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Latest Save the World Dev Update #18 - Perk Recombobulator and Gold Increase in SSD

See below for a blog post on the recombobulator:


By The Fortnite Team

Since Fortnite: Save the World’s launch, we have envisioned a way for players to take steps to customize their items to suit their playstyle. It’s here and we can’t wait to share it with you!

In patch v4.2, we’re introducing a way for you to choose and upgrade the perk loadout for your favorite weapons and traps!

Unlocking the Perk Recombobulator
The Perk Recombobulator is unlocked when you complete Plankerton Storm Shield Defense 2. At that point, a sequence of two side-quests will become available that, upon completion, reward you with a large number of brand new resources to use in the Perk Recombobulator. Be sure to complete these quests to get a head-start with your item customization!

To access the Perk Recombobulator, visit the item upgrade screen, and navigate to the new ‘Modify Perks’ option.

Replacing or Upgrading perks costs two new resources: RE-PERK! and PERK-UP!, respectively.

RE-PERK! is available throughout all mission difficulty levels from Low Threat Plankerton missions and beyond. PERK-UP! begins appearing at the same time as RE-PERK, but also has different rarity levels; the rarer versions become available as players progress through higher and higher mission difficulties. These will appear in mission rewards, mission alert rewards, repeatable quests, and the event store for the duration of the Blockbuster Event.

In addition, you’ll be able to choose which element you want on your weapon. This modification requires elemental resources named FIRE-UP!, AMP-UP!, and FROST-UP! You can find these resources in mission alert rewards and repeatable quests.

The Perk Recombobulator is a big change from the previously existing perk system. It allows players to acquire more powerful perks than ever before, replace perks that they don’t want with ones that are more desirable, and invest in those perks over time to develop the perfect item.

With these benefits come one big restriction: each perk slot on an item is limited in which perks it can actually contain. Newly acquired items are automatically set up to adhere to these new restrictions and players can begin upgrading and replacing perks on them immediately. However, Legacy items (items acquired before Patch 4.2) do not automatically fit into the new structure. Such items must be convertedbefore they’re allowed to be upgraded and respecced via the Perk Recombobulator.

Converting Legacy Items
When players attempt to modify the perks of a Legacy Item, they will first be prompted to opt-into converting the Legacy item into the new system. Before opting to convert the item, the system presents you with a before-and-after preview of any changes that may occur to the item. In some cases, there will be no change, and in others the perk loadout may be altered. Sometimes, a ‘Free’ slot may appear. Free slots allow players to choose what goes into that slot for free after the conversion is accepted.

In all cases, the Conversion process is free, and on a per-item basis. This means that each Legacy item must be converted to work with the Perk Recombobulator, one-at-a-time. Once the process is performed on an item, you’re free to begin customizing that item’s perks!

Every new item acquired or Legacy item converted rolls perks a little differently than before:

  1. Elemental items now have a dedicated perk slot that determines what type of elemental damage that weapon deals, rather than adding elemental damage on top of affliction damage, snares, or other effects.
  2. Each perk now has five levels of power, up from three. Players can now upgrade individual perks to reach these higher power levels. This means that if you want your Legacy item to reach its full potential, you’ll want to convert it to work with the Perk Recombobulator!
  3. Each perk slot has a range of possible perk types that it can contain. Players can choose to replace a perk in a given slot, but the list of perks that a slot can be changed to is limited in scope, and varies from slot to slot. Some perks cannot be changed at all!
The Perk Recombobulator is our next step towards creating a thriving item economy where YOU decide how to best create the items you want. We’re looking forward to hearing your feedback on this feature as we adjust and tune it going into the future.

Thank you, and happy Recombobulating!

Source: Item Perk Recombobulator


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For those of you playing Fortnite Battle Royale Battle Pass weekly challenges, I discovered over the weekend that there are hidden battle stars each week - I stumbled over one when running around and then @Pafkes remembered to tell me about them (if you have any other useful info, please post about it here :) ).

Anyway when you complete all challenges for a week you will unlock a loading screen that you can use when loading into a game. These pictures each contain a clue as to the location of hidden (10) battle stars. You have to complete all challenges to collect the stars, unfortunately you can't just go to the location to collect them if you haven't. Anyway here's a guide to the first 2 weeks of hidden battle stars. No doubt this will be added to as the weeks progress.

Fortnite Season 4 Hidden Battle Star Locations - Pro Game Guides


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Patch v4.2 introduces a new foraged item… Apples! Find this nutritious treat around trees scattered throughout the map. When you’re done snacking, hunt for the new Epic and Legendary rarity Burst Assault Rifle. It can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines. Do you prefer it over our other Epic and Legendary rifles? Let us know on social!

Epic and Legendary Burst Assault Rifle
The Burst Assault Rifle you’ve been asking for… it’s Epic… it’s Legendary.

Perk Recombobulator (Save the World)
It’s time to recombobulate! Choose and upgrade the perk loadout for your favorite weapons and traps.

Quad Launcher (Save the World)
This launcher packs 4x the punch!

  • Standard gamepad configuration has been renamed from ‘Standard’ to ‘Old School’.
  • Slightly increased the texture streaming pool on Xbox One to help prevent blurry textures from occurring.
  • Changed the button mapping for PS4 controllers on Mac to use the Touchpad instead of the Share button to open chat.
Bug Fixes
  • Fixed an issue where the mouse cursor would be hidden on the loading screen for Windows + Mac players.
  • Fixed several causes of rubberbanding when toggling sprint and weapon targeting, which were caused by bugs within those abilities.
  • Fixed text labels being inconsistent on all controller layout screens.
  • Fixed the time spent in match text not updating properly for party members.
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.


  • Added Epic and Legendary Burst Assault Rifles.
    • Can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
    • Does 32 / 33 damage (Epic / Legendary).
    • Uses Medium Ammo.
    • Uses the same damage fall-off ranges as other Assault Rifles.
  • Added a new foraged item: Apples
    • Consuming an Apple will grant 5 health (up to 100).
    • Can uncommonly be found around certain trees throughout the map.
  • Impulse Grenade drop rate has been increased by 5%.
  • Suppressed Submachine Gun
    • Damage increased by 3.
      • Common is now 20 (was 17).
      • Uncommon is now 21 (was 18).
      • Rare is now 22 (was 19).
    • Increased Accuracy reset speed by 25%.
      • This will decrease the penalty during continuous fire.
    • Increased Damage fall-off range.
      • Fall-off begins at 28 meters (was 24 meters).
      • Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
      • Damage reduced to 75% at 70 meters (was 65% at 50 meters).
      • Damage reduced to 65% at 250 meters.
  • Damage Trap
    • Decreased Damage from 125 to 75.
    • Reset Time decreased from 6 seconds to 5 seconds.
  • Remote Explosives
    • They will now damage all structures within range, whether or not they are visible from the explosion center.
    • Damage radius and throw distance have been increased.
    • Delay between sequential explosions has been reduced from 0.25 seconds to 0.175 seconds.
    • Delay before detonating a charge or throwing another one has been reduced from 0.75 seconds to 0.15 seconds.
  • Removed the delay between swapping to a grenade and the ability to aim it.
Bug Fixes
  • Fixed an issue where Remote Explosives could destroy the meteor in Dusty Divot.
  • Assault Rifles no longer appear to eject multiple bullet casings per shot.
  • Fixed an issue preventing players from using the Launch Pad when multiple players activated it at the same time.
  • Added ‘Auto-Pickup’ option for pickups on PC and consoles.
    • This will automatically pick up Weapons and Consumables when walking over them (as long as inventory slots are still empty). They will be placed in the next available inventory slot.
    • This option can be enabled in the Settings menu.
Bug Fixes
  • Fixed an issue where Turbo Building would stop if you pressed another button before releasing the other.
  • Fixed an issue allowing players to bypass weapon equip times after canceling a consumable use animation.
  • Players can no longer crouch through the vents of the research facility in Dusty Divot.
  • Fixed an issue causing door prediction to get stuck and make it so a player could never open doors.
  • Fixed an issue that caused an incorrect displaying of selected cosmetic items in the lobby.
  • Patched up a hole in the terrain near Lucky Landing.
  • Fixed an issue that made chests appear to be unopened when they have already been looted.
  • Fixed an issue allowing player to sprint at full speed in a section of the Loot Lake water.
  • Improved overall server performance.
    • The server tick rate has been increased from 20 to 30 updates per second.
    • This allows for more responsive movement and shooting, and reduces effective ping times for all players.
    • Network bandwidth has increased slightly.
  • Improved material loading by 2x, which should help buildings and characters stream in faster and reduce hitching.
  • Fixed large hitches that occurred when certain cosmetic items were encountered for the first time in a match.
  • Improved framerate when using Hop Rocks by optimizing its particle effect.
  • Fixed remote players appearing to jump far too high when their connection went bad or there was a server hitch.
  • To help differentiate between above/below footstep sounds, we’ve added an additional layer to steps that are above you based on the surface type.
    • Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.
  • Lowered the volume of the weak points that appear when harvesting .
  • Boosted the volume of Grenade Launcher explosions to more closely match volume of other explosions .
  • Improved how wind fades out prior to landing when using a glider.
Bug Fixes
  • Fixed an issue that would cause audio to cut out on elimination.
  • Fixed an issue that would cause a spectated player’s footsteps/jumps/lands to sound like they were to the left/right if they were moving, especially when looking through a scope.
  • Emoting in the lobby can now be triggered by clicking the right analog stick.
  • Added an emote button to the bottom of the screen while in the lobby.
  • Nvidia Shadowplay Highlights now defaults to off (PC only).
Bug Fixes
  • Fixed an issue that prevented map input from working while spectating.
  • Fixed an issue where teammate map indicators wouldn’t display during a match.
  • Fixed an issue that prevented the consume timer from displaying while consuming a Hop Rock.
  • Fixed an issue that caused the trap placement UI to display while looking at surfaces that do not allow trap placement.
  • Fixed an issue where the minimap arrow wouldn’t display properly while spectating a player.
Bug Fixes
  • Fixed an issue that allowed Sprays to affect objects that moved (player-worn bush, soccer balls, etc.).
  • Fixed an issue that caused Battlehound’s pants to clip through his tunic when running.
Bug Fixes
  • Fixed issue where Eliminations wouldn't show up in the Replay browser.
  • HUD customization added.
    • This is version 1.0, we'll continue to build this out.
  • Added an optimization that limits the number of Sprays rendered at once.


  • Introducing the Perk Recombobulator (For more info, check out our blog here)!
    • To access the Perk Recombobulator, visit the item upgrade screen and navigate to the Upgrade > Modify Perks option.
      • This system is available after completing Plankerton Storm Shield Defense 2.
      • Upon completion, players unlock a sequence of tutorial quests for the Perk Recombobulator along with enough resources to complete them.
      • Players who have already completed Plankerton Storm Shield Defense 2 will already have the quests unlocked, including the initial resources.
    • Using the Perk Recombobulator, players can choose their schematic perks, as well as upgrade their strength.
      • You can select the perk you want in the slot from a list of perks that fit in that slot, with no random rolls required!
      • With two new tiers of power for perks, schematics can ultimately become more powerful than ever before!
    • Schematics earned before v4.2 (legacy schematics) are required to undergo a conversion process before their perks can be modified.
    • The Perk Recombobulator uses brand new resources!
      • RE-PERK (used to both change and upgrade perks)
      • PERK-UP (used to upgrade perks)
      • FIRE-UP (used to switch element to fire)
      • AMP-UP (used to switch element to nature)
      • FROST-UP (used to switch element to water)
    • Perk resources will be in the Event Store (available Wed., May 16 at 8pm ET).
  • Added the ability to upgrade Weapon and Trap Schematic Rarity.
    • Uses the same recipe as Hero Rarity Upgrade.
    • Legacy schematics must be converted by the Perk Recombobulator before their rarity can be upgraded.
    • Unlocked by the 2-Star Evolution Skill Tree Nodes for weapons and traps.
  • Updated Mission Rewards and Mini-Boss Mission Alerts to sometimes award RE-PERK and PERK-UP as secondary loot rewards, beginning in early Plankerton. As a result:
    • Crafting Materials (Ore, Gizmos, etc.) will appear significantly less often in later zones.
    • XP and Evolution Materials (Drops of Rain, Lightning in a Bottle, etc.) will appear slightly less often.
  • Elemental Storm Mission Alerts are now available.
    • All elemental Husks in these zones will be locked to the zone’s element.
    • Each zone awards Elemental Perk currencies for their respective elements: FIRE-UP, AMP-UP, and FROST-UP.
      • These currencies can be used in combination with RE-PERK to change the elemental perks on weapon schematics.
    • Quota: 2 each
  • Repeatable Quests are now available that award Perk currencies.
    • Open Caches quest awards RE-PERK currency.
    • Kill Mist Monsters quest awards RE-PERK currency.
    • Kill Fire, Nature, and Water Husk quests award the appropriate Elemental Perk currencies.
      • NOTE: Elemental Husks can be found in Plankerton or higher areas.
    • Kill a Chrome Husky quest awards RE-PERK currency.
  • Repair the Shelter raid
    • In order to reduce the length of the raid fights, they are no longer timed fights.
    • Players are now required to eliminate a set number of enemies for each raid.
      • The final encounter is still time-based.
    • The number of enemies will increase by 10 enemies each of the first 3 raids and then remain at 3rd raid values.
  • Mini Llama rewards now scale for Storm Shield Defenses.
    • Before, players could earn a fixed amount of Mini Llamas (1-4) based on mission performance, as it didn’t take difficulty into account.
    • The new reward breakdown for Mini Llamas is as follows:
      • Stonewood: 1 to 4
      • Plankerton: 2 to 5
      • Canny Valley: 3 to 6
      • Twine Peaks: 4 to 7
  • Mission Scoring Update:
    • Following Build Recommendations for a mission is no longer required to maximize score or rewards.
    • Shifted Build Recommendation score & rewards to Mission Victory Badge.
  • Critical Rating:
    • Critical Rating is the new way we will be evaluating Critical Chance in game.
    • All perks that would previously grant Critical Chance now grant Critical Rating.
      • The new system adds up all of your Critical Rating.
      • Critical Rating is then converted into Critical Chance.
      • This Critical Chance is then added to your weapon’s base Critical Chance value.
    • Critical Rating changes only affect newly-acquired Schematics, or Schematics that are converted using the Recombobulator.
    • All Heros and Defenders have been changed to use Critical Rating.
    • As a part of these changes base Critical Chance on all ranged weapons has been increased by 5%.
Bug Fixes
  • Fixed an issue where certain missions didn’t grant rewards.
  • Fixed an issue where players that previously didn't receive rewards will now receive these rewards.
  • Changed the following Hero Perks to the new Critical Rating system (these new values are roughly the same as the old Critical Chance perks):
    • Eagle Eye
      • Increases Critical Rating with Pistols by 18.
    • Hammer Critical Chance
      • Increases Critical Rating with Blunt Melee by 18.
    • Hammer Critical Chance support perks
      • Increases Critical Rating with Blunt Melee by 8 / 13 / 18 (Star Level 1 / 2 / 3).
    • Anatomy Lessons
      • Increases Critical Rating with Edged Melee by 18.
    • Anatomy Lessons support perks
      • Increases Critical Rating with Swords, Axes, and Scythes by 8 / 13 / 18 (Star Level 1 / 2 / 3).
    • Adjustable Choke
      • Increases Critical Rating with Shotguns by 8 / 13 / 18 (Star Level 1 / 2 / 3).
    • Pain Mastery
      • Assassination stacks now grant 3 Critical Rating (per stack) for Edged Melee weapons.
  • Defenders
    • Ranged Critical Chance Perk
      • Increases Critical Rating with ranged weapons by 13.
    • Melee Critical Chance Perk
      • Increases Critical Rating with melee weapons by 13.
  • Ninja
    • ‘Fan of Stars’ now affects a wider area at closer ranges.
Bug Fixes
  • Fixed an error with the tooltip for ‘Sureshot’ where it read as “Critical Chance” instead of “Critical Damage”.
  • ‘Shockwave’, ‘Throwing Stars’, ‘Crescent Kick’, and ‘Warcry’ no longer cost Energy if canceled quickly by switching to a weapon.
  • Fixed an issue which could cause ‘Frag Grenade’ not to fire on release.
  • Fixed an issue where ‘Pre-Planning’ support perk wasn’t being applied correctly on the Constructor subclass ‘Demolitionist’.
  • Fixed a tooltip issue which could cause all of the Constructor ‘BASE’ perks to not display correctly.
  • Fixed a tooltip issue which could cause all of the Outlander’s ‘Phase Shift’ perks to not display correctly.
  • Fixed an issue which could cause the ‘Enduring Machine’ perk to apply to all allies, and not just the owning Constructor.
  • Fixed an issue where using ‘Phase Shift’ when very close to an enemy could cause the ‘Phase Shift’ to move to unintended locations.
  • Fixed some issues that could cause fast firing shotguns to lag out ‘Shock Gunner’ Outlanders.
  • Fixed the tooltips of The Tactical perks ‘Feel the BASE’ and ‘Cluster Bomb’ to indicate that they do not stack.
  • Fixed an issue that caused ‘Throwing Stars’ to collide with the weapon Monsoon when thrown.
  • ‘Bang and Pow’ radius value is now consistent with other tooltips.
  • Quad Launcher available in Weekly Event Store (available Wed., May 16 at 8pm ET).
    • Holds 4 incendiary rockets that leave balls of fire behind after they explode.
  • Added several new perks. These cannot appear on legacy Schematics (Schematics earned before v4.2).
    • Building Heal (Trap only)
      • Heals the attached building by x% of its max health every 10 seconds.
    • Effect Duration (Trap only)
      • Increases the duration of any effects applied by the trap.
      • This also replaces “+x stun duration” on new schematics.
    • Increased Building Health (Trap only)
      • Increases the max health of the attached building by x%.
    • Attack Speed (Melee only)
      • Increases attack speed of melee attacks by x%.
    • Damage Resistance (Melee only)
      • Grants x% damage resistance while weapon is equipped.
    • Life Leech (Melee only)
      • Heals player for x% of damage dealt.
    • Movement Speed (Melee only)
      • Increases movement speed by x% while weapon is equipped.
    • Damage vs Mist Monsters and Bosses
      • Increases damage by x% against Mist Monsters and Bosses.
    • New element type: Physical
      • Deals non-elemental damage, but has significantly higher base damage.
  • Added new unique perk for Founder’s Revolt
    • Only available after converting legacy Schematic via Perk Recombobulator.
    • Not available on any other Schematics.
    • Bullets ricochet to one nearby target, dealing 100% of the damage dealt to original target.
  • Added new unique perk for Founder’s Blazing Masamune
    • Only available after converting legacy Schematic via Perk Recombobulator.
    • Not available on any other Schematics.
    • Every 6th successful attack triggers an explosion, dealing damage in a small radius.
  • Founder’s Blazing Masamune no longer deals energy damage (only fire damage).
  • Remote Explosives, Impulse Grenades, and Clingers no longer take up inventory space. Updated their description to reflect that they don't persist outside of the mission.
  • Critical Chance Schematic perks grant 10 / 15 / 20 / 25 / 30 Critical Rating.
    • Legacy Schematics still use old Critical Chance values
  • Headshot damage perks are now multiplicative instead of additive.
  • Weapon Affliction mechanics have changed:
    • Afflictions now stack based on their Element (Physical / Energy / Nature / Fire / Water).
    • Afflictions no longer stack per weapon type (Melee vs Ranged).
      • (Example) Enemies may have a maximum of 1 weapon-based affliction active on them per element per player.
    • Affliction now refreshes on reapplication even if the duration of the original affliction has not yet run out.

Bug Fixes
  • Fixed an issue where the area of effect component of the Dragon's Fury launcher did not damage the environment.
  • Fixed an issue where the Boost Trap preview would be the incorrect size.
  • Fixed an issue where the previews for the Ice Floor Trap and Flame Grill Trap would show in the incorrect location.
  • Changes to instanced pickups:
    • All instanced pickups are only visible for the player that can pick them up. This includes presents awarded from secondary missions.
    • Removed the nameplate from instanced pickups.
    • More items from enemy Loot Drops will be instanced. These include tiered crafting ingredients, rare crafting ingredients, and Ore.
  • Utility Traps (Jump Pads, Boost Pads, Healing Pads) now arm immediately when placed, regardless of whether the structure they are placed on is fully built.
Bug Fixes
  • Whisper .45 no longer blocks close range shots while standing near a wall.
  • Krypton Pistol now consumes the correct materials when it is crafted.
  • Fixed issue where BluGlo Siphons had no collision with projectiles.
Bug Fixes
  • Fixed a visual issue where the game would display the wrong image for the reward (chest, present, box, etc.) that was being opened after the mission.
  • Fixed an issue where the Event Store could not be navigated when there were no event items to purchase.
  • Hid the controller input symbol covering the checkbox on the Storm Shield UI menu.
  • Fixed a problem where the option to expand shield in the Storm Shield UI menu became unusable with a controller.
  • Fixed an issue where after evolving an item players were returned to the Schematics screen.
  • Restored proper controller input to Collection Book.
  • Fixed a case where the Level Up button in the Inspect menu could stop working temporarily on consoles.
  • Fixed missing HP bar for some damaged plants.
Bug Fixes
  • Fixed Shielder popping when repositioning himself around the enemy he is providing a shield for.
  • Fixed Blockbuster Husky showing up twice in some missions.
  • The Taker swoop attack no longer damages players through walls.
  • Fixed Building Blocker Mini-Boss modifier not actually blocking buildings.
  • The Shielder has a new model, animations, and effects.
  • Hover Turret’s visual FX have been updated.
  • The Shielder vocalizations and SFX have received updates.
  • Automatic weapons firing sounds now adjust when fire rate has been changed.
  • Ride the Lightning mission audio improvements.

Source: v4.2 Patch Notes


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By The Fortnite Team

Hey everyone,

Today we’re revealing our new Limited Time Mode: Solo Showdown.

Trying to prove yourself on the battlefield? Queue up for the Solo Showdown mode for a hotly contested Battle Royale experience. Unlike other LTMs, Solo Showdown will not change core gameplay of the current Solo mode. Instead, you will be placed against other self-selected competitors making this the ultimate test of survival.

The Fortnite team will frequently update this blog with the Solo Showdown standings. Top performers will be rewarded at the conclusion of this competition.*

1st Place: 50,000 V-Bucks

2nd - 4th Place: 25,000 V-Bucks

5th – 50th Place: 13,500 V-Bucks

51st – 100th Place: 7,500 V-Bucks

Your first 50 matches in the Solo Showdown LTM will be counted towards your Score. You can see the full rules here.

We’ll be using the Solo Showdown as a one-off stepping stone to learn how to build great events for all types of players. If you crave testing and improving your own skills, give it a try and let us know what you think. To thank you for participating, play 50 games and get a unique spray.

Stay tuned. We have a major announcement about competitive play next week!

*Solo Showdown ends on 05/21 at 10:00am ET

Source: Solo Showdown Limited Time Mode


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By The Fortnite Team

Hi all,

Since launch, we’ve been working to make the experience better, including a number of quality of life and performance improvements.

We’ve heard your requests for the ability to customize the HUD and, earlier this week, we added this feature to the game. Try it out and let us know what you think. We’re excited to get this into your hands!

Customizable HUD In-game

Customizable HUD Blueprint

We know that communication is key when you’re squadding up for that Victory Royale, so we’re working to bring voice chat to mobile. On top of that, you’ll be able to chat with your teammates regardless of platform!

We’re also looking to make it really easy to mute yourself, other players, or open up all communications with a simple tap. There will be a button on the screen that lets you mute yourself, mute everyone in your party, or go back to open-microphone.

We’re continuing to work on improvements. Some upcoming examples include improving Autorun and adding better ways to fire. Once we roll out these changes, we’ll add options to the settings so you can try them out and see what works best for you!

We are aware of the large installation size of Fortnite on mobile and are working to reduce that size. Over the next few updates we’ll be compressing the size down while maintaining performance. We’ll be making overall patch sizes smaller and adding the ability to download the content in the background!

Fortnite is coming to Android!

We are targeting this summer for the release. We know many of you are excited for this release, and we promise that when we have more information to share, you’ll hear it from us first.

We see some areas where game performance can can be improved. We’re fixing code to optimize the experience (e.g. increase graphic quality), as well as adding a Battery-Saver mode which will allow you increased performance if you choose to lower the graphic quality. It’s our first implementation of this option and we’ll continue to improve upon it.

Many of you have asked for stat tracking on mobile. We are working to improve our stats servers so we can handle many more players, including those on mobile. We’re looking to enable this sometime this summer, once we are confident the improvements are performing up to our expectations.

Finally, stability is still one of our chief concerns. With every update we’re working to fix crashes and other issues as you report them. If you’re regularly running into stability issues, please let us know using the “Feedback” button in-game.

Thank you for all of your support and feedback!

The Fortnite Team

Source: State of Mobile


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By The Fortnite Team

Fortnite Competitors!

Grab your gear, drop in and start training. Since the launch of Fortnite Battle Royale we’ve watched the passion for community competition grow and can’t wait to empower you to battle with the best.

In the 2018 - 2019 season, Epic Games will provide $100,000,000 to fund prize pools for Fortnite competitions. We’re getting behind competitive play in a big way, but our approach will be different - we plan to be more inclusive, and focused on the joy of playing and watching the game.

Stay tuned for more details about competitive structures and eligible platforms in the weeks ahead!

Source: Epic Games Will Provide $100,000,000 for Fortnite Esports Tournament Prize Pools in the First Year of Competitive Play


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By The Fortnite Team
What’s up Fortnite community,

Let’s take a dive into some of the things we’re working on behind the scenes!
We’re looking at ways to make battling, building, and moving in Fortnite feel great on controller. We took an initial step with Builder Pro and feedback from you to create a better experience for console players swapping between building pieces.

Builder Pro Improvements
We heard your feedback about Builder Pro feeling inconsistent. Sometimes after quickly switching to a building piece, it would not place when you pressed the button. Similarly, Turbo Building could force you to let go and re-press to start building again, making it unreliable. We’ve fixed these issues, and Builder Pro should feel consistent.

Turbo Building Improvements
In the v4.3 update we’ve fixed various reported problems with the Turbo Building feature, such as building being cancelled while cycling through traps or after pressing certain combinations of buttons.

We’ve also made Turbo Building faster so that gaps won’t appear in your structures when aiming quickly. The first time you begin building it takes 0.15 seconds to build, but each piece after that is faster (0.05 seconds). Combined with Builder Pro, this gives you enough time to select a piece and rotate or edit it before placing.

Edit Mode Aim Assist
When playing with a controller and using Edit Mode to modify your buildings, aim assist will kick in and pull your crosshair toward the closest square. It will also try to confine your aim to the building piece you're editing. We've heard that some players find this feature uncomfortable to play with, so you'll be able to toggle Edit Mode Aim Assist off in the v4.3 update.

Custom Bindings
Looking to the future, we want to provide for the best experience on console and that involves giving you the options to play however you wish. We’re investigating giving you ways to bind actions to whichever buttons you would prefer to use. Additionally we’re investigating other aspects like stick axis remapping. We’re not sure when this will land, but we’ll give you more info once its fully tested!
We’ve been using LTMs to take existing aspects of the game and try new things with them (i.e. legendary loot in Solid Gold or faster games in Blitz). We look at LTMs as a space that allows us to explore different tweaks to the main game mode (e.g. Building Resources) and do things we wouldn’t normally do in standard playlists.

We’ve heard you about your love for 50v50 and we’re currently evaluating keeping a larger squad mode live at all times for those who enjoy that type of battling more!

Solo Showdown
We took our first step into what a competitive playlist may look like with Solo Showdown. Creating a separate space for players who wanted to compete towards a prize while exploring how competitive play might look in Fortnite.

We introduced the Jetpack this week as our a Limited Time Item. Our goal is to introduce items that change gameplay in big & unique ways. We’re going to keep a close eye on your feedback and the data we collect. You’ll also see the Jetpack featured in our Close Encounter LTM going live tomorrow!

Playground LTM (v1)
The Playground LTM will load you into the Battle Royale Map with some adjusted settings.

Battle and build to your heart's content with an extended period of time to roam around the map as well as increased resource generation. All treasure chests and ammo crates will be spawned, try droppin’ in different spots and scope out the loot. Friendly fire is on so you can scrimmage with your squad (up to 4 friends per match), but fear not you’ll respawn immediately.

Oh … and Lloads of Llamas.

Note: Stats and Challenges will not be tracked in this mode

This represents our initial step into what a creative mode looks like in Fortnite. Practice, strategize and enjoy yourself. We can’t wait to see what you do!
When you hop on to play Fortnite after a long day at work or in classes we want that first match to feel as good as the last one. Performance is an aspect of the game that is very important to us and something we are committed to improving over time. Here are a few of the ways we’re working to smooth out your daily play!

Tracking Hitches in the Wild
In the v4.1 update we issued a hotfix to address some long hitches, but we’re still seeing reports of these hitches in our data. We’ve added additional logging and diagnostics to help us track down issues that can cause the game to freeze. When you use in the in-game feedback report feature, it will allow us to diagnose these issues.

We know that many of the hitches happen because the game is stopping to load content at unexpected times in the middle of the match, instead of smoothly streaming the data in the background. The game will now be able to directly report these loading problems to our team. We've also added a new system to more reliably pre-load content before the match starts, so that new loading hitches don't sneak back into future updates.

Optimizing Load Times
We want to get you into a match in as short a time as possible after you hit play! We’ve been working to improve file performance, ensure cosmetics are loaded in time, and reducing overall load times. By optimizing order of assets in our patches we reduced load times on console by 15-30 seconds in the v3.5 update. Each major release we regularly update the order of assets in order to keep load times down.

Server Performance
We recently boosted the server tick rates from 20 Hz to a solid 30 Hz in standard game modes. This means the server is updating the game 50% faster than before and should improve the responsiveness of your actions in the game. But we still have work to do. Fast and consistent server performance is extremely important to us, and we’re still working hard at it.

Our next goal is to ensure that “large team” LTMs like 50v50 are hitting 30Hz for the entire match.

Server Position Updates
For large team modes we’ve made optimizations to adapt and update players based on what they’re doing in game. Players who are standing still don’t need to update everyone around them very frequently compared to players who are running and gunning. Similarly, very distant players are updated less frequently, especially players that aren't visible to you. These optimizations allow our servers to handle larger numbers of players.

Client Network Updates
Currently the game throttles the frequency that your player's movement data is sent over the network to 20Hz for roughly the first half of the game. This is reduce strain on the server's physics system, allowing it to maintain frame rate. As the number of players participating in the match reduces to 24, we increase the frequency of updates to 33Hz. Over time we’ll improve performance of server physics calculations, and we expect to be able to remove this throttling in a future update.

We’re continuing to improve the core gameplay experience, and have a number of features in progress!

Challenge Progress Notifications
Starting in v4.3 there will be in-match pop ups to highlight your challenge progress. Track what you’ve completed and plan out your strategy for the remainder of the match or your next one!

In-world markers
Marking positions on the map is a great way to communicate with your squad, but often the marker on the compass isn’t enough to get you to your location. We’re investigating ways to display an in-world marker to allow for easier navigation around the island.

Victory Royale screen
Getting a Victory Royale should be a memorable experience, and the victory screen should support that. We want to freshen up the celebration and make it a bit more rewarding.

High-resolution mini map
The ability to zoom in on the map was added in a recent update, but the resolution of the image isn’t quite as good as we want it to be. Our goal is to capture the world with as many details as possible to make it easier when figuring out where you're droppin’!

Better Footstep and Vertical Audio
Our v4.2 update had some footstep audio improvements, where we added slightly more variation to above/below sounds. We recognize it’s still difficult to identify enemy position in high-density locations (such as Tilted Towers) and we’ll continue to iterate on this.

Spectator UI Improvements
The spectator UI is missing a lot of information that’s on the player HUD. Examples of things we’d like to add include:
  • Item Inventory
  • Ammo
  • Crosshairs
  • Building Edits
  • Compass and Markers
All outfits and cosmetics have value. We want to add ways for you to gain additional goodies through collection over time! This is work in progress - and it’s a little further out.

In preparation for our Celebrity Pro-Am at E3 we've been hard at work making some improvements to the replay system.

We’re developing new camera features that allow you to orbit around any point of your choosing as well having the camera automatically track the action for you by focusing on a group of players, rather than just one person.

We’ve also been refining the map view in replays to add more functionality to the playerlist and to add bullet trajectories to the player markers on the map. Additionally, player nameplates have been tweaked to avoid overlapping where possible.

Finally, we’ve also been looking at improving player outlines and adding an x-ray view for when players enter buildings or actively building themselves so that you always have the best view of what’s happening.

We're excited to get these new features and improvements into everyone's hands and will be releasing them as part of the game as soon as they are battle tested and ready! Keep an eye on our patch notes for all the details.

Source: State of Development - V5


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Players, start your Carts! Patch v4.3 introduces Shopping Carts to Battle Royale. Ride solo or grab a friend to cover you as you roll around the map together.

Lights, camera, action! Complete part two of the Blockbuster questline in Save the World. Finish and unlock the newest Mythic Hero!

Have feedback? Let us know on our social channels.

Shopping Carts (Battle Royale)
Ready, set, GO! Race across the map in Shopping Carts. Find one in Battle Royale now.

Challenge Progression (Battle Royale)
Know your goals! UI elements have been added so you can track your Challenges in-match.

Blockbuster Event Part Two (Save the World)
Blockbuster returns with part two - A Hero is Born. Reunite with Ray and join the effort to save Spitfire. Part two of the Blockbuster Event is playing now!

VOIP on PC (Save the World)
Communication is key. Talk to your team over voice chat on PC.
  • Turbo Build: Structures now build faster after the first building piece is placed.
    • Your first structure is built 0.15 seconds after holding the button (unchanged), any additional structures built while Turbo Building are placed after 0.05 seconds.
    • This fixes the issue that was occasionally causing a structure not to place when quickly building.
    • The reason there’s a difference in timing between the first structure placed (0.15s) and Turbo Built structures (0.05s) is to allow additional time for players to switch structure type or rotate pieces.
  • Added a toggle for 'Edit Mode Aim Assist' ingame options.
    • This has always been enabled for controller users. You now have the option to enable or disable this feature.
    • Edit Mode Aim Assist attracts your aim towards the closest building square and partially confines your crosshair to the building piece your editing.
  • Save the World and Battle Royale now have their own unique loading screens following mode select.
Bug Fixes
  • Turbo Building is no longer cancelled when cycling through Traps to get to a new building piece on your quick bar.
  • The "out of resources" sound effect no longer plays repeatedly while trying to Turbo Build without any resources.
  • Menu sliders no longer become unresponsive on controllers after a tooltip pops up.
  • Having a full backpack will no longer cause picked up items to disappear when dropped on the ground.
  • Fixed issues while aiming diagonally when using a controller.
    • The stick input was not correctly translating into camera rotation causing the camera to never reach its maximum turn rate when aiming diagonally.
    • Camera input curves have also been slightly tuned to account for the change in diagonal aiming speeds.
  • Fixed player movement corrections upon landing from a jump after activating sprint mid-air.
  • Fixed a crash that could happen when logging out.
  • Fixed an issue that caused black line streaks to appear on other players far off in the distance
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Added new foraged item: Mushrooms
    • Mushrooms will grant 5 shield (up to 100).
    • Can be found around shady wooded or swampy areas.
Bug Fixes
  • Jetpack fuel meter now displays correctly when swapping to a different Jetpack.
  • Traps no longer wait for the player built structure to finish building before triggering.
  • Vending Machines can no longer be destroyed by Remote Explosives.
  • Added rideable Shopping Carts.
    • Room for two - push it around or ride as a passenger!
    • Can shoot from passenger seat.
    • Found scattered around the world in various locations.
    • Fall damage enabled.
  • Summary
    • Faster storms, more loot, exciting finishes!
  • What's New?
    • Updated with all of the new weapons & items that have come out since Blitz was last released: Port-a-fort, Clinger, LMG & more.
    • Bus flight height has been lowered to allow players to get into the fight more quickly.
  • Mode Details
    • The storm is already closing in at the beginning of the match, choose your landing spot carefully!
    • Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Resource harvesting amounts increased by 50%.
    • Increased materials found on ground from 30 to 75 per instance.
    • Increased the number, spawn rate & descent speed of Supply Drops.
    • All stats are counted in this mode.
  • Summary
    • Five teams of twenty players fight to the finish!
  • What's New?
    • Each team now has their own bus, to make it easier to drop together.
    • Chests & Supply Drops now spawn extra ammo and consumables.
  • Mode Details
    • Each team is composed of five squads of four players.
    • Increased chances of treasure chests spawning from 50-70% to 60-80%.
    • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
    • Supply Drops always come in batches of 5 instead of random amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
    • Teams of 20 has six Storm Circles instead of nine. Most matches will end within 20 minutes.
    • All stats except for wins are counted in this mode.
Bug Fixes
  • Shotgun fire adjusted to help alleviate situations where it would hit world objects instead of players.
  • Opened treasure chests won’t appear unopened when viewed from a long distance.
  • Players now face the correct direction when jumping from the Battle Bus.
  • You can no longer headshot downed players through their bodies.
  • Shots to the upper chest and neck won’t count as a headshot.
  • Items that fall off the map won't teleport to the nearest player anymore.
  • Supply Drops no longer collide with items on the ground while landing.
  • Visual effects no longer appear delayed after opening Supply Drops.
  • Major optimization pass to the end of match UI in order to reduce hitching on elimination.
  • Fixed a case where traps and weapons were being improperly removed from memory between matches and causing in-game hitches.
  • Major optimization for distance field ambient occlusion on PC, PS4 Pro and Xbox One X (GPU optimization).
  • Optimized translucency rendering on consoles in all scenes (GPU optimization).
  • Made additional improvements to material loading. This will help buildings and characters stream in even faster and reduce hitching.
  • Lowered CPU cost of moving simulated networked characters, especially those invisible or furthest away from the player.
  • Improved rhythm of footsteps on dirt and grass to be more consistent.
Bug Fixes
  • Bouncing grenade audio will no longer be heard after the grenade explodes.
  • Streamer mode now anonymizes your name for other players.
  • The Self-Service Cosmetic Returns feature has been re-enabled.
  • Large team modes like 20v20 will be selected by default for new players when one is available.
Bug Fixes
  • Locker and Store item rotation speed is no longer based on your controller or mouse sensitivity setting.
  • You can now zoom in on the map screen with the gamepad.
  • You can now customize the button used to open the full screen map while spectating.
  • Binding locker emotes is now working as intended.
  • Player's level and experience values will no longer appear as 0 in the match stats screen when eliminated.
  • Player’s score and XP gains will no longer off the bottom of the match stats screen after completing a match.
  • Consumable timers will now display in all cases.
  • Added custom Hunting Rifle firing animations for player and weapon.
  • A visual effect is now played whenever a player joins or leaves the party or changes their outfit on the pre-game lobby screen.
  • Slightly updated the animation while in DBNO.
Bug Fixes
  • Holding consumables while using the jetpack no longer causes animation issues.
  • The animation for jumping while eating foraged items has been fixed.
  • Smoothed out Replay Drone controls.
  • Added an option to preserve camera settings when switching cameras.
  • Changed sorting order in Replay Browser. Out of date and corrupt replays are now at the bottom of the list.
  • Voice chat is here!
    • Voice chat with your party can now be enabled in settings. Push-to-Talk with your party members!
  • Editing different stair configurations will work more consistently.
Bug Fixes
  • Fixed an issue causing players to be unable to download Fortnite even if they had enough storage space.
  • General fixes to input touch state to better support *many* fingers.
  • Trajectory indicators no longer appear when entering DBNO.
  • Supply drop health numbers now update correctly when damaged.
  • Fixed an issue where touching the quickbar when weapon switching is unavailable could cause your inventory to be stuck on the wrong weapon.
Blockbuster Questline Returns!
Where is Ray? What will become of Spitfire? Who is that mysterious hooded stranger? The answers to these questions and more in - Blockbuster 2: A Hero Is Born.
  • Added 64 additional Skill Points throughout Commander Level rewards.
    • These new Skill Points will be granted to players according to their current Commander Level.
    • The last two Defender Skill Tree nodes in every Skill Tree tier are now unlockable.
    • Some players who were very near to out-leveling the ‘yellow’ missions on their map may see that those missions now appear ‘green.’
  • On the last day of each month, two free Upgrade Llamas will be available in the Loot store.
    • They’re only available that day so make sure to grab them!
  • Increased the amount of Gold awarded when using BluGlo to boost the difficulty of a mission.
  • New Daily Quests are available:
    • Husk Extermination (Melee)
    • Husk Extermination (Assault Rifle)
    • Husk Extermination (Shotgun)
    • Husk Extermination (Sniper Rifle)
    • Husk Extermination (Pistol)
    • Husk Extermination (Trap)
    • Build the Radar Tower
  • Lowered Objective Counts required for specific Destroy, Discovery, and Extermination Daily Quests.
  • Added Legendary Flux to the Event Store.
    • Available Wednesday, May 30 at 8pm Eastern Time.
  • Reduced the preparation timer for the “Scan the Comet” mission from 10 minutes to 5 minutes.
Bug Fixes
  • The "Sometimes they come back" quest now only highlights zones in which a Chrome Husky can actually appear.
  • Chrome Husky won’t appear multiple times in the first Repair the Shelter tutorial mission.
  • Rare enemies and Mini-Bosses now drop the correct amount of rare ingredients.
  • Players now must complete the final 4 minute encounter to get credit for the “Repair the Shelter” mission.
  • NEW Mythic Soldier Carbide has been added to the Blockbuster Event questline.
    • New Sub-Class
      • Cobalt Commando
    • New perks
      • Zip and Zap: Lefty and Righty become Space Pistols that fire projectiles which deal energy damage, bounce, and pierce enemies.
      • Corrosive Clips: Lefty and Righty now causes affliction to enemies dealing damage over 3 seconds.
Bug Fixes
  • I Love to Reload! will refresh duration even if it was triggered while already active.
  • Lefty and Righty should now play the entire ending animation, without being interrupted when players keep trying to shoot.
  • Ninja’s Mantis Leap Mutant Storm damage visual effects will now appear when landing on structures.
  • Frag Grenade's cost won't be consumed if the Grenade does not spawn.
  • Shockwave and Frag Grenade will no longer be improperly interrupted.
  • Throwing Stars character charm will no longer be visible during Shadow Stance.
  • Falling off the edge of the map while Lefty and Righty is active will no longer result in players respawning and be locked out of other abilities.
  • Using the Goin' Commando!!! ability while force closing the client will no longer cause abilities to be locked upon game rejoin.
    • This also applies to the Lefty and Righty ability.
  • Fixed an issue that allowed the Ninja subclass Fleetfoot to Mantis Leap at no cost while Leaping Ninja Storm zone was active.
  • Port-a-Fort is now available as a world drop.
    • The Port-a-Fort is made of metal and is three stories high.
    • Does not stay in your inventory after the end of a mission.
  • Tiger Assault Rifle has been added to Weekly Store.
    • The Tiger Assault Rifle has a unique perk loadout. Unlike previous event weapons, most of it's perks can be changed and will be randomly rolled when you first acquire the schematic.
    • Available on Wednesday, May 30 at 8pm Eastern Time.
  • Changed M80's and Bottle Rockets to be non-persistent items. They no longer take up inventory space and have their descriptions updated to reflect the change.
  • Crossbows now properly have a base Critical Hit Chance of 10%, rather than 0%.
Bug Fixes
  • Legacy Impact perks now grant the correct amount of impact.
  • Blazing Masumune's Energy Nova perk no longer deals damage to friendly and neutral structures.
  • Golf Clubs and Baseball Bats now benefit from Heavy Attack Stamina Efficiency perks.
  • Legacy Energy Damage perks now display the correct rarity on ranged weapons.
  • Increased Building Max Health perk no longer stacks.
  • Building Max Health perk now applies the correct bonus values.
  • Trap perks will now trigger the proper amount of times.
  • The Heals Building perk no longer resets its timer if another trap with the same effect is applied to the same wall.
  • The legacy trap durability perks now converts correctly to new perk system.
  • Non-damaging traps no longer display critical chance in their stat list. This includes Freeze Traps, Launcher Traps, Healing Pads, and Wall Lights.
  • Roman Candle perk damage scales properly. (now scales with Tech).
  • Zapper and Zap Zapp will no longer roll headshot perks.
  • Neon Sniper Rifle now has the correct chance to headshot Smasher enemies.
  • The Military Crossbow now displays the correct mini-map icon.
  • Moved the trace location on Wall Dart Traps so it can correctly target any enemy within the less than one tile range.
  • Fixed an issue where tier pips displayed on the Blazing Masamune's unique perk, even though it can't be upgraded.
  • Neon Sniper Rifle now correctly pierces through enemies.
  • PC (and cross platform) Voice Chat support added to Save the World.
Bug Fixes
  • UI now properly appears after being revived from the DBNO state if you were downed while falling or building.
  • The particle system for DBNO is now attached to the player, so if the player falls the particles will follow.
  • The Directional Jump Pad no longer activates repeatedly when a DBNO player is on top of it.
  • Lowered the height of the damage volume for wooden floor spike traps. It will now match the shape of the trap and keep Shielders attached to enemies from being damaged.
  • Visual effects for the Hover Turret no longer remain active after the Turret was destroyed.
  • The Hover Turret now aims and fires correctly if it eliminates an enemy in one hit.
  • Corrected the Hover Turret animation.
  • Global chat can now be disabled.
    • Options > Game Options > Global Chat Enabled.
  • Added the microphone indicator next to the local players’ name in the HUD.
  • FIRE-UP, AMP-UP, and FROST-UP better explain where to acquire them in their item descriptions.
  • Enabled voice chat settings in Save the World.
  • Added a help screen that can be accessed from the main menu.
Bug Fixes
  • Lootable items (Mushrooms, Shrubs, etc.) will correctly display health bars.
  • Fixed an issue preventing players from progressing through the frontend rewards screen.
  • Submitting items to the Collection Book no longer attempts to apply the item twice.
  • Chat now works after rejoining a party that you left.
  • Navigation between schematic and item list in Backpack has been fixed.
  • The weapon ammo UI now shows the correct number of bullets in the magazine when a player equips a freshly created weapon.
  • Modify Perks option is no longer presented on items in the Collection Book.
  • Players will no longer get stuck on the Perk Recombobulator screen when they don’t have enough resources.
  • Traps perks which are being updated in the Recombobulator now correctly update Impact and Knockback as the perks are upgraded.
  • Fixed double bottom bar in the frontend after inspecting reward chest rewards.
  • Fixed quest tab not selecting an active quest and showing the Twitch quest details.
Bug Fixes
  • Smasher charge no longer knocks back players who are using certain abilities like Dragon Slash if they have already been attacked by the Smasher's charge.
Bug Fixes
  • Visual effects with inconsistent flashes will no longer appear with Blasters and Mini-bosses.
  • In a Pinch visual effects no longer persist if lag occurs during removal.
  • Storm Shields are now correctly visible when viewed from the top and bottom.
  • New mixes for exploration, ambient and combat music added.
  • Added Localized dialogue in French, German, Russian, and Polish for the following characters:
    • Soldier Hawk
    • Constructor Bull
    • Outlander Southie
    • Soldier Spitfire
    • Soldier Raven
Bug Fixes
  • Fixed an issue where encountering a single enemy triggered medium threat combat music.

Source: v4.3 Patch Notes


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Boost your carts, launch off walls, or leap to great heights with Battle Royales latest addition, the Bouncer Trap.

Save the World gets shiny new Heroes as Diecast Jonesy and Chromium Ramirez make their debut. Unlock these new additions in the Event Store.

Bouncer Trap (Battle Royale)
The sky is the limit. Hop on the new Bouncer trap and send friend or foe soaring!

Chrome Commandos (Save the World)
Shiny! Diecast Jonsey and Chromium Ramirez are now available in the Save the World Event Store.

  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Bouncer trap added.
    • Rare trap.
    • Drops in stacks of 3 in Treasure Chests, Supply Drops, Supply Llamas or floor loot.
    • Can be placed on floors and walls.
    • Provides a jump boost upward or in a direction.
  • Diecast Jonesy
    • New Commando Hero
    • Available in the Event Store Wed, June 6 at 8pm ET.
  • Chromium Ramirez
    • New Commando Hero
    • Available in the Event Store Wed, June 6 at 8pm ET.

Source: v4.3 Content Update


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12 Mar 2012
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Eligible Traps can now be placed on ramps in both Battle Royale and Save the World. The Thermal Scope Assault Rifle also makes its debut in Battle Royale, so be careful where you hide. Fight alongside a mysterious new mythic hero in the next installment of the Blockbuster quadrilogy, Blockbuster Part 3: The Cloaked Star.

Thermal Scope Assault Rifle (Battle Royale)
You never know who’s watching. The Thermal Scope Assault Rifle is now available in Battle Royale, and it sees more than enemies.

Traps on Ramps (Battle Royale and Save the World)
Players and Husks had better watch their steps, certain Traps can now be placed on ramps in both game modes.

Blockbuster Part 3: The Cloaked Star (Save the World)
Stealthy and mysterious, a new Ninja joins the fight to Save the World and he gets straight to the point. Join up with this Hero in part 3 of the Blockbuster questline!

  • Several types of traps can now be placed on player-built stairs and sloping roofs.
    • The Bouncer in Battle Royale.
    • Wooden Spikes, Retractable Spikes, Flame Grill Traps, Freeze Traps, and Healing Pads in Save the World.
  • Added separate sliders for 'Mouse Sensitivity X' and 'Mouse Sensitivity Y' to the options menu.
    • Your current sensitivity settings will not be changed.
    • Previously, vertical mouse sensitivity (Y) was always 70% of horizontal sensitivity (X).
    • New players will now start with the same default sensitivity for both horizontal and vertical aim.
  • Added a quick visual transition to building pieces as you move and aim in Build Mode.
  • Damage numbers will now round down instead of up in Save the World, Battle Royale, and replays.
Bug Fixes

  • Chat windows no longer close unexpectedly while typing on consoles.
  • The search button will now work properly when sprinting up to chests and ammo crates.
  • Text no longer cuts off in some languages on the confirmation message of the settings screen.
  • Fixed Turbo Building not working if you quickly tried to build right after entering Build Mode.
  • Renamed “Shadowplay Highlights” to “NVIDIA Highlights” in the options.
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Intelligent Delivery/Split Download (Xbox).
    • This is a new method for patching Fortnite. Battle Royale will only download the files necessary to play, which allows for smaller download sizes on future updates.

