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PS4 Hands-on with Monster Hunter: World, Capcom’s welcoming PS4 beast-battler

Discussion in 'Role-Playing Games' started by Martok, 23 Aug 2017.

  1. Martok

    Martok Board Game Addict
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    Our first impressions of newest entry in the long-running action RPG series

    With Monster Hunter: World, one of Capcom’s most beloved series returns to console, launching on PS4 in early 2018. Taking on the role of a Guide Researcher, your hunter explores a newly discovered continent, filled with creatures big and small that you can track, discover, study…and of course, hunt. For science! While longtime fans of the series will likely be invested from the get-go, expanding the world beyond handheld platforms opens its doors to a world of new possibilities… possibilities that I got to experience as a first-time hunter at Capcom’s offices.

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    If you’ve never played a Monster Hunter title before, don’t be alarmed. Dropping into the game’s lush, responsive world feels immediately welcoming, as the game opens with a narrated tutorial — which I appreciated, given the 14 different weapon options and numerous armour choices you’ll have going into each hunt. On my single-player run I chose my go-to weapon in most games — dual blades — but there’s a weapon here for every kind of player, from traditional greatswords and bows to elemental guns and a massive club that doubles as a spell-casting horn (that one will help during multiplayer hunts).

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    In true Monster Hunter fashion, all of these weapons can be upgraded by hunting bigger and more challenging monsters as you progress through the world. The real joy of Monster Hunter: World comes from its larger-than-life battle sequences and finding ways to use the environment to your advantage. I was doing my best stab-a-lot-and-roll strategy before remembering that I could lead the Great Jagras I was fighting into a tree, which would eventually fall over and reveal ensnaring vines to tangle it up. Used strategically, these elements make the battles feel very fluid, and as monsters try to run away, or eat smaller creatures to gain back health, you truly get a sense for how open and alive the map is.

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    This feels most rewarding during multiplayer hunts, which you can organise before embarking, or by firing a signal flare during single-player mode. This feature is new to the world of Monster Hunter, and allows for a seamless connection throughout the entire game rather than separating out quests based on a single-player or co-op storyline. Multiplayer makes the hunt a group effort, with every player actively searching for clues to find your prey. Some of my most exciting moments were watching a teammate leap onto the back of a Anjanath while I snuck underneath for a shot, or working together to cause a rock ceiling to cave in and crush our target.

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    Monster Hunter: World launches on PS4 in early 2018. Is this your first Monster Hunter game, or are you an experienced hunter? Let me know in the comments below, and I’ll answer any questions I can!

    Source: Hands-on with Monster Hunter: World, Capcom’s welcoming PS4 beast-battler
     
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  2. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I've seen this the last couple of weeks, looks cool.
     
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  3. Pernarcale

    Pernarcale PlayStation.
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    I'm excited about this title. I play Monster Hunter Freedom Unite on my PS Vita from time to time and I enjoy the franchise.
     
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  4. Martok

    Martok Board Game Addict
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    Monster Hunter World review
    Dragon's breath of the wild.

    Monster Hunter opens up for the most accessible, most detailed and most magnificent entry yet [​IMG]


    There are plenty of mightier, meatier monsters to be found out there in the wilds of Monster Hunter World's Astera. Like Tobi-Kadachi, the mutant squirrel bastard who'll stun you with the spark in his tail as he leaps from one tree to another, or the fire-breathing Anjanath who'll happily one-shot fledgling hunters. Later, there are the grand towering Elder Dragons that'll knock you this way and that as you whittle away at their generous pools of health on hunts that sap up the best part of an hour, all before you pick yourself up from the forest floor, dust yourself off and, like a kid stepping off a rollercoaster, say to yourself let's do that again.

