

However this update has in my opinion changed the game. The world tiers work wonderfully. i came back as a new level 30 (gear score of 83) with crappy weapons within a couple of hours i was able to acquire lots of gear and weapon upgrades. Now a respectable (180). I can drop a level 30 foe with 1 clip now ( I know amazing or what)

The AI of the enemies has been shifted away from 100 head shots to kill the superman like boss while trying to kill his minions who took 50 headshots. To a enemy that will flank you, that will keep you in cover with suppressing fire, basically to keep you pinned while they flank you. It is like a breath of fresh air. This change has has made team play much more enjoyable as all classes are now viable. Got a support character...great they can lay down hundred of rounds to keep them pesky enemies from flanking you. While you DPS character can take them out with support from the healer and the tech boy/girl.

The amount of drops of quality gear that is given has also increased, which helps alot. I am now trying to get the specialised gear which is one above legendary as it gives you active abilities, to may to mention but they look interesting.

It has shifted away from a DPS arms race, it can be a casual shooter if you want it to be or you can invest in time and tweak you character to become a hero. As mentioned the world tiers help a lot. You want to get the next level of gear, easy, just go up a level join a team and the drops you get from a couple of dailies increase you gear score substantially.

Another bonus is the caches it drops from xp earnt. all that wasted time and unused xp now gives you caches to open which have weapons, gear and phoenix credits. I still have to dive into the crafting side of the game but is not necessary anymore to get those powerful weapons. As mentioned the drop rate it great.

If you havnt tried this game since 1.4 give it a go, you may like me, by surprised.

If you see me on drop me an invite.
 
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