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PS4 Play team-based arcade stunt racer Onrush next week with PS4 open beta

Discussion in 'Sport and Motorsport' started by Martok, 9 May 2018.

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  1. Martok

    Martok Board Game Addict
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    Try out two modes as the trial roars onto console from 17th May, with unlocks carrying over to full game



    Over the last few months, you’ll have heard a lot about Onrush. We announced it on stage with PlayStation back in October at Paris Games Week, and since then we’ve dropped all sorts of trailers and interviews telling you what our brand new title is all about. However, here at Onrush HQ, we think there’s only one way for you to really understand what the game’s about – and that’s to play it!

    Because of this, we’re holding an open beta from 17th May to 20th May – and we’re very excited for you all to experience your first hit of Onrush. All you’ll need to play is a PSN account and an internet connection to get started – and if you’ve pre-ordered the game digitally on PS4, then you’ll even get access to the beta 48 hours earlier than everyone else!

    So, if you think you’re ready for the rush, let us run you through everything you need to know about Onrush…

    1. It’s made by the team formerly known as Evolution Studios
    Remember Driveclub and the MotorStorm series? The developers of those games joined Codemasters a couple of years ago, and they’ve been working on Onrush ever since. If you’re looking for an arcade game made by developers with an impressive track record (see what we did there?) then look no further: Onrush is the one you want.

    2. It’s a racing game – sort of…
    [​IMG]

    Forget about the perfect racing line or the chequered flag. Traditional racing gets a revamp with Onrush, where the focus shifts from leading the pack to being the most audacious player in the heart of the Stampede. Tricks, near-misses, style and flair all help you win the round, whereas racing ahead will take you out of the action.

    Think of Onrush as a party; it’s all about being the life and soul of it, rather than being the first one to go home.

    3. It’s a team sport
    [​IMG]

    Onrush is a team-based racing game. It’s a 6v6 scenario that takes place across four different game modes, all with their own specific objectives for scoring points and snagging the victory.

    Because it’s team-based, and the task at hand varies from mode to mode, there are strands of strategy to Onrush. You have eight different vehicle classes – all with their different strengths, weaknesses and Rush ultimates – and you have to choose wisely to complement your team mates and the game mode at hand. Make the right strategic selection and your squad of six will be unstoppable, but create a mis-matched line-up and you’ll be vulnerable to attack.

    4. You’ll get to play a breadth of content in the beta
    [​IMG]

    The open beta will give you the opportunity to try two of Onrush game modes: Countdown and Overdrive. We’ll also be cycling new content into the experience throughout the course of the beta to keep you on your toes and ensure your experience stays fresh and fun. We’ll keep you updated on what we’ll be introducing and when over on Twitter, so head to @onrushgame to keep updated!

    5. Beta participants will be rewarded with goodies at launch
    [​IMG]

    Everyone who takes part in the open beta also has the opportunity to bag some goodies for when Onrush launches! So when you pick up the game and play it at launch, you’ll already have a whole heap of cool customisations to apply to your racers.

    Top tip: if you make it to Level 25, then you’ll bag all of the rewards.

    Now we’ve taken you on a whistle-stop tour of all things Onrush, there’s only one thing left for it – and that’s for you to dive into the beta! It all kicks off on the 17th May, so we’ll see you in the lobbies then. But until then, we have one piece advice for you: get ready for the RUSH!



    Source: Play team-based arcade stunt racer Onrush next week with PS4 open beta
     
    zoob likes this.
  2. zoob

    zoob I fight for the Users!
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    Yaaaas. Heard good things about this though it definitely doesn't play as MotorStorm.
     
  3. ColSonders

    ColSonders A.W.O.L.
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    Looks just like Motorstorm....which is no bad thing as long as they do something about the awful rubberband AI that "kept things interesting"....or "made it truly frustrating" whichever way you want to look at it....it was impossible to get away from the pack.
     
  4. zoob

    zoob I fight for the Users!
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    It looks like but doesn't play the same from first hand reports. Was offered a closed beta key at the time but was busy.

    It looks like a Racer but plays like a points based crash 'em up team sport. Team with most points wins, points for wrecking opponents. Novel idea but I would suggest the open beta is to avoid folks investing cash money, coming away disappointed and skewing the metacritic.

    I'm interested but now more focused on GRiP.
     
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  5. zoob

    zoob I fight for the Users!
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  6. zoob

    zoob I fight for the Users!
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  7. Martok

    Martok Board Game Addict
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    Layoffs at OnRush dev Evo, Driveclub director Rushy let go
    Alongside handful of senior staff.

    The developer of Driveclub has been hit by layoffs after its latest game, OnRush, failed to set tills ringing.

    Driveclub and OnRush director Paul "Rushy" Rustchynsky - the face of both games and of the studio itself - is among those let go, multiple sources close to the studio have confirmed to Eurogamer, alongside other senior members of the team.

    Previously known as Evolution Studios, the Cheshire-based outfit was acquired by Codemasters in 2016 after former owner Sony ditched the developer.

    People I've spoken to who wished to remain anonymous for the sake of their career described the studio as having been "decapitated" by these redundancies, with senior staff and lead creatives fired or required to re-interview for positions, although some junior staff are also affected.

    Sources said the feeling among remaining staff was the team would now work as a support studio for other Codemasters titles, or on less-risky projects.

    Others mentioned longer-term problems, and a lack of communication between the Evolution team and the wider Codemasters entity it had found itself part of.



    OnRush launched for PlayStation 4 and Xbox One on 5th June and quickly sank from the UK physical games chart without a trace. It charted in 34th place during its launch week, then never reappeared.

    According to a source, OnRush sold just over 1000 physical copies during its launch week in the UK. The fact it never appeared in the chart after that week did not bode well.

    It's a pity, as OnRush experimented with the racing genre in new and interesting ways - even if it never really communicated and convinced these to its potential audience. "A racing game that mostly does away with the racing, Onrush is a chaotic and curious spin on a much-loved genre," Martin Robinson wrote, recommending the game in Eurogamer's OnRush review.

    "It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start. As such, it isn't appropriate to comment on day to day movement of staff changes," a Codemasters spokesperson told Eurogamer this morning.

    OnRush's planned schedule of post-release content will not be affected by the layoffs, the publisher confirmed.

    Source: Layoffs at OnRush dev Evo, Driveclub director Rushy let go
     
  8. Martok

    Martok Board Game Addict
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    OnRush developer promises big August update despite studio layoffs
    Back into gear.

    Beleaguered racer OnRush will gain a big update at the start of August, publisher Codemasters has promised in an apparent bid to reassure fans after word of this week's layoffs.

    On Monday, Eurogamer broke word that a number of staff had been let go from the OnRush team - including the game's director, Paul "Rushy" Rustchynksky - after disappointing sales.

    In a statement to Eurogamer at the time, Codemasters promised that OnRush's post-launch content would not be affected by the job cuts - something which today's news backs up.



    While not acknowledging the layoffs, the statement promises more content in early August - which is now less than a week away. It also nods to a fan-favourite request being finally realised in-game - something which we'd bet to be the much-wanted Ranked mode.

    Source: OnRush developer promises big August update despite studio layoffs
     
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