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Sony has signalled the end to online support for tactical shooters SOCOM and MAG.
On 28th January 2014, Sony will turn off the servers powering the online service for PlayStation 3 exclusives MAG, SOCOM: Confrontation and SOCOM: Special Forces.
MAG and SOCOM: Special Forces were developed by Zipper Interactive, which Sony closed down in March 2012.
"The closure is a result of a normal cycle of resource re-alignment within SCE WWS," Sony said in a statement issued at the time.
SOCOM: Special Forces released in 2011 to middling review scores. MAG released in 2010 and caught attention for its huge, 256-player online battles. SOCOM: Confrontation, developed by Slant Six Games, released a year earlier, but failed to win over critics.
Source: Eurogamer
Oh dear, I can think of a few people who won't be happy at the demise of SOCOM.
SOCOM was a good game in it's day, particularly SOCOM 2. However, it all went downhill from there and IMO it's a game that is long past its best (though I know some who would disagree with this).
It'll be interesting to see how H-Hour: World's Elite, a kickstarter project and the supposed spiritual successor to SOCOM/SOCOM 2 fairs and whether it will succeed or just go the same way of the later SOCOM games.
On 28th January 2014, Sony will turn off the servers powering the online service for PlayStation 3 exclusives MAG, SOCOM: Confrontation and SOCOM: Special Forces.
MAG and SOCOM: Special Forces were developed by Zipper Interactive, which Sony closed down in March 2012.
"The closure is a result of a normal cycle of resource re-alignment within SCE WWS," Sony said in a statement issued at the time.
SOCOM: Special Forces released in 2011 to middling review scores. MAG released in 2010 and caught attention for its huge, 256-player online battles. SOCOM: Confrontation, developed by Slant Six Games, released a year earlier, but failed to win over critics.
Source: Eurogamer
Oh dear, I can think of a few people who won't be happy at the demise of SOCOM.
SOCOM was a good game in it's day, particularly SOCOM 2. However, it all went downhill from there and IMO it's a game that is long past its best (though I know some who would disagree with this).
It'll be interesting to see how H-Hour: World's Elite, a kickstarter project and the supposed spiritual successor to SOCOM/SOCOM 2 fairs and whether it will succeed or just go the same way of the later SOCOM games.