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PS3 Starhawk

Discussion in 'Shooting & Action Adventure' started by HaloJ, 10 Aug 2012.

  1. HaloJ

    HaloJ Serious Gamer
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    I understand that this turned into a bit of a bad egg due to the utterly overpowering base ravagers and complex nature of the build & battle system when applied to the general masses.

    I've not played Starhawk for a good while due to being busy with the development of SNR, BF sig and with my renewed love for BF3.

    Anyway, they've finally released a huge patch with some considerable changes to gameplay. Most notably they've upped the power of the drop-pod to make it more devastating in an attempt to ease the base ravaging. Couple of other good changes as well, hawks can now be ejected from if you have a jetpack, two new maps, general interface tweeks and an improvement to the build n battle system in that it now really shows on the HUD what is near you; hopefully this'll stop the spamming of the hawk platforms or jetpack stations. Finally they've apparently fixed the comms but I'm not holding my breath on that one.

    http://blog.eu.playstation.com/2012/08/10/starhawk-free-cypress-map-pack-update-1-03-today/

    Abs
     
  2. Acegadgets

    Acegadgets Not so serious gamer
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    Wish I had seen this post before I took my afternoon nap Halo. Cant wait to play it again, Thanks for the update really appricaited.
    Also saw on the blog
    Custom Music via XMB:
    In Warhawk we added support for your own music and we’re doing the same in Starhawk. The 1.03 Update now allows you to play your own music through the XMB. So if you want to experience Starhawk’s unique Build & Battle gameplay while blaring Pink floyd you totally can!

    Unfortunetly after I switched my Playstation on i had the dreaded restore screen. Its paused at 48%, think I have a problem, been like that for 5 mins..... Shall i power it off and hope for the best?
     
  3. yinkin

    yinkin Serious Gamer
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    I have been keeping an eye out for a cheap copy of this but it seems to be pretty much full price everywhere and it only seems to be available in limited places, with the reports of hardcore players ripping up newbies I am not sure about getting this, although I did like warhawk.
     
  4. Acegadgets

    Acegadgets Not so serious gamer
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    I played it last night and quite enjoyed it. The new ORIGIN map that I played in seemed more balanced. There were no hawks in the matches I was in, just the ground wars items. I found that making a wall around the flag worked quite well because you now dont have to be in possesion of your own flag to score in CTF. this means you have to protect your own flag.Custom music from the XMB is a great addition, cant understand why other games dont do this.
    Going to play a bit more today if anyone else fancies a game.
     
  5. Acegadgets

    Acegadgets Not so serious gamer
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    Bumpety Bump
    Anyone fancy getting the DLC and giving it another go?
     
  6. Martok

    Martok Board Game Addict
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    Yep, I'm up for this. Stick up an event for it! :)
     
  7. Jkrohn1

    Jkrohn1 5P4M 80T
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    Off work next week so Monday and Tuesday for a couple of hours if you want?
     
  8. Acegadgets

    Acegadgets Not so serious gamer
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    I'm exploring "Collider" at the moment the other Map is "Origin" . They are just multiplayer not co op but you can explore them offline on your own.
    As you know my problem is late nights, but can do Saturday night if anyone fancies a change?
    going to book a couple of weeks off at the end of september so will have a few late nights then.
     
  9. Jkrohn1

    Jkrohn1 5P4M 80T
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    I will play from when you first get home from work for a couple of hours?
     
  10. Acegadgets

    Acegadgets Not so serious gamer
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    Usually on from about half three at the begining of the week
     
  11. Jkrohn1

    Jkrohn1 5P4M 80T
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    Cool will be on then until she gets home on Monday and Tuesday next week :)
     
  12. Martok

    Martok Board Game Addict
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    From Lightbox Dev Blog: http://www.lightboxinteractive.com/blog/2012/9/20/its-here-the-104-update.html

    A lot of changes and fixes that will make the game a lot more playable. Plus of course there were additional free maps with the 1.03 update. Definitely worth trying this again. :)

    It's Here - The 1.04 Update!

    Thursday, September 20, 2012 at 11:51AM

    The wait is finally over! On September 25th the Starhawk 1.04 Update will be available for download! 1.04 is a huge update with a ton of brand new free content including 5 new maps and 3 new modes, balance changes, bug fixes and DLC purchasable from the PlayStation Store. This is by far our most ambitious Update to date and one that has been in the works for quite awhile. So without further ado here are the new features you’ll get to experience with the Update!

    Five New Maps:
    We’ve always said all of the new maps we make for Starhawk will be free and 1.04 makes good on that promise. We know you wanted some smaller maps and we’ve delivered. These small maps are great when you have less players and really shine in the new Deathmatch mode too. Add them to your CTF, Zones, DM or TDM game lists. We also included two new Hawk only maps to liven up your aerial combat.

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    Cypress Glade:
    In 1.03 we introduced the lush, green (and swampy!) environment of Cypress and included two brand new maps for this new planet. Now with the addition of small maps we’ve got one more for you, the tiny islands of Glade. This small map incorporates the gnarly tree roots and expanded pickup locations of the previous maps that were a big hit with players in 1.03 with a more compact layout for intese battles!

    Space Relay:
    The second small map in this update takes the fight to the tiny Relay station above the planet Dust. There are a lot of tiered walkways on this map: perfect places to get the advantage on the players below you while they are distracted and shooting at someone else.

    Scourge Junction:
    Our final small map, Scourge Junction, is a derelict extraction site full of Crumbling bridges connecting the islands. Vehicles with vertical mobility are key to victory here, just don’t run out of fuel and fall into the acid below!

    Scourge Breaker:
    This new map for Gatekeeper and Dogfight takes you back to a previously unseen area on Scourge where you can riddle your target with fire from your Hawk.

    Space Flotilla:
    Ships and asteroids orbit Dust in high concentrations here. Use the asteroids for cover and fly through the ship cargo bays to grab pickups in this new map for Gatekeeper and Dogfight modes!

    Three New Game Modes:
    We’re always thinking about how we can take the core Starhawk gameplay experience and build upon it. These three new game modes are a direct result of extensive internal gameplay sessions and discussions combined with player requests.



    Assault:
    In this territory control mode the teams are split up into attacker and defender. The attacking team starts at one end of the map with a single drop zone and must capture each of the defending teams control points in order. At the end of the first round the teams switch and the defenders become the attackers. When both rounds are complete the team with the most points wins! Assault is available on all of the original maps, Origin and Collider.

    Gatekeeper:
    This is our second hawk-only gameplay mode and adds a bit of order to the chaos of Dogfight. Playing like a sports game in space or in the sky players will pick up a ball and attempt to fly it through several rings. Each ring the ball carrier flies through increases his potential score by one. Once he has flown through all of the rings he must then fly through the central gate to score the points, all while the opposing team is trying to shoot him down. Gatekeeper is available on all of the original maps, Origin, Collider, and the new Dogfight/Gatekeeper maps Breaker and Flotilla.

    Deathmatch Arena:
    Many in the community called for Deathmatch on foot and this new mode is a direct answer to them. Arena matches are fast paced free for all battles where the gear is dropped in from above automatically so all you have to worry about is killing the other players. Since the respawn and drop pod speeds have been significantly increased there is little downtime when you die. This, combined with the generally smaller maps and unpredictable placement of buildings makes for a frantic gameplay experience! Deathmatch Arena is available on Glade, Origin, Relay, Orbital, Junction, Conduit, Outlands, Basin, and Narrows.

    Three New Build & Battle Loadouts:

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    "Trooper" is a loadout that is designed specifically to focus on troop vs. troop combat!

    [​IMG]
    "Light-Weight" is a well balanced loadout that does NOT include larger vehiclels like the Hawk and Ox Tank!

    [​IMG]
    And the "Speeder" loadout focuses on fast vehicle combat and does NOT the Vulture Jetpack!

    Ground Pounder, Heavyweight and and Lone Wolf are all seeing slight revisions too!

    Tool Tips:
    This may seem like a simple convenience change, but one we think is an important improvement. To help players navigate the uplink we’ve added tooltips to the icons on the menu, and to most of the sub-menu options. One of the most notable features of this change is that now you can see exactly what Build and Battle parts are in a loadout before you start a game.

    Recommended Player Counts:
    Recommended player counts are a handy way of deciding what maps will play best with the number of players you have. Or you can throw caution to the wind and stuff 32 players into the small maps. It’s your choice, and now we’ve made it easier.

    New National Clan Banners:
    There was a request on the forums for some banners for countries in the Middle East, so we included Kuwait, Israel, Saudi Arabia and the UAE. Rock them if you live there, or you just want to represent your heritage.

    More Pickups & Rift Barrels:
    We got some really great feedback that the extra pickups and barrels in the new Cypress maps were a hit, so our designers have gone back through all of the old maps and added lots of new pickups. This was a huge fan request and we’re glad we could make it happen.

    M.A.W. Rocket Launcher:
    Previously troops didn’t really have a lot of options for dealing with the zippy Sidewinder, it was basically ‘don’t stand in the open’, and ‘hope they dismount’. Or maybe you were lucky and had a few proximity mines on hand. Now the M.A.W. locks onto the heat signature of the Sidewinder giving troops on foot a way to deal with the jetbike. This adds a new layer of utility to the M.A.W. and a new layer of complexity for the Sidewinder driver. With no method to scrub the incoming missile, the driver is going to need to use his wits and the terrain to avoid destruction. This change has a dramatic impact on ‘Sidewinder Races’ in the new CTF.

    Grinder:
    The Bruiser skill has been replaced with the Grinder skill, allowing you to start the match with a grinder. We’ve also made it spin up a bit faster and given it a slight range extension.

    Galloway Revolver:
    The pistol has had a slight boost to headshot damage, both in and out of OTS!

    More Score & Time Options:
    With the changes to the capture rules in CTF in 1.03 we wanted to allow for higher scoring games. Now you can go as high as 15. We also heard that you wanted more flexibility with the Zones score limit options so we’ve added 2500, 5000 and 25000(!) limits. In addition there are several new game length options so you can dial in your perfect game length and these are totally adjustable on our servers. This gives us the power to make these changes based on player feedback without the need for an update!

    In-game scoreboard in Deathmatch and Dogfight:
    Checking the score in the modes where you were forced to spawn in used to be a drag. The only way you could see it was to open the uplink while everyone else in the game was climbing over each other to be the first one to kill you. Now the scores are displayed in the game without having to take your fingers off the trigger.

    XP Payouts for Tier 2 and 3 in Zones:
    Previously there wasn’t much personal reward for sticking around to get your zones up to rank 2 or 3; XP was only paid out on the initial capture. Now you’ll get XP for each rank you help secure. So stick around and help your team hold the zone while you collect XP!

    Only Clan Leaders & Officers can Initiate a Clan Match:
    There was some concern from clan leaders that rogue members were able to create unauthorized clan matches which could have a negative impact on the clans W/L ratio. Now the clan tag options are unavailable to anyone but a clan officer or leader.

    Cake and Fist Icons removed:
    We removed the cake and fist icons from the game list leaving only the skull icon. Putting a cake icon on a game was a big neon sign that basically said 'fresh meat'. Now new players will know when a game is probably too rough for them, and veterans (all you blue 50+ players) will be able to join the widest number of games possible.

    PlayStation Store Button:
    A PlayStation Store button has been added to the uplink to make it easy to find new DLC content!

    More Rift Energy in Homeworlds:
    We’ve heard the request for more Rift Energy while in each of the multiplayer Homeworlds. Now you will start with quite a bit more! This should help speed up the rate that you can build stuff!

    Starhawk Specific Network Scanner:
    To help aid players in debuging their home networks, the Starhawk 1.04 Update includes a new network connection scanner that will trigger automatically in the event of a failed network connection. Certainly disconnects from the internet can happen for a wide variety of reasons, but based on all of the data we have collected, the vast majority of them are related to port blockage on a player's home network. The new network scanner will inform you of any ports that maybe blocked that are negatively impacting your Starhawk connection.

    Prospector Tuning & Create Game Changes:
    We’ve modified how damage is scaled with 2-4 player games. No, four player games are still challenging, but much more manageable. In addition we fixed an issue that was causing certain tough enemies to spawn less than the desired amount in games with less than 4 players. To put the icing on these changes we’ve also increased the XP payout in co-op mode. And to make Prospector games easier to start and join we’ve given you the ability to set a game name, difficulty and make the game public or private. Public games will now show up on the game list.

    Quickmatch Improvements:
    We've added all three new game modes as well as Prospector mode to the Quickmatch menu to make finding them a snap!

    Rage Quit Penalty:
    Nobody likes a sore loser (unless it’s in a hilarious youtube video) so players who rage quit the game while it is in progress will now post a loss. We know that there are times and circumstances where players should be allowed to quit out and we have allowed for that in this new system. Players will not take the quit penalty if they leave in the first 5 minutes of joining a game, if they have very low skill score, or have earned 0XP so far in the match. In addtion we have made this all tuneable on the server so that we can make adustments to the system to ensure that its accomplishing our goal of enforcing good sportsmanship.

    Up Next Display:
    And because we recognized that the only way you could tell what map was next was to load into it AND we recognized that maybe you didn’t want to play that one AND we recognized that the only way out was to take a quit penalty we added the next round details to the intermission screen. Between rounds the map, loadout and mode will be displayed in the upper right hand corner. No more surprises when the CTF game you joined turns into TDM!

    Whew... That's a ton of new stuff!
    The 1.04 Update drops on September 25th!
     
  13. Martok

    Martok Board Game Addict
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    From the EU Blog: http://blog.eu.playstation.com/2012/09/19/starhawk-multi-version-psn-release-incoming/

    Some of the info from the developer blog is repeated but there is some additional stuff, including multi-versions of Starhawk are coming:

    Full version - €34.99/£28.49
    Multiplayer-Edition - €19.99/£15.99!
    Singleplayer Campaign - FREE for PS Plus Members


    Starhawk: Multi-Version PSN Release Incoming

    As many of you know, the team here at Lightbox Interactive has been hard at work developing all of the Starhawk Updates to help support the Starhawk Community. With today’s announcement, we’ll help grow that community even more with something that a ton of players from around the world have asked for – a digital-download version of Starhawk, and not just the original version, but one that has is packed with all of our the awesome updates we’ve made since our initial release!

    Yeah, you read that right: we now have three, three, THHRREEEEEEEE ways for you to download the exact type of Starhawk experience you’re looking for on 26th September.

    First you can get the complete Starhawk experience by downloading the Full version for €34.99/£28.49. Another option for you – and this is an INSANE deal – is the Starhawk: Multiplayer-Edition for just €19.99/£15.99! This includes one of the best PlayStation 3 multiplayer experiences and all of the updates we’ve released since the game originally launched.

    Last, but certainly not least, is another killer deal for all PlayStation Plus Members. You guys get the Starhawk: Singleplayer Campaign at no additional cost!

    Starhawk is another great addition to the Instant Game Collection that PS Plus members already know and love! If you haven’t gotten a chance to read Stephen Totilo’s article on Kotaku about just how awesome the benefits of PS Plus are, you totally should. PS Plus is by far the best value out there!

    And because I’m a tease, I’ll leave you with this… We have something else *VERY* tasty in store for all the PS Plus Members, so keep your eyes on the blog for another announcement very soon. *tickle-tickle*

    But wait… there’s more ’cause I’m not *JUST* a tease! As you know, about a month ago we released the Starhawk 1.03 Update that had a ton of great new features including two completely new maps on the Planet of Cypress. The team and I were so stoked to see how happy the Starhawk community received it, that we’re excited to release our Starhawk 1.04 Update on 26th September with even more awesome-sauce, including three brand-new gameplay modes!



    Ok, so those are the new hella-fun gameplay modes but there is a ton of other stuff in the Starhawk 1.04 Update as well. We’ve been following all of the community feedback and we’ve made a large number of changes. Check it out.

    In my last blog post I wrote this massive wall of text covering all the various new things we added. So this time, I’m going to try and be more efficient on what should matter to you most.
    • Three new gameplay modes: Assault, Deathmatch Arena, Gatekeeper.
    • Five new “small” maps: Cypress Glade, Space Relay, Scourge Junction, Space Flotilla, Scourge Breaker.
    • Updated preplaced pickups on all maps (just like we did in Cypress) as well as updated Rift Barrel placement.
    • Three new Build & Battle loadouts: Trooper, Lightweight and Speeder.
    • New ToolTips are displayed on various options and buttons in the Uplink, including a display of all the units in each LoadOut and recommended player counts when you create a new game.
    • MAW Rocket Launcher now can lockon to the Sidewinder Jet Bike.
    • Added four new national clan banners for our players in the Middle East: Kuwait, Saudi Arabia, Israel and the UAE.
    • Quit Penalty for players that quit during a game you get a loss posted and SkillScore hit.
    • New “Up Next” display at the intermission screen of what map, mode and loadout is coming up in the next round.
    • More scorelimit and timelimit options when creating a game.
    • All three new game modes are added to QuickMatch for matchmaking.
    • Co-Op Prospector is now supported in QuickMatch for matchmaking into public CoOp games.
    • New CoOp Prospector options for creating Private or Public games, difficulty, and game name.
    • Public CoOp Prospector games now are supported in the serverlist.
    • Bug fix that ensures that only Clan Leaders/Officers can edit the clan tag field.
    • Added a PlayStation Store button to the Uplink for accessing Starhawk DLC.
    • Increased starting RiftEnergy in Homeworlds.
    • Slightly increased the Galloway Pistol’s headshot damage.
    • Removed the “Bruiser” Skill.
    • Added a “Grinder” Skill that allows you to start with a Grinder in your weapon inventory.
    • Grinder windup time has been reduced.
    • Max range for the Grinder has been increased.
    • In the serverlist, the easy “Cake” and medium “Fist” game icons have been removed. You will still see the hard “Skull” game icons.
    • Refined difficulty tuning on all CoOp Prospector Missions (slightly easier).
    • Increased XP payouts for all CoOp Prospector Missions.
    • XP payouts for capturing Tier2 and Tier3 bases in the Zones gameplay mode.
    • Integrated Starhawk specific network scan to help players resolve port issues.
    • Added ingame scoreboard HUD for Dogfight & Arena Deathmatch gameplay modes.
    Blurg! Even with my super-effective condensing, the list of new stuff is still looooong – but that’s a good thing for the Starhawk community! If you want the extended version of this list with all the juicy details, head on over to our LightBox Interactive Dev-Blog or the official website at Starhawkthegame.com.

    Oh man, still so much to talk about. Focus, Dylan. FOCUS! “But Dylan…what about Starhawk DLC?” Don’t worry! While we have been focusing on making sure we get you guys all of the FREE content first, we certainly didn’t forget about the DLC! Boy, do we have a truck load of it ready to go LIVE for all of you on 26th September as well!

    However, as I’ve already established in this blog post, I am sometimes a tease (you can ping me on Twitter @DylanJobe). So….I’m not going to list any of the DLC just yet. We’ll make another blog post about it very soon! Let me leave y’all with this one DLC hint. Here’s a piece of concept art showing a couple different design ideas for our new DLC Build & Battle structure.

    [​IMG]

    I’m not going to tell you what it does but I *CAN* say it’s awesome. I mean so ridiculously awesome and fun. I wonder what it could be? ;) And yes, I typed “y’all” because I’ve been living in Austin, Texas for three years!
     
  14. HaloJ

    HaloJ Serious Gamer
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    Amazing it took them so long to remove the very broken bruiser skill. It was that skill that led to such brutal base raping with not much of a way to defend against it as any buildings were being destroyed by a few knife strikes as the appeared.

    Looking at the overall picture it seems they've really tried hard to fix the issues with the title and I think it's worth another punt. The addition of a quit penalty is superb but it's not much of a penalty. I much preferred Warhawk's method of dealing with quitters by imposing a 10 minute no join rule on all servers. It annoys me that it takes months post release to get a game heading in the right direction. BF3 spent 6 months being a broken unbalanced mess. Starhawk was unpleasant to play for casuals and even DADs Army a clan formed from Warhawk abandoned it.

    So September the 26th eh? Well I'll give it a go after that then.

    Abs
     
  15. Acegadgets

    Acegadgets Not so serious gamer
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    I'm an ex starhawk owner.
     
  16. Martok

    Martok Board Game Addict
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    From Lightbox Dev Blog: http://www.lightboxinteractive.com/blog/2012/9/24/dlc-the-starhawk-way.html

    The blog post references the US PS Blog and therefore the DLC for PS Plus members in the US. I don't know if it'll be free for EU PS Plus members - I've tweeted @DylanJobe and will share any response I get.


    DLC - The Starhawk Way!

    Monday, September 24, 2012 at 5:50PM

    Last week we announced the new Starhawk 1.04 Update and hinted at the upcoming DLC. Today, over on the PlayStation Blog, they revealed what the DLC would be, and...

    PlayStation Plus members get all Starhawk DLC for FREE!

    So if you're new to Starhawk -- and especially if you are a member of PlayStation Plus -- now is a great time to get into the game. Here's quick look at all of the new Starhawk goodies!



    Over the weekend some players have had questions about how the DLC would be implemented and so right now we're going to demystify this topic a bit and try to answer them!

    With our experience on Warhawk, we know that segregating players based on DLC ownership can force them into 'keeping up with the Joneses'. The traditional expansion scheme essentially forces players to keep current with all of the latest expansions, or get left behind. When we set out to make Starhawk we really wanted to improve this experience, which is why we worked hard to make sure we could provide all of our new maps for free. We knew that we would eventually have premium DLC content but our #1 goal was to maintain a great experience for all Starhawk players -- even those player who had not yet purchased the DLC.

    The team here at LightBox Interactive explored a ton of different ideas to achieve this and we really think our final solution is simple and works great:

    Purchasing DLC grants you the right to build it, but ANYONE can use it!

    The way we're handling the DLC for the Grizzly and Pod Launcher goes like this: If you purchased the DLC, you can use Build & Battle to call it down. If you haven't purchased it, you can't call it down, but you CAN still use it! If your teammate builds a Pod Launcher you CAN use it to launch yourself across the map. If you find an unattended Grizzly you CAN mount it and use it in combat! Hell, you can even use the LR3 Rail Gun to score a headshot on an enemy while he's stomping around in a Grizzly and then take his for joy-ride!

    And if the battle is super-intense and you really need to purchase a Grizzly Exo-Rig or Pod Launcher ASAP, here's how!

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    [​IMG]

    Simply select the item and 'PURCHASE'

    So what about about the pricing structure? Our other goal with for DLC was to make sure we were delivering a great value to the player. And here we feel like we've really delivered. Each skin is only 99 cents and is broken apart into various parts like boots, arms, chest, head, and legs that can be mixed and matched with any of your other skins! Some skins even come with color variations too. Vehicle paint-job packs are also only 99 cents and can be applied to any vehicle including the new Grizzly Exo-Rig! The Grizzly Exo-Rig and the Pod Launcher are only $4.99 each and never has there been a way to cause so much destruction for the cost of a cup of coffee!

    Not to mention that each of the individual player skins, vehicle paint-job packs, Grizzly and Pod Launcher can all be purchased separately from one another. Meaning you don't have to buy a big expansion if you're just interested in a single skin, vehicle or paint job!

    It all hits the PlayStation Store tomorrow alongside the FREE 1.04 Update!
     
  17. Martok

    Martok Board Game Addict
    Staff Member Senior Citizen

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  18. HaloJ

    HaloJ Serious Gamer
    Senior Citizen

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    Top news. We really must give this a try post patch to see if it's the game it should have been on launch.