PS4 Fortnite


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
On the PvE side of things, I discovered today that they have updated the quantities that each slot in your backpack and shield storage can hold:

Wood, brick, metal - 3000 per slot with a 1 slot limit per resource in the backpack and no slot limit in storage (was 999 per slot)
All other items - 200 per slot (was 99 per slot)

With a bit of moving stuff to and fro between backpack and storage, I've managed to free up a shed load of space (I was well over capacity for storage before this). If you've not done this yet, do so when you get a chance.


Wait for it
Senior Citizen
12 Aug 2014
Reaction score
I can hold 4K of each.(wood, stone and metal)


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
I can hold 4K of each.(wood, stone and metal)
I suspect that this is due to you having the Ultimate Edition of Fortnite. I've double-checked again and both @HaloJ and I can only store a max of 3000 wood/stone/metal in each slot (I have the Super Deluxe Edition, she has the Deluxe Edition).

I've also just noticed that they now only offer the Standard and Deluxe editions of the game - looks like they have retired the higher editions.


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
Epic pulls Fortnite's controversial guided missile weapon from the game
Silos needed.

Epic has pulled the guided missile weapon from Fortnite Battle Royale just two weeks after adding it to the game.

In a post on the Fortnite reddit, Epic said it shared concern expressed by players about the fairness and strength of the guided missile. In response, it put the weapon into the vault "while we figure out the next steps for its future".

So, what was the problem with the guided missile? In our experience, it was one of the least fun weapons to use because it was so low risk. Unlike other weapons in the game, the guided missile could be fired while the user remained in cover, which meant your risks were limited to the fact you were busy controlling the missile.

For me, Fortnite is at its best when someone does something amazing during the endgame, typically a bold advance that involves boosting into the air and swooping around behind a defence. This is fun and incredibly satisfying to pull off because you're at enormous risk as you do it. Guided missile-fuelled endgames, however, involved a lot of cowering behind a parapet.

Still, I hope Epic figures out a way to make the guided missile make sense within the wonderful world of Fortnite, and based on its statement, the studio will give it some serious thought.

Elsewhere, Epic said it unintentionally introduced a bug around peeking over structures and edges, which meant you would accidentally end up shooting your own structures. The studio said it'll roll back this change in v3.5.2 this week.

And finally, Epic made some changes to weapon swapping. The studio recently introduced weapon equip times to help balance quick switching between different weapons with low rate of fire (shotguns!).

Snipers and crossbows do not benefit as much from quick switching, Epic said, so it's reverting the equip times changes for those weapons. It's keeping the delay for the remaining weapons with the new behaviour, so that's shotguns, revolvers, hand cannons and rocket launchers.

Here's an interesting note: Epic admitted the weapon equip animations are "somewhat misleading" as it's possible to fire sooner than the gun appears ready. This makes them feel more sluggish than they really are. "You may notice this on a few weapons," Epic said, while promising to improve weapon equip animations in a future update.

Source: Epic pulls Fortnite's controversial guided missile weapon from the game


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
Fortnite interview: how Epic created the Battle Royale mode, and what’s next for its smash hit shooter
Did you know the studio created the fan favourite PvP in two months?

Epic Games has been on top of the world since its smash-hit Battle Royale mode launched in Fortnite, heading up Twitch viewership charts and crossing over into mainstream conversation with numerous celebrities name-checking it and streaming it alongside the game’s most popular personalities.

I’ve had a great time being carried to racking up Victory Royales with my PSN pals and I think it’s safe to say I’ve boarded the Fortnite hype train. Naturally, I wanted to learn more about how Epic crafted what may currently be the most talked-about game in the world.

So I reached out to Eric Williamson, design lead on Fortnite to answer some burning questions about their free-to-play phenomenon.

PSB: How has the team at Epic been handling the insane amount of attention Fortnite has enjoyed in the past few months? Did you expect this would become as big as it is now?

Eric Williamson:
We’re blown away by the response. We’re thrilled that players are enjoying the game and that it’s bringing people together!

PSB: What did the process of adding Battle Royale to Fortnite look like? How long did it take from the first person having the idea to shipping it?

In the past, the Fortnite team had been experimenting with a number of PvP modes, but ultimately decided to move its focus to the PvE experience. There was always the intention to go back to that. Last year, the idea of a battle royale-style game came up. We just thought it would be cool to combine the last-man standing gameplay with the action-building mechanics that make Fortnite unique. In July of last year, we started to work on a prototype, and then released our first version of the game in September. So, roughly two months. There was such a good, solid foundation there for us, so that certainly helped us get to a playable version so quickly.

PSB: There have been lots of big updates to Fortnite since launch, with more anticipated ones on the way. Can you give us a peek at some of the smaller tweaks the team is working on? Any new QoL-level stuff in the pipeline?

Yeah, the team is constantly looking to improve everything across the board, and a lot of that is based on feedback from players. Whether it’s performance improvements, new content, or updates to existing game elements, we’re always looking at how we can make the experience better.

PSB: Since adding Battle Royale, what change or tweak has made the biggest overall impact on gameplay?

I think our inventory system has had such a positive impact overall. Being able to quickly pick up or swap items makes it very quick to grab exactly what you need. Some of our items also don’t take any inventory space, so running through a pile of loot to pick it all up is a really satisfying moment. All of this helps get you back to the action as quickly as possible.

We didn’t initially think 5 inventory slots would be enough — in fact, we even had plans right around launch time to increase the number of slots so players could carry more. But then we started seeing these really interesting choices about what players would carry, and how it forced people to prioritize what items they wanted. We realized pretty quickly that we shouldn’t make any changes to how that works.

PSB: Has the success of Battle Royale influenced Epic’s approach to the Save the World mode?

We have folks working on both modes which are both influencing in a lot of ways. A lot of the content that comes into Battle Royale was designed for PvE first, for example. Going the other way, the Combat Pro control scheme that our team implemented into Battle Royale, the Save the World later adapted a version of that. We work closely with each other and share a lot of content, so players of both modes are seeing the benefits all of the time.

PSB: What are some other “emergent gameplay” type experiences you’d like to see someone take a stab at?

The thing about “emergent gameplay” is that players discover it, so we wouldn’t want to give too much away and even lead them in any one direction. We look at everything we add to the game, whether it’s the building mechanic or a new item, as a tool players can use. How they use them is what makes the moment to moment unique and surprising, and we love to see what players come up with.

