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PS4 Fortnite

Discussion in 'Shooting & Action Adventure' started by Pafkes, 22 Jul 2017.

  1. Martok

    Martok Board Game Addict
    Staff Member Senior Citizen

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    I believe there's cross-platform play between PS4 and PC, just not between PS4 and other consoles.

    I doubt I'll be playing PVE anytime soon, I'm currently enjoying Battlefield 1.
     
  2. Jkrohn1

    Jkrohn1 5P4M 80T
    Senior Citizen

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    You need more then one game to play at a time tho, you will get bored less easily if you have diversity in your life ;)
     
  3. Martok

    Martok Board Game Addict
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    I do have more than one game to play - Battlefield 1 is one of them, the 59 board games currently in our collection (and still growing) are the rest. :D
     
  4. Solo-nite

    Solo-nite Regular Gamer
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    Yea I still play save the world. Looking forward to v5.0 which will continue rays story and desert maps to canny valley
     
  5. Jkrohn1

    Jkrohn1 5P4M 80T
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    Im only 6 pages into Plankerton, cant progress until I get into canny valley as T3 is unlocked until you finish Plankerton page 13.
     
  6. Pafkes

    Pafkes Wait for it
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    If you want some assistance, I'm happy to help you complete some challenges
     
  7. Jkrohn1

    Jkrohn1 5P4M 80T
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    Thanks for the massive assist last night @Pafkes and thanks for the huge loot drop some of your guns are insane dps. I hope you dropped them as a gift :lol: if not I'm the world's biggest thief ;)
     
    Pafkes likes this.
  8. Martok

    Martok Board Game Addict
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    V5.0 PATCH NOTES

    WORLDS COLLIDE IN SEASON 5!
    Viking ships, desert outposts, and ancient statues have appeared across the island. Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await.

    Tell me, partner...do ya feel lucky? Test that luck with the new Flintlock weapon set while you Challenge the Horde in the Road Trip event, now available in Save the World.

    New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks.

    All Terrain Kart (Battle Royale)
    Powerslide into battle with the all-new All Terrain Kart (ATK)! Grab some friends and go for a ride.

    [​IMG]

    Rifts (Battle Royale)
    Test your courage and step through a Rift. You’re in for a wild ride.

    [​IMG]

    Challenge the Horde (Save the World)
    Rally the squad and prepare for the ultimate challenge of survival and teamwork.

    [​IMG]

    Wild West Heroes (Save the World)
    Saddle up with the new Wild West Heroes, available during the Road Trip event.

    [​IMG]

    Flintlock Weapons (Save the World)
    Let the sparks fly! Fight off hordes of Husks with the new Flintlock Weapons set.

    [​IMG]

    GENERAL
    • When the "Invited to Party" prompt appears in the UI you can now immediately accept the invite rather than having to open the Party Finder.
    • The News widget has been adjusted to avoid the need for a scrollbar in most cases.
      • A scroll option has been added for controller users in the event that scrolling is needed.
    • Updated consoles to use less shader storage. This improves patch sizes and reduces load times.
    • Optimized file ordering to reduce load times on all platforms.
    • The “Epic Friends” button now appears on the Main Menu when using a gamepad on Windows or Mac.
    Bug Fixes

    • Fixed an issue that intermittently caused the Push-To-Talk setting to not function as intended.
    • Blocked players will no longer show as suggested friends.
    KNOWN ISSUES
    • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
    BATTLE ROYALE
    WEAPONS + ITEMS
    • Shotguns will now indicate how many pellets hit, visible within the reticle.
    • Adjusted shotgun spread patterns to be consistent with no random variation.
    • Heavy Shotgun now fires 10 pellets rather than 5.
      • Maximum damage for the Heavy Shotgun remains unchanged.
    • After firing a shotgun, another shotgun cannot be fired for a very short time.
    • Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.
    • Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
      • Fall off starts at 24 meters from 28 meters.
      • Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
      • Damage reduced to 65% at 50+ meters from 75% at 70+ meters.
    GAMEPLAY
    • All Terrain Kart (ATK)
      • The new All Terrain Kart (ATK) has room for your entire squad.
      • Get a speed boost after drifting.
      • The roof acts as a bounce pad.
      • Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump.
        • Lean back by holding S on keyboards or holding back on the thumbstick for controllers.
    • Map Updated
      • New Biome: Desert
      • New Location: Paradise Palms
      • New Location: Lazy Links
      • A few unnamed POIs have also appeared across the island.
    • The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.
    • Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.
    • Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.
    • Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.
    • Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.
    • Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases.
      • Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.
    • Emoting will now interrupt sprinting.
    • You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).
    • Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.
    • The player camera can now see out of the water when walking in lakes.
    Bug Fixes

    • Launch Pads and Cozy Campfires now destroy overlapping small objects when placed.
    • Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.
    • Supply Llamas now fall to the ground if the object they were standing on is destroyed.
    • Autorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.
    • Fixed issue where Autorun could be active while using a Shopping Cart.
    • The first Storm circle will now consistently do 1 damage.
    • Players will no longer get stuck in a doorway if they were standing in it when the door closed.
    • Fixed an issue that prevented some weapon animations from playing.
    • Autorun can no longer be activated while walking backward.
    • Textures will now consistently appear correctly while in Edit Mode.
    • Fixed a crash that could occur when logging out.
    PERFORMANCE
    • Improved performance of Shopping Carts on both the game client and server.
    AUDIO
    • Added unique ambient audio to the new desert biome. More unique ambient audio for the map will be coming in future updates!
    • Lowered the volume of the Battle Pass Challenge success sound.
    • UI audio has been redesigned, all button and interface sounds updated.
    Bug Fixes

    • Dual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing.
    • The True Love emotes audio will no longer overlap with itself if multiple players use it near each other.
    • The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled.
    UI
    • We now allow users to enable the same sound visualizer on all platforms that were created for mobile - however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.
    • Streamer mode no longer just says "Player###", instead it now uses the player's cosmetic character as their display name "Character[###]". So instead of “Eliminated Player100” you may see, “Eliminated Rust Lord[100]”. Anyone eliminating someone in streamer mode will now see Streamer[###].
    • Added extra audio and visual fanfare to the Victory Royale end of match sequence.
    • The “Dialogue Audio”, “Global Chat”, and “Auto Equip Better Weapons” options have been removed as they have no function in Battle Royale.
    • Zooming in and out on the map is now twice as fast with the controller.
    • The “Play Again” button will now allow players to preview pickaxe visual and sound effects in the Item Shop, Battle Pass, and Locker.
    • New faster animation for displaying XP sources have been added to the end of match stats screen.
    Bug Fixes

    • Map markers will now re-appear if removed and added back to the exact same location.
    • End of match stats now appears correctly on all platforms in their correct numeric format.
    • Key bindings for weapon and structure sections in the HUD are now displayed properly.
    • A typo was removed from the item description for the Victory Lap harvesting tool.
    • Controller input will no longer fail when at the Main Menu.
    • Fixed an inconsistency in the UI that was displayed when placing a trap in some cases.
    • “Distance Traveled” is now reported correctly in the Match Stats screen.
    ART + ANIMATION
    Bug Fixes

    • Revive animations are no longer skipped if the player was reloading when downed.
    • Effects now appear properly when jumping with the Pot of Gold Harvesting Tool.
    • Prevented sprays from affecting props used in emotes (e.g., the basketball from Baller).
    REPLAY SYSTEM
    • “Camera type” is now localized in the view settings header.
    Bug Fixes

    • Gamepads will no longer continuously rumble when a replay is paused.
    • The Main Menu will no longer become unresponsive if the Friends List is opened while a replay is paused.
    • Nameplates no longer block input on camera settings.
    • Nameplates no longer disappear if the camera is directly above a player.
    • The bottom portion of the nameplate will no longer become cut off.
    • Nameplates on PS4 will now show team number & weapon.
    • Weapon animations will now play in replays after scrubbing the timeline.
    • Timeline markers no longer disappear on saved replays on PS4 and Xbox One.
    • Shopping Cart visual and audio effects will no longer break in replays.
    • The “Revive” and “Drive” prompt will no longer persist in replays if a player was eliminated while being revived or near a Shopping Cart.
    MOBILE
    • Autofire has been added as an option on mobile platforms. Enabling this causes the player's weapon to automatically fire when the reticle is over an enemy that is within range.
    • Players will be given the option to select their preferred fire mode after launching. All players can change their preferred fire mode by navigating to Options, Custom HUD Layout, then choosing the ‘Select Fire Mode’ option and confirming their selection.
      • Tap-to-fire.
      • A dedicated fire button.
      • Autofire.
    Bug Fixes