In this Limited Time Mode, players will do battle using snipers & scoped assault rifles.

What's New since v2?

  • Scoped Assault Rifles have been added to floor loot & chests.
  • The Crossbow has been removed.
  • Ammo drop rates have returned to normal.
    • Ammo boxes had extra ammo in v2.
  • Epic & Legendary Sniper Rifles are no longer limited to chests & Supply Drops.
    • Can now be found as floor loot as well.
Mode Details

  • The only available weapons are Sniper Rifles and Scoped AR's.
  • Floor Loot spawns are reduced by 50%.
  • Building resources received from farming reduced by 25%.
  • Reviving "Down But Not Out" teammates in Duos & Squads is deactivated, players are immediately eliminated.
  • Profile Stats are tracked in this mode.

Two teams of fifty players fight to the finish!

What's New since v2?

  • A new, larger Storm circle has been added to the beginning of the match.
  • Extra supply drops fall in the new circle, giving more players a chance to find an open one.
  • Supply drops now come in batches of 4-8 (up from 3-6), fall every two minutes, and only lands in the first two Storm circles.
  • The damage applied over time while in the Down But Not Out state has been changed to the default of 2 damage per tick.
  • Bonus resources earned from farming reduced from +75% to +25%.
  • The Storm circles are now more likely to bias towards the center of the map, this helps make the bus flight path less important.
Mode Details

  • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, the enemy has a red outline.
  • The map has a dotted line, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
  • Due to this being a "large squad" mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges.

  • Increased chances of chests spawning from 50-70% to 75-90%.
  • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
  • Farming resources increased by 25% over the default.
  • Increased floor loot spawn likelihood by 15%.
  • Floor loot spawns double ammo.
  • Ammo boxes spawn triple ammo.
  • Chests spawn double ammo & consumables.
  • Supply drops spawn double ammo, an extra consumable, resource, and trap.
  • Thermal Scoped Assault Rifle.
    • Available in Epic and Legendary variants.
      • 36-37 base damage.
    • Can see chests, Supply Drops, enemy heat signatures, and more.
    • Uses Medium ammo.
    • Can be found from floor loot, chests, and Supply Drops.
  • Renamed ‘Assault Rifle with Scope’ to ‘Scoped Assault Rifle’
  • The maximum range of most weapons increased to 275 meters from 250 meters to match the distance that players are visible.
  • The Jetpack has been Vaulted.
Bug Fixes

  • Shopping Carts no longer cause client crashes and have been re-enabled
  • The Bouncer Trap no longer floats in the air.
  • Crouching while scoped in Loot Lake will no longer cause your view to be underwater.
  • You can now throw Remote Explosive while sprinting.
  • A new soccer stadium has been added to the northern area of the map.
  • Added new light color options to Carbide and Omega.
Bug Fixes

  • Pickaxes are no longer missing from the quick bar for players who join the match late.
  • Currently equipped traps no longer change to a different trap unexpectedly when trying to place one into an empty space.
  • Lightly pulling backward on the gamepad movement thumbstick while in the Shopping Cart will no longer make you move forward.
  • Players will no longer get stuck shooting their weapon when switching seats and firing simultaneously in the Shopping Cart.
  • Passengers ejecting from the Shopping Cart at high speeds will no longer get a large impulse.
  • Players will no longer crash when viewing friends leaderboard.
  • Improved interaction of players and Shopping Carts with soccer and basketballs.
  • Improved network simulation of soccer and basketballs when kicked by other players.
  • The Shopping Cart will no longer destroy unbreakable objects.
  • Fixed an issue causing Shopping Carts from flipping over when hitting a Supply Drop.
  • Shopping Carts will no longer float in the air after the platform they were on is destroyed.
  • Client and server optimizations for Shopping Carts.
  • Fixed a hitch on mobile when landing.
  • Rendering CPU optimizations for all platforms.
  • Fixed an issue where antivirus software was causing hitches on PC.
  • The following adjustments have been made to footstep audio.
    • Increased the volume of enemy footsteps by 25%.
    • Changed volume falloff of footsteps from Logarithmic to Linear.
    • Increased range of footsteps by one building tile.
  • Added more detail to the Battle Bus audio.
  • Lowered the volume of Hop Rocks activation, deactivation, and in-use sounds.
  • Made the teleport rez-in sound when returning to the lobby more subtle.
  • Improved soccer and basketball audio by adding rolling and bouncing sounds.
Bug Fixes

  • Fixed cases where certain sounds wouldn't play in highly populated areas like Tilted Towers or the pre-game island.
  • Added in a new style for the options screen.
  • Replays from the E3 Fortnite Pro-Am are now available to view inside the client.
Bug Fixes

  • HP bars no longer only show 1 HP if you switch between teammates while spectating.
  • Interact prompts no longer display on chests for Shopping Cart passengers.
  • The following emotes have had facial animations added to them.
    • True Love
    • Tidy
    • Breaking Point
    • Pure Salt
    • Kiss Kiss
    • Face Palm
    • Jubilation
    • Finger Guns
    • Disco Fever
    • Fresh
    • Take the L
    • Make it Rain
    • Hootenanny
    • Squat Kick
    • Step it Up
    • Flippin' Sexy
  • Updated the Battle Bus visuals and animations.
  • Battle Bus now has animating parts and flashing party lights when flying.
  • All battle bus models in the world have higher resolution.
Bug Fixes

  • Animations will now play properly when exiting the Shopping Cart while simultaneously switching seats.
  • Opening effects will now properly play after searching Supply Drops.
  • “Wavey” effects now properly appear on Willow trees.
  • Fixed an issue where sprays where not displaying correctly on some objects.
Bug Fixes

  • Fixed an issue where markers on the replay timeline would not be cleared when changing player.
  • Shopping Carts replicate more accurately while scrubbing through replays.
Bug Fixes

  • Crash fixes and stability improvements.
  • Players will no longer experience a short hitch when landing from the Battle Bus.
  • Player Reporting is now available.
    • Access through the ‘Report Player’ button in the drop-down menu.
      • You can select player and type of behavior you would like to report for and send it our way!
  • Anti-cheat system has been implemented into Save the World.
  • Due to the implementation of the Intelligent Delivery feature for Xbox One consoles, all Save the World players will be prompted to download the Save the World-specific patch content upon first entry into the game. This is a one-time process and Save the World content will be managed automatically afterward.
  • Blockbuster Part 3: The Cloaked Star is now available.
  • Increased drop rate of Sheets of Metal for the quest "Blocked!".
  • Increased the number of Drops of Rain that appear in Mini Llamas.
  • The chance to get double Hero/Schematic/Survivor XP from a mission reward now gradually increases from the beginning of Canny Valley to the end of Twine Peaks, ending 50% higher than the initial values.
  • Removed Rotating Gizmos from Canny Valley and Twine Peaks mission rewards.
    • Reduced the chances for ingredients to be selected as mission rewards in Canny Valley and Twine Peaks to account for the removal of Rotating Gizmos.
Bug Fixes

  • Fixed an issue allowing quest items to spawn inside the buildings during the Deliver the Bomb mission.
  • Blockbuster: Part 2 quests now mention zone types where they can be completed.
  • New Mythic Ninja: The Cloaked Star, has been added to the Blockbuster questline.
    • New Subclass: The Cloaked Star - Masterful shinobi who unleashes waves of Throwing Stars from the shadows.
      • New Tactical Perk: Fan of Stars - All throwing stars are thrown instantly in a spreading arc.
Bug Fixes