PSB: Lots of folks are starting to dip their toes into the waters of Fortnite after seeing all the recent coverage and hearing about it from friends. If there’s one tip you would give to a brand-new player, what would it be?

Building! Learning how to place a ramp to get onto the roof of a building is a great first step. Fortnite’s action-building system can be used for mobility, defense, or even offense, and becoming comfortable with the system is a great way to increase your chances of winning.

For example, if you get caught out in the open and begin taking fire, you can quickly build a wall or a ramp to give yourself some cover. This protection can give you a moment to heal, apply a shield, or reload a weapon.

PSB: We can’t let you go without asking: Any hints about what we can expect in the next Battle Pass?

We like to surprise players, so sorry, I can’t say much! You’ll learn more soon.

Source: Fortnite interview: how Epic created the Battle Royale mode, and what’s next for its smash hit shooter


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
By The Fortnite Team

Fortnite fans,

This weeks v3.5 Content Update introduces a powerful new weapon to Battle Royale and a new questline to explore in Save the World. 50v50 is BACK and bigger than before. Two teams, two buses, one Victory Royale.

50v50 V2 (Battle Royale)
Two teams will clash in the updated 50v50 Limited Time Mode. The battle begins on Thursday, April 19. Be the first to the frontline!

Light Machine Gun (Battle Royale)
Lock and load! This weapon’s fast rate of fire and 100 round magazine keeps squads pinned down from a distance.

Into the Storm: Encore (Save the World)
Venture into the storm with Lars, great treasures and dangers await. Overcome these challenges and unlock your choice of one of the new Cyberpunk Heroes.

Neon Weapons - Mercury LMG (Save the World)
This energy machinegun has a massive magazine containing enough firepower to annihilate an entire wave of Husks! Find it in the Event Store.


  • From Thursday, April 19 until Sunday, April 22 players will receive the following:
    • 2x experience when playing Battle Royale.
  • An Into the Storm Llama each day in Save the World.
    • Remember to log in to claim your Llama on each of these days to collect all four.
  • Resiliency improvements to help prevent extended downtime.
  • Fix for a high-frequency crash on Xbox One
  • Peeking is being reverted back to how it functioned prior to v3.5.
    • This should solve the issue causing players to accidentally shoot their own structures while trying to peek. More info here.
  • Gifts of appreciation to our community for your patience during our unexpected downtime on 4/12 - Part 2:
    • Battle Royale - 20 Battle Pass Stars
    • Save the World - 1600 Seasonal Gold
  • Wanting to track the top community issues? Head over to our snazzy Fortnite | Community Issues Trello board here.

  • Limited Time Mode: 50V50 v2
    • Two teams of 50 fight to the finish!
      • Due to this being a “large squad” mode, Profile Stats will not be tracked. Daily & Weekly challenges will still work, with the exception of the Squad-based challenges (‘Place Top 6 in Squads’, etc.).
    • Storm & Map
      • Each team has a bus, approaching the island from opposite directions. On the map, the friendly bus has a blue outline, enemy has red.
      • Final storm circle visible on minimap at start.
      • Players have 10 minutes to loot the map as the storm closes in on the circle, then 5 minutes to fight, and another 5 minutes as the storm shrinks to the end.
      • Supply drops come in batches of 3-6, fall every two minutes, and only land in the final storm circle.
      • Added dotted line to map, which indicates the "battle lines" between the two teams. Crossing the line will make running into enemies more likely.
    • Loot
      • Farming resources increased 75% over default.
      • Increased floor loot spawn likelihood by 15%.
      • Floor Loot spawns double ammo.
      • Ammo boxes spawn triple ammo.
      • Chests spawn double ammo & consumables.
      • Supply drops spawn double ammo, and an extra consumable, resource drop and trap.
    • Bug Fixes + Mode Improvements
      • Fixed a bug that created uneven teams where one side could have more than 50 players.
      • Downed players lose health more quickly than normal (10 health per tick).
  • Light Machine Gun added.
    • Rare and Epic rarities.
    • Can be found in Floor Loot, Treasure Chests, and Vending Machines.
    • 25 / 26 damage (Rare / Epic).
    • 100 round magazine, fires Medium ammo.
    • 5 second reload time.



  • Into the Storm: Encore
    • Crank up the Steel Wool and get ready to fight as Lars continues his journey into the storm.
    • Complete this new questline to unlock one of the four new Cyberpunk Heroes.
  • Mercury LMG
    • Energy assault weapon with a moderate rate of fire and large magazine size.

Source: v3.5 Content Update | Light Machine Gun


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
By The Fortnite Team


V3.6 introduces quality-of-life improvements to Battle Royale, adjustments to the Minigun and the debut of the latest gameplay item… Clinger! You can be sure it’ll get you out of almost any sticky situation. How will you use it?

Wield the power of the storm with the Noble Launcher! Give your enemies a sizzling shock.

Clinger (Battle Royale + Save the World)
Stick it to your enemies and score the Victory Royale. Find this new grenade in Floor Loot, Supply Drops, Supply Llamas, and Treasure Chests.

Noble Launcher (Save the World)
Charge-up this launcher and leave monsters in shock! Increase the charge for a more intense attack.

  • Twitch account linking has been removed from the game client due to scalability issues.
    • Twitch Prime account linking can still be done through the Epic Games website.
Bug Fixes
  • Fixed an issue with metal doors not making a sound when closed.
  • Wanting to track the top community issues? Head over to our snazzy new Fortnite | Community Issues Trello board here.