    • The Thermal Scoped AR now has the proper visual effects on all devices.
    • Vehicle passengers can now detonate Remote Explosives.
    • Entering build mode while holding the “fire” button will no longer adversely affect your ability to build in the future.
    • Health and Shield numbers will no longer be displayed as your own while spectating.
    SAVE THE WORLD
    GENERAL
    • Blockbuster is over and the Road Trip event begins! Blockbuster tickets have been converted to one Blockbuster Llama for every increment of 500, rounding up to one additional Llama for any leftover tickets under 500.
    • Updated Persistent Weekly Store to offer RE-PERKs, Uncommon PERK-UPs and Rare PERK-UPs.
    • Starting July 17, Save the World will be on sale on Xbox, PS4, and PC for a limited time. Super Deluxe and Limited Founders packs will return for the duration of the sale.
      • Friends codes from Founders packs have been removed and exchanged for Legendary Troll Stash Llama Tokens.
      • All existing founders will receive tokens based on their founders level in 5.0 as a thank you for being with us.
    MISSIONS + SYSTEMS
    • Challenge the Horde is back!
      • Challenge the Horde comes to the desert! This map focuses on a tighter experience, with less running from base to base between waves, and more time to focus on your build and item-crafting.
      • Challenge the Horde introduces new Storm behavior. Beat back waves of enemies as the storm closes in.
        • Players take damage while in the Storm.
        • Storm resets every wave.
      • Challenge the Horde missions now become unlocked based upon your Storm Shield Defense progression or your Horde Quest progression in the Campaign. This means that players who are currently playing in Twine Peaks can expect the entire Challenge the Horde map to be unlocked. However, individual challenges within a Horde mission must still be unlocked in order.
      • Reduced the total number of Challenge the Horde missions available on the map from 16 to 9.
      • Set the total number of challenges to 5 for every Horde mission. Previously, the number of challenges varied from as low as 3, to as high as 8.
      • Reduced the number of waves per Horde challenge from 10 to 8.
      • Reduced the maximum time of a wave from 6 minutes to 4 minutes.
      • Enemy loot drops and item caches have been disabled for Challenge the Horde.
      • Challenge the Horde resourcing has been tweaked:
        • Challenge the Horde missions now grant a starter, first tier, uncommon Assault Rifle and Sword to help players hit the ground running in early Horde missions.
        • The initial ammunition grant has been increased to match the increased difficulty of the first Horde mission.
        • Building materials, ammunition, and crafting materials granted to players per skill tree upgrade have been reduced throughout the Horde Skill Tree.
      • Challenge the Horde Mission Alerts are available:
        • Award Road Trip Tickets used to purchase Road Trip Event Llamas.
        • Award Horde Skill Points used to purchase nodes in the Horde Skill Tree.
        • Quota: 10 per day.
      • Horde Progression quests appear under the Event: Road Trip quest journal category and award the following:
        • Road Trip Tickets.
        • V-bucks
        • PERK currencies.
        • A choice of Epic and Legendary Wild West Heroes.
        • Horde Exclusive Banners.
      • Repeatable quests for completing Horde content award a choice of Hero XP, Schematic XP, or Survivor XP.
      • Perk Recombobulator materials are now distributed in Challenge the Horde. Play Horde missions to earn RE-PERK! or PERK-UP! in larger quantities than found in Campaign missions.
      • Active Mutant Storm Mission Alerts have been turned on.
      • Elemental Mission Alerts are available as well.
    • Road Trip Event Llama is now available. Costs 500 Road Trip Tickets per Llama. Guarantees at least one Epic or better limited time Flintlock weapon or Western Hero!
    • Increased the following Mission Alert rewards:
      • FIRE-UP, AMP-UP, FROST-UP: Increased by 100%.
      • RE-PERK: Increased by 50%.
      • PERK-UP: Increased by 30-33%.
    • Enabled RE-PERK and PERK-UP to drop in Storm Mission rewards.
    HEROES
    • Ability Rebalance!
      • We’ve adjusted the overall balance of how powerful we expect abilities to be in relation to guns, traps, and other damage/utility sources. Additionally, we’ve increased the strength of healing Perks. As a result, we’ve made the following adjustments:
    • Soldier
      • Survivalist
        • Base heal increased from 3 to 5.
      • Warcry
        • Increased damage multiplier from 30% to 45%.
        • Reduced ranged attack speed multiplier from 40% to 30%.
        • Increased melee attack speed multiplier from 16% to 20%.
      • Combatant’s Might
        • Increased Warcry energy cost reduction from 15 to 20.
      • Fight or Flight
        • Fight or Flight now adds a 10% movement speed buff.
      • Shockwave
        • Increased base damage from 75 to 91.
        • Decreased cooldown from 30 to 25 seconds.
      • Power Impact
        • Increased radius multiplier from 38% to 50%.
      • Shock & Awe
        • Increased slow from 30% to 50%.
      • Lefty and Righty
        • Reduced cooldown from 150 to 100 seconds.
      • Bang & Pow
        • Increased base damage from 16 to 20.
      • Corrosive Clips
        • Increased base damage from 83 to 120.
      • Goin' Commando
        • Cooldown reduced from 150 to 100 seconds.
      • Ain't Done Yet
        • Increased duration extension from 2 to 5 seconds.
      • Easy Operation
        • Increased energy cost reduction from 15 to 20 stamina.
    • Ninja
      • Smoke Bomb
        • Reduced base cooldown from 60 to 45 seconds.
      • Medicinal Fumes
        • Increased base heal from 3 to 19.
      • Up In Smoke
        • Increased movement speed bonus from 30% to 50%.
      • Tail of the Dragon
        • Increased damage per tick from 10 to 12.
      • Throwing Stars
        • Increased base projectile speed by 70%.
        • Increased base damage from 35 to 52.
      • Poison Stars
        • Now ticks every 1s to match other affliction sources, and adjusted damage accordingly.
      • Hearty Blade
        • Base heal increased from 12 to 30.
      • Hearty Strikes
        • Base heal increased from 10 to 24.
    • Outlander
      • Phase Shift:
        • Phase Shift is an ability meant for quick movement. The following adjustments are intended to help it become more competitive with the other movement abilities that also deal damage.
          • Increased travel distance from 1.5625 tiles to 1.75 tiles.
          • Decreased cost from 20 to 10 stamina.
          • Decreased cooldown from 15 to 8 seconds.
          • Increased charges from 2 to 3.
          • Now adds 30% movespeed for 3 seconds.
      • Phase Forward
        • Increased distance traveled from 1.75 tiles to 2.5 tiles.
      • Phased and Confused
        • Increase quantity of additional charges from 1 to 2.
      • Phased Out
        • Adjusted cooldown reduction from 5 to 3 to correspond to new base cooldown.
      • Phase Shield
        • Adjusted duration from 4 to 2 to correspond to the new base cooldown.
      • Phase Runner
        • Now increases the bonus movespeed from Phase Shift to 50%.
      • T.E.D.D.Y.
        • Increased base damage from 10 to 16 per shot.
        • Reduced cost from 50 to 30 stamina.
      • Bear Stare
        • Increased base damage from 22 to 26.
      • Overbearing
        • Increased bonus range from 2 tile to 4 tiles.
      • Shock Tower:
        • Shock Tower should be a great tool for taking out groups of weak Husks, but it doesn't quite get the job done. To address this we've given Shock Tower more damage and a much shorter cooldown. The duration is a bit shorter but you'll be able to cast it more frequently. We’ve also reduced the stun duration slightly in order to make room for the other improvements.
          • Reduced cooldown from 60 to 20 seconds.
          • Reduced cost from 50 to 30 stamina.
          • Increased base damage from 9 to 12.
          • Lowered stun duration from 1 to .75 seconds.
          • Lowered duration from 6 to 3 seconds.
      • Electroshock
        • Increased impact bonus from 133% to 160%.
      • Capacitor
        • Adjusted duration increase from 2 to 1 second to correlate to new duration.
      • Supercapacitor
        • Adjusted duration increase from 2 to 1 second to correlate to new duration.
      • Shocking Embrace
        • Adjusted duration increase from 3 to 2 seconds to correlate to new duration.
      • Static Cling
        • Increased Damage Over Time damage percentage to 110% from 50%.
        • Decreased Damage Over Time duration from 6 to 3 seconds.
      • Anti-Material Charge:
        • We found that Anti-Material Charge’s resource gathering damage was being overvalued. As a result, we have increased the base while lowering its cost and cooldown to make it both an effective gathering tool and a relevant combat ability.
          • Increased width by 100%.
          • Increased base damage from 39 to 90.
          • Lowered cooldown from 30 to 12 seconds.
          • Lowered cost from 35 to 30 stamina.
      • Strike Cost
        • Adjusted cost reduction from 15 to 10 to correspond to the new base cost.
      • Fist of the South Moon
        • Adjusted the cooldown reduction from 13 to 5 to correspond to the new base cooldown.
      • Structural Strike
        • Adjusted the cooldown reduction from 7 to 3 seconds and the cost reduction from 7 to 5 to correspond to the new base cooldown and cost.
      • Kinetic Punch (Non-Support Variant)
        • Increased the knockback strength to knockback large enemies.
      • Charge Fist
        • Moved from a 3-star perk to a 2-star perk.
        • Adjusted the percent damage increase from a max 200% to a max 150% to correspond to the new base damage.
          • Resulting max base damage increased from 117 to 225 with default base damage taken into account.
      • Iron Knuckles
        • Removed vulnerability application.
        • Adjusted the percent damage increase from 500% to 150% to correspond to the new base damage.
          • Tooltip has been updated to fix misleading wording.
            • The previous tooltip implied that the damage was increased BY 500% rather than TO 500%.
            • The new tooltip continues to use “increased by”, however, this value is now correct in that it increases the base damage by 150% (250% of base damage).
            • When combined with the default base damage increase the resulting base damage is increased from 195 to 225.
            • This Perk has had an effective increase of damage based on its prior version.
    • Constructor
      • Bull Rush
        • Increased base damage from 60 to 156.
        • Reduced cooldown from 30 to 15.
        • Reduced cost from 30 to 20.
        • Increased shield collision width by 43%.
      • China Shop
        • Increased base environmental damage from 282 to 688.
      • Bull Crush
        • Increased hardware damage from 45% to 55%.
      • Long Rush
        • New Functionality added: At the end of Bull Rush, movement speed is increased by 30% for 10 seconds.
      • Riot Shield
        • New Functionality added: While charging, the constructor will take 60% less damage.
          • Previous Riot Shield functionality has been removed.
      • Plasma Pulse
        • Base damage increased from 14 to 18.
        • Decreased lifespan from 10 seconds to 6 seconds.
      • Plasma Pulse Blast
        • Base damage increased from 125 to 145.
      • IFF Coding
        • Increased shield regen from 15% to 20% of shield.
      • Base M.D.
        • Increased health regen from 2% to 4% of maximum health.
      • Decoy
        • Hitbox reduced to match decoy model.
        • Decreased cooldown from 45 to 30.
      • Grease The Wheel
        • Decreased cooldown reduction from 15 to 10.
      • Kinetic Overload
        • Base damage increased from 50 to 140.
        • Removed cooldown.
      • Nice and Slow
        • Increased Slow from 30% to 40%.
      • Hearty Blows
        • Base heal increased from 12 to 49.
    • Wild West Heroes have been added to the Road Trip Event Llama!
      • Soldier - New Subclass ‘First Shot’ featuring New Character Rio.
        • Description: Reloads to get a large initial hit of damage then follows up with high fire rate burst.
        • New Perks
          • Locked and Reloaded: After reloading, rate of fire is increased by 25% for 5 seconds.
          • Padlocked and Reloaded: Increases the rate of fire from Locked and Reloaded to 50%.
          • First Assault: The first bullet fired after reloading an assault rifle critically hits enemies. Removed on weapon switch.
        • New Tactical Perk:
          • Practiced In Combat (Tactical Variant).
      • Ninja - New Subclass ‘Explosive Assassin’ featuring Ken.
        • Description: Sword focused Ninja that stacks up Assassination to discharge an energy blast and utilizes Smoke Bomb to keep stacks up.
        • New Perks:
          • Assassination Juice: Smoke Bomb now generates a stack of Assassination every second when the Ninja is inside the affected area.
          • Endless Smoke: Increases the radius of Smoke Bomb by 45%.
          • Assassination Discharge: When Assassination reaches 5 stacks it will trigger an explosion, dealing energy damage in a 0.5 tile radius. After the explosion, all Assassination stacks are removed.
        • New Tactical Perk:
          • Assassination (Tactical Variant).
      • Constructor - New Subclass ‘Vintage-Tech’ featuring Penny.
        • Description: Constructor that uses plasma pulse to create plasma bomb zones.
        • New Perks:
          • Supercharged Plasma: Increases the damage radius of Plasma Pulse's mini balls by 60%.
          • Malfunction: Plasma Pulse now spawns 8 plasma balls that deal 550% more damage. The plasma balls will be spawned all at once and explode after 10 seconds if not triggered.
      • Outlander - New Subclass ‘Wild Fragment’ featuring Deadeye.
        • Description: Mobile Outlander that gathers large amounts of Fragments to continuously place empowered T.E.D.D.Y.s.
        • New Perks:
          • Look What I Found: Start missions with 3 Charge Fragments.
          • Load Bearing: T.E.D.D.Y.’s damage is increased by 50% if placed with a Fragment.
          • Double Down: 50% chance to find an additional Charge Fragment when collecting a Fragment.
    Bug Fixes

    • Fixed an issue with Shock Tower that caused it to fire 1 shot less than intended.
    • Fixed an issue which was causing Shock Tower to not scale Impact properly.
    • Phase Shift tooltip now shows max charges.
    WEAPONS + ITEMS
    • Walloper Hammer added to the Event Store:
      • A hammer that delivers a hefty punch with slow, wide swings.
      • Leap Attack: Heavy attack that jumps to the targeted foe and damages and knocks down nearby enemies.
    • Added the Flintlock weapons set, available in Road Trip Llamas:
      • Ol’ Betsy: Accurate, high powered sniper rifle with a single round per magazine and a hefty kick.
      • Duelist: Slow-firing revolver with a powerful kick that deals heavy headshot damage and knocks back targets.
      • Dragoon: Heavy, short range shotgun that damages and knocks back enemies in a cone.
      • Fishing Hook: Slow, heavy scythe with a wide swing and Whirlwind Attack.
      • Sir Hootie: Slow, heavy club with large knockback potential and Home Run attack.
    • Adrenaline Rush
      • Heal increased from 180 to 215.
    • Air Strike
      • Cooldown reduced from 300 to 215.
    • Hover Turret
      • Reduced Hover Turret base rate of fire from 6/s to 4/s, and the upgraded rate of fire from 10/s to 6/s.
      • Hover Turret shots now deal energy damage and no longer deal impact damage.
      • Increased the base damage of Hover Turret explosion from 114 to 162.
    • Proximity Mine
      • Damage increased from 225 to 230.
      • Reduced recharge time from 240 to 200s.
    Bug Fixes

    • Weapons now correctly holster when player is downed.
    • Fixed an issue that caused the Clinger to hang in the air on destroyed Anomaly Shards.
    • Fixed an issue where the Shadowshard Krypton Sword had the wrong stats.
    • Fixed explosion radius for all tiers of proximity mine, these are now set correctly to 1 tile, 1.25 tiles, and 1.5 tiles.
    GAMEPLAY
    • Increased the effectiveness of Energy Damage against Elemental Husks from 67% to 75%.
    • Increased base run speed from 365 to 410. Sprint speed is unchanged.
    • Players can now move while downed.
    • Adjusted visuals of the downed state to improve clarity.
    • Trololo and Revenge of the Trolls quests now only require whacking 1 troll to complete.
    • The following repeatable quests are available and award PERK currencies:
      • Danger in the Mist
      • Set the World on Fire
      • Forces of Nature
      • A Watery Grave
    • Killer Storms repeatable quest is available and awards Gold.
    UI
    • Loot Llamas are now no longer automatically opened when going to the loot tab. Either pressing the Llama count button or bottom bar input will allow you to open Llamas in the inventory. Llamas purchased on the loot screen will still automatically open.
    Bug Fixes

    • T.E.D.D.Y has had his voice module upgraded and will now correctly pronounce Fortnite when analyzing player reports.
    • Players will now see a message if they are banned while in-match.
    • The Rejoin window now auto-closes when a player is banned.
    • Recent Players who you only interact with in the main menus now show in the Report Player list.
    • Daily details panel now updates when the quest is abandoned.
    • Fixed controller input for the Defender Post trap.
    • Fixed issues with switching building types quickly that could cause players to place the wrong building type, especially under bad latency conditions.
    • Builder Pro control scheme will no longer place the wrong building due to players under pressing and holding a building type that’s different than what they had selected before.
      • These fixes actually affect how switching weapons and building types work under high latency across the board, so they should improve that feel for any control scheme (including mouse and keyboard).
    • Builder Pro controller scheme now correctly selects tracks when pressing the Trap Picker while not looking at any building, and it will also place the tracks properly when pressing X / Square.
    • Fixed Upgrade popup menu input temporarily breaking if used after controller is disconnected.
    • Fixed gamepad joystick icon appearing when only a single tab item exists in the Resources menu.
    ART+ANIMATION
    • Storm visual effects on the player no longer appear when downed.
    • Removed purple trails from revive visual effects.
    • Goin’ Commando’s equip camera animation has been improved.
    • The barrel of Goin’ Commando’s minigun now glows when firing.
    • New equip visual effects have been added to Goin’ Commando.
    • Removed firework visual effects from the grenade launcher.
    • Hats and Backpacks were added to Heroes that are in the Stars and Stripes set.
    Bug Fixes

    • Enemies highlighted by the Neon Sniper Rifle are now limited to those enemies within range of the bullet.
      • Please note at extreme distances impact effects may not be visible while scoped in.
    • Adjusted HDR Intensity of the Neon Weapons down 20% to keep bloom problems from occurring in certain levels.
    • Fixed an issue that caused Lobber's Head Flames to blink on and off in medium quality settings.
    AUDIO
    • Audio mix update: Weapon volumes have been increased and ambient volume slightly decreased.
    • UI audio has been redesigned, all buttons and interface sounds updated.
    • Plasma Pulse perk sounds updated
    • Smoke Bomb sounds updated
    • Goin’ Commando’s sounds have been updated including unique sounds for Boomstick!
      • Including:
        • Wind Up
        • Wind Down
        • Firing
        • Firing Stop
        • Equip
    Bug Fixes

    • Fixed an issue with T.E.D.D.Y’s laser beam sound volume and attenuation.
    • Fixed an issue where See-bot launch audio volume was too loud.

    Source: v5.0 Patch Notes
     
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  9. Martok

    Martok Board Game Addict
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  10. Jkrohn1

    Jkrohn1 5P4M 80T
    Senior Citizen

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    Wow luckily got my Lynx from the Event store last night, also free lama tonight if I read that correct :dance:. new Event hero's look awesome. BR is probably gonna be the same as last season, I'm in two minds on buying the Battle Pass as I have vbucks spare from STW but dont wanna play a grindy PVP I don't enjoy. :brick:
     
  11. Martok

    Martok Board Game Addict
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    Yes I feel the same way. In some ways I'm tempted and have the v-bucks but then again I don't fancy the grind or the current meta of build-fast-and-use-shotguns.
     
  12. Jkrohn1

    Jkrohn1 5P4M 80T
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    So you now don't need levels you need Exp which to me is the same thing 200, 000 for one of the skins and 500,000 for another. Season Career total so not that bad but technically still level locked.
     
  13. Jkrohn1

    Jkrohn1 5P4M 80T
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    I like 2 of the skins so will probably get it but again probably won't get the max skins.

    Click the below to see all rewards etc, sorry if your mind melts as this guy is catering for children not adults :shock:

     
  14. Martok

    Martok Board Game Addict
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    Seeing the video is 13.5 mins :crazy: just to look at the rewards, I won't bother. I hate these video explanations that waffle on and on for something that can be done quickly and easily in a much shorter time or, in this case, a few screenshots. I'll log into the game later to see what's on offer.
     
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  15. Martok

    Martok Board Game Addict
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    So I ended up buying the Season 5 Battlepass. :roll: It's 950 v-bucks as usual and I had more than enough left from last season and those gained through Save The World mode. I'll play the game at times just for a bit of a chill and I won't grind to get everything.
     
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  16. Jkrohn1

    Jkrohn1 5P4M 80T
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    Well I smashed my headset and mouse last night in a fit of rage. Critical hit someone twice in a row with a blue combat shotgun only 13 damage each. A few other BS moments too wish I saved the Vbucks now :lol:

    Still think rng damage is a joke.
     
  17. Jkrohn1

    Jkrohn1 5P4M 80T
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    Fortnite Screenshot 2018.07.14 - 01.26.46.17.png
    Fortnite Screenshot 2018.07.14 - 01.26.51.72.png
    Fortnite Screenshot 2018.07.14 - 01.27.05.97.png

    My current collection 8-)
     
    #257 Jkrohn1, 14 Jul 2018
    Last edited by a moderator: 14 Jul 2018
  18. Martok

    Martok Board Game Addict
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    V5.0 CONTENT UPDATE


    GEAR UP,
    Two new weapons make their way into Save the World and Battle Royale. Try these new additions for yourself in the v5.0 Content Update.

    Submachine Gun (Battle Royale)
    Make enemies think twice before they push you. Run and gun with the new Submachine Gun, ideal for those intense close range battles.

    [​IMG]


    Typewriter Assault Rifle (Save the World)
    If the pen is mightier than the sword then what does that make the Typewriter Assault Rifle? This high capacity weapon takes the cake when it comes to Husk clearing!

    [​IMG]

    Save the World 50% Off Sale (Save the World)
    Level up with your friends and lead the world's remaining Heroes in the fight to save humanity and take back the world.

    [​IMG]

    BATTLE ROYALE
    WEAPONS + ITEMS
    • Submachine Gun added.
      • Available in Common, Uncommon, and Rare variants.
        • 19-21 base damage.
      • Uses Light Ammo.
      • 30 round capacity.
      • Can be found in floor loot and chests.
    • Tactical SMG has been added to the Vault.
    • Semi-Auto Sniper Rifle damage increased to 75/78 from 63/66.
    SAVE THE WORLD
    50% OFF SALE!
    Purchase the game for half off for a limited time.
    • Starts July 17 and ends July 30.
    WEAPONS + ITEMS
    • Typewriter Assault Rifle added to the Weekly Store.
      • A mid-range assault weapon with a high capacity magazine and a lateral kick. Its shooting profile makes it ideal for clearing groups of nearby enemies in mobile engagements.
      • Available Wednesday, July 18 at 8 PM EST until Wednesday, July 25 at 8 PM EST.

    Source: v5.0 Content Update
     
  19. Martok

    Martok Board Game Addict
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    V5.10 PATCH NOTES

    HAPPY BIRTHDAY FORTNITE FANS!
    Celebrate #Fortnite1st with friends. Find birthday cake throughout the world and earn special cosmetics by completing challenges and quests in-game.

    Playground is back and better than before. Challenge your friends to a duel and build incredible structures on your own private island. Wield the new Legendary weapon in Battle Royale, the Compact SMG.

    The Save the World storyline continues in the Canny Valley campaign. Get in-game and complete the Fortnite Birthday questline to unlock a special birthday reward!

    #Fortnite1st Birthday
    We’ve got a birthday party planned for #Fortnite1st and you’re invited! Eat cake, party and bring your friends. Each Birthday Challenge you complete unlocks a slice of the birthday cosmetic set.

    [​IMG]

    Playground LTM (Battle Royale)
    Playground mode is back on Wednesday, July 25! New team select options let you and your squad set up team battles for practice and training.

    Race! Create, and share your screenshots and cinematics on social.

    [​IMG]

    Compact SMG (Battle Royale)
    Unwrap the newest weapon in Battle Royale. Engage in close quarters combat with the high capacity, fast firing Compact SMG.

    [​IMG]

    Canny Valley (Save the World)
    Adventure into the desert of Canny Valley and explore Thunder Route 99... Immerse yourself in the story, uncover its secrets, and explore the new Arid Biome with your friends.

    [​IMG]

    Save the World Celebration
    Celebrate #Fortnite1st with cake, loot, and a special in-game questline. Complete the questline to unlock Birthday Brigade Ramirez. While you’re partying, find and eat birthday cakes to earn event tickets which can be spent on the limited time Birthday Llama.

    [​IMG]

    GENERAL
    • New default keybindings for new players.
      • All keyboard layouts will continue to default to the QWERTY bindings for new players or those who reset their back to default.
    • Changed countdown timers to display more useful information
      • Shows hours left instead of days when under 72 hours.
      • Shows hours:minutes: seconds left when below 13 hours.
    • Changed the background of the loading screen bullet points area to be partially translucent.
    • Removed the “static noise” when switching tabs.
    • The “Restore” button has been removed from the settings screen. Also, the “Reset Defaults” button has been renamed to “Reset”.
      • Leaving the settings screen before applying changes will give the option to apply changes and exit or discard changes and exit.
    • Double clicks now register as two clicks on a button, allowing for faster navigation through Next/Previous type buttons
    Bug Fixes
    • Items on the ground will properly have their stack counts updated if the stack size changes while the player is currently looking at them.
    • Fixed a frame delay on some text layouts, which would cause large blocks of text to reflow their wrapping one frame after seeing them.
    • Corrected text shadows that were appearing incorrectly in certain areas of the UI.
    KNOWN ISSUES
    Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

    BATTLE ROYALE
    BIRTHDAY EVENT
    • You can now find birthday cakes placed around the map with consumable slices next to them. Enjoy those tasty treats!
      • Cake slices give +5 health and +5 shield instantly when consumed.
    • Complete three birthday event challenges to unlock a new emote, spray, and Backbling.
    • The Battlebus and Supply Drops have been decorated to celebrate #Fortnite1st.
    LIMITED TIME MODE: PLAYGROUND

    Summary

    Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. This mode returns with improvements for a limited time on Wednesday, July 25. Have fun!

    What’s New?
    • Players can now switch teams in-game. Join the same team to work together creatively, join separate teams to practice fighting each other!
      • Note: Voice chat will remain on across all teams, future iterations of the mode will offer more customization.
    • Aim assist will work when using a gamepad against players on an opposing team.
    • Matches will no longer end if one player leaves the server.
    • Golf carts have been added and spawn 100% of the time.
    • Ammo cans spawn 10x the amount of ammo.
    • Removed grey vending machines, increased the chances of higher-tier machines spawning.
    • Increased launch & bounce pads spawn likelihood.
    • Lowered forced glider deploy height, so players can get back into the action more quickly.
    • Increased max rocket ammo cap to 60.
    • Increased rocket ammo drop rates.
    • Added 100 Supply Drops.
    • Chests now spawn 3 weapons and more ammo & consumables than normal.
    • Floor loot now spawns 3 items.
    • Increased Chug Jug and Slurp Juice spawn chances, decreased Bandages.
    • Added Chug Jugs to floor loot.
    • Respawn timer lowered from 10s to 3s.
    Mode Details
    • Drop into the Battle Royale map alone or with up to a full squad for an hour.
    • Players respawn immediately unless eliminated by the Storm.
    • The Storm doesn't start closing in for 55 minutes and takes 5 minutes to close in.
    • Resources gained from harvesting increased by ten times the normal amount.
    • 100 Llamas will be spawned on the map.
    • Chests & ammo boxes spawn 100% of the time.
    WEAPONS + ITEMS
    • Compact SMG added.
      • Available in Epic and Legendary variants.
        • 23-24 base damage.
      • Uses Light Ammo.
      • 50 round capacity.
      • Can be found from floor loot, chests, Supply Drops, and Vending Machines.
    • Slurp Juice now grants 1 health every 0.5 seconds, up to a total of 75. If health is full, shield will be granted instead.
    • Supply Drop loot rates adjusted.
      • Weapons (drops 1)
        • Assault Rifles to 25% from 14.2%.
        • Explosives to 25% from 28.5%.
        • Compact SMG 14.58%.
        • Sniper Rifles to 14.58% from 28.5%.
        • Heavy Shotgun to 10.42% from 7.1%.
        • Minigun to 10.42% from 14.2%.
        • Removed Hand Cannon, Dual Pistols, and Silenced Pistol.
      • Traps (drops 2)
        • Launch Pad to 44.44% from 9.6%.
        • Cozy Campfire to 33.33% from 7.5%.
        • Bouncer to 22.22% from 15%.
        • Removed Damage Traps.
      • Consumables (drops 2)
        • Shield Potion to 20% from 19.1%
        • Small Shield Potion to 17.50% from 12.7%
        • Med Kit to 13.75% from 6.3%
        • Slurp Juice to 11.25% from 5.11%
        • Clinger to 10% from 6.3%
        • Remote Explosives to 10% from 3.3%
        • Impulse Grenade to 10% from 4%
        • Chug Jug to 7.5% from 2.1%
        • Removed Boogie Bombs, Grenades, Bandages, Stink Bombs, Port-a-Forts, and Bush.
      • Materials (drops 2)
        • Wood to 33% from 47.6%.
        • Stone to 33% from 35.7%.
        • Metal to 33% from 16.6%.
    GAMEPLAY
    • Changes to building materials.
      • Wood wall starting health to 80 from 100.
      • Stone wall starting health to 80 from 90.
      • Wood wall max health to 150 from 200.
      • Metal wall max health to 500 from 400.
      • Metal build time to 25s from 20s.
    • Storm Circle changes.
      • Safezone 2 wait time to 120 from 150.
      • Safezone 2 shrink time to 120 from 90.
      • Safezone 4 wait time to 90 from 120.
      • Safezone 6 wait time to 60 from 90.
      • Safezone 7 wait time to 45 from 60.
      • Safezone 8 wait time to 30 from 60.
      • Safezone 9 wait time to 30 from 45.
      • Added moving circle to Safezone 6.
    • Added "Sprint By Default" option, when enabled this makes sprint the default movement. The sprint key will now be used to transition into walking.
    • Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
    • Improved handling of collision when building pieces are placed right on top of a player. It's much more likely for players to be moved outside of newly-placed structures.
    • Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
    • The slow motion and confetti effects for a Victory Royale will now play for the winner regardless of how they win the game.
    • Changing the gyro motion of the Nintendo Switch to rotate around the roll instead of the yaw.
      • This is intended to allow for the users to be able to hold the device in any situation and always have the motion react according to the screen direction instead of being in the Switch's world space.
    Bug Fixes
    • Fixed an issue causing bullets and projectiles to be blocked by invisible collision.
      • This was being caused by player placed map markers
    • Autorun can now be used while in vehicles. Fixed a logic issue in the autorun canceling code.
      • This should also fix autorun canceling when releasing the stick while using a gamepad.
    • Changed the button layout for Old School and Quick Builder configs so that the “change seat” action button is not the same as the “powerslide” button.
    • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.
    • Eliminating players will now properly grant challenge progress.
      • If the same player knocks out and eliminates an enemy with two different weapons, they will get elimination quest progress for both weapons.
    • Players will no longer get stuck in the coasting state if they change seats while in a vehicle.
    • Pickaxes will no longer stretch and appear incorrectly if the slow-motion effect plays while players are riding in a vehicle.
    • Fixed an issue where a player would not have a weapon out if hitting a bounce pad into a jump pad under certain network conditions.
    • Players will no longer hold weapons while emoting if they’re riding in an All Terrain Kart.
    • Players will no longer fall through floor or pushed through walls when placing or editing structures.
    • Remote Explosives will now only show damage numbers when damage is done to players.
    • Vehicles can no longer be flipped while standing on top of them.
      • This fixes the issue where players would sometimes become stuck or teleported if standing on a vehicle that flipped.
    • Crouching is no longer allowed while emoting.
    • The Wave emote, emoticons, and sprays will now continue to play even if you’re moving.
    PERFORMANCE
    • Various server performance improvements focused on the 50v50 LTM.
    • Server performance improvements were made to the custom matches used during competitive events.
    • Significant All Terrain Kart (ATK) performance improvements.
    AUDIO
    • Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
    • All Terrain Kart (ATK) audio improvements
      • Improved All Terrain Kart (ATK) audio attenuation fall-off.
      • Added a unique sound when the All Terrain Kart (ATK) is destroyed.
      • Added sounds for when the All Terrain Kart (ATK) is in water.
    • Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
    • Lowered the volume of the AC/DC pickaxe.
    • Added a unique sound for bouncing off a diving board.
    • Added a unique sound for destroying cacti.
    • Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.
    Bug Fixes
    • Conquest glider’s open and close sounds no longer stack when spamming the action.
    • Twist emote music no longer overlaps with other emote music.
    • Re-added metal impact sounds when shooting or pickaxing Shopping Carts.
    • Weapon fire audio no longer cuts out when low on ammo for some weapons.
    UI
    • Adjusted lobby nameplate arrangement to better account for long player names.
    • Added the ability to combine stackable items in player inventory if the stack sizes aren't already capped.
    • The Game Mode Select screen now sorts in the following order from left to right:
      • Solo, Duo, Squads
    Bug Fixes
    • Fixed an issue preventing players to select nothing as an Outfit and Backbling.
      • Removed the ‘Save and Exit’ option for items without variants.
      • Double tap the accept hotkey/button to confirm your selection.
    • Fixed an issue in the locker where the shuffle icon for randomized outfits was drawn slightly differently to other shuffle icons.
    • Removed an error message when trying to purchase the Battle Bundle while at tier 76 or above.
    • The correct actions are now shown on the HUD when you get into a Shopping Cart for the first time after being in an All Terrain Kart (ATK).
    ART + ANIMATION

    Bug Fixes
    • Prevented sprays from affecting the eyes of the Rainbow Smash pickaxe.
    • The Toilet Paper contrail animations now appear correctly.
    REPLAY SYSTEM
    • Changed the icon when a player has been downed to an exclamation mark.
    Bug Fixes
    • Battle Bus positioning now appears correctly in replays.
    • Fixed an issue with focus distance when changing cameras in replays.
    • Fixed issues with drone cameras when viewing players in vehicles during replays.
    • Fixed an issue where the camera controls would not display when toggling the HUD visibility.
    MOBILE
    • Downloading patches will now continue when you switch to a different app. When the download has completed, you’ll receive a notification.
    • Fire mode selection now has preview videos to better illustrate the functionality.
    • Added new placeable individual quick bar buttons to the HUD layout tool. Can be set to either locked Combat, locked Build, or Automatic mode to switch based on the player’s currently selected mode.
    • Tapping a currently selected build item from the quick bar will now build the item.
    Bug Fixes
    • Fixed texture streaming issues with the battle bus.
    • Audible pops will no longer occur on iOS during loading screens and gameplay.

    SAVE THE WORLD
    MISSIONS + SYSTEMS
    • New Canny Valley Campaign Quests are now available:
      • These new quests continue the storyline into Canny Valley and will appear on the quest map.
      • All players with access to Canny Valley and Twine Peaks will be able to complete this new storyline.
      • Storm Shield Defense and Launch the Rocket quests are unchanged and are still required to unlock new difficulties within Canny Valley.
      • You can now advance directly from one Storm Shield Defense to the next, without doing every story quest in between.
      • The storyline includes new quests that ask you to complete the old Storm Shield Defense quests. These will give retroactive credit if the Storm Shield Defense has already been completed.
      • Old Canny Valley quests are still present and have been converted into a series of optional side quests.
    • Dupe Prevention added to ALL Llamas!
      • After the Llama has determined the rarity and type of drop (IE - an Epic shotgun, a Legendary event hero, etc) it will select an item from that category that is not already in your inventory or Collection Book.
      • This change applies to Epic, Legendary and Mythic schematics and heroes.
    • Quest progression changes for Twine Peaks:
      • You can now advance directly from one Storm Shield Defense to the next, unlocking new areas without doing the quests in between.
      • New quests have been inserted into the Twine Peaks main questline that require completion of the Storm Shield Defenses and give retroactive credit.
    • Missions in Canny Valley and Twine Peaks have new Required Power Ratings:

