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PS4 Star Wars Battlefront 2

Discussion in 'Shooting & Action Adventure' started by HERMAN_JELMET, 30 Sep 2017.

  1. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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  2. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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  3. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    The beta is available for download for thems that have pre ordered it, at 15.1gb
     
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  4. Martok

    Martok Board Game Addict
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    Star Wars: Battlefront 2 beta now available to all
    We've got a good feeling about this.

    The Star Wars: Battlefront 2 beta is now open for everyone to play, following two days of early access for those who pre-ordered.

    [​IMG]
    Good... good...

    (Or, thanks to a GAME cock-up, for those who simply bought a code for 10p).

    Fancy giving it a go? You can now head to Origin on PC, or the Xbox One or PlayStation 4 stores to get the beta downloading.

    You'll want to do that sooner rather than later, too. On PC, the beta weighs in at 22.8GB. PlayStation 4 owners will need to download 15.3GB, while Xbox One players will need 13.2GB of space free.

    Feeling lazy? Stuck at work? Here are the download links you need.

    Click here to get it downloading for Xbox One, via the Microsoft Store.

    Click here to get it downloading for PS4, via the PlayStation Store.

    Click here to get it downloading for PC, via Origin. (Sorry.)



    Source: Star Wars: Battlefront 2 beta now available to all
     
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  5. Martok

    Martok Board Game Addict
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    So I've been reading up on this and it seems they've made a whole bunch of changes to SWBF 2 compared to the original game following feedback from fans of the game. Some of these seem to be:

    • A single player campaign (I don't think there was one in the original)
    • 4 character classes (I don't think the original had any)
    • There are Crates, rewarded for gameplay progress, as well as Star Cards (I guess the Crates will be similar to those in Battlefield)
    • DLC (maps, characters) will be free (this is mentioned here: 5 Things You Might Have Missed from STAR WARS Battlefront II at EA PLAY)
    You can read more about the game's features on the EA site:

    Star Wars™ Battlefront™ II - Star Wars - Official EA Site

    From bits I've read on the web, it looks like EA will make money through microtransactions by selling packs of Star Cards.


    I think that @HERMAN_JELMET is getting this? Anyone else? It's now piqued my interest with the free beta to try this weekend and a game that won't be fragmented by DLC.
     
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  6. zoob

    zoob I fight for the Users!
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    Maybe for Christmas.
     
  7. Plaxinator

    Plaxinator Wino extraordinaire
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    Nah, hardly bothered with the first one. Not playing much at the moment so just going to stick with D2, GT Sport, and for shits and giggles, the Sims 4 when it's out.
     
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  8. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    Yeah I'm getting It :)
     
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  9. Martok

    Martok Board Game Addict
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    After tonight's session, we may well get it too.
     
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  10. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    According to the forums class levelling works like this.............

    'All levels short of your career level, are determined by Star Card levels. So if you've got a Tier 1, Tier 2, and Tier 3 card for Heavy; they would be Level 6. If you had four Tier 2 cards, you'd be Level 8. This goes the same for vehicles and heroes and special units'

    ...........
     
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  11. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    [​IMG]
    EXPLORE ALL 11 GALACTIC ASSAULT MAPS
    Galactic Assault Takes on the Prequels, Sequels, and The Force Awakens
    SHARE

    Kamino

    The waves of Kamino crash beneath the slender platforms of a Cloning Facility as armies of battle droids descend on the artificial island. Their aim is simple: destroy the Republic's ability to produce more clones. The attackers make their way through the twisting paths and laboratories, hacking computer systems and taking down defenses as they fight toward the final goal: the fusion core. Clone forces will use all their wits and skills to stop them.

    Kashyyyk

    On Kashyyyk, a Separatist army storms ashore in a thundering amphibious landing. Infantry storm up the beach escorted by flights of Vulture Droids and immense AATs. Awaiting them are Wookiee Warriors and clone troopers dug in behind Juggernaut combat vehicles to defend a grounded Star Cruiser. The invaders make their way from the waters' edge alongside two massive MTT's, blasting their way through Republic defenses in an effort to destroy the ship.

    Theed

    You've already gotten a good early look at Theed thanks to the EA PLAY livestream reveal, but in case you missed the fun, it's a three stage assault on the capital of Naboo. Squads of droids protect a colossal MTT as it lumbers its way toward the Royal Palace. N-1 Starfighters scream overhead and AT-RT walkers prowl the streets as Separatists and Republic forces fight for control of the city. Once the doors are breached, a close-range melee begins within the palace itself, with B2 Super Battle Droids and Clone Jumptroopers lending their firepower to the chaos.



    Original Trilogy-Era Maps

    Death Star II

    As the Battle of Endor rages all around it, an Alliance CR90 Corvette loses control and crashes straight into an open hangar on the massive Death Star. The surviving Rebels must fight their way out and quickly find another ship and escape before the Death Star itself explodes! To get out, the Rebels disable the tractor beam, disarm nearby weapons systems, and finally steal a shuttle and make good their departure. In the tight corridors and choke points inside Death Star II, there is little room for vehicular combat. Troopers, special characters, and heroes struggle at close range to overcome their enemies in an old-fashioned boots on the ground battle to the end.

    Endor

    The tables have turned! Rebel saboteurs work quickly to steal an AT-AT walker and use it to attack a hidden Imperial base on Endor. This night battle begins with an Alliance attack on the walker. Should the Rebels manage to overwhelm the defenses around the AT-AT, they take control and set it on a march toward the Imperial outpost. Speeder bikes streak through the woods of the forest moon as Imperial AT-STs and their infantry try and head off the attack. The fight culminates with a brawl on the threshold of the base itself.

    Mos Eisley

    Imperial stormtroopers rush from Llambda-class shuttles into the crowded streets of Mos Eisley. The massive limbs of AT-ST walkers kick up sand as Rebel blaster fire explodes all around them. The Imperial objective is simple: destroy the Alliance U-wing housed in a landing bay. To get there, they'll need to fight through the outskirts of the city, secure the markets, and finally destroy their target. But the Rebels won't surrender without a fight... X-34 Landspeeders wait in ambush and Alliance A-wings are waiting to pounce on the Imperial invaders.

    Yavin 4

    Deep within the heart of the Great Temple on Yavin 4 is a secret of key importance to the survival of the Rebel Alliance. But Imperial ground forces have arrived! Death Troopers and stormtroopers must take out defensive turbolasers to open up the position, fight through the outlying Rebel outposts, storm the gate, and finally breach the inside of the massive complex and secure the data. Wookiee Warriors, U-wing gunships, and Rebel soldiers stand in the way of the relentless Imperial advance.

    [​IMG]
    Hoth

    The icy wastes of Hoth are home to one of the Galactic Civil War's most momentous battles. Plodding AT-AT walkers advance toward the Rebel position under air cover by TIE fighters, TIE Bombers, and TIE Interceptors, as Rebel defenders and their screen of A-wings, Y-wings, X-wings, and T-47s try and take down the AT-ATs and hold the position. Should the Imperials breach the defenses, their target is first the hangar bays. Once those are taken, their focus will shift to the internal fuel depot which they will detonate to obliterate the base.

    The Force Awakens-Era Maps

    Starkiller Base

    As the fighter attack rages above Starkiller Base, the Resistance makes a daring raid to rescue prisoners trapped inside the Imperial base. Troopers attack the external defenses, taking out guns and TIEs on the ground and trying to free the captives before the planet explodes. The First Order forces are soon airborne, however, counterattacking with TIE/FO and TIE/SF starfighters as the Resistance fight to secure the gate. The battle then reaches a climax as the Resistance override the security doors to extract the prisoners and get them to transports in a waiting hangar.

    [​IMG]
    Jakku

    First Order forces have trapped a group of Resistance fighters within the derelict hull of a crashed Star Destroyer in the desert of Jakku. The Resistance have located some data of key interest and are desperately attempting to evacuate it. The First Order attackers must first cut off the Resistance's access to nearby landing pads to keep them from escaping, then storm the ship, locking down the supply hold, taking control of the exits, and finally heading topside to prevent a rescue by transports landing from above.

    [​IMG]
    Takodana

    On Takodana, the First Order moves against Maz Kanata's castle. Resistance forces have taken up a defensive position inside. The First Order advances methodically, capturing the nearby Memorial Hill as a staging area, moving on to attack the outer defenses and finally the castle itself, including a shootout in Maz's iconic cantina.

    These maps are ready for Star Wars' most beloved vehicles, reinforcements, heroes and villains to join the action, summoned by the Battle Points you earn in combat. And you'll be able to apply the Star Cards you've earned as rewards for previous engagements to customize the abilities of your favorite trooper or hero.
     
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  12. zoob

    zoob I fight for the Users!
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    Beta seemed decent enough.
    Quite a few tweaks for the better.
     
  13. Martok

    Martok Board Game Addict
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    Feel the power of the dark side on PS4 as Darth Vader is unleashed in Star Wars Battlefront II
    Iconic Sith Lord returns with an awesome array of Force-fuelled powers

    The Dark Lord of the Sith is coming to PS4. Gleaming helm, sweeping cape, glowing red lightsaber: Darth Vader’s imposing presence is so purely menacing that few dare stand before him. In Star Wars Battlefront II, you will wield the full arsenal of Lord Vader’s vast powers against the enemies of order.

    Anger fuels the dark side of the Force, and Vader’s rage is nearly boundless. By drawing from his potent fury, Vader can periodically increase both his durability and his damage output, becoming stronger as a battle unfolds. Vader is always dangerous, but when he calls upon his anger, he is nearly unstoppable.

    [​IMG]

    Vader can also attack at range with his lightsaber with a powerful throw, sending the red blade of energy scything through enemy ranks and then returning it to his hand. This allows him to make potent strikes at a distance.

    And of course, Darth Vader wields his iconic Force choke, punishing his enemies with a telekinetic attack that lifts them off the ground as it weakens them. The crushing grip of the Sith Lord holds victims in the air, then drops his enemies at a place of his choosing (like a nearby cliff).

    Players can also customise Vader’s abilities with Star Cards to suit their play style. Regardless of the configuration you choose, you’ll be delighted by Darth Vader’s ability to effortlessly cut down opponents within reach of his lightsaber, and impressed with his durability.

    Darth Vader is just one of many heroes and villains you’ll be playing in Star Wars Battlefront II when it arrives everywhere 17th November.



    Source: Feel the power of the dark side on PS4 as Darth Vader is unleashed in Star Wars Battlefront II
     
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  14. yinkin

    yinkin Serious Gamer
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    I am concerned about the pay to win nature of the games, the silly overpowered heroes put me off the first one and this could be worse
     
  15. Martok

    Martok Board Game Addict
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    DICE offers clarification on Star Wars: Battlefront 2's controversial crate system
    “The complete system was not in the beta.”

    DICE has offered clarification on Star Wars: Battlefront 2's controversial loot crates and progression mechanics, telling players that "the complete system was not in the beta and will continue to be tuned over time".

    In a blog post thanking beta players for their efforts, DICE explained that it will be"taking a look at some of the most discussed topics" following Battlefront's week-long beta.

    Although the post offered a number of examples - ranging from a possible new best-of-three set-up for Strike mode to increased firepower for the First Order Flametrooper - the bulk of DICE's beta debrief is dedicated to the issue of loot crates and progression, offering some clarification on how these will work in the final game.

    [​IMG]

    Addressing player concerns that loot crates could effectively lead to pay-to-win scenarios for Battlefront 2, DICE explained that, "as a balance goal", it's working to implement a system where the most powerful items can only be earned via in-game achievements. Additionally, it will be possible to earn crates - which include a mix of of Star Cards, Outfits, Emotes or Victory Poses - either by purchasing them with in-game credits or Crystals, or by completing challenges and other gameplay milestones.

    Star Cards have been another thorny issue during the beta, given that these randomly dropped, dramatically game-changing skill cards have the potential to severely unbalance the game. However, DICE has assured players that they won't be doled out entirely randomly in the final release; rather, their acquisition will be based on individual level.

    "You have to earn the right to be able to upgrade Star Cards and unlock most Weapons", it explained, "You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game." Any duplicate Star Card that you receive, incidentally, will provide crafting parts for upgrading the card of your choice.

    DICE also took a moment to acknowledge requests from players that it be possible to participate in matches where everyone has identical cards with flattened values. However, it gave no suggestion that this is something it might actually consider implementing.

    "We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards", DICE concluded. That sounds like a pretty Herculean task, and only time will tell if DICE can succeed.

    Source: DICE offers clarification on Star Wars: Battlefront 2's controversial crate system
     
  16. Martok

    Martok Board Game Addict
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    THANK YOU FOR PLAYING THE BETA
    You’re Making Star Wars Battlefront II Better

    As game makers, watching millions of passionate players get their hands on our game has been incredibly exciting and – in many ways – inspiring. Believe us when we say that your participation is making the game better, and we’re humbled that so many of you took time to not only try the Star Wars Battlefront II Beta, but to share your thoughts with us too.

    The Beta was just a small piece of what we're making. Yes, there’s more content (new locations, heroes, modes, and the all-new single-player campaign), but we heard your feedback loud and clear after the first game. There is more player choice in multiplayer through a deeper progression system and an evolving, event-driven live service that keeps the community together by moving away from Season Pass and having all new gameplay content free for all Star Wars Battlefront II players.

    Rest assured, we’re continuing to listen to you coming out of Beta. We’re taking a look at some of the most discussed topics, from Crates and progression to Strike mode (which we're considering changing to a best of three), the Specialist’s Infiltration ability (which might be a little too overpowered) and more. Oh, and the First Order Flametrooper needs some work – we agree he could use a little more... firepower. We are also looking into more ways to allow players to stay and play together as a team – for launch, we’ll have a new feature for you that rewards all players in a spawn wave. These are just a few examples of how your feedback is helping to shape the game.