  • Clinger added.
    • Stats:
      • Rarity: Uncommon
      • Location: Floor Loot, Supply Drops, Supply Llamas, Treasure Chests
      • Explosion Delay (once attached to target): 2.5 seconds
      • Player Damage: 100
      • Structure Damage: 200
      • Radius: 1 Tile
      • Max Stack Size: 10
      • Pickup Stack Size: 3
    • Stick this grenade to an enemy and wait for it to explode after a short duration!
      • Cannot explode in the air.
    • Will cling to any surface or player hit.
    • Will detonate early if a structure it is attached to is destroyed.
  • Reduced chances of finding Remote Explosives in Treasure Chests by ~40%.
  • Minigun adjustments:
    • Increased accuracy by 10%.
    • Decreased recoil by 10%.
    • Increased damage from 16/17 (Epic/Legendary) to 18/19.
  • Greatly improved hit registration of long range Sniper Rifle and Crossbow projectiles.
  • Port-a-Fort improvements:
    • Port-a-Fort tires no longer grant falling damage immunity after players bounce off them.
    • Port-a-Fort trajectory preview now indicates if it will build with stilts and a ramp.
    • Port-a-Fort trajectory now turns red if aimed too high.
Bug Fixes
  • Fixed a collision issue with the Port-a-Fort tires that allowed downed players to hide in them.
  • Fixed an issue where Submachine Guns intermittently failed to reload.
  • Fixed an issue where Cozy Campfire healed for one more second than intended.
  • Fixed an issue where red hitmarkers wouldn’t show when the Rocket Launcher dealt damage.
  • The red light on Remote Explosives can no longer be seen through doors.
  • Fixed an issue causing consumables from Loot Llamas and Supply Drops to exceed the maximum stack size in a player’s inventory.
  • Short fences will no longer block you from building structures.
  • First shot accuracy is now reset when you crouch, uncrouch, or switch weapons.
  • Players now spawn closer to their squadmates on the starting island.
  • Moved the groups of spawn points on the starting island to be closer to one another.
  • Supply Drop balloon health has been adjusted based on playlist:
    • Solo: 500
    • Duo: 750
    • Squad: 1250
  • Supply Drops now spawn twice as high and fall twice as fast.
Bug Fixes
  • Builder Pro
    • Fixed an issue where primary fire could be interrupted when releasing aim down sights.
    • Fixed an issue where sprinting could stop if you switched to build mode and attempted to quickly build a ramp.
    • Fixed an issue causing player’s weapons to automatically fire after placing a structure and switching to the weapon.
  • Fixed multiple issues with Supply Drops:
    • Balloon collision no longer remains after the crate is opened.
    • Supply Drops no longer get stuck on structures, trees, or in the air.
    • Fixed Port-a-Fort tires floating in the air when Port-a-Fort is thrown at a Supply Drop.
  • Players no longer take falling damage when landing on top of tires.
  • Fixed an issue that caused doors to recoil after quickly spamming the interact input when approaching the door.
  • Fixed an issue that switched the wrong building piece to edit mode when attempting to edit a different piece.
  • Self-Service Cosmetic Returns featured has been added.
    • Will allow you to return up to 3 cosmetic purchases for V-Bucks (lifetime).
    • What can be returned?
      • Emotes
      • Gliders
      • Harvesting Tools
      • Back Bling
      • Outfits
    • What cannot be returned?
      • Battle Pass
      • Battle Pass Tiers
      • Starter Pack
      • Founder’s Pack
      • Founder’s Pack Upgrades
      • Loot Llamas (Save the World)
      • Event and Weekly Items (Save the World)
Bug Fixes
  • The Shadowplay Highlights button is visible on the victory screen again.
  • Fixed an issue that prevented the Shadowplay Highlights button to function on the Lobby tab after switching to another tab.
  • Fixed an issue that removed the “Remove Marker” icon from the map.
  • Fixed an issue causing teammates map icons to render under the Battle Bus on the map.
  • Fixed an issue preventing certain inputs from closing the Squad Comms wheel.
  • Improved the sound for multiple Supply Drops spawning together, indicating how many spawned and where they spawned from.
Bug Fixes
  • Fixed the Supply Drop opening sound not being audible from a distance.
  • Fixed an issue causing chest audio to not play in some cases.
  • Sound effects for metal doors now play when closing the doors.
Bug Fixes
  • Fixed an issue causing parts of Raven’s clothing to stretch across the screen in the Locker.
  • Fixed an issue with the Bitemark pickaxe that prevented the biting physics from working properly.
  • Improved hitching that occurs on player elimination (more improvements coming in v4.0).
  • Resolved hitching that occurred when rendering foliage.
  • Reduced hitches on Mac by including precompiled shaders so they no longer need to compile in-game.
  • Added an option to enable a Fire button (right side of screen), which can be enabled via the setting ‘Use Tap to Fire’.
Bug Fixes
  • Fixed interactions where players failed to revive teammates and open chests.
  • Fixed an issue where resources being gathered were displayed in the wrong location.
  • Fixed an issue in which characters would occasionally move when the map was opened.
  • Fixed an issue that prevented friendly structures from being edited.

  • Clinger added.
    • This grenade sticks to targets and explodes a short time later.
    • Grenade does not damage player built structures.
    • Can be found in drops in the world, and expires at the end of the mission.
  • Noble Launcher added.
    NOTE: This will be available on April 25 at 8pm ET.
    • Heavy weapon that fires a wave of piercing energy.
    • Has three charge states:
      • Uncharged (0.5 tile wide)
      • Moderate Charge (1 tile wide)
      • Max Charge (1.5 tiles wide)
    • Deals energy damage, which is fairly effective against all types of elemental enemies.
  • Bacon may now be found in greater quantity…. wherever bacon may be found
  • Adjusted Energy Ammo Costs:
    • Amount of Energy Ammo per craft increased from 80 to 100.
    • Drops of Energy Ammo in the world increased by 20%.
  • Salvage the Drone mission adjustments:
    • The Drone will now crash less frequently.
    • The Drone should no longer crash next to a primary mission defense location.
    • Completion rewards have been improved to drop a wider variety of items.
    • Salvage resources have been tripled.
  • In Thunder Route 99, destroying mine support structures now grants the correct wood resource.
  • Difficulty pylon cost has been returned to a flat cost of 2 BluGlo per difficulty increase.
  • [Rework] Anomaly
    • The anomaly can be destroyed by anything doing world damage, including abilities and shooting.
    • Once the anomaly has been destroyed, you must now retrieve the shards by interacting with them.
Bug Fixes
  • Concrete corner walls in cities and industrial zones no longer block player built structures.
  • Reduced the resurrect time on Defenders from 5 seconds to 2 seconds.
Bug Fixes
  • Rifts and Encampments should no longer block projectiles.
  • Traps no longer ‘float’ when the wall they are on has been destroyed.
  • Corrected an issue where Remote Explosives could not be thrown while sprinting.
  • Removed predictive stair rotation that would frequently guess wrong.
  • Controllers can now zoom on the Mission Select screen by holding the triggers.
  • Missions can now be selected by double clicking them on the map screen.
  • Removed ammo visualization from the HUD due to instances causing it to not reliably fit on screen.
Bug Fixes
  • Fixed an issue that prevented scrolling through the quest description for the quest, ‘Reunion Tour’.
  • Fixed an issue where quest updates would pop up behind the build option HUD.
  • Fixed an issue where rewards appeared offscreen on the Mission Select screen.
  • Fixed a delay that occurred when leaving a mission after pressing the ‘Return to Homebase’ button.
  • Significantly reduced hitching in the Transform menu.
  • Fixed an issue where high level players could only hit Power Level 124. They can now get up to Power Level 125.
Bug Fixes
  • Fixed an issue that caused Bullet Storm Jonsey’s ‘Start Up’ and ‘Start Faster’ perk to not grant the correct amount of bonus rate of fire.
  • Fixed an issue where players could shoot during Constructor’s Bull Rush animation.
Bug Fixes
  • Fixed an issue where certain enemies were showing up too often within the world.
  • ‘Feel the Base’ shockwave sounds redesigned to be more impactful and have more… bass !

Source: v3.6 Patch Notes


It's not me, it's my brain!
Staff member
Senior Citizen
7 Jul 2014
Reaction score
I suspect that this is due to you having the Ultimate Edition of Fortnite. I've double-checked again and both @HaloJ and I can only store a max of 3000 wood/stone/metal in each slot (I have the Super Deluxe Edition, she has the Deluxe Edition).
If I'm not mistaken it's down to the skill trees, the first node of each skill tree has been switched to +1000 for Wood/Stone/Steel.

The grouping of 200 items for everything comes in handy, alougth this mean I will end up hording more junk I don't need.


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score

Season 4 is starting off with a BANG. Shards of a massive comet have crashed into the map altering the landscape. Discover gravity-defying Hop Rocks and find new ways to play. Jump in and witness the aftermath of the impact while you level up your Battle Pass and earn all new loot.

The Season 4 Battle Pass is here sporting 100 tiers of awesome new rewards, including new cosmetic items, emotes and Sprays.

Start a movie marathon in Save the World’s latest questline, Blockbuster! Part 1 starts with Five quests and one Landmark Mission. Ray has gone missing and no one knows where she is. With the help of Spitfire and Lok, investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home!

Shards of the comet have crashed! Many locations have been transformed by its impact. Discover all new points of interest, or find your favorite landing spot changed.

The comet has left a scar on the island... Visit the crater and you’ll find glowing rocks all around.

Consume them and lift off with low gravity!

Blockbuster Event - Part 1: Origin Story
Join Spitfire and Lok as they investigate the comet and gear up to recruit a team of superheroes!

Loot Drops
Defeat the Husks, get loot! Enemies now have a chance to drop building materials, crafting ingredients, ammo and in some cases schematics when eliminated.

  • Input settings are now filtered based on game mode.
    • They’ve also been grouped by category (Combat, Building, Editing, etc.) to make it easier to search through them.
  • Added icons for the tabs at the top of the Settings screen.
  • Added “Ignore Gamepad Input” option to the Accessibility settings tab.
    • This setting can be helpful to players who use external programs to remap their controller input and need the game to ignore the controller input.
Bug Fixes
  • Fixed a crash when using radial menus.
  • Improved texture streaming behavior when using a scope.
  • Fixed some objects being rendered using low resolution textures.
  • Fixed weapon ammo count display in the HUD sometimes being incorrect.
  • Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.
  • Tracking for the Self Refund issue can be found here.


  • Structures on the starting island can now be destroyed. Not the Battle Bus, though.
  • Headshots are now prioritized when other body parts are in the way.
    • Incoming headshots (from above or straight on) will no longer be blocked by your character's other body parts.
    • For example, a shot that hits your target's hand will be able to penetrate through and hit their head if your aim was on point. You'll be credited headshot damage instead of normal damage.
    • Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.
    • This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.
  • Slightly reduced the hitbox size of player hands.
  • Damage numbers are now visible when spectating a player.
  • Knocking a player off the island will award elimination credit like normal fall damage.
  • Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.
  • On the starting island, you can now see other players (and player-created structures) about three times further away than before.
Bug Fixes
  • Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.
    • This caused players to “phase through” the structure.
  • Fixed cases where pickups moved erratically when sliding down slopes.
  • Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.
  • Fixed an issue where swinging the pickaxe could cause movement stuttering.
  • Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.
  • Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.
  • Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.
  • You can now mark cosmetic items as favorites in the Locker.
  • ‘Random’ option added to each cosmetic equipment slot in the Locker.
    • This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).
  • You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!
    • The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type (PS4: L1/R1; XB1: LB/RB; PC: Mouse Wheel; Mobile:Buttons added next to radial menu).
  • Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.
  • While Auto Run is active, an icon is now displayed.
  • Improved the look and feel of the Game options tab.
  • Slightly decreased the size of the arrow over players heads when they are close to you.
  • The fourth and fifth weapon slots will now default to keys 5 and 6 instead of Z and X when using the “Reset to Defaults” option.
  • The 4:3 aspect ratio is now supported.
Bug Fixes
  • Fixed an issue where the compass showed ‘360’ when it should have been ‘359’.
  • Fixed an issue where players could get stuck on the Inventory screen when opening and closing it very quickly multiple times in a row.
  • Fixed an issue where the "Show Net Stats" HUD option would be reset to off after restarting the game.
  • Fixed an issue that caused consumable timers to not display when using a consumable immediately after canceling one.
  • Fixed a spelling error in the description for Tomatohead.
  • The Squad Comms wheel can now be closed with circle on PS4 controllers, and B on Xbox controllers.
  • Weapon slot keybinding options are no longer called “Ability Slots” in the input menu.
  • The Crossbow has been vaulted.
  • Rocket Launcher aim reticle is now a fixed size regardless of player movement.
  • Hit markers are now displayed when looking through a scope.
  • Increased pickaxe damage against Supply Llamas, now dealing 50 damage per hit.
Bug Fixes
  • Fixed an issue where a weapon could have no ammo when dropping it immediately after picking it up.
  • Improved pickaxe swing responsiveness when switching from a weapon to the pickaxe and immediately holding the swing button.
  • Fixed an issue that prevented Hunting Rifles from auto reloading if it was fired immediately after a reload.
  • Fixed an issue that allowed grenades to be thrown in rapid succession while sprinting.
  • Fixed an issue where aiming a grenade throw and then switching to build mode wouldn’t cancel the throw.
  • Fixed an issue with the Builder Pro configuration that caused the players weapon to fire while trying to build in some cases.
  • Clingers will now properly cling to falling Supply Drops.
  • Added an in-game player list to Replays.
  • Leaving a Replay will now take you back to the Replay browser.
  • Renaming Replays is now limited to 32 characters.
  • Increased the size of name column in Replay browser.
Bug Fixes
  • Fixed the alignment of the eliminations column in Replay browser.
  • Fixed an issue where Replay Browser list couldn't be navigated with gamepad after cancelling renaming a replay.
  • Hunting Rifle mesh and animations have been updated.
  • Shotguns, Revolver, Hand Cannon, and Rocket Launcher have had their equip animations improved - they should now match the equip time.
    • Their equip timing remains the same.
  • The dust cloud that appears on player landings now shows for all players.
  • Storm wind now affects trees within the storm.
Bug Fixes
  • Fixed the Supply Llama not playing destruction effects when killed by projectiles.
  • Fixed an issue that caused Back Bling to display improperly after using a Launch Pad.
  • Players can now emote while rocket riding.
  • Adjusted timing on the equip sounds for all Shotguns. The cocking sound will now occur right before the weapon is able to fire.
  • Improved volume difference between soft and hard landing sounds.
    • Players falling from 1 or more stories will land with a louder audio cue.
  • Added unique impact sounds when hitting shrubs, bushes and cornstalks.
Bug Fixes
  • Fixed an issue that caused footstep audio to play when players were mid-air after jumping.
  • Fixed an issue where the Minigun equip sound would persist after quickly switching away from it.
  • The map marker sound no longer plays when removing a marker.
  • Improved smoothness of other players movement on the starting island by increasing network update rates.
  • Made significant performance improvements when many players are on-screen by reducing the impact of character parts.
  • Optimized hitches that occur when garbage collecting objects.
  • Fixed hitches that could happen in games where lots of building occurred.
  • Optimized Level-of-Detail (LOD) for buildings in Shifty Shafts and Flush Factory.
  • Optimized Input/Output (IO) performance on Consoles to reduce hitches and load times.
  • Quickbar now supports drag and drop for dropping and moving inventory items.
  • Holding the movement stick in a direction for 3-seconds now enables an option to turn on auto run.
  • Adding ‘Repair Building’ button.
  • Added 'Cycle Weapon' button.
  • Made improvements to prevent finger creep.
  • Slightly decreased aim assist strength at further distances to allow for easier fine tuning when aiming.
  • Grenade indicators are now displayed when grenades are equipped.
  • Made improvements to low-end mobile performance by dynamically scaling background draw distances with player height.
  • Reduced object draw distance for medium/lower-end iOS devices.
Bug Fixes
  • Fixed the view pop caused by the swiping inertia when lifting your finger off the screen.
  • Fixed bugs that were causing some erroneous misfires and input errors.

  • Loot Drops!
    • When enemies are killed they have a chance to drop loot on the ground.
      • This chance is increased for patrolling enemies and the packs of enemies found scattered throughout the world.
    • Enemies can drop building materials, crafting ingredients, and ammunition.
    • Larger/tougher enemies drop more items and better crafting ingredients.
      • The tier of crafting ingredients increases with Mission Difficulty, as does the chance of finding rare crafting ingredients like Active Powercells.
    • Mini-Bosses drop a new item type called a Cache.
      • Schematic Caches come in three rarities (Rare, Epic, Legendary) and contain a single ranged or melee weapon schematic. The likelihood of getting an Epic or Legendary cache increases at higher mission difficulties.
      • Evolution Material Caches contain storm evolution materials (Pure Drop of Rain, Storm Shard, etc). These scale up with the difficulty of the mission.
      • A Mini-Boss will drop one cache (of the same type) for every player who participated in the elimination (dealt damage to the boss, or was close to it when it was eliminated).
    • Certain high-rarity treasure chests found in the world can also drop Caches.
    • Caches are opened at the end of the mission.
  • Survivor health has been increased by 40% to allow more time for players to rescue them from tough situations.
  • The Teleporter Gadget has been refactored in an effort to improve its fun and usability!
  • New default behavior:
    • The base range of the Teleporter has been increased to 20 tiles.
    • Teleporter now has no cooldown when activated!
    • In order to accommodate the usability of no cooldown, the Teleporter no longer teleports Enemies.
    • Teleporter now will not activate if it's in a location that it could not normally be placed on. You'll still be able to move it, however.
    • Teleporter now has an "arm" time when it's placed or moved before it becomes active. The default arm time is 5.5 seconds.
    • Teleporter now has a default “pick up” use time of 2.5 seconds.
  • As part of the improvements to Teleporter, we’ve adjusted the upgrades it has!
    • Upgrade 1 now allows the Teleporter to transport friendly projectiles!
      • Projectiles will exit from the Teleporter based on the direction you set when you place it.
      • Yes, this means you can throw rockets and grenades through it - try things out!
    • Upgrade 2 now reduces the pickup time of the Teleporter to .5 seconds.
    • Upgrade 3 now reduces the arm time of the Teleporter when it is placed to 1.5 seconds.
    • Upgrade 4 now increases the range of the Teleporter by 10 tiles.
    • Upgrade 5 now allows Enemy projectiles to go through the Teleporter!
      • This means Husk Bones, and Lobber Grenades, and others - try a Teleporter on roofs you want to defend!
  • Hover Bot Turret has been improved as well:
    • New default behavior
      • Recharge time reduced from 240 seconds to 150 seconds.
      • Default duration reduced to 20 seconds.
      • No longer fires projectiles - now shoots hitscan shots.
      • Increased default ‘Rate of Fire’ from 1.33 shots per second to 6 shots per second.
      • Base damage reduced from 20 to 15.
    • Upgrades have been adjusted:
      • Duration increase remains +10 seconds, which makes the final duration 30 seconds.
      • We corrected an issue with the range upgrade which was preventing it from working properly. The default range is still 4 tiles, but is increased to 8 with this upgrade.
      • The ‘Rate of Fire’ Upgrade now increases the rate of fire to 10 shots per second.
  • The default action of keyboard button ‘B’ is now Emote, with keyboard button ‘V’ bound to bring up Team Chat. You can now cycle between Team Chat, Emotes, and Notes, regardless of which button you pushed to summon the picker.
    • (PS4: L1/R1, XB1: LB/RB, PC: Mouse Wheel)
Bug Fixes
  • Corrected an issue which was causing Corn to be unsearchable. It is once again searchable, and will drop the Bacon you crave .
  • Corrected an issue which prevented C4 from being thrown during Sprint. It will now activate and interrupt Sprint as expected.
  • Corrected an issue which was preventing the Helium Shotgun projectiles from moving properly through all parts of the world.
  • [New] Mythic Solder “Raven” - Subclass: Nevermore
    • Description - Shadowy figure who screeches deafening War Cries before eliminating prey with his dual wielded pistols.
    • New Ability
      • Lefty and Righty - Deploy dual pistols and light up your enemies!
    • New Perks
      • ‘Dual Debilitation’ - Lefty and Righty applies Debilitating Shots.
      • ‘Where’s Lefty’ - Eliminating enemies with pistols reduces the cooldown of Lefty and Righty by 1 second.
      • ‘Bang and Pow’ - Dealing damage with Lefty and Righty causes an explosion that deals Energy Damage in a .5 tile radius.
    • New Tactical Perk
      • ‘Explosive Rounds’ - Tactical variant of the Explosive Rounds Perk.
  • [New] 8 “Shadow Ops” Heroes
    • Soldier - New Subclass: Double Agent featuring New Characters Vaughn and Evelynn
      • Description - Soldier that wields dual pistol with ease, creating an explosive outcome.
      • Utilizes the newly added ability and associated perks:
        • ‘Lefty and Righty’
        • ‘Dual Debilitation’
        • ‘Where’s Lefty’
        • ‘Bang and Pow’
      • New Tactical Perk
        • ‘Cluster Bomb’ - Tactical variant of the ‘Cluster Bomb’ dealing half the damage of its non-tactical counterpart.
    • Ninja - New Subclass: Piercing Lotus featuring characters Edge and Luna
      • Description - Skilled spear warrior that makes a point to poison enemies with waves of shuriken before striking them down.
      • New Perks
        • ‘Pointy Fury’ - Increases spear combo attack efficiency by 150%.
        • ‘Poking Holes’ - The Ninja deals 28% more damage with spears to afflicted targets.
        • ‘Fan of Stars’ - The Ninja throws 2 additional throwing stars. All throwing stars are thrown instantly in a spreading arc.
      • New Support Perk
        • ‘Heaviest Attacks’ - Increases melee heavy attack damage by 10/20/30%
    • Outlander - New Subclass: Shock Gunner featuring characters Grizzly and Buzz
      • Description - Weaves in and out of enemies stunning them and finishing them off with with close ranged weapons.
      • New Perks
        • ‘Pump It Up’ - Increases shotgun rate of fire by 35%.
        • ‘In and Outlander’ - Eliminating 3 enemies within 10 seconds after using Phase Shift will refund the Phase Shift charge.
        • ‘Shocking Embrace’ - Increases the duration of Shock Tower by 3 seconds if placed with a Charge Fragment.
        • ‘Run And Stun’ - Passing through enemies with Phase Shift applies a 3 seconds stun.
      • New Tactical Perk
        • ‘Shocking Embrace’ - Increases the duration of Shock Tower by 3 seconds if placed with a Charge Fragment.
    • Constructor - New Subclass: Demolitionist featuring Penny and Bull
      • Description - Explosives expert who corrals enemies with Decoy before finishing them with a hail of missiles.
      • New Perks
        • ‘Faster Explosions’ - Increases explosive weapon reload speed by 35%
        • ‘Enduring Machine’ - Your weapons take 60% less durability damage while on tiles affected by BASE.
  • Hero Abilities that lock the character's movement can no longer be interrupted by knockback. The following abilities have been adjusted to use this new behaviour:
    • ‘Phase Shift’
    • ‘Shockwave’
    • ‘Bullrush’
    • ‘Dragonslash’
    • ‘Anti-Material Charge’
  • We’ve changed how Energy-Reducing perks work in some cases in order to prevent them from reducing costs of activations to 0.
    • We now have perks which improve “Energy Efficiency” of certain actions (such as heavy attacks with melee weapons).
    • Energy Efficiency is expressed in a percentage format i.e. “Improves Energy Efficiency of Combo Attacks by 150%”.
    • The value represents the expected extra usage of the ability once the perk has been acquired.
    • Implementation has changed from a multiplier on cost to a divisor on cost.
      • I.e. - a 60% cost reduction on a 50 energy cost is analogous to a 150% increase in usage over 100 stamina.
  • Outlander
    • ‘Phase Shift’ now passes through enemies by default.
    • ‘Phase Shift’ now inherits more forward velocity when used mid-air.
  • Constructor
    • Adjustments to the ‘Decoy’ Ability :
      • Base duration reduced from 12 seconds to 7 seconds.
      • ‘Decoy’ can no longer be destroyed and will always last the full duration.
      • Reduced the duration increase of ‘Going and Going’ from 3 seconds to 2 seconds.
      • ‘What Doesn’t Kill You’ Has been removed from these Subclasses:
        Controller, Sentinel, and Riot Control.
        • Controller now has ‘Decoy Stun’ Instead of ‘What Doesn’t Kill You’.
        • Sentinel now has ‘Grease the Wheels’ instead of ‘What Doesn’t Kill You’.
        • Riot Control now has ‘Going and Going’ instead of ‘What Doesn’t Kill You’.
  • Ninja
    • Changed ‘Easy Sword’ from "Reduces sword combo attack energy cost by 60%." to "Increases sword combo attack efficiency by 150%."
    • Changed ‘Easier Sword’ from "Improves the energy cost reduction of ‘Easy Sword’ by another 20%." to "Improves the energy efficiency of ‘Easy Sword’ by another 150%."
    • ‘Shadow Stance’ now triggers off of all melee kills, not just edged weapons.
    • ‘Scythe To Meet You’s’ snare duration has been increased to 2 seconds from 1 second.
    • The sound effects for ‘Crescent Kick’ have been updated.
  • Soldier
    • ‘Explosive Rounds’ timer no longer resets after 15 seconds without a kill.
    • ‘Goin' Commando!!!’ now enters into a slight zoom when pressing the Targeting Input.
Bug Fixes
  • ‘Shockwave’ no longer causes the Soldier to collide with enemies. This should prevent the “crowd surfing” behaviour seen when using ‘Shockwave’ on tightly packed groups of enemies.
  • Fixed an issue with BASE's tooltip showing incorrect segment extensions with Heavy BASE Kyle.
  • Fixed an issue with ‘Overclocked’ Trap’s tooltip showing an incorrect value for decreased reload rate. The tooltip now reads correctly at 20%.
  • Corrected an issue which was causing the Soldier Perk ‘Start Up’ to display incorrect values.
  • Corrected a tooltip issue with certain perks that were not showing their Support or Tactical Bonuses:
    • ‘Sure Shot’
    • ‘Hit’em While They’re Down’
    • ‘Tough Traps’
    • ‘Bullet Bonanza’
    • ‘Vigorous Strikes’
  • Blockbuster Event - Part 1: Origin Story
    • There are reports of a strange new husk lurking about harassing survivors and Ray has disappeared! Find out what has happened in the aftermath of the comet crash in this brand new questline.
    • Blockbuster Tickets can be found inside Upgrade and Daily Llamas, and earned by completing quests and defeating Miniboss mission alerts.
    • Blockbuster Llama is available in the Loot Tab
      • Contains at least one Epic Quality or Higher Military Weapon or ShadowOps Hero.
      • Costs 500 Blockbuster Tickets.
    • Completing the first week of quests rewards a choice of one Legendary Ranged Weapon (Bald Eagle, Silenced Specter, or Crossbow)
    • Repeatable Quest to kill a miniboss that awards 50 Gold
  • Loot Llama Price Reduction!
    • V-Buck prices on several of the Loot Llamas have been reduced!
      • Upgrade Llama: 100 to 50
      • Weapon Llama: 350 to 200
      • Ranged Weapon Llama: 350 to 200
      • Melee Weapon Llama: 350 to 200
      • People Llama: 350 to 200
      • It’s a Trap Llama: 350 to 200
    • Bundles containing multiple Llamas have been reduced in price as well.
    • Players who have purchased these Llamas in the past will receive an equivalent value in free Troll Stash Llamas they can redeem in the Loot tab.
  • Each stack of 1000 Storm Tickets will be converted into Neon Llamas.
    • Anyone who had at least one Storm Ticket will receive a Llama.
  • Mini Llamas now drop 30 to 50 Gold, and drop an additional item if they become Silver.
  • Gold no longer resets each season.
    • Seasonal Gold has been renamed to Gold as a result.
    • Gold caps at 5000. Gold above this cap will not be lost, but you will stop earning Gold until you have spent enough to drop below the cap.
  • Mission Alerts:
    • Miniboss Mission Alerts are more common during this event and award between 50 and 120 Blockbuster Tickets, scaled based on difficulty.
      • These tickets are granted in addition to their normal rewards (schematics, transform keys, etc)
      • Quota: 10 per day.
    • Mutant Storm Mission Alerts have returned to normal levels and no longer reward event tickets.
      • Quota: 3 per day.
  • The Upgraded Outlanders Mission Modifier no longer increases fragment capacity due to the recent change greatly increasing base fragment capacity. The Modifier still increases Outlander Ability Damage.
Bug Fixes
  • Fixed reward chest having low resolution textures at the end of mission.
  • Fixed crafting recipes for Neon Weapons to be correct for energy weapons.
  • The chance for Impulse Grenades and Remote Explosive World Drops has been returned to normal (should now be equal to the M80).
  • Harvest and collect quest items now drop no matter how the quest item was destroyed. Previously, players would have to make the destroying blow with their harvesting pickaxe. This now works the same way as Daily Destroy.
  • Added the Military weapons set, available via Blockbuster Llamas:
    • Whisper 45: Silenced semi-auto pistol
    • Specter: Fully-automatic submachine gun with high rate of fire.
      • Epic and Legendary versions have a silencer.
    • Ground Pounder: Fast-firing and accurate semi-auto shotgun.
    • Crossbow: Sniper weapon that fires a projectile with no damage falloff.
    • Bald Eagle: Slow-firing heavy pistol with great damage and knockback.
      • Increased the damage and impact of the Bald Eagle by 30%.
  • The following scoped sniper rifles no longer have damage fall off. Additionally, their range has been increased from 20 Tiles to 50 Tiles.
    • Auto Sniper Rifle
    • Extinguisher
    • Exterminator
    • Deathwing
    • Scoped Bullseye
    • Scoped Deadeye
    • One Shot
    • Heartbreaker
    • Hydraulic Sniper Rifle
    • Tsunami
    • Scavenger Sniper Rifle
    • Sunsetter
    • Scoped Wasp
    • Scoped Dragonfly
    • Burst Sniper
    • Triple Tap
    • Neon Sniper Rifle
    • Vindertech Sniper Rifle
    • Vindertech Jolter
    • Frostbite
  • The following non-scoped sniper rifles range increased from 13 Tiles to 20 tiles:
    • Hunting Rifle
    • Lil'Bee
    • Stinger
    • Wasp
    • Dragonfly
    • Ralphie's Revenge
Bug Fixes
  • Fixed an issue where the +30% Weapon Damage when aiming down sights alteration was increasing Weapon Damage by 75%. The alteration now increases Weapon Damage by the correct amount.
  • Added missing drop sound effects to many spear weapons.
  • Fixed the evolution skill requirements for the Krypton Sword to use the correct skills; evolving the weapons now requires the Sword and Spear skill and not the Axe and Scythe Skill.
  • All shotguns should now damage non-friendly environmental objects.
  • Bald Eagle icon updated to be distinct from the Falcon pistol.
  • Purchasing multiple Llamas in the Loot tab now show the total cost.
  • Adjusted the layout of Daily Reward items to include the item name.
  • Weapon tooltips now show headshot damage.
Bug Fixes
  • Reduced the rating number displayed for Group Missions at the victory screen and on the Objective tab in the menu.
    • This now matches the recommended rating of the mission rather than enemy level.
  • Fixed a problem on the end-of-mission victory screen where the drone appears twice to beam players back to Homebase.
  • Fixed an issue where the displayed Homebase Power Level was visually capped at level 132 when players’ actual power levels were higher.
  • Leveling Up or Evolving something now says "Please Wait" instead of just disabling the button and appearing unresponsive.
  • Recycle mode resulting materials panel can now be scrolled with a controller.
  • Recycling Details modal dialog can now be scrolled if necessary.
  • Fixed a case where the top menu bar would become unresponsive on PC.
  • Volume decrease on the Exploration and Combat music to help the overall mix.

Source: v4.0 Patch Notes - Season 4 is HERE!


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score
I only had a short play on this yesterday (will be on it tonight). Nice changes to the map. The main impact crater is HUGE! The low gravity rock things are fun. Nice to see the small chunks from the meteor in various places give you metal when harvesting.

Smaller craters can be found in various locations including the prison, plus various locations have taken some damage (e.g. upturned vehicles around the motel).

Nice to see the new location of Risky Reels in the NE as well as new structures in various places (construction in Moisty Mire, mansion to the SE of Lonely Lodge etc).

The ability to choose from any emote/sticker/spray is great (and you can favourite your best too) as the 5 limit was getting too low. Destruction on the starter island makes it more fun whilst waiting for the battle bus.

I've not seen them yet but apparently there are new, secret locations! 3 are identified in this video:

Muselk, who made this and has hundreds of videos on his channel, is quite fun to watch. As well as reveals he typically likes to do silly stuff which makes for amusing viewing - some examples are trying to win a game of Battle Royale without any weapons (he succeeded):

The KAMIKAZE CLINGER Grenade Strategy


and so on. Enjoy!


Board Game Addict
Staff member
Senior Citizen
12 Mar 2012
Reaction score

Wield true power in V4.1... Starting Tuesday, May 8th, you will be able to become Thanos in the Infinity Gauntlet Limited Time Mashup. Experience Fortnite x Avengers like never before in this limited time event!

Limited-Time Mashup: Infinity Gauntlet
Wield the Gauntlet, Become Thanos, Claim Victory!

Jump in, play and experience Fortnite x Avengers!

HackSAW (Save the World)
Even a horde of husks don’t stand a chance against HackSAW! Best used when stationary, aiming down the sights, and firing in short bursts.

  • Take down Thanos, equip the Gauntlet and claim Victory!
  • Mashup Details
    • Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
    • Any player who uses the Infinity Gauntlet will transform into Thanos.
    • Stats are recorded for this LTM and can be found in the Solo tab.
    • If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
    • Last player standing will be the victor!
  • Thanos Details
    • Ability 1 - A mighty punch that knocks enemies back and destroys structures.
    • Ability 2 - Thanos flies towards the ground, hitting an area for knockback and damage.
    • Ability 3 - Harness the energy of the Power stone to fire a blast that deals damage over time.
    • Ability 4 - A super-jump that can vault Thanos over all but the largest obstructions.
    • Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
    • Thanos doesn't take fall damage.
    • Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
  • Storm + Map
    • Maximum match length is roughly 15 minutes.
    • The match will start with the storm circle already closing in over the island.
    • The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
  • Loot
    • Only Rare, Epic & Legendary weapons will be spawned.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Floor Loot spawns nearly 100% of the time.
    • Launchpad spawn likelihood greatly increased.
    • Harvesting resources doubled.
    • Resources found in loot increased from 30 to 60.
    • Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
    • Regular Grenade, Shield & Bandage drop rate lowered.
  • Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
    • Improve the variety of ending scenarios to outside the central region of the map.
Bug Fixes
  • Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
  • Fixed building preview not being rotatable when overlapping an existing building while using a controller.
  • Fixed soccer game effects not playing when scoring ⚽.
  • Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
  • Fixed the collision on the tire stacks so players will bounce when walking into them again.
  • Fixed a hole in Dusty Divot that players could get stuck in.
  • Fixed an area where players were able to hide under the terrain and damage players from below.
  • Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
  • Fixed a chest at the prison that would be empty upon opening it.
  • You can now join the party of players that are already in a match.
    • Party members in-match will appear holographic in the lobby and will give you time and player count updates.
  • Season 4 topics added to the in-game Battle Pass FAQ.
Bug Fixes
  • Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
  • Fixed the minimap briefly showing the wrong location after being eliminated.
  • Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.
  • Lowered the volume of Hop Rocks .
  • Lowered the volume of the Valor Glider .
Bug Fixes
  • Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
  • Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.
Bug Fixes
  • Jump Pad health bars will now update properly when damaged.
  • Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
  • The Port-A-Fort can no longer destroy the meteor in Dusty Divot.
  • Emotes now perform better on different characters (hands will connect, legs won't be over-extended, etc.).
Bug Fixes
  • Updated the Banner image for Battle Pass tier 69 to now be correct image.
  • Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
  • Fixed an issue causing character’s helmets to sometimes float above their heads.
  • Fixed distant characters not animating properly if they had never been rendered before.
  • Fixed characters popping between levels of detail when more than one character was around the same distance away.
  • Improved overall frame rate when many characters are visible by optimizing movement and update rates.
  • Delayed triggering the “Game Over” HUD, which caused a hitch on death.
  • Optimized Spray Paint contrails.
  • Optimized content in frontend lobby map.
  • Added more logging to get more info on hard-to-reproduce hitches.
Bug Fixes
  • Fixed hitching caused by audio log spam.
  • Reduced backend system logging that may have impacted performance.
  • Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.
Bug Fixes
  • Fixed an issue that prevented Replays from saving.
  • Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it.
Bug Fixes
  • Optimized memory on mobile to address out-of-memory crashes.


  • HackSAW is now in the Weekly Store (available Wednesday, May 9 at 8pm ET).
    • A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency.
Bug Fixes
  • Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
  • Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
  • ‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.
Bug Fixes
  • Storm Chests and Salvage the Drone missions no longer grant an item cache.
    • These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.
Bug Fixes
  • Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
  • Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.
  • Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based.
Bug Fixes
  • Lowered the brightness of the glowing elements on Neon Glow weapons.
  • Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
  • Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.
Bug Fixes
  • Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.

Source: v4.1 Patch Notes