    But still, it's the humble Paolumu I've ended up loving the most. A mid-tier monster who prowls the Coral Highlands - a stunning otherworldly tangle of clashing pinks and purples that looks like it's been culled straight from some 60s sci-fi gem - Paolumu is a masterpiece of offbeat imagination told through exquisite design and animation. A cutesy flying wyvern with a neck that can puff up until it looks like a child's swim ring, the Paolumu is a bat/hamster hybrid who's a joy to fight. I spent half a day happily dancing alongside them and repeatedly slaying them, just so I could plunder their remains for a full kit of gear; a fluffy number that serves some campy Barbarella fierceness. There are sturdier, more useful armour sets out there, but that's not really the point of Monster Hunter. It's all about doing things with a little bit of class.

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    Armour spheres, which are necessary for improving your gear, are now freely available via bounties, making grinding them out relatively painless.

    And Paolumu gets to the very heart of why I love Monster Hunter; it's silliness delivered with an awful lot of style, and all built around one of the most compelling loops you'll come across in gaming. Hunt monsters and strike them down, so that you might craft trousers from their carcass that'll help you best other, greater beasts whose corpses can then be used to craft more powerful trousers still. Rinse and repeat, until you realise you've clocked up a good 100 hours and found yourself looking at the family cat, wondering what kind of perks you might earn if you skinned them and turned them into a hat.

    Monster Hunter World, which serves as the foundation for the fifth generation of Capcom's series, doesn't change any of that. At its very core this is the very same Monster Hunter, and in many ways it's a more streamlined affair than we've become used to in recent years. After the dizzyingly broad variety box that was Monster Hunter Generations - itself a compilation of sorts that brought the fourth generation of Monster Hunter to an end - it's even a relatively slight offering. Gone are the Hunter Arts, and there are no new weapons added to the 14-strong roster. In Monster Hunter World, the very kernel of the series goes largely untouched.

    Which is well enough, really, given how wonderful that kernel is, and Monster Hunter World at least makes an effort to open it up to all. To say it's accessible might be a slight overstatement - it's quicker to get new players into the thick of the action, though it's still just as quick to knock them back on their arses a few hours later and several key systems remain unexplained throughout - so perhaps it's best to say it's undergone a fair amount of modernisation, and now lags only slightly behind its contemporaries.

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    Masochists, fear not - egg escorting challenges are still there, though for the rest of us they're thankfully far from essential to your progression.

    There's an all-new training area where you can learn the intricacies of the hunting horn, or how to become more effective when wielding the hammer. Out on the field, scoutflies will now guide you to your prey once you pick up their trail, doing away with the headless dance that preceded the majority of hunts in older versions of the game. Progress is now more parsable, with single player and multiplayer combined and a clearer through line piecing together the campaign. The difference between Monster Hunter World and its predecessors can feel profound, though it says a lot about how impenetrable these games once were when the fact you no longer have to look up online what key quests you need to complete to move things forward is something worthy of praise.

    To say that this is all simply Capcom opening up Monster Hunter to a broader audience is doing it a grand disservice, though. Elsewhere, there's a reinvention of a long-standing series that's just as radical in its own way as Nintendo's Breath of the Wild, and just as effective too. At the centre there's that same taut combat - communicated with such fidelity it feels perfectly at home on the big screen - though Monster Hunter World's real trick is building outwards. The clue is in the title, really, and Monster Hunter goes to great pains to draw you into its environments.

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    You can happily play through Monster Hunter World completely solo - indeed, some of the top players insist on doing so - but the four player co-op is most definitely where the most fun is to be had.

    They might not be as plentiful as before, but they're certainly more detailed. Areas such as Wildspire Wastes and Ancient Forest are impossibly dense arenas, offering up seemingly endless warrens it's easy to get lost in. Each map is now one seamless whole, with the loading screens that used to divide individual areas now excised completely. Each area is now thick with secrets, and with little tricks that can be used to help turn the tide in your favour during any particular hunt. There are traps to be sprung, beasts higher up the food chain to be summoned to help your cause and all manner of tools constantly at your disposal. Monster Hunter World is so crowded with ideas, and so liberal in their disposal, that it maintains the ability to surprise even after scores of hours worth of play.

    In Monster Hunter World exploration is a reward in itself, in which you can partake in an expedition - the new open-ended adventures in which you're free to tick off whatever bounties you've picked up as you please, or merely tinker with the scenery - just as eagerly as you might take on a new hunt. It's not quite open world Monster Hunter, but it certainly benefits from a new sense of purpose in its environments. This series has never been short of fantastic beasts and wondrous toys with which to slay them; now it's got playpens that are just as impressive to boot.

    Like Breath of the Wild, Monster Hunter World is a game that looks towards the west for inspiration, yet it's also one that western games could do well to learn from themselves. At a time when the likes of Bungie and EA are struggling to reward players for their investment in persistent online worlds, Capcom finds itself with something approaching the perfect formula. It's only getting on for over a decade old, but it's certainly never been any better than this.

    That's not to say it's without its eccentricities, or its faults. There are omissions that will prove controversial with returning players - there's no prance gesture to be found, an edit that will surely cut the deepest of all. For fresher players there are frustrations, such as the seemingly binary multiplayer scaling that makes it harder for smaller groups to overcome certain monsters than the solo hunter. There's the clunky menus, and the many systems acquired over the years of Monster Hunter's long history that clatter around clumsily together; there are the appendages and offshoots and dead-ends that can still, despite the best efforts of Capcom in Monster Hunter World, make it all seem infuriatingly arcane.

    Invest a little, though, and you'll get an awful lot back. The truth of Monster Hunter - and arguably its greatest strength - is that you're never truly its master, and that every player, be they novice or veteran, is always learning something new. Monster Hunter World sees 13 years of evolution come crashing together with some new influences to create a very exciting breed of beast. This has always been a superlative series; with the release of World, it's only become easier to see that's an undoubtable truth.

    Monster Hunter World, in a first for the series, is releasing around the world on the same day. There are clear perks to that - and in a neat touch, servers are now global too, meaning we can fight alongside our fellow Japanese hunters - but also pitfalls too. Prior western releases have typically been the 'Ultimate' versions of the game that come a year or so after the original release, complete with 'G-Rank' - Monster Hunter's endgame in which the biggest challenges, and the biggest rewards, are to be found. There's no G-Rank in Monster Hunter World, though that's not to say it's short on challenge or things to do - you're looking at around 50 hours to see through the main campaign, and there are also tougher variants of existing monsters available should you be up for the fight as well as an arena. Capcom's going to continue supporting Monster Hunter World with updates for the foreseeable future, and it seems likely that G-Rank will come as part of some future paid expansion, perhaps to coincide with the PC release later on this year.

    Source: Monster Hunter World review
     
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  5. zoob

    zoob I fight for the Users!
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  6. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I really want this but I'll probably never play it.
     
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  7. zoob

    zoob I fight for the Users!
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    My thoughts exactly!
     
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  8. ColSonders

    ColSonders A.W.O.L.
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    I've got this, if you've enjoyed any of the previous games you will fall in love with this.

    It's not without it's issues, the main one I can see is that you can't join another hunt if they have yet to watch the cut scene (main questlines all have this) for the first time.

    The game plays fantastically, it's back to dodging everything the beasts can throw at you and counter attacking with huge weapons...great fun.

    If anyone here is playing and needs any help chuck me a message, always happy to assist people getting up to end game so we can fight the bigger stuff together.
     
  9. mick

    mick Even More Grumpy Grandad
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    I'd heard it's a button masher, is that not true???
     
  10. ColSonders

    ColSonders A.W.O.L.
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    Not sure where you heard that but it literally couldn't be further from the truth, that approach to the game will see you unable to kill anything past the initial one or two monsters.

    Any experienced Monster Hunter will tell you that the key to the game is not getting hit.....it's all about evading and counterattacking, whoever told you it was a button masher is either retarded or hasn't actually played the game.
     
  11. Skarpar

    Skarpar Regular Gamer
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    Have got this and been enjoying it, I admit I've spent more time just hunting whatever I fancy more than the main storyline - though this does mean that I haven't managed to unlock all the main parts of the hub yet.

    What weapon choice have you gone for as a 'primary' choice when hunting Col? Or do you mix and match?

    Personally I go longsword main, but I have been also upgrading the heavy and light bowguns as an alternate for a long-distance option if I want for multiplayer (plus when farming the insects/small drakes).
     
  12. HERMAN_JELMET

    HERMAN_JELMET Meatbag
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    I'm sorry, you seem to be In the wrong place, the Warframe forum is that way ----------------------------->
     
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  13. ColSonders

    ColSonders A.W.O.L.
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    There's seriously no hurry on opening things up on this game, it's got a very long career mode on it that is almost endless....as long as you're enjoying yourself that's the main thing....and learning how to fight the monsters you're fighting...ideally you want to be able to avoid just about every attack they throw at you....easier said than done.

    I switch between a bunch of different weapon types at the moment, Great Sword, Long Sword, Lance, Hammer, Sword 'n' Shield.....I don't do ranged fighting in Monster Hunter but if I was going to I would use the Bow and Arrows as it's quite diverse but I like being in the thick of it.

    Later on I will likely stick to those weapons but use them for specific tasks:
    Sword 'n' Shield is great for status effects such as Paralysis/Poison/Sleep for monsters weak to those.
    Great Sword is excellent at big hits on predictable enemies, especially those who have a slow landing animation.
    Hammer is globally excellent for knocking enemies out
    Lance I tend to use on Raths historically as you can deal damage with pinpoint accuracy and do some pretty advanced stuff like headlocking Raths (enough damage dealt to the head will cause a flinch and you can lock them into flinch-recover-flinch-recover loop if you have a couple of people dealing high damage to the head.
    Long Sword is great for the smaller, faster enemies like Tobi-Kidachi
     
  14. Skarpar

    Skarpar Regular Gamer
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    It's mainly access to the full weapon trees I want at the moment as I like to have a longsword of each weapon type to take advantage of monster weaknesses (so far I have fire, water, thunder, poison and straight damage on longswords)

    True on the weapons but both great sword and hammers punish you majorly on miss-timing, sword and shield never seemed to put out enough damage and the Lance didn't appeal. Apparently on the bow and arrow the sweet spot on damage is only just out of attack range, as further and the damage fall-off starts to be more pronounced.
     
  15. ColSonders

    ColSonders A.W.O.L.
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    As you level up the Trees open up too and there are skill sets to compensate the damage drop off on the Bow.

    I know what you mean about mistiming and being left exposed with the bigger damage weapons, that's the trade off though, you do get used to it and a dodge-roll will bring you out of the attack string quicker than normal recovery from a big combo.

    It's all about not getting hit though as later in the game if something hits you it may well stun you and follow up with attacks that can make it impossible to get out of the way...which usually leads to death.

    Long Sword is fun though and dead easy to get the hang of, just remember you can cancel out of any combo with triangle+circle attack to dodge out of the way.....and get used to your shortcut for sharpening your sword as you'll be doing it regularly.
     
  16. Martok

    Martok Board Game Addict
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    Monster Hunter: World’s latest threat, The Deviljho, joins the PS4 action RPG in today’s 2.00 update
    Plus details on the game's first season, starting 6th April


    Attention all hunters! The fearsome Deviljho has been sighted in the New World, and we need you to gear up, investigate and control the inevitable damage.

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    With the version 2.00 update for Monster Hunter: World now available, hunters around the globe will be required to exercise extra caution while exploring the New World.

    The Deviljho, known for its extremely powerful jaws and relentless pursuit of prey, will start roaming all of the environments of the New World, during expedition and quests ranked 6 and 7 Stars. Make sure to pack plenty of Nulberries and Adamant Seeds.

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    Hunters brave enough to track down this terrifying tyrant will have a chance to take on a Special Assignment called “The Food Chain Dominator.” Those that defy the status quo and come out on top will be handsomely rewarded with materials to craft powerful weapons and armor.

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    The version 2.00 update also introduces the handy Dragonproof Mantle (which will be quite handy against Deviljho) as well as some game system changes and a number of weapon balance updates; you can read the full list on the Monster Hunter: World official website.

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    This title update is just the beginning. From 6th April until 19th April, we’ll be hosting the first of our seasonal events in Monster Hunter: World—more details coming soon here on PlayStation.Blog!

    We have more of these big updates planned for the near future alongside our schedule of weekly event quests. The New World is about to get a lot more dangerous.

    Source: Monster Hunter: World’s latest threat, The Deviljho, joins the PS4 action RPG in today’s 2.00 update
     
  17. zoob

    zoob I fight for the Users!
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  18. Martok

    Martok Board Game Addict
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    Monster Hunter: World expands with new quest type, welcomes new Elder Dragon this week
    The latest update also introduces a new siege mode, loot system, and more



    It’s been nearly three months since we launched Monster Hunter: World globally and we are humbled by how many new and returning hunters have enlisted to investigate the New World and the Elder Crossing. From all of us at Capcom, thank you!

    Now, let’s talk about the next addition to the game: a brand new Elder Dragon accompanied by a new quest type and loot system, all coming for free starting at 19th April at 1am BST.

    New Elder Dragon: Kulve Taroth
    With the conclusion of the Zorah Magdaros and Nergigante investigations, the path is now clear for new Elder Dragons to emerge in the New World; the perfect opening for the majestic Kulve Taroth.

    Cloaked in a heavy golden mantle, this dazzling threat is fast approaching and it’s up to you and your Hunting Squad to work together and repel it at all costs. Of course, you’ll be handsomely rewarded for your efforts.



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    New quest type: Siege
    The magnitude of Kulve Taroth’s arrival is nothing to be scoffed at. To prevent a total catastrophe, we’re deploying a brand new hunting strategy. Prepare for an all-out Siege.

    In this new quest type, we invite all of you up to the Gathering Hub to coordinate your hunting efforts with all 16 players in the lobby. Up to four parties of four hunters each can team up and contribute progress, work together to collectively break more parts, and reap greater benefits of hunting the same Kulve Taroth.

    Please note that the Siege game mode balance is the same regardless of the hunting party size, and SOS Flares will be disabled for this special operation. Instead, we advise that you make use of the Search for Online Session function or Squad Sessions to find or build a hub ready to take on this massive feat.

    Multiplayer coordination is a requirement for anyone seeking the shiny, powerful new rewards we have to offer, so make sure you have an active PlayStation Plus subscription to join the Siege.

    New weapon loot system
    The primary goal of this Siege is to repel Kulve Taroth, but its shimmering golden mantle happens to be a collection of shiny weapon relics it has gathered along its journey through the New World.



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    We don’t have much information on when and where Kulve Taroth has amassed all these relics, so the nature and quality of these weapons (read: type and stats) are entirely up to fate. Focus your efforts on breaking as many parts and dealing as much damage as possible to take home some exciting rewards.

    New armour and new layered armour
    When it comes to armour, however, the Smithy already has tailored blueprints to craft majestic α and β armor sets with the most glimmering materials you can gather. And to mark the special occasion, we’re also offering a brand new Layered Armour Set, which you can equip on top of your favorite set to change its appearance. Look for a special delivery request after you take on your first Kulve Taroth Siege.



    [​IMG]


    The first instance of the Kulve Taroth Siege will start on 19th April at 1am BST, along with our second free content update, and will be live only for a limited time, so be sure to assemble your Squad and take full advantage of this golden opportunity. The Siege of Kulve Taroth will be returning at a later date, so stay tuned to the Monster Hunter channels on Facebook and Twitter for the latest reports.

    Source: Monster Hunter: World expands with new quest type, welcomes new Elder Dragon this week
     
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