  • Anti-Material Charge no longer causes the player to be unable to move if the ability is interrupted.
  • Changing weapons while activating Lefty and Righty no longer causes Lefty and Righty to not equip.
  • Using Bull Rush with China Shop will now deal damage to structures directly in front of the Constructor on activation.
  • In a Pinch now works on weapons that consume more than 1 ammo per shot if the weapon’s ammo is less than the required per shot.
  • New Obliterator Sniper Rifle.
    • A slow firing anti-material rifle with high base damage and a heavy kick. Its shots pierce through walls and Husks alike, and can quickly obliterate structures.
    • Available on the weekly store from Wednesday, June 13 at 8 pm ET through Wednesday, June 20 at 8 pm ET.
  • Added perk choices to items that previously had static perk loadouts.
    • Eligible items will always start with their default set of perks.
    • These perks can now be modified with the Perk Recombobulator.
    • Some weapons which previously started with a fixed element unlocked at level 1 will now unlock that slot at level 5, but have multiple element choices available.
  • Added a new weapon perk: +x% Impact.
    • It will appear on several of the previously static weapons.
  • Resources can now be gathered when using heavy melee attacks on the world.
  • Increased the base damage and impact of melee weapons:
    • Swords: Damage +57%. Impact +75%
    • Spears: Damage +67%. Impact +71%
    • Scythes: Damage +67%. Impact +82%
    • Axes: Damage +73%. Impact +94%
    • Blunt Weapons: Damage +113%. Impact +95%
  • Increased the durability consumption rate of melee weapons per attack to compensate for increased damage.
  • Increased the crafting costs for melee weapons:
    • Planks and Rough Ore costs are now +1-5 more depending on quality and material type.
    • Twine, Mineral Powder and Mechanical Parts costs are now +6 more.
  • Increased the Battery cost for crafting energy weapons:
    • Melee Energy weapons battery costs are now +7-10 depending on quality and material type.
    • Ranged Energy weapons costs are now +4-5 depending on quality and material type.
Bug Fixes

  • The Movement Speed perk now applies to sprint speed as well as walk and run speeds.
  • Damage vs Slowed/Snared perk will now roll for all eligible weapons.
  • The Damage Resistance perk now grants the proper amount of damage resistance.
  • Cozy Campfire now heals any friendly target within range, even if they are behind a wall.
  • Tier pips no longer display on the Blazing Masamune's unique perk, this perk cannot be upgraded.
  • Tiger Assault Rifle projectiles are no longer blocked by nearby walls.
  • Teleporter Changes
    • Defenders can no longer be teleported.
      • This is to prevent them from entering a buggy state.
    • Teleportation pads now activate when first dropped.
Bug Fixes

  • Supply Drops can no longer be damaged by a Lobber projectile or any other AOE damage.
  • Fixed collision issue with Lars's Van on Ride the Lightning mission.
  • Fixed an issue with DBNO screen remaining up after a player is revived.
  • Resource counts on the HUD no longer use the shortened numeric format.
Bug Fixes

  • The Airstrike icon is no longer missing in the tutorial mission.
  • The Match Results chest animation no longer stalls.
  • Missing building preview action indicators have been fixed.
  • Fixed console controller navigation on lists in menus.
  • The description text for Voice Chat volume now reflects that feature is available on PC.
  • Made description text line wrap on the quest map side panel and also added objectives to the event quest map side panel.
  • Images in the help screen no longer appear stretched.
  • Fixed an issue where the badges and continue button were not being displayed on the results screen with the reward chest.
  • Updated the color of the Nature Bolts on Nature Husks.
    • Helps to differentiate Nature Husks from Nature Mini-Bosses.
Bug Fixes

  • Elemental weapon effects now appear correctly.
  • Bonus Success stinger updated to reduce high frequency and create more pleasing tone.
Bug Fixes

  • Cinematics now play at the proper volume.
  • Deliver the Bomb track placement volume attenuation fixed.
Source: v4.4 Patch Notes


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score

Clear out rooms with the new Stink Bomb in Battle Royale or demolish things with the new Constructor in Save the World.

Stink Bomb
This new addition is nothing to sniff at, one whiff and they’ll be sprinting for fresh air.

8-Bit Demo
Build it up or tear it down with the new 8-Bit Demo. Grab it in the Event Store and make a bang.

Bug Fixes

  • Fixed several issues with Discord integration and improved the information displayed when in a Battle Royale or Save the World game.
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.

Survive the countdown! The Storm Circles give players more room to hunt down opponents. The final circle triggers a countdown timer; when the time is up, the team with the most players remaining wins. In this LTM, teams can tie for the Victory Royale!

Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the Storm circles closing all the way, the Storm stops after the 3rd circle.
  • When the circles have finished closing in, the final countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.
  • Stink Bomb added.
    • Creates a stinky cloud that deals 5 damage every half-second within the cloud.
    • 9-second duration.
    • Epic rarity.
    • Can be found from floor loot, chests, and Vending Machines.
    • Loot in stacks of 3 with a maximum stack of 5.
  • Increased the reload time of the Rocket Launcher based on rarity.
    • Rare from 2.3 seconds to 2.8.
    • Epic from 2.185 seconds to 2.66.
    • Legendary from 2.07 to 2.52.
  • The maximum number of unloaded Rocket Ammo that can be held has been changed to 12.

Bug Fixes

  • Enemy built structures are no longer lit up by the thermal scope.
  • Cozy Campfires are now lit by the thermal scope.
Bug Fixes

  • Back Bling no longer appears detached from players at a distance.
  • Fixed the two intersecting busses on the starting island.
  • Fixed performance issues on Switch related to frequently called time functions during gameplay (especially when skydiving).
  • Level streaming optimization to smooth out some hitches during skydiving on Switch.
Bug Fixes

  • The music for the Fresh emote has been re-added.
  • Fixed attenuation of Supply Drop opening sound so it doesn't sound like it's right next to players even if it’s opened far away.
  • The Clinger explosion sound now plays properly if detonated directly next to you on iOS/Switch platforms.
  • Added the “Net Debug Stats” HUD UI option for Xbox.

Bug Fixes

  • Fixed a crash that could happen after buying items in the Item Shop.
  • When using styleable outfits, your last saved version will always appear in the locker preview.

Bug Fixes

  • Fixed an issue which could block progression where the Chrome Husky would no longer spawn if the Magnets! quest was completed. Players who were blocked will now be unblocked with this fix.
  • New Constructor Demolitionist: 8-Bit Demo added to the Event Store.
    • Available Wednesday, June 20 at 8pm ET.

Source: v4.4 Content Update


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
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By The Fortnite Team

TL;DR - We are going to continue to make changes to evolve the game to give players multiple ways to counter each other in combat, and create more strategies to win the game.

Fortnite is constantly evolving. Our goal with any changes is to keep the game fun and interesting, keeping it feeling fresh and new.

It’s important to support a variety of late game strategies, that don’t boil down to “just build lol”. We strongly believe that the evolution of Fortnite supports a wide range of play styles and counterplay. Currently, the superiority of shotguns, rockets, and uncapped building are such a dominant play style in the final circle that most other strategies are being drowned out.

We have made a few changes recently -- and will continue to make more -- to give you options to counter other players in combat, especially in the late game.

We are exploring changes to weapon balance and resource economy, like e.g. resource caps.

So, where does this leave us?

You should be able to find Victory Royales through multiple strategies. Shotguns should be strong, but other weapons have room to grow. Not every encounter should have to end in a build-off. We want to empower you to showcase your skill, strategy, and tactics in all variety of ways.

We’ll be exploring these changes over the next few weeks - we’re excited to hear your thoughts and encourage you to participate in discussions on our various social channels.

Source: Counterplay and Play Styles


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
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TL;DR - We are going to continue to make changes to evolve the game to give players multiple ways to counter each other in combat, and create more strategies to win the game.
I'm glad that they are looking at this. The game has changed a lot over the last few months, particularly after the introduction of Builder Pro. Last season I got a dozen or so wins but this season I've only had a small handful. This I think is because the building has become so much better and, if you aren't that good at building (I still struggle a bit, at least compared to the good players) then you will not win. The end game always ends up as being the last few players in towers sniping at each other, rocketing each other and then, as the circle closes, leaving and building again within the new circle. Ramps up to towers, jump in and shotguns at the ready.

They really do need to change things so that players can win in a variety of ways and you don't have to be exceptional and armed with a rocket launcher and shotgun to win. Casual players will leave the game (and it's these players they need to keep for their money stream via costumes etc) and it'll only leave the hardcore players unless it changes.


5P4M 80T
Senior Citizen
29 Jun 2012
Reaction score
Does anyone have Save The World? I love the PVE a lot more then PVP since season 3 update 4.1 or 4.2. I think @Martok said it best last night the builder Pro has rendered the builders a big advantage over the run and gun players


5P4M 80T
Senior Citizen
29 Jun 2012
Reaction score
Do you know if its cross platform? I only get my TV a few times a week and can't afford a new one for my office plus don't wanna move my ps4 around all the time. Add me on epic I'm jkrohn1, I just unlocked the 2 mythical characters from this event


5P4M 80T
Senior Citizen
29 Jun 2012
Reaction score
We can test if I can play with you guys on Ps4. Had it since launch and I'm still not at Canny Valley :shock: