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PS4 See No Man’s Sky NEXT multiplayer and third-person mode in action ahead of next week’s launch

Discussion in 'Shooting & Action Adventure' started by Martok, 17 Jul 2018.

  1. Martok

    Martok Board Game Addict
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    Hello Games reveals trailer and full details on changes coming to its PS4 sci-fi exploration sim with update, out 24th July

    Hello! On 24th July No Man’s Sky NEXT will launch as a free update for everyone who owns the game. On behalf of myself, and the team at Hello Games, I just want to say ‘thank you’. We are so excited to have made NEXT, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us.

    We are focused on development, but we know people are hungry for details so wanted to share this before launch.

    When No Man’s sky launched it was broad in a way that almost no other game is, but with four updates it has become broader and so much deeper too. Now, the release of NEXT brings a full multiplayer experience which makes the universe even more rich. We can’t wait for you to play, but hopefully you can see from the trailer this is a very new experience.



    Here are a few things you might notice from the trailer…

    Multiplayer
    [​IMG]

    • Team-up with a small group of friends and explore the universe together, or be joined by random travelers.
    • You can help friends to stay alive, or prey on others to survive.
    • Tiny shelters or complex colonies that you build as a team are shared for all players.
    • Fight as a pirate or a wingman in epic space battles with friends and enemies.
    • Race exocraft across weird alien terrains, creating race tracks and trails to share online.
    • Character customisation allows you to personalise your appearance.
    Visual overhaul
    [​IMG]

    • The game is fully playable in third- or first- person, both on-foot and in ship.
    • Planetary rings and improved space visuals make space more beautiful than ever.
    • Dramatically improved planetary terrain generation, ground textures, water and clouds bring the environment to life.
    • Significantly more detail added to ships, NPCs and buildings.
    Unlimited base building
    [​IMG]

    • Bases can now be built anywhere on any planet.
    • Dramatically increased base-building complexity and size limits.
    • Hundreds of new base parts.
    • Own multiple bases.
    Command freighters
    • Assemble and upgrade a fleet of frigates and command them from the bridge of your freighter.
    • Send your fleet out to into the universe, or deploy them to help you as you explore a specific system.
    • Improved freighter base building allows a truly custom capital ship.
    • Invite your friends aboard and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.
    Nearly two years ago, our small team of friends, with a shared love sci-fi, opened up the universe of No Man’s Sky for the first time. It was an innovative, weird and at times lonely game. I loved that, it reminded me of the science fiction books I grew up with.

    This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future.

    We hope you enjoy this and what follows – and we look forward to meeting you out there! Our journey continues.

    Source: See No Man’s Sky NEXT multiplayer and third-person mode in action ahead of next week’s launch
     
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  2. zoob

    zoob I fight for the Users!
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    Looks like a great update!
     
  3. Martok

    Martok Board Game Addict
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    It does, plus there have been updates prior to this too that improved on the original game.

    Whilst the game should have been like this at the start, credit to Hello Games for continuing to work on it and get it to where it will be when the update is out next week. They could have just run with the money and leave the game as it was but they have worked on it to bring it up to scratch.
     
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  4. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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  5. yinkin

    yinkin Serious Gamer
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    I just hope adding real players into mix doesn't make it a pain in the are, some basted shooting you up every time you try to leave a planet etc. But otherwise looking good.
     
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  6. zoob

    zoob I fight for the Users!
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    Agreed. This line in particular is a little disturbing though I'm guessing you'll have the option to disable PvP combat...
    • You can help friends to stay alive, or prey on others to survive.
     
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  7. farfromsane

    farfromsane Serious Gamer
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    I'm off work work the day this gets updated.I'll be playing all day ha
     
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  8. Martok

    Martok Board Game Addict
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    I shall definitely take another look at it once the update is out. Not sure how I'm going to meet up with @HaloJ or indeed any other Seniors who might try it again, the universe is so vast it could take a while to find one another.
     
  9. zoob

    zoob I fight for the Users!
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    There are portals now.
     
  10. Martok

    Martok Board Game Addict
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    I've seen the portals in bases but they are to specific places, I believe. Not sure on how this would help locate another Senior?
     
  11. Martok

    Martok Board Game Addict
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    Ah, I just read up on portals, they aren't what I thought they were (the fast travel between your base and a space station), they are new in the Atlas Rises update (I haven't played since before that). Looks like I'll have to do the quest to access these and then work out how to get co-ordinates for the destination planet so as to meet up with others.

    Portal



    I'm guessing though by the size that you will have to leave your spaceship behind, or is there a way to bring that with you?
     
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  12. NVranya

    NVranya Oi! Who stole my pretty green letters?
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    Looks like the developers are Stargate fans.

    Looking at the video you can request your planet's address. So if you want to meet up, the one you want to join has to get the coordinates?
     
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  13. zoob

    zoob I fight for the Users!
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    Really not sure, haven't really touched it myself in forever - probably since falling asleep and just missing out on the survival & following platinum trophy!
     
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  14. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    :o
     
  15. farfromsane

    farfromsane Serious Gamer
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    Ive got a farm set up on my base and in my fraighter. lots of money waiting to be farm'd plus got over £400 million credits waiting to be spent. though in all honesty I'll end up starting from scratch again.
     
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  16. zoob

    zoob I fight for the Users!
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    Stop watching me! X
     
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  17. Martok

    Martok Board Game Addict
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    The update is now available, 9.729Gb in size.
     
  18. Martok

    Martok Board Game Addict
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    A MESSAGE TO THE COMMUNITY

    We always wanted No Man’s Sky to grow and develop after it released. I’m happy we’ve been able to do that.

    I am so proud of the team at Hello Games, what they did was incredible. Over the years of development the average team size was 6, the final team was just 15 people at launch. No Man’s Sky has grown to be a very broad game, ambitious, technically unique and very pretty at times, all the more impressive for a team that is still small.

    Whilst I couldn’t be prouder of the team, I personally made mistakes. I could talk all day about things I personally would change. Certainly one regret is that the intensity and drama of launch left no room for communication with the community.

    We decided instead to focus on development rather than words. Following Foundation, Pathfinder and Atlas Rises, we really want to include you, the community, more.

    We know that a million gamers played on the day we launched Atlas Rises. That everyone who bought Atlas Rises played for 45 hours on average and 90% rated it positively. We know that 20% of players hit over 100 hours, and 5% hit over 1000. We know that over 200 million hours of No Man’s Sky have been played to date. It makes us happy, but desperate to communicate better.

    A little while after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events. This will be free for all players, with no microtransactions.

    We are also launching a new website dedicated to the community, which we’re calling the Galactic Atlas. The site features points of interest in the No Man’s Sky Euclid Galaxy, all nominated by you through the survey we created earlier this month. This will grow in functionality and expand over time, in part through your feedback.

    The surveys for Atlas Rises will stay open until the launch of NEXT, so there is still an opportunity to contribute to the archive!

    [​IMG]

    One day I hope to reach a point where I feel No Man’s Sky is “finished”, but luckily there’s still so much more we want to do. Working on NEXT feels important to us, but I know it’s not the end of the journey. We know the journey would be more fun together.

    Thank you for playing No Man’s Sky, thank you for playing Waking Titan, and we hope you enjoy everything still to come.

    Sean

    Source: A Message to the Community - No Man's Sky
     
  19. Martok

    Martok Board Game Addict
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    [​IMG]

    NEXT: INTRODUCING UPDATE 1.5


    Update 1.5, NEXT, introduces a full multiplayer experience, near-unlimited base building, command of freighter armadas, a graphical overhaul and more.

    This update marks the two year anniversary of No Man’s Sky, and a lot has changed. Please see Atlas Rises, Pathfinder and Foundation for previous major updates.

    This is an important next step on our journey.



    [​IMG]

    MULTIPLAYER

    Team up with a small group of friends and explore the universe together, or be joined by random travellers.

    Help friends to stay alive, or prey on others to survive.

    Fight as a pirate or a wingman in epic space battles with friends and enemies.

    [​IMG]

    Group up to build communal bases, farms, and racetracks, and share your creations with all players online.

    Explore the galaxy at your own pace, or progress together from the very start of the game and all the way through the story.

    Invite your friends aboard your Freighter and take on challenging multiplayer missions from the Galactic Commission Station on your bridge.

    Communicate with other players vocally using a headset, and / or converse using text chat on PC.

    While wandering the galaxy solo, continue to experience chance encounters with strange floating orbs.

    COMMUNITY ENGAGEMENT

    [​IMG]

    Soon after the release of No Man’s Sky NEXT, Hello Games has planned its first season of weekly content and community events.

    This will be free for all players, with no microtransactions. Take part in community missions and unlock new rewards and customisations.

    Players will also be able to interact with Xbox One Mixer streamers by helping or hindering their gameplay.

    GALACTIC ATLAS WEBSITE

    NEXT marks the launch of a new website dedicated to the community, which we’re calling the Galactic Atlas.

    [​IMG]

    The site features points of interest in the No Man’s Sky Euclid Galaxy, and will grow in functionality and expand over time, in part through your feedback.

    Key Regional Hubs are marked, with discovery statistics and community events appearing soon.

    [​IMG]

    BASE BUILDING

    Bases can now be built anywhere on any planet, high in mountains or underwater.

    Hundreds of new base parts have been added to unlock more creative possibilities.

    [​IMG][​IMG][​IMG]

    Teleporters can now be built anywhere on the planet surface, and the teleporter menu has been reworked for ease of use.

    [​IMG]

    Base complexity and size limits have been dramatically increased.

    Players can own multiple bases, spread across regions, planets or star systems.

    Sculpt the terrain around your base with the improved terrain manipulator.

    THIRD PERSON

    The game is fully playable in third or first person, both on-foot and in ship.

    [​IMG]

    Ship controls in both views now allow for true low flight mode across the surface of planets.

    Communicate with other players using expressive gestures available from the quick menu.

    [​IMG]

    [​IMG]

    CHARACTER CUSTOMISATION

    Construct an Appearance Customiser in your base or freighter to personalise your appearance.

    [​IMG]

    Play as a Gek, Vy’keen, Korvax or Traveller / Anomaly.

    [​IMG]

    [​IMG][​IMG][​IMG][​IMG]
    [​IMG][​IMG][​IMG][​IMG]

    FREIGHTER ENHANCEMENTS

    [​IMG]

    [​IMG]

    Assemble and upgrade a fleet of frigates, each specialised to excel in combat, exploration, trade, industry, or support.

    [​IMG]

    Command your frigates from the bridge of your freighter to complete real-time fleet missions.

    [​IMG]

    Call on your fleet for assistance in space battles, or deploy them to help you explore a specific system.

    Improved freighter base building allows for a truly custom capital ship.

    CRAFTING AND RESOURCES

    All core substances and resources have been reworked and rebalanced to increase consistency and realism.

    [​IMG]
    Planetary resources have been expanded, with unique substances and items to find and refine based on the planet’s biome and weather, as well as stellar classification.

    Deployable tech can be picked up and carried in your inventory.

    Crafting is deeper with the addition of buildable refiners. Convert raw substances into more valuable materials for constructing advanced products and base parts.

    [​IMG]
    Experiment with refiner recipes to discover all the possibilities!

    [​IMG]

    PROCEDURAL TECH

    Discover unique procedurally generated technology to upgrade your Exosuit, Multi-Tool, and Starships.

    [​IMG]

    ANALYSIS VISOR ENHANCEMENTS

    Quickly locate terrain resources and buried products with the improved analysis visor.

    Set short-term goals by tagging the markers of points of interest.

    Pinpoint your exact location on a planet with visible latitude and longitude coordinates.

    [​IMG]

    MISSIONS AND STRUCTURE

    The opening section of the game has been overhauled, introducing new story elements and an early taste of advanced gameplay features, as well as a new mission chain for players with bases.

    Envoys in Space Stations offer rewards and tributes to high-ranking members of their Guilds.

    Mission types have been expanded, with photography, feeding, freighter attack and defence, archaeology, and specialised hunting missions now available.

    GRAPHICAL ENHANCEMENTS

    Dramatically improved visuals bring more life than ever to planetary landscapes.

    Experience a greater sense of planetary scale with massively improved draw distance.

    Deep improvements to planetary terrain generation create more varied alien environments, featuring higher mountains and more navigable cave systems.

    Planet surfaces now look more interesting and representative from orbit.

    The universe is more diverse than ever with colour palette variety, dense forests and large trees, and abandoned and empty systems.

    New dynamic tessellation enables detailed terrain height maps without sacrificing performance. Tessellation will be rolling out in parity to all platforms that can support it very soon.

