PS4 Knack

Martok

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Mankind must turn to Knack, an unlikely hero, to protect them from a dangerous new threat. The unassuming Knack stands at a mere three feet tall, but thanks to the power of mysterious ancient relics, he can transform into a powerful brute or even a gigantic wrecking machine. Knack is mankind's only hope for turning the tide against the invading goblin army, but trying to harness the true power of the relics could threaten to put the whole world at risk.

 

Jkrohn1

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In two minds but does look promising
 

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New Knack trailer jumps into action

Sony has disclosed a new two-minute trailer for its PS4 launch day title Knack.

The video footage aired for the first time on Thursday at the Tokyo Game Show. It shows the game take on a more action-movie approach, with temple raiding, large-scale battles, cartoon mech fights and the evolution of the eponymous Knack.

Mark Cerny, the PlayStation 4 system architect who is spearheading the project, said Knack is intended to be "a little bit like Crash Bandicoot and Katamari Damacy, with a touch of God of War"

Sony has set the PS4 release date for November 15 in the US and November 29 across Europe and Australia.

While Knack's release date has not been finalised, it is expected to arrive on launch day.


Source: CVG
 

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A deeper look at the world of Knack



Hello, everyone. With the PS4 launch just a few weeks away we’ve got some more exciting details to share on Knack.

Our goal with Knack was to deliver a different kind of experience for PlayStation fans at launch, outside of the realm of gritty shooters and mature action games. Knack harkens back to the golden days of Crash Bandicoot and Spyro the Dragon, with simple controls and fun yet challenging gameplay. So, who better to create a game like that than the very person that brought Crash and Spyro to life, Mark Cerny himself?

This game has a lot to offer, so I’m excited to be able to bring to you some new details on what you can expect when the game hits this November.



The story of course revolves around Knack, mankind’s secret weapon against the goblin threat. After the goblins invade the human settlement, Knack sets out to find the goblin hideout and discover how the primitive goblins got their hands on advanced tanks and airships. While you always play as Knack, there are a lot of other characters who factor into the story:


Doctor - Knack’s creator is a genius but can be moody and impetuous at times. He also raised Lucas since the boy’s parents died, so he’s pulling double duty as a father figure. Although he’s not always good at it…


Ryder – Lucas’ uncle is a brave adventurer and explorer who is invaluable to the mission to defeat the goblins.


Lucas – Very level headed for such a young age, and Knack’s best friend.


Viktor – A billionaire industrialist who makes his fortune mining the ancient relics that provide power for electricity, machinery, vehicles and more. He brings his powerful robots on the expedition to discover more about the goblin threat.


Katrina – Viktor’s head of security, she’s tough and composed no matter what occurs.

Knack is made of these very same relics, and by absorbing more and more relics he can grow from his original 3-foot tall size to 6 feet tall, 15 feet tall, even 30 feet tall. On their way to the goblin hideout, Knack makes his way through an ice cave and, thanks to Lucas, discovers the ability to absorb ice, just like relics, to make himself bigger and stronger.


This changes up the gameplay in different ways. For example, once Knack makes it out of the cave, the ice starts to melt and he’ll have to defeat tough enemies before he shrinks back down to a smaller size. Throughout the game, Knack will find he can absorb different kinds of materials, such as:


Metal Knack - Very tough and powerful (and my favourite), but being made of metal also means you’re magnetic. Which can lead to some interesting problems!


Wood Knack - one of the biggest versions of Knack in the game. And while wood is easy to find, it does burn easily! That said, if you are on fire you can use that to access some extra areas…

The storyline will take players through a wide variety of gorgeous stages and environments, from caves to forests, castles to giant airships and more, all brought to life by the amazing artists at Japan Studio. And of course, no action platformer game would be complete without some challenging boss battles. Don’t let the colorful graphics fool you—there’s plenty of challenge to be found within the world of Knack.


There’s a lot more to the story, which is told through about 90 minutes of fully mo-capped cinematic cutscenes (featuring some familiar voice acting talent). You’ll learn more about the origins of the mysterious ancient relics that power everything in the world, including Knack. Deeper mysteries abound, but trying to harness the true power of the relics could threaten to put the whole world at risk.


We’ll be back soon to talk more about the world of Knack, including how we’re sharing the fun with our local 2-player co-op mode.

Watch for Knack to hit stores when the PS4 launches next month.

Source: EU PlayStation Blog
 

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Check out the Knack PS4 launch trailer


There are just two weeks to go now until the launch of PlayStation 4 across PAL. Game creators have been hard at work, and I think game players have a lot to look forward to.

One of the launch titles is of course Knack, the game that I and the internal Japan Studio have been hard at work on for the last three and a half years. I love character action games, and over the years I’ve helped create a number of them, including Crash Bandicoot on the original PlayStation, and Jak and Daxter andRatchet & Clank on PS2.


Our goal on this project was to bring back that kind of classic gameplay, but with a next-gen twist. Knack has the ability to pick up pieces of the environment and grow larger, so over the course of a level he can grow from a three foot tall “mascot” type character to a thirty foot tall rampaging monster. This is a kind of gameplay I’d never tried to create before, it gives a very unique feel from the game. We’ve also focused on the narrative that drives the action – there is a full CGI film worth of story embedded in the game.


We’ve kept two types of players in mind while creating Knack. One is hardcore players who like the old school challenge present in Crash Bandicoot and the like – those were tough games, and even on a Normal difficulty setting Knack will definitely keep you on your toes.


The other type of player we had in mind was light or beginner players. As lead system architect for PlayStation 4 I knew there that the launch lineup would include Assassin’s Creed: Black Flag, KillZone 4,Call of Duty: Ghosts, Battlefield 4 and other amazing AAA titles for the core gamer, but I wanted to be sure there would be something for the rest of the family – son, daughters, spouses and the like. So on an Easy difficulty setting, Knack is a game that pretty much anyone can play, it can even be someone’s very first video game ever!


We’ve also added in style of local co-op play where an experienced gamer can help that beginner get up to speed – just pick up a second controller and play as Robo Knack. You can fight side by side with Knack, clear out enemies together, and if you build your strength far enough you can even heal Knack when he gets into trouble.


Another goal we had with Knack was to bring connected gaming to the character action genre. Scattered throughout the game are secret rooms with treasure chests – these hold parts of gadgets that can help Knack in his quest, as well as rare crystal relics. As you find these rooms and open the chests, you’ll be able to see items your friends have found there as well, and choose which item you want as your reward. As a result, the more friends you have playing the game, the faster Knack can gain his special abilities!


We’ve also worked to push the boundaries of play past the living room – we created Knack’s Quest, a free “match 3″ puzzle game for iOS. An Android version will be coming soon. By playing this game on your smartphone or tablet, you can pick up these same gadget parts and crystal relics, and send them over via your PSN account for Knack to use in the PS4 title. You can work on unlocking items when you’re away from the console, or even enlist the help of someone else to do it for you.


That’s all for now! You can pick up Knack at your local retailer from 29th November, or buy the digital version right from your PS4. We’ve been counting down the days until PS4 launches and the gaming world can see what we’ve been working on – really hope you enjoy it!

Source: EU PlayStation Blog
 

Jkrohn1

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Reviews of this game have been a bit meh, i might give it a go in the future but I do expect it to be on PS+ at some point.
 
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