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Happy 25th birthday to Sim City, the game that spawned a thousand imitators and kickstarted the careers of a generation of city planners. Oh, and it also inspired a little known life simulation series called The Sims. You may have heard of it. But we'll skip that.
First released on October 3rd 1989, Sim City, masterminded by game design legend Will Wright, was a revelation upon its release. Giving you granular control over a top-down city's residential and industrial planning, you could micromanage the power grid and taxes, and even unleash a series of disasters upon your otherwise-utopian idyll.
The 1989 monochrome version of Sim City for the Apple Macintosh
Sim City went on to become a worldwide, franchised hit with multiple sequels. But its success also offered developers Maxis the rare opportunity to spin off a number of increasingly-niche titles under the same Sim banner. Some were great, some bizarre, some downright dull.
First released on October 3rd 1989, Sim City, masterminded by game design legend Will Wright, was a revelation upon its release. Giving you granular control over a top-down city's residential and industrial planning, you could micromanage the power grid and taxes, and even unleash a series of disasters upon your otherwise-utopian idyll.

The 1989 monochrome version of Sim City for the Apple Macintosh

Sim City went on to become a worldwide, franchised hit with multiple sequels. But its success also offered developers Maxis the rare opportunity to spin off a number of increasingly-niche titles under the same Sim banner. Some were great, some bizarre, some downright dull.