Multi Dead Island

HaloJ

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Martok and I started Dead Island last night. I know we're late to the title but we're working through our shelf of shame.

As most of us are aware zombies have grown from their shambling form of the past into ravaging screaming running nightmares of the human visage. The metaphor of what constitues a zomebie has also grown from the uncaring State controlled slob of the 70s into the raging violence of an anarchistic regime. I'd go so far to say that they have become a parody of those fighting against the State for social change, a change so radical that humanity has to rebuild from scratch.

Dead Island takes up the mantle of hedonism gone badly wrong, a paradise island turned into a free roam hell hole. I've played a good number of different survial horror games but never one that was free roam. Even the early Silent Hill's play areas whilst being vast where heavily objective locked so being able to wander about a beautifully rendered island makes for a refreshing change.[prbreak][/prbreak]



The gameplay draws parralells to that of the recent Fallout series with character/skill progression, weapon creation and also weapon degradation with the added addition that it seems possible to play the entire story co-operatively; each player using one of the four characters that are immune to infection. Immunity is handy but it's not going to stop you from being eaten by the hoarde a point the game makes clear very early on.



The weapons degrade as you shoot, pummel and slash your way through the island's former occupants eventually breaking. So far we've not encountered a limitation to the availability of lead pipes and oars which are handily scattered throughout the play area so their degradation has not yet been much of a problem. Plans can be discovered or gleaned from "quests" that enable you to build specialist items the extent of which is yet unknown. We do however have the plans for modified knuckle dusters equipped with some form of poison spike. Each plan requires a vast array of items to be used in their construction so whilst they are prospectively powerful they are also difficult to create.

Graphically the game is pretty good although it suffers from the screen sheer apparent in many PS3 titles. The free roam elimant is handled pretty well with only the occasional pause whilst an approaching area is loaded. Although due to the free roam if you start creatively traversing the scenery and find yourself on a major boundry there is some appaulingly bad scene draw/popup; thankfully we've only been confronted by an empty hole quickly filling itself with pologons and textures on one occasion. Character detail and animation is very nice and there is a strong physics engine handling the movement of everyone including yourself. Visually we both laughed when we discovered that our very own AceGadgets had managed to get himself into the game as the main mission giver.


I can't as yet give very many details on the story arch due to only playing for a couple of hours. Each mission itself is detailed to you on a rather cutely blood splattered "hand written" piece of paper. Objectives can be declined so I suspect that there will come a point where the game covers moral choices as well as the standard "go get", "protect" and "clear out" missions.

So with only a couple of hours played so far I'll draw this to a close. Suffice to say I'm enjoying the game and Martok has enjoyed laughing at me jump when something unexpected happens; receiving a text in the early hours.

Abs

Images sourced from the Dead Island Wiki
 

Slaine

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Yeah Ive got this. I got a second hand copy, and lucky for me the previous owner hadnt redeemed the Ltd Edition stuff.

If its a light turnout tonight on Red Dead, we could always switch to a bit of co-op on this
 

HaloJ

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Yeah Ive got this. I got a second hand copy, and lucky for me the previous owner hadnt redeemed the Ltd Edition stuff.

If its a light turnout tonight on Red Dead, we could always switch to a bit of co-op on this
Could be a plan love. We've only one copy so we'll be headset and controller sharing. Story wise the life guard station is our next destination.
 

Slaine

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You're a lot further than me. Ive only just started it.
 

HaloJ

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You're a lot further than me. Ive only just started it.
Heh, not much further. Spent two hours turning over rocks, exploring and bludgeoning zombies but only got to the second mission given out by Ace.
 

Acegadgets

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I got rather bored with it after a couple of weeks.
 

zoob

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I believe the sequel irons out a few failings but haven't dabbled myself after being bitterly disappointed with zombies following Dead Rising 2.
 

HaