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Multi Overwatch updates


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The best things in life come in small packages.

The latest Overwatch patch aims to drastically reduce the amount of duplicates players get. Finally!

In the patch notes for the new update, Blizzard said it wants "the experience of opening a loot box to feel exciting and rewarding".

To compensate for this reduction of duplicate items, Blizzard has increased the overall amount of credits you receive from loot boxes.

Previously, many players were frustrated by the high drop rate for duplicates in the game's loot boxes and the poor number of credits they receive for duplicate items. So, this update comes as a welcome change.

Also included in the patch is the new offence hero Doomfist and a new set of highlight options. The new options let players generate their own highlights from a game using a new capture feature. This gives players the ability to capture 12 seconds of their own gameplay, and can be bound to a single button of your choice in the Options menu under "Request Highlight". The player-generated highlights are saved in a new section called "Recently Captured", which can hold up to 36 highlights at one time. These can also be exported into a media library.

The game will continue to automatically generate highlights daily, which are now categorised as "Today's Top 5", and will last 24 hours.

Here is the full list of changes:


  • Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively.
  • Clarified the text on the "Flag Carrier" options under the Capture the Flag settings for Custom Games.
  • Removed the "Projectile Speed" and "Projectile Gravity" options for heroes who do not have projectile weapons.
  • Minimum movement speed has been changed to 50 per cent (formerly 10 per cent).
  • Players can no longer select Roadhog during Limited 1v1 matches.
  • Added ability to create customised reticles.
  • Reticle options can be found under the "Controls" tab in the "Options" menu (click the "Advanced" expander under the "Reticle" heading).
  • The name of Mercy's "Stethoscope" spray has been changed to "Heartbeat".
  • Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile.
  • Tie games will no longer be included in the win percentage calculation that's listed under the Player Profile.
Hero Updates

  • D.Va: New sound effects and voice lines have been added, indicating when Defence Matrix has absorbed an enemy's ultimate ability.
  • Genji: New sound effects and voice lines have been added, indicating when an enemy's ultimate ability has been deflected.
  • McCree: Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air).
  • Reaper: Shadow step's sound effect and VO distance has been reduced by 50 per cent.
  • Reinhardt: Rocket Hammer swing speed increased by 10 per cent.
  • Zarya: Gravitation Surge now disables mobility abilities on all affected targets.
Bug Fixes


  • Fixed an issue preventing "Best In Game" stats from being updated.
  • Fixed a bug that could cause the user interface to incorrectly indicate that an enemy player has been hit when colliding with them.
  • Fixed a bug that could allow projectiles that would normally pierce shields (i.e. Reinhardt's Fire Strike) to pass through other surfaces.
  • Fixed a bug that caused some players to lose audio during the match.
Competitive Play

  • Fixed a bug that caused players to get a leaver penalty during offseason matches, even after the in-game banner advised it was safe to leave the match.
Custom Games and Game Browser

  • Fixed a bug that prevented players from being added to a Custom Game with 12 Spectator slots.
  • Fixed a bug in Custom Game settings that prevented some heroes with Self Healing from having a Healing Dealt modifier.
  • Removed the Projectile Gravity slider from heroes who do not have abilities affected by gravity.

  • Fixed a bug with D.Va's Call Mech ability that allowed you to see her inside the mech before entering it.
  • Fixed a bug that could cause eliminations from Junkrat's Total Mayhem to be mislabelled in the kill feed.
  • Fixed a bug that would cause Junkrat to use his Ultimate Callout when he is unable to use his Ultimate.
  • Fixed a bug that allowed Roadhog's Chain Hook to latch on to Orisa's Supercharger.
  • Fixed a bug that allowed Sombra to take damage after activating her Translocator.
  • The sound effects on Reinhardt's Bloodhardt, Blackhardt, and Wujing skins have been updated to reflect the use of an axe instead of a hammer.
  • Fixed a bug preventing Lucio from receiving the full speed boost when travelling backwards during a Wall Ride.
  • Fixed a bug that occasionally prevented Torbjörn from building and upgrading his turret.
  • Fixed multiple hit registration bugs in Reinhardt's Rocket Hammer.

  • Fixed a bug on Eichenwalde that prevented Soldier 76 from placing his Biotic Field in certain locations of Point A.
  • Fixed a bug that caused AI-controlled players to perpetually move toward the objective on the Gardens point in Oasis.
  • Fixed a bug that prevented Training Bots from facing the right direction and returning to their original location after being moved by player interactions on the Practice Range.
  • Fixed a bug with that was causing unusual camera angles for Highlight Intros on Route 66.
  • Fixed a bug that could cause D.Va to fall through the floor while boosting into the ground in a specific area on Volskaya Industries.
Source: New Overwatch patch "drastically" reduces amount of duplicates


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Overwatch's new escort map Junkertown is now live on all platforms
Along with all the changes to Mercy and D.Va.

Overwatch's highly anticipated new stage, Junkertown, has been released on all platforms as part of the game's latest update.

Located in the Australian outback, Junkertown is a Mad Max-esque scavenger-ridden wasteland. Only instead of two men entering and one man leaving, it's 12 people entering and six people leaving. Doesn't quite have the same ring to it.

Another addition in this patch is that Xbox One players whose reputation has been downgraded to "Avoid Me" will still be part of the same matchmaking pool as other players, but they won't be able to use in-game voice chat.

The Mystery Heroes mode has also received a few tweaks. Now anything a player has placed, like a turret, will despawn upon death. Players also won't respawn as the same hero.

Beyond that, the major changes promised to Mercy and D.Va will be put into practice. These changes are so big that they essentially make each of these heroes brand new characters. Mercy even has an all new Ultimate.

There are plenty of bug fixes that you can read up on in the patch notes. Let us know how you get on with the new map and changes.

Source: Overwatch's new escort map Junkertown is now live on all platforms


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Overwatch Patch Notes – September 19, 2017


New Escort Map: Junkertown

Junkertown is located in the harsh and unforgiving Australian Outback. Constructed from the remains of a destroyed omnium, it's now the home to a band of lawless scavengers known as the Junkers, led by their cutthroat Queen. When they aren’t pillaging the omnium's skeleton for anything of value, the Junkers blow off steam in the Scrapyard—a massive gladiatorial arena whose combatants fight for glory, riches... and to survive.


  • [XB1] Players whose Xbox Live reputation has been downgraded to "Avoid Me"
    will remain in the same matchmaking pool as other Overwatch players. Howevers, they will no longer be able to use the in-game voice communication

Mystery Heroes
  • Players will no longer see the Assemble Your Team screen at the beginning of a game
  • Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn
  • Players will no longer be respawned as the same hero
  • These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.

User Interface Updates
  • The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
  • Third person camera view will now frame the action automatically when spectating or waiting to respawn


  • Micro Missiles (New Ability)
    • D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
  • Defense Matrix
    • Defense Matrix's resource meter will now deplete twice as quickly
    • Energy regeneration per second has been increased to 12.5% (formerly 10%)
  • Boosters
    • Fusion Cannons can now be fired while flying
Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

  • Resurrect (Formerly Mercy's Ultimate ability)
    • Ability now targets a single player, instead of every player within a radius
    • Radius reduced to 5 meters
    • Ability cooldown is 30 seconds
    • Mercy is no longer granted invulnerability while Resurrect is active
  • Valkyrie (New Ultimate Ability)
    • Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
      • Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
      • Caduceus Blaster: Now has infinite ammo and increased projectile speed
      • Guardian Angel: Increased range and movement speed
      • Resurrect: Cooldown is instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
      • Hover: Mercy gains the ability to fly freely, at increased movement speed
      • Regeneration (Passive): No longer interrupted when Mercy takes damage
Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

  • Barrier Field
    • Holding primary fire while your shield is active now allows you to rotate the camera

Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.
  • A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement


  • Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
  • Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
  • Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
  • Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
  • Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
  • Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)
  • Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally

  • Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
  • Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
  • Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines

  • Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning
  • Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped
  • Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
  • Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row
  • Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped
  • Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped
  • Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges
  • Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air
  • Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
  • Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
  • Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
  • Using D.Va's melee attack no longer cancels Micro Missile barrage
  • D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
  • Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge
  • Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps

  • Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
  • Fixed a bug that allowed Reaper to reach unintended locations on Castillo
  • Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
  • Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
  • Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
  • Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
  • Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
  • Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
  • Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
  • Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar

User Interface
  • Removed the “Healing Prevented” statistic from Ana’s career profile page
  • Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning
  • Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations

Source: https://us.battle.net/forums/en/overwatch/topic/20759166300


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Overwatch Blizzard World theme park map launches next week
Juicy new skins also expected.

Overwatch's new Blizzard World theme park map finally has a release date: 23rd January 2018 - this coming Tuesday. That's on PC, PS4 and Xbox One. Patches typically roll out early evening in the UK.

It's not clear if there will be hero balance changes in the update but we do expect new loot box items, including at least eight new skins. Among them are Mei and Reinhardt skins taken from their origin animations; a StarCraft Nova skin for Widowmaker; a barbarian skin for Zarya; and some World of Warcraft-inspired skins for Torbjorn and Doomfist (pictures courtesy of the Overwatch subreddit).

Game director Jeff Kaplan said a week ago he predicted balance changes would come a little after this patch.

"The map and the loot box items will come out together," said Kaplan on the Overwatch forum. "My guess (and this is not a promise... just trying to be real here) is that any balance changes will drop shortly after. The map/items are already in console certification but the balance changes have not yet been submitted as we are still evaluating them."

Blizzard World has been on the Public Test Realm for a couple of months, having been part of a bumper Overwatch announcement at BlizzCon 2017. The map is a theme park with areas based around Blizzard properties World of Warcraft, Hearthstone, Diablo, StarCraft and Heroes of the Storm. There's even a Hearthstone tavern! Mechanically it's a hybrid assault/payload map like Eichenwalde and King's Row.

Releasing Blizzard World was top on Blizzard's Overwatch to-do list 2018. Still to come, and soon, are this year's Chinese New Year celebrations, plus a 27th hero sooner rather than later, it sounded like. PVE event Uprising will return, too, and there are anniversary celebrations planned for May.

Source: Overwatch Blizzard World theme park map launches next week


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Blizzard confirms Torbjörn's daughter Brigitte is the next Overwatch hero, offers first details
Occupies an "interesting hybrid" support-tank role.

After several days of teasing, Blizzard has confirmed that Overwatch's next and 27th hero will be - as pretty much everyone had already assumed - "engineer turned valiant squire", and Torbjörn's daughter, Brigitte Lindholm.

Brigitte, of course, made her public debut in the Reinhardt-themed animated short Honor and Glory last year. According to her backstory, Brigitte grew up learning her craft from master weaponsmith Torbjörn, before leaving home to serve as her godfather Reinhardt's squire. You'll get a small glimpse of Brigitte's origin story in Blizzard's introductory trailer below.

That flavourful cinematic endeavour is accompanied by a rather more detailed, informative look at Brigitte, courtesy of Blizzard's Jeff Kaplan. According to Kaplan, Brigitte is a support character first and foremost, but, uniquely, shares a lot of traits more closely associated with the tank role, making for an "interesting hybrid character".

Brigitte's weapon of choice is the Rocket Flail (similar in concept at least to Reinhardt's Rocket Hammer), which has great range - capable of extending out to hit characters from far away - despite being a melee weapon. Its basic attack is augmented by an ability known as Whip Shot, which can send the Rocket Flail out even further, doing considerable damage and knocking enemies back at the same time.

Additionally, Brigitte carries a Barrier shield. Brigitte's shield is smaller than Reinhardt's and can only protect herself - and, at a pinch, a teammate standing immediately behind her. However, it can also perform a Shield Bash when deployed, enabling Brigitte to very quickly lunge forward a short distance, doing damage and stunning whoever it connects with.

On the support side, Brigitte wields a targeted heal ability called Repair Pack, which uses a similar soft-targeting reticule to that seen with Zenyatta. Once the Repair Pack is applied to an ally, the target will receive a large health boost and the ability's cool-down will begin. Notably however, if a target is at full-health or if a Brigitte player chooses to over-heal a teammate, additional armour will be applied to that target for a very short space of time.

Kaplan notes that this might come in handy as a last minute defensive boost when a Brigitte player spots an ally that's just about to receive major damage.

Brigitte also comes equipped with the Inspire passive ability. Whenever she uses the Rocket Flail or Whip Shot, any ally stood within a large radius around her will heal over time - making Brigitte an extremely powerful asset whenever a team builds around her position.

Lastly, Brigitte's Ultimate ability is called Rally. Once initiated, horns will sound and teammates within a wide radius around Brigitte will gain armour that persists over time. Brigitte will also be able to move faster. This, says Kaplan, is extremely useful when a team is held up at a choke point or ready to capture a control point and wants to push forward in unison.

Kaplan calls Brigitte a "tonne of fun", noting that she's able to counter a lot of Overwatch's more powerful heroes. "We think she'll really mix up the way the game is being played both casually and competitively at the highest levels", he says.

Brigitte has yet to receive a formal arrival date in Overwatch, but she's currently available for testing on Blizzard's PTR servers.

Source: Blizzard confirms Torbjörn's daughter Brigitte is the next Overwatch hero, offers first details