    We know you have a lot of questions about Crates and progression, so we want to clarify a few things, as the complete system was not in the Beta and will continue to be tuned over time:

    • There are many things you can earn in the game, including weapons, attachments, credits, Star Cards, Emotes, Outfits and Victory Poses.
    • As a balance goal, we’re working towards having the most powerful items in the game only earnable via in-game achievements.
    • Crates will include a mix of of Star Cards, Outfits, Emotes or Victory Poses.
    • Players earn crates by completing challenges and other gameplay milestones, or by purchasing them with in-game credits or Crystals, our premium currency.
    • If you get a duplicate Star Card in a crate, you will get crafting parts which you can then use to help upgrade the Star Card of your choice.
    • And lastly, you have to earn the right to be able to upgrade Star Cards and unlock most Weapons. You can only upgrade or unlock them if you have reached a high enough rank, which is determined by playing the game.
    We also have heard some players are looking for a way to play where all players will have the same set of Star Cards with flattened values. Like everything else, we will be continually making necessary changes to ensure the game is fun for everyone. We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards.

    And you, our community, will play a big role in the evolution of the game. Whether it’s comments on our forums or posts over social media, we’re listening. Your feedback makes a difference, and your passion is what keeps us creating.

    Again, we want to thank you for taking part in the Beta and helping us make sure that the launch will be, to quote a certain masked Sith Lord, a day long remembered. We’ll have much more to share with you before we see you on the battlefront in November.

    Source: Thank You For Playing the STAR WARS Battlefront II Beta
     
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  17. yinkin

    yinkin Serious Gamer
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    to quote another Star wars character "I HAVE A BAD FEELING ABOUT THIS "
     
  18. Martok

    Martok Board Game Addict
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    Or the feedback they received has made them realise that they need to change things or they are screwed.

    I suspect that EA were seeing if the pay-to-win loot crates would go down with the community and clearly they have heard that they haven't, so hopefully they will be changing them so things are a lot better. Of course they could just be saying they'll improve things and do nothing about it, but it'll severely damage their reputation if they don't make changes.

    EA do have to do something to make more money from the game. Games are expensive to develop in the first place, then the servers need to be maintained, plus gamers expect new content for a game once it's released. Even with a price of £50 a copy and millions sold, that's not enough to do all of this (and develop other titles for the future too - don't forget they don't get anything for a new game until it's actually sold to the public so they need cash from already released titles for this). They decided not to go down the DLC route (which many gamers much prefer, I certainly hate a game community being split on non-DLC and DLC maps). They could have tried selling the title for £90 but that would be a big no to many gamers. Instead they are trying loot crates. Now for us gamers, the ideal solution for these are cosmetic items that don't affect gameplay. The issue with this with this title is that they will be limited to what cosmetics they can create. Whilst victory poses can be done (not that exciting though and not seen often unless you're a good player), options such as coloured skins are going to be very limited as Disney/Lucasfilm aren't going to let EA get creative with their IP; Star Wars designs belong to Disney/Lucasfilm and they aren't going to allow EA to create funky Stormtrooper outfits or even do a myriad of colours for these. So it doesn't surprise me that the loot crates will branch into other things like Star Cards. EA do need to make sure though that they get this right so that they can make some money from those who do buy the loot crates and keeping it relatively balanced for those who don't.
     
  19. yinkin

    yinkin Serious Gamer
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    Star wars battlefront sold 14 million copies, assuming £30 per copy that's 420 million, that's quite a chunk of change, I am not sure that EA is as hard up as pretends and while I accept the games cost a lot to produce I don't think game busting loot boxes is ever a solution.
     
  20. Martok

    Martok Board Game Addict
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    That is a large chunk if you assume those figures, though you might be a bit high on that. This was published in 2010 and gave a breakdown of a $60 game.

    https://kotaku.com/5479698/what-your-60-really-buys

    That's only attributing $27 per copy to the publisher, less than half of the total cost. Using that figure for EA, that gives $378 million (£285 million). Also this assumes that a title always sells at its initial price, which of course never happens, so when shop prices drop so will the profit back to the publisher.

    AAA titles these days do cost in excess of $100 million (£75 million) in development alone. Assuming the above figure includes production of the discs etc, this still leaves the cost of servers to run and maintain, so that figure reduces further. Plus for this title, there's a license fee to pay to Disney/Lucasfilm for use of their IP, and that won't be cheap. Whilst that still leaves a reasonable profit, they still need to use some of that for developing new content for the game as well as for development of future games. So it's not quite the rosy rolling-in-money picture that you may think.

    You are right, game-busting loot crates aren't the solution and I hope that EA really has listened to this feedback and will change things. I just hope that they get the balance right so that some players aren't penalised by a pay-to-win mechanic because they don't spend the money on loot crates, but I also hope they don't lose out on trying something new lose money themselves such that they return to paid DLC for future games.