    [​IMG]
    [​IMG]

    Hazardous storms look more dramatic with new biome-specific particle effects.

    Significantly more detail added to ship, NPC, and building textures.

    [​IMG]
    [​IMG]

    Planetary rings of asteroids and improved space visuals make space more beautiful than ever.

    [​IMG]

    Explore vast oceans of visually improved bodies of water with new continental terrain shapes.

    [​IMG]

    Dynamic volumetric clouds create more realistic planetary atmospheres. Increased quality clouds will be rolling out in parity to all platforms very soon.

    [​IMG]

    UI OVERHAUL

    The HUD has been remixed to both improve readability and reduce intrusion on the gameplay area.

    The visual location of messages is better prioritised to help emphasise critical information.

    [​IMG]

    Quality of life improvements make the build menu and the quick menu more efficient.

    [​IMG]

    [​IMG]

    Inventory stacks can now be split for a more streamlined experience.

    [​IMG]

    Players with freighters can summon any of their personal starship fleet at any time.

    Maintenance and repair interactions have had a visual and functional overhaul. Repairs now take place ‘in-world’, and can be carried out in incremental stages.

    Players interested in salvage can repair damaged ships + Multi-Tools by gathering the right components and fixing damaged slots.

    SPACE STATION MARKETPLACE

    Purchase all your space exploration needs in the huge new Space Station Marketplace.

    [​IMG]

    [​IMG]

    EXPLORATION, FAUNA AND FLORA

    Find and excavate buried ruins with the Terrain Manipulator to unearth locked ancient treasures.

    Use the Terrain Manipulator to locate buried technology modules and turn the salvaged components into new base parts with the Blueprint Analyser.

    Some creature types will herd together, grazing and fleeing from danger as a group.

    [​IMG]

    [​IMG]

    Creatures now respond more enthusiastically to being fed, recognising you as a friend and alerting nearby creatures to the food source.

    Creature movements now appear more natural and intelligent, with improved AI and entirely revamped animations.

    Sentinel behaviours and animations have been improved. Players can stand their ground in combat, or take advantage of the time between reinforcement waves to escape and find a place to avoid Drone scans and searches.

    Find Navigation Data and use it in the overhauled Signal Booster to locate planetary structures.

    Survive the threat of new hazardous flora and fauna. Be careful if you touch the eggs…

    [​IMG]

    AUDIO

    Creature voices are now more diverse, and NPC vocals have been updated to match their new set of animations.

    New foley for the player character is audible throughout the game.

    Ship sounds and combat audio have been improved.

    The game soundtrack is expanded with several new music tracks composed by Paul Weir.

    PATCH NOTES

    THIRD PERSON
    • Third person camera for walking, jetpacking, swimming and in-ship flight
    • New player models
    • Completely reworked animation system
    • New animations for players, as well as NPCs and creatures
    • System and animations for gestures
    • Character customisation
    • Player character turns to look at points of interest
    • New get in / out of vehicle effect
    • Interactions show the player character where appropriate
    • Warping in ship is in third person
    • Resized various deployable tech to better fit third person mode
    MISSIONS
    • Real time missions
    • Scheduled missions
    • Multiplayer missions
    • Completely overhauled tutorial
    • New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
    • Guild envoy missions
    BASES
    • Bases can be built anywhere
    • Players can own multiple bases
    • Hundreds of new base parts
    • Increased base complexity / size limits
    • Joint base building
    • Improved teleporting and selection between teleport destinations
    • Improved terrain editor modes and options to be more intuitive
    • Toned down saturation intensity of palette choices for colouring base building parts
    • Base terrain editing now stops when you hit the limit rather than overwriting old edits
    • Bases can now be deleted
    • Improved system for placing base building parts
    • Increased base building radius and made it expandable
    • Disabled base auto uploading, and added manual controls
    • Enabled downloading more than one external base from other players
    FREIGHTERS
    • Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
    • Overhauled base building inside player freighters
    • Reworked and added procedural textures to freighter bridge hologram planet
    • Redesigned path from freighter hangar to bridge
    • Improved speed of airlock doors opening on freighters
    CRAFTING AND RESOURCES
    • Reworked and rebalanced all core substances and resources
    • Deployable tech can now be picked up
    • Added refiner based crafting system
    • Added Craftable ammunition
    • Improved damage falloff on mining beam
    UI / UX
    • Additional markers visible in analysis visor
    • Points of interest can be tagged from analysis visor
    • Latitude / longitude displayed on analysis visor
    • Improved HUD layout
    • HUD lines dynamically hidden with the corresponding UI elements
    • Improved notification layout
    • Improved build menu
    • Improved quick menu
    • Inventory stack splitting
    • New repair interface
    • All player owned ships can now be summoned
    • Added system for repairing damaged inventory slots
    • Backpack showing in your inventory will now match customised character backpack
    • Backpack bars display hazard protection and life support
    • In-ship map now highlights enemies
    • Improved docking indicators when flying
    • Completely reworked shop UI
    • Nanites no longer take up inventory slots
    • Scanning ships shows their slot count
    • Save slots are now sorted by timestamp
    • Galaxy map can show multiple markers for each system
    • Added dynamic suit protection inventory icon
    • Inventory full notifications now take into account cargo slots
    • Fixed camera voxel to star voxel in Galactic map
    • Can pin base building recipes on the HUD
    • Added danger icons to tentacle plants
    • Improved tech and product pinning, with more detailed guides to obtaining the build requirements
    • Improved compass
    • Improved HUD marker icons for objects of interest
    • Added multiplayer text chat on PC
    GRAPHICS AND PLANET GENERATION
    • Improved fog and increased draw distance
    • New terrain generation system for improved navigability and more varied earth-like and alien landscapes
    • Reduced situations where cave props can be spawned above ground
    • Improved particle systems fading out over distance
    • Added support for extremely large biome props
    • Improved and increased variety of clouds and cloud shadows seen from space
    • Improved planet surface rendering from space
    • Improved terrain lods and visuals when flying in from space
    • Improved colour selection during planet generation
    • Improved sky and fog colour selection
    • Tightened triplanar texture blend areas
    • New colour mapping system to create more varied and atmospheric visuals
    • Improved tree density
    • Tree size variation
    • Added empty systems, with no current inhabitants
    • Added abandoned systems, with derelict space stations
    • Improved storm visuals
    • Improved textures for ship, NPCs, and buildings
    • Added planetary ring system
    • Increased asteroids density in space
    • Improved space visuals
    • Added support for larger bodies of water
    • Character shadows for first person gameplay
    • Adjusted TAA settings to reduce shadow blurring on terrain
    • Added particle effect when flying above water
    • Splash particle effects
    • Inventory and pause menu now uses depth of field to blur in-game camera
    • Balanced intensity of lights in the Atlas station
    • Updated model of hologram backpack in suit upgrade chamber
    • Improved water surface and foam shaders
    • Improved water reflections to better match terrain
    • Improved imposter visuals and lighting to better match nearby objects
    • Switched object and terrain fading to use Blue Noise to give smoother transitions
    • Improved compression on some textures generated in-game
    • Improved terrain texture blending and selection
    • Improved sand and cave colour selection
    • Improved beach blending and visuals
    • Brightened cave interiors, especially at night
    • Improved storm effect fading as you enter buildings
    • Added gun model for ships
    • New high quality tree models and textures
    • Fixed an issue with landing pad UVs
    • Improved drone, quad and walker models
    • New drone texture effects
    • Added more varied underwater and underground objects
    • Improved appearance of Gravitino Balls
    • Major improvements to biome object placement
    • Improved crystal placement
    • Improved marker distances for gameplay props
    • Added terrain objects which cannot be destroyed by player ships
    • Improved colours, brightness, saturation of creature textures
    • Tweaked rock textures
    • Improved scale of underground objects
    • Tweaked poison blob particle effects
    • Improved cave biome glowing plant lights
    • Optimised cave biome prop performance
    • Improved bushes and underwater plants
    • Improved asteroid texture balance
    • Improved abandoned slimey diffuse colours
    • Improved under-foot dust effects
    • Improved heavy air in caves
    • Improved scale of gameplay plants
    • Improved toxic grass diffuse texture
    • Tweaked mountain fragments on certain biomes
    • Improved vertex displacement on flags to make them wave nicer
    • Improved smoke and damage effects on ships and distress beacons
    • Modified frequency of wordstones, crates, underground props and damaged machinery
    • Improved rare gem collection effect
    • Improved ship trail effects
    • New engine effect for ships
    SPACE STATIONS AND BUILDINGS
    • Overhauled space station interior
    • New space station marketplace
    • New style for stairs in space station
    • Redesigned look of teleporter in space station
    • Added variation to building interior layouts and props
    • Added a small ramp to the drop pod for easier access
    • Improved building frequency
    • Added LOD system for base building parts to increase draw distances and complexities
    EXPLORATION, FAUNA AND FLORA
    • New underground ruins building type
    • Buried technology modules and blueprint analysis
    • Overhauled signal booster and navigation data input
    • Procedurally generated technology
    • Procedurally generated products
    • Improved creature pathfinding
    • Improved creature response to feeding
    • Herd behaviour for creatures
    • Improved scales and maximum sizes of creatures
    • Improved sentinel drone behaviour, proximity indicator and escape gameplay
    • Improved matching of creature body parts to their role
    • Coprite improvements
    • New hazardous fauna
    • New hazardous flora
    • Improved scan ranges for biome specific plants
    • Added new armoured drone type
    • Must use the terrain editor to mine resource deposits
    • Improved Colossus speed and fuel tanks / consumption
    • Different ship classes use different amounts of launch fuel
    • New name generation system for planets / ships / weapons / creatures
    • Increased variety in creature descriptions
    • Nada + Polo’s tasks are now tracked in the Mission Log
    • Fancier descriptions for planetary weather conditions
    • Changed starting Exosuit inventory size
    • Increased the number of Exosuit cargo slots available to purchase
    • Increased crafted item stack size in the Exosuit to 5
    CONTROLS AND COMBAT
    • Climbing traversal more challenging and rewarding
    • Added ability to slide down cliffs
    • Player movement is more dynamic
    • Air resistance simulation for jetpack navigation
    • Multi-tool manual holstering / unholstering
    • Ship weapons can be used against ground targets
    • Splash damage added to ship weapons when used against ground targets
    • Improved low level flight, with destruction of terrain objects with which you collide
    • Fixed jitter on physics debris pieces
    • Stopped player colliding with tiny rocks on scorched biomes
    • Crit points on sentinel drones and quads
    • Combat scope module for the Multi-Tool
    • Personal forcefield module for the Multi-Tool
    • New grenade types
    • Improved weapon alternative mode, also with better HUD display
    • Sentinel drones can repair quads and walkers in battle
    • Improved sentinel quadruped behaviour, pouncing, evade
    • Improved walker behaviour with different attack modes
    • Extra armour plating added to sentinels arriving in combat
    • Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
    AUDIO
    • Updated creature vocals
    • New third person foley for player and NPCs
    • Additional loading music and a new track when starting normal mode
    • Revised ship engine sounds
    • Added low flying ship sounds
    • Revised underwater sounds
    • Improved combat audio and overhauled Quad and Walker audio
    • New NPC vocals
    • New Frigate audio
    STABILITY / BALANCING / FIXES
    • Fixed a number of issues with atmospherics and water rendering on the horizon
    • Fixed text clipping issues in some languages
    • Fixed certain cases where opening the settings menu silently changed resolution
    • Fixes for several uncommon out of memory crashes
    • Fixed transition between lighting when flying to space
    • Fixed and improved a number of situations for flattening terrain around buildings
    • Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
    • Fixed crashed freighters having underground treasure too low to mine down to
    • Prevented dead planets ever having atmospheres
    • Prevented some story-critical buildings being placed underwater
    • Fixed lighting issues with double sided leaf shaders
    • Fixed repetitive tiling textures on some foliage leaves
    • Fixed issues with loading some particularly large saves
    • Fix for superconductive lock bug
    • Voice chat quality and reliability improvements
    • Fixed scan events for players who have managed to go off-grid
    • Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
    • Fixed rocks showing up as the wrong colour on frozen biomes
    • Fix occasional hang in asynchronous IO
    • Fixes for non-instance LODs
    • Added geometry streaming system
    • Made numerous memory savings to improve overall stability
    • Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
    • Rebalanced AI ship damage
    • Balanced ship to ground target damage
    • High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
    • Made numerous grass and foliage rendering optimisations
    • Optimised per-frame renderer memory usage
    • Optimised various engine components using async compute
    • Various optimisations
    • Various miscellaneous bug fixes

    Source: NEXT Update - No Man's Sky
     
  20. Martok

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    How No Man’s Sky multiplayer works in today’s massive NEXT update
    Creator Sean Murray discusses cooperation and competition in an infinite universe

    Last week, we took a trip out to Hello Games’ Guildford studio to get a closer look at No Man’s Sky’s huge new update, NEXT. Adding transformative new features like online multiplayer and third-person camera view, this bumper update – a whole year of solid work from the team – represents perhaps the biggest shift for the game since launch.

    Following last week’s tantalising gameplay trailer, we had a raft of questions we wanted to put to the team around how the new multiplayer features work in practice. As luck would have it, Studio Director Sean Murray was on hand to answer them.



    What sort of multiplayer does No Man’s Sky NEXT offer?

    Sean: “Multiplayer is very co-op focused – that’s mainly how we expect people to play. You can gather together a team – a small group of friends – and own freighters, build bases, race vehicles, take on missions, share and trade resources and just, you know, help each other along.”

    That’s a lot of changes, will I need to start again or can I keep my existing play?

    Sean: “No, you can do all this with a save file that you’ve maybe already got a hundred hours on if you like.”

    [​IMG]

    And if friends want to join me who don’t have a save game?

    Sean: “It’s designed so you can play with people who’ve never played before. You’ll both progress together and that’ll be saved for both of you. It’s not a separate mode, you can dip in and out.”

    What does that mean for single player?

    Sean: “You can still play the game on your own and have that single-player experience. By default, if you do, then you may come across other players. Other people might join you, you might bump into random strangers and, if you do – sure – you can fight, you can have PvP, which isn’t actually that strange: we already have pirates and sentinels that attack you, but now, some of those things might be real people.”

    What if I really just want to play by myself? Can I still do that?

    Sean: “Sure, If you don’t want these kind of chance encounters with other players, you can opt out of that – though it does create some really cool moments!”

    [​IMG]

    There are four very different modes: normal, survival, permadeath and creative – can you play with someone who’s on a different difficulty setting?

    Sean: “These modes really change the type of game, so, [in multiplayer] you’ll all have to play in the same mode – it would be pretty annoying to be trying desperately to stay alive in ‘survival’ mode and somebody else is just breezing around in ‘creative’ mode. But that’s easily managed – you can have up to five different saves, all with different characters and game modes.”

    Does multiplayer change the fundamental feel of the game?

    Sean: “It’s weird, I’ve always talked about the game being a very lonely experience – which is appealing to me, it’s sci-fi: it’s you alone in the middle of nowhere – but I knew that multiplayer would change that, because you’re gonna be playing with friends and it’s going to be very different.

    “The thing that we found though, is that you actually end up getting that same experience in multiplayer. It’s just that now that it’s you and your few buddies – your little away team – against the entire universe. You still feel that sense of wilderness and that ‘frontier’ vibe and it even amplifies the sense of scale: being tens, hundreds of miles away from someone and flying all the way down to their tiny little base on a planet surface.”

    Will multiplayer affect how hostile the rest of the universe is?

    Sean:
    “Yeah, for example, we have redone the AI on sentinels. The bipedal sentinels you can see in the trailer replace the existing walkers and we’ve beefed up that gameplay a lot, because previously encounters with sentinels could feel quite random and players would often run away.

    “With multiplayer, you’ll get these cool moments where people will end up getting chased by a group of sentinels and you’re just having a nice relaxing moment and suddenly your friend just drags this chaos into your world.”

    [​IMG]

    Will there be new challenges going forward to keep players coming back?

    Sean:
    “People play No Man’s Sky over very long periods of time – it feels appropriate to have regular drops of content to keep the game feeling fresh. Over the coming season we’re doing weekly content drops, weekly missions, new rewards. You’ll be able to partake in community missions and earn in-game currency from that to spend on cool new stuff, like helmets or emotes. There are no loot boxes or microtransactions, it’s all in-game.”

    No Man’s Sky NEXT is a huge free update for all owners of the base game and is available to download now. For full details on what else is included in the patch – including expanded base-building, new missions, items and character customisations and a transformative third-person view – check out Sean’s PS Blog post from last week.

    Alternatively, you can grab No Man’s Sky now on PlayStation Store, which comes complete with all four major content updates released since launch: Foundation, Pathfinder, Atlas Rises and NEXT.

    Source: How No Man’s Sky multiplayer works in today’s massive NEXT update
     
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