    fortnite_power_ratings.png

    • The leader of your party must be at or above the Required Power Rating before your party can join a Mission of the listed recommended Power Rating.
    • This requirement applies to Mission Alerts as well as normal missions. It does not apply to Storm Shield Defenses.
    • New Fortnite Birthday quests!
      • Find and eat Birthday Cakes to earn event tickets.
      • Eliminate Cake Sploders to earn a Birthday Hero.
    • New Mission Control
      • We’ve begun implementing a new system for mission activation and voting. For now, we've added it to Retrieve the Data and Ride the Lightning missions. This new system replaces the Difficulty Pylon in the world and allows for both mission start and difficulty increase at the mission location.
      • In games with more than one player, increasing difficulty requires a majority vote.
      • In Ride the Lightning games with more than one player, starting the mission before the mission ready timer has expired also requires a majority vote. The default time for mission ready is currently set to 10 minutes.
      • Ride the Lightning mission will now show the storm direction on locating Lars's van instead of on depositing BluGlo.
    HEROES
    • Birthday Brigade Ramirez, Legendary variant of Sergeant, is available from the limited-time birthday quest.
    • New Mythic Constructor: Steel Wool Syd, has been added to the Act 1 Canny Valley questline.
      • New Subclass: Kinetic Beats - Steel Wool singer that uses hardware to drop kinetic beats.
      • New Perks:
        • Software - Increases hardware heavy attack energy efficiency by 150%.
        • Lightweight - Increases hardware attack speed by 24%.
        • Maximum Overload - Increases damage of Kinetic Overload by 110%.
    • Urban Assault Sledgehammer Soldier is available in the Event Store
      • Available July 25 at 8PM Eastern Time (July 26 at 0000 GMT).
    • Collision has been removed on Plasma Pulse for other players.
    • Changed wording in Hammer specific abilities from "Blunt" to "Hammer"
    • The following heroes can now be recycled or collected, and consume inventory space:
      • Rabbit Raider Jonesy
      • Wukong
      • Chromium Ramirez
      • Diecast Jonesy
      • Raven
      • 8-Bit Demo
      • Snuggle Specialist Sarah
      • Shamrock Reclaimer
      • Archaeolo-Jess
      • Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow.
    Bug Fixes
    • Fixed the following tooltips, using incorrect values:
      • Base M.D. now heals for the correct amount.
      • The Base M.D. tooltip has been corrected to show "The Constructor's BASE regenerates 30 health every 3 seconds while allies are inside."
      • The Ain't Done Yet tooltip has been corrected to show “Increases the duration of Goin' Commando's active effect by 5 seconds.”
      • The Combatants Might tooltip has been corrected to show “Reduces energy cost of War Cry to 20.”
      • The Phase shield tooltip has been corrected to show “Phase Shift forces the shield to regenerate for 2 seconds.”
      • The Tail of the Dragon tooltip has been corrected to show "Dragon Slash leaves a persistent trail of energy, damaging for 12% of Dragon Slash damage, every 0.5 seconds, and slowing enemies by 30% caught within the tail for 3 seconds."
      • The tooltip for Corrosive Stars has been corrected to show "Throwing Stars Afflict their targets, doing 25% of Throwing Stars damage every second, for 6 seconds."
      • The tooltip for Nice and Slow has been corrected to show "Kinetic Overload applies a 40% slow to affected targets, reducing their movement and attack speed for 5 seconds."
    • The trigger radius for the Constructor Supercharged Plasma perk has been corrected.
    • Beetle Jess' stats now match the base Ranger subclass.
    ENEMIES
    • New Zapper Husk enemy added!
      • The Zapper Husk is a ranged attack enemy who fires a single, moderately powered beam at players.
      • Damage and health for this husk put it midway between the Pitcher and the Blaster in difficulty.
      • The Zapper Husk will be able to spawn with elemental modifiers.
    WEAPONS + ITEMS
    • Be sure to check the Store daily. You never know what may rotate in!
    • Birthday Llama
      • Awards past event items from Llamas and Event Store, but not from Quest Rewards.
      • Collection book pages have been added for these items based on which event they originally were available.
      • Cost: 1,000 Road Trip tickets.
    • Many freebies and special offers will appear in the Loot tab for the duration of the Birthday event.
    • Reduced Defender XP leveling costs by 50%.
    • Reduced the evolution cost of Defenders by 50%.
    • Upgrade Llamas are now limited to 50 quantity per day.
    • We’ve reduced the amount of Nuts & Bolts and Mineral Powder used on a variety of traps:
      • Floor Launcher
        • Uncommon crafting recipe changed from 4 Nuts & Bolts to 4 Rough Ore.
        • Rare crafting recipe changed from 5 Nuts & Bolts to 5 Rough Ore.
        • Epic crafting recipe changed from 5 Nuts & Bolts to 6 Rough Ore.
        • Legendary crafting recipe changed from 6 Nuts & Bolts to 7 Rough Ore.
      • Flame Grill
        • Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore.
        • Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore.
        • Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore.
      • Freeze Trap
        • Rare crafting recipe changed from 9 Nuts & Bolts to 7 Rough Ore.
        • Epic crafting recipe changed from 10 Nuts & Bolts to 8 Rough Ore.
        • Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Rough Ore.
      • Falling Ceiling
        • Rare crafting recipe changed from 9 Nuts & Bolts to 7 Planks.
        • Epic crafting recipe changed from 10 Nuts & Bolts to 8 Planks.
        • Legendary crafting recipe changed from 11 Nuts & Bolts to 9 Planks.
      • Wall Dynamo
        • All recipes changed from 2 Mineral Powder to 2 Batteries.
        • No longer costs Rough Ore to craft.
        • All recipes now require 3 Mechanical Parts.
      • Campfire
        • Crafting recipes changed from 2 Mineral Powder at all rarities to 2 Twine at all rarities.
      • Healing Pad Handmade
        • No longer costs Nuts & Bolts to craft.
        • Reduced Flowers from 6 to 4.
    • Ranged weapon reticle changes:
      • Several energy weapons which used a triangular 3-hash crosshair now use the standard 4-hash reticle.
      • Scoped snipers no longer have a reticle while not scoped.
      • Reticles now have a center dot.
    • The following weapons can now be recycled or collected, and consume inventory space:
      • Bobcat
      • Dragonfire
      • Dragon's Fist
      • Easter Egg Launcher
      • HackSAW
      • Heartbreaker
      • Lynx
      • Mercury LMG
      • Neon Sniper Rifle
      • Noble Launcher
      • Obliterator
      • Quad Launcher
      • Ralphie's Revenge
      • Tiger
      • Note that all players will receive 25 free inventory spaces as a free Birthday gift, so this change should not cause overflow.
    Bug Fixes
    • Adjusted the rocket from the Tiny Instrument of Death to account for player movement and home in towards the player's reticle more aggressively.
    • Replaced heavy attack efficiency perk tooltips with “energy” instead of "stamina".
    • Lefty and Righty, Founder's Revolt, Quickfire Pistol, Haywire, Haywire Storm, and Bobcat no longer snap up and down when shooting.
    GAMEPLAY
    • Gold reward doubled across all Horde reward tiers.
    • Perk Combobulator resource rewards increased +50% across all Horde reward tiers.
    • Greatly reduced camera shake for Air Strike Gadget and in world Rift Impacts.
    • Removed the "Loot Llama" quest.
      • Homebase Storm Shield Defense 1 now grants Constructor Leadership.
      • Kyle Constructor and Hero XP quest rewards are now granted by Homebase Storm Shield Defense 1.
      • Updated Founders quests to require Homebase Storm Shield Defense 1 to be completed instead of Loot Llamas. Updated Quest text to reflect this update.
      • Removed Copper Knight Shotgun quest reward from Homebase Storm Shield Defense 1.
      • Updated the Stonewood quest map to reflect that the Loot Llamas quest has been removed.
      • Removed first Loot Llama quest requirement from Constructor Leadership node.
    • Added cosmetic items for Battle Royale to all Founder's Packs. All current and new founders have been granted the following:
      • Warpaint Outfit
      • Warpaint Backbling
      • Rose Team Leader Outfit
      • Rose Team Leader Backbling
    • Player input for jumping is now the same as Battle Royale. It is no longer needed to hold down spacebar while jumping to reach max jump height.
    Bug Fixes
    • Fixed an issue that could cause players to become stuck on the Loot Llama Tutorial quest.
    • Fixed issue with holding down O or B on a gamepad on the Horde Deployable Base would open the UI for the Base, instead of casting Hoverboard or editing any nearby walls.
    • Changed elemental enemy callouts before encounters to use the correct images.
    • Fixed issue with not taking fall damage when on the Hoverboard.
    • Fixed an issue where Banner could be left floating in the air if the building under it was edited before being destroyed.
    • Power 100 Horde Challenge Quest has been renamed to Power 76 Horde Challenge.
      • This was purely a visual issue and the difficulty hasn’t been altered.
    • Fixed the number of normal AI staying too low for the entire wave of Mini-Boss horde waves.
    • Fixed an issue where some Horde hexes were giving Horde Skill Points that were one tier lower than intended.
    • Fixed an issue that caused there to be one fewer Mission Alert on the Horde map than intended.
    UI

    Bug Fixes
    • The pop-up to select to open one or all unopened pinatas no longer appear if you only have one to open.
    • Fixed the issue where a Llama from your inventory queue could be opened rather than a purchased or claimed Llama you just obtained.
    • Moved the button to open unopened pinatas to be next to the unopened pinata count indicator.
    • Fixed Llama count displayed while opening Llamas to correctly show the number of unopened Llamas.
    • Fixed an issue where the menu music wouldn’t repeat after leaving a game lobby.
    • Fixed an issue where the unopened pinatas indicator was behind other UI elements.
    • Added keyboard key prompt for the Decline button of the recycle/retire dialog box.
    • Corrected the tooltips for Tactical Practiced in Combat and Tactical Assassination perks.
    • Updated the tooltip for Wild West Soldier Practiced.
    • Fixed issue with tooltips where weapons could show double the amount of damage they actually do.
    ART + ANIMATION

    Bug Fixes
    • Fixed an issue with certain areas not playing water visual effects while running or jumping in water.
    AUDIO
    • New ambient and combat music for Thunder Route 99.

    Source: v5.10 Patch Notes
     
  20. Pafkes

    Pafkes Wait for it
    Senior Citizen

    Joined:
    12 Aug 2014
    Messages:
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    286
    Trophy Points:
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    PSN:
    Pafkes
    I'm rushing the new improved canny valley storyline this week,
    also the new Dupe Prevention on Llama's is a good thing!
     
    Martok likes this.
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