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PS4 Tense, tactical PS VR co-op shooter Firewall Zero Hour gets a release date & new trailer

Discussion in 'Shooting & Action Adventure' started by Martok, 28 Jun 2018.

  1. Martok

    Martok Board Game Addict
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    New gameplay video gives you a taste of First Contact Entertainment’s long-awaited multiplayer FPS, coming exclusively to PS VR this summer



    Hi everyone, Damoun Shabestari here from First Contact Entertainment. Today we are excited to announce the official release date for Firewall Zero Hour: 29th August, 2018!

    We know our fans have been wondering what we meant when we said Firewall Zero Hour was releasing “very soon” — and now you know it’s only a couple months away!

    For those not up-to-speed, Firewall Zero Hour is our 4v4 team-based tactical PS VR shooter where players must use teamwork, strategy and an arsenal of equipment to either acquire or protect a cache of sensitive data.

    [​IMG]

    In honour of the release date reveal, we also have a new Firewall Zero Hour gameplay trailer.

    In this trailer you’ll see what it’s like to assume the role of a mercenary Contractor and work with your team to attack or defend the sensitive data housed in laptops located across the globe.

    You’ll hear communication between teammates and understand how teamwork is key to your survival. You’ll see some of the equipment you’ll use, from assault rifles and shotguns, to deadly C4 and grenades. You’ll get a taste of the exotic locations you’ll be working in–with 9 map locations in Russia, the UK, and the Middle East.

    You’ll feel the tension of tactical combat and experience the unpredictability that comes from playing in a team of 4 humans vs. 4 humans in PS VR. Firewall Zero Hour also offers training modes where you can train alone or with others against AI.

    Earn XP and in-game currency (“Crypto”) as you progress with your Contractor. Firewall Zero Hour is built from the ground up for PS VR, and is compatible with both the PS Aim controller and Dualshock 4 controller.

    An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. PS Plus is only required for Multiplayer Training and Multiplayer Contract modes.

    [​IMG]

    We’re also excited to announce a special pack of pre-order exclusives for those who pre-order Firewall Zero Hour, starting today.

    In the Zero Hour pack you’ll receive:

    • Exclusive Character Camo
    • Exclusive Trinket
    • Exclusive Weapon Camo
    • Exclusive Face Paint/Camo
    • Exclusive Velcro Patch
    • Extra In-Game Currency
    • Double XP for 24 Hours
    • ‘Texas’ Contractor Unlock
    One of the highlights of the Zero Hour Pre-Order pack is the ability to unlock Contractor ‘Texas,’ aka Sarah Wells, on day one. Texas hails from the U.S. and has a unique skill that allows her to take less bullet damage. Here she is sporting all of the exclusive items you’ll receive in the Zero Hour pack—cosmetic items that you can apply to any of your Contractors.



    Lastly, we’re excited to confirm that Firewall Zero Hour will be available digitally at the PS Store and physically at retailers, and that Firewall Zero Hour will be available as a bundle with the PS Aim controller!

    Keep your shots lightning fast and deadly accurate with the precision motion tracking of the PS Aim controller. From aiming down the sight of your weapon to firing around corners, Firewall Zero Hour with the PS Aim Controller transports you into the heat of intense FPS action. The Firewall Zero Hour PS Aim Bundle is available for pre-order beginning today. The pre-order includes the Zero Hour pack of exclusives.

    [​IMG]

    There will be tonnes more to share leading up to release, including tactics and techniques that will help you strategise, communicate, and dominate in Firewall Zero Hour. To stay up-to-date on the latest news about Firewall Zero Hour, follow us on Twitter or learn more here.

    ‘Til next time, Contractors!

    Source: Tense, tactical PS VR co-op shooter Firewall Zero Hour gets a release date & new trailer
     
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  2. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I've been waiting for this news! And i knew that they would release a bundle with the aim controller! Thats why i held off on the farpoint bundle.
     
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  3. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    Screenshot_2018-06-29-23-16-35~01.png

    Pre ordered! :)
     
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  4. IamNumber6

    IamNumber6 It's not me, it's my brain!
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    Pre-ordered as well
     
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  5. zoob

    zoob I fight for the Users!
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    First Contact Entertainment (@firstcontactent) Tweeted:
    Gold Master confirmed! #FirewallZeroHour will be in your hands in T-minus 33 days #PSVR #GoldMaster First Contact Entertainment on Twitter

     
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  6. Martok

    Martok Board Game Addict
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    Your essential guide to PS VR’s team-based multiplayer shooter Firewall: Zero Hour, out 29th August
    New videos detail tips and tricks for the game's thrilling 4v4 tactical action ahead of this month's release

    Hi all, it’s Damoun Shabestari here, Game Director on Firewall Zero Hour. Stoked that we’re less than one month away from release day!

    To recap – we’re the developers behind Firewall Zero Hour, the 4v4 team-based tactical shooter built from the ground up for PS VR*. In Firewall Zero Hour, players must use teamwork, strategy and an arsenal of equipment to either acquire or protect a laptop full of sensitive data. Firewall Zero Hour drops 29th August 2018, exclusively for PS VR on the PlayStation 4 system!

    We know our fans have been chomping at the bit for more Firewall Zero Hour news, and we’re excited to share some juicy tidbits with you today. Below, we introduce the first two videos in a series we call Firewall Zero Hour 101.

    1. Gameplay basics, tips & tricks and introducing the cast
    Learn from the creative team behind Firewall Zero Hour, and how we set out to create exactly what we dreamed of playing in PSVR: a multiplayer VR FPS** that anyone could pick up and play! You’ll also find gameplay basics, tips & tricks, and catch a glimpse of the backstories for Contractors Okoro, Skip, and Texas.



    2. Firewall 101: VR immersion
    Delve into the uniqueness of Firewall Zero Hour as a VR game, and our desire to harness the power of PSVR and the PS Aim Controller for unprecedented immersion in multiplayer FPS.

    Firewall Zero Hour is built from the ground up for PS VR, and is compatible with both the PS VR Aim controller and Dualshock 4 controller.

    You’ll experience gameplay features found only with PSVR, from wielding your PS Aim Controller to ‘blind fire’ around corners, to using the wrist tablet mini-map seen on your arm in-game, and to hearing the crystal-clear directional audio of your teammates all around you in a match.

    As always, there’s a strong emphasis on communication in Firewall Zero Hour–verbal coordination with your teammates is a key element to your success!



    We’ll be coming at you next week with more Firewall Zero Hour 101 videos, so you can get thinking about your game strategy whether you’re on the Attacking side or Defending side. Keep your eyes peeled, Contractors. We know nothing gets by you.

    To stay up-to-date on the latest news about Firewall Zero Hour, follow us on Twitter or learn more here.

    *An internet connection is required for all modes of Firewall Zero Hour, including single player training mode.

    **PS Plus is required for Multiplayer Training and Multiplayer Contract modes.

    Source: Your essential guide to PS VR’s team-based multiplayer shooter Firewall: Zero Hour, out 29th August
     
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  7. zoob

    zoob I fight for the Users!
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    If you guys haven't tried it already, The Persistence seems pretty decent thus far!
     
  8. zoob

    zoob I fight for the Users!
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  9. zoob

    zoob I fight for the Users!
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  10. zoob

    zoob I fight for the Users!
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    Thinking this may have to be my wee post-Festival, post-move treat to myself, once the next exhibition and unpacking is done. Gonna specifically ensure that the studyio is VR friendly and have it set up permanently there. The lovely @zenphorine even bought me a PSVR head to keep it on.

    So what are the odds of organising 4 Seniors to play this, come September? :D
     
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  11. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I know for a fact I and number one son have this on pre order.
     
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  12. IamNumber6

    IamNumber6 It's not me, it's my brain!
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    Count me in as well
     
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  13. Plaxinator

    Plaxinator Wino extraordinaire
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    I'll let you all pre-order it and have a go first. It looks quite good to be fair.
     
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  14. zoob

    zoob I fight for the Users!
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    Ditto. :)

    It doesn't look quite as intense as Siege (ie s going through walls, doesd only) but that's good as I'm completely dede in one ear so don't get the whole stereo location thing.

    Be great to get some regular games on the go again gang. :)
     
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  15. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I cancelled my Amazon pre order last week because i won't be in to receive delivery as I have to take number 2 son to meet the Gruffalo.
    I did however preorder it from well known Games retailer that i hate but it's a 20 second walk from where said Gruffalo will be and i should have it pretty early on release day.

    I've also bought some duct tape, cable ties and a pair of steel log roll pins so i can fashion some sort of 'shoulder stock' as I've read that the aim controller can be a bit 'uncomfortable' after a while.
     
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  16. IamNumber6

    IamNumber6 It's not me, it's my brain!
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    Do you still have your 3d printer? Could always give this print a go PSVR Aim Controller Butt Stock Attachment
     
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  17. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I do but it's currently in a box at the back of the shed, otherwise i would have printed one, hoping to get it sorted out but need to get shot of some dvd cabinets to make room first.
     
  18. zoob

    zoob I fight for the Users!
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    Just pre-ordered mine. :)
    Now I need to find my Aim controller which is on a box somewhere in the studio aka storage room at present...
     
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  19. zoob

    zoob I fight for the Users!
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    Firewall: Zero Hour – Final Hands-On Preview With The Release Build
    [​IMG]

    [​IMG]
    by DAVID JAGNEAUX • AUGUST 16TH, 2018

    Firewall: Zero Hour is less than two weeks away and yesterday Sony hosted a final pre-launch press preview session at their San Mateo headquarters. At the event we were able to go hands-on over the course of four hours with the final release build version of the game across competitive Contracts mode, co-op, and even solo training mode. For the first time ever we also got hands-on time with the game using just a standard DualShock 4.

    During our demo every contractor, gun, perk, attachment, camo skin, and everything else was unlocked for tinkering with over a million in-game credits and fully leveled up content to explore — and we spent a lot of time digging into everything.

    For those unaware, Firewall: Zero Hour is a first-person tactical, team-based competitive shooter in development by First Contact Entertainment exclusively for Sony’s PSVR. You can read our giant info dump right here if you want more nitty gritty details, but basically imagine Rainbow Six and Onward had a baby and you’re pretty close to understanding how this game works.

    Technically there are three ways to play: solo, co-op, or full 4v4 PvP in the Contracts mode. Both Solo and Co-Op are considered “Training” missions and award far less XP and in-game credits. You’ll use the credits to unlock new guns, attachments, cosmetic alterations, and perk slots.

    Since Firewall is primarily a multiplayer game that’s heavily focused on 4v4 matches, teamwork is crucial. Luckily every single PSVR has a mic built into it because you’re gonna be encouraged to communicate often while playing this one.

    At my preview session there was a good mixture of people like myself that had played the game before (here and here) as well as people that were new to the game or new to VR in general. After a few matches you could hardly tell the difference. We were playing on the final “release” build of the game, which means this is the “gone gold” version that was likely already shipped out to retailers.

    The main new things we got to try at this latest preview event were the full selection of maps, character customization, and for the first time ever trying it with a DualShock gamepad instead of just PS Aim.

    So, technically, as explained you can play with either the DualShock 4 controller or the PS Aim, but after trying both I can say that I vastly prefer playing with the PS Aim. The DualShock 4 controls are similar to in Farpoint, meaning you need to physically point and aim the light bar on your controller, but it just feels a bit odd waving a gamepad around. I got used to it, but aiming a plastic rifle was way more natural.

    [​IMG]
    [​IMG]

    There are nine total maps in Firewall: Zero Hour and up until yesterday I’d only seen three of them. All in all there’s honestly a good assortment of options. Some are incredibly small with lots of tight spaces, like Shoot House, which is basically just a plywood shooting range full of small rooms and narrow hallways. Then others are enormous, like Warehouse, which is an enormous waterside shipping location full of cargo containers and multiple levels, or District, which is just a multi-block section of a Middle Eastern city complete with convenience stores and shops to explore and several streets and alleyways.

    However, I do think that if I had to pick a favorite map at this point it’d be Office, which is an ultra-modern Silicon Valley-style social networking company’s headquarters. It’s two floors with a large, open foyer in the center, multiple stair wells, several offices, cubicles, and interconnected hallways. Everything is laid out very realistically with desks, plants, and furniture to provide sporadic cover as your explore.

    Every map has a unique personality all its own and I can vividly remember exciting moments and tense firefights from every single one over the course of my entire demo.

    During this latest hands-on session I was also able to uncover new layers to the gameplay that I hadn’t really realized before. First of all, the strategies for whether you’re playing Attacking or Defending are vastly different. For example, door blockers may be more valuable than grenades if you’re defending and the room with the laptop has a lot of entrances. Additionally, if you’re attacking, you don’t win the match by killing all of the defenders. Unless you hack the firewall and then retrieve intel from the laptop within the time limit, you lose.

    At the play session we literally had a scenario where the attacking team wiped out all of the defenders but they’d been so set on hunting us down that they forgot to hack the firewall downstairs so when they found the laptop they couldn’t even access it and the timer ran out. Victory from the grave somehow feels even sweeter.

    On top of all that, when you’re dead, you can still monitor security cameras around the level and talk to your teammates in a support role, which is extremely useful as a defender to spot where the attacking team is approaching from.

    My only lingering reservation about Contracts is regarding balance. At the event, other than perhaps one time, across the whole four-hour session I don’t think the Attacking team ever won a single match. Now a big part of that is probably due to the fact that none of us knew the maps very well and as a Defender you can lay traps and ambush Attackers more easily. Map knowledge will help counteract that over time, ideally.

    [​IMG]
    [​IMG]

    Finally, there’s customization. Any time you play a public match in Firewall you earn XP and credits based on performance across your entire account. As you earn XP you level up and with each new level you gain, you’ll unlock new gear, accessories, attachments, and customization options. Then, once something is unlocked, you can “purchase” it with your credits to equip.

    There is a bit more complexity to it too. For example, if you unlock a red dot sight and purchase it, then you can equip that red dot sight on any gun that allows it. Attachments are not gun-specific when purchased but can be applied to any applicable weapon. The same goes for camo and skins — all guns have access to a purchased skin and all contractors have access to camo, face paint, arm patches, etc. once purchased.

    The last wrinkle to the progression puzzle is that each contractor has a specific perk unique to them, such as carrying more ammo, higher resistance to explosions, or faster reloads. As you increase in level you’ll unlock a contractor’s secondary perk.

    There is one single pool of secondary perks that you can purchase from and then assign any of those unlocked secondary perks to any contractor with an open slot, as long as they don’t have the perk already.



    Overall Firewall: Zero Hour seems to have really shaped up nicely. There is a lot of map variety, tons of customization and upgrade options, a solid assortment of contractors and guns, and the core gameplay dynamic in Contracts mode is both tactical and thrilling. However, balance issues and concerns over potential player size, the long-term appeal of just one game mode, and the value of limited Co-Op and Solo modes, all have me a little concerned. We’ll have to wait until launch to see how it shakes out!

    Source
     
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  20. zoob

    zoob I fight for the Users!
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