• Welcome to Senior Gamers!

    Senior Gamers [SNR] is a community for mature gamers aged 25+ years who primarily play on the PlayStation consoles.

    We used this website from June 2012 until March 2020. Technology moved on during this time and we have now moved to Discord. If you are familiar with it already you'll know how quick and easy it is to use. If you haven't tried it yet, you really should!

    You can browse this archived website to see what we posted over the years.

    You can join us on Discord to see what we've posted more recently and to chat. Click on the link below to find us. We hope to see you there!

    Senior Gamers Discord

Multi New Update Addressing “Netcode” Rolling Out

DrewePeacock

May contain sarcasm
Senior Citizen
Joined
22 Aug 2012
Messages
1,347
Reaction score
1,035
Points
1,570
We’re happy to announce that we’ve released an update for PC, PS3, and X360 today containing the new improved “Netcode” for Battlefield 4. The update will be released later this week on PS4 and Xbox One.

This update has been developed using the CTE (Community Test Environment) on PC (you can sign up if you haven’t done so already at http://cte.battlelog.com), and is the first update being deployed using your gameplay feedback.

The number of changes possible in this update would be difficult to pull off without the continued support from our community, both through direct constructive feedback and telemetry data gathered on the CTE.

High Frequency Network Update
For the PC, PS4, and Xbox One platforms, we are adding something we nicknamed the “High Frequency Bubble”. Within a certain radius of the player, we add the possibility to update the clients at a higher rate from the server. What this essentially means is that the server will update the client on what is happening more often than before. This normally results in a smoother, more “correct” player experience.



The High Frequency Update is by default turned OFF in this release. You will have to enable this setting to take advantage of the improved networking. To support players with a limited bandwidth connection, we support three different levels: LOW, MEDIUM and HIGH. Most players with a connection faster than 1Mbit upload and 1Mbit download should be fine using the HIGH setting. If you experience any issues, lower or turn off the setting completely.

Playstation 4 and Xbox One Server Performance
The High Frequency Update will be rolled out to all 48 player servers and on a small set of 64 player servers immediately. We will then keep a close eye on the larger servers to make sure server performance stays good in the live environment. If all goes well, all servers will be supporting the high frequency update after 24 hours or rollout and testing.

PC Server Performance
On PC the RSPs are responsible for enabling the feature at their discretion, we expect most to do so as soon as possible.

Video Comparison
When testing our “High Frequency Bubble” changes to the network layer in Battlefield 4, we made sure to employ a measurable end-user experience metric. To do this, we have been using a 60fps video camera to capture two clients connected over the internet, and counting frames to get before and after results:


Future Plans
This is the first release to contain CTE-tested “Netcode” fixes and improvements. We are still hard at work with additional improvements and tweaks to better our network experience that did not make this release.

We hope to utilize the Community Test Environment for future release to ensure quality and stability across all platforms. If you wish to take part in this testing, the CTE still has slots open. The current requirement is to own a PC copy of Battlefield 4 with a Premium memebership to sign up at http://cte.battlelog.com

Update Details

PC
• Improved/reduced explosion induced camera shake
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Client crash fixes
• AMD Mantle multi-GPU improvements
• Carrier Assault game mode reports bug fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

PlayStation 3
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Carrier – Invisible walls stopping bullets fix

Xbox 360
• Improved/reduced explosion induced camera shake
• Rent A Server bug fixes
• Character collision improvements
• Reduced object damage mismatch between client/server.
• Fix for explosion pack not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fix for issue where clients with low bandwidth would not be able to enter squad menu.

PlayStation 4
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting

Xbox One
• Improved/reduced explosion induced camera shake
• Rental server bug fixes
• Character collision improvements
• Fix to reduce object damage mismatch between client/server.
• Fix explosion packs not being able to be shot sometimes
• Improvements for client side packet loss
• Added controller option to swap functionality of the bumper and trigger buttons
• Physics optimization for Naval Strike Wave Breaker rocks
• Carrier – Invisible walls stopping bullets fix
• Fixed issue when using standby in Campaign
• Fixed issue when using standby and reconnecting to game servers
• Fixed issue with snapped application and matchmaking
• Playgroup Matchmaking fix for Xbox One
• Fixed incorrect error message for lost Xbox Live connection
• Fixed issue for user name mismatch in rental server, ingame scoreboard and Squad Join menus
• High Frequency Network update
- Added High frequency “bubble” updating player movement, stance, rotation, damage and projectiles at a separate rate on foot and in vehicles
- Added option to control client side update rate setting
 

Plaxinator

Wino extraordinaire
Senior Citizen
Joined
30 Jun 2012
Messages
3,196
Reaction score
2,370
Points
1,790
I don't even know what half of that means
 

c00ky

Good for target practice
Senior Citizen
Joined
5 Jul 2012
Messages
619
Reaction score
822
Points
1,354
It means its FIXED!!!!!!!!
 

ColSonders

A.W.O.L.
Senior Citizen
Joined
26 Jun 2012
Messages
2,394
Reaction score
933
Points
1,524
BF4 has been very playable since they upgraded their servers anyway. But the fixing of the servers really highlighted some of the issues caused by what has now been identified as a really low refresh rate.

This should remove most of the oddities that still seem to happen so i'm pretty happy about this update.
 

DrewePeacock

May contain sarcasm
Senior Citizen
Joined
22 Aug 2012
Messages
1,347
Reaction score
1,035
Points
1,570
The PS4 update is now live and is 1311Mb apparently.
 

c00ky

Good for target practice
Senior Citizen
Joined
5 Jul 2012
Messages
619
Reaction score
822
Points
1,354
Downloaded, installed all I can say is Wow!

The Realistic Fire effects toggled to on add a whole new dimension to the game.

Kill Cam enemy colour selector with Taupe, Puce and Aubergine as well as the standard Red are great.

Realistic toilet action adds a level of realism I have never seen in this game before!

I am trialling the Extra Slow Tea-bag setting next time I am on, as I think Diiip Diiiiip, Potato Chiiiip! is much more rage inducing.
 

Jkrohn1

5P4M 80T
Senior Citizen
Joined
29 Jun 2012
Messages
3,693
Reaction score
455
Points
1,365
Well will try and get on tonight but as I don't have premium and can only play until 10pm this will more then likely not happen :(
 

Plaxinator

Wino extraordinaire
Senior Citizen
Joined
30 Jun 2012
Messages
3,196
Reaction score
2,370
Points
1,790
Well will try and get on tonight but as I don't have premium and can only play until 10pm this will more then likely not happen :(
I'll probably be on early enough and if you want to play a few vanilla maps with me I don't mind not joining the OAP server till a bit later on. Just give me a holler.
 

Jkrohn1

5P4M 80T
Senior Citizen
Joined
29 Jun 2012
Messages
3,693
Reaction score
455
Points
1,365
Time?? I should be on around 7-8pm.
 

Jkrohn1

5P4M 80T
Senior Citizen
Joined
29 Jun 2012
Messages
3,693
Reaction score
455
Points
1,365
Cool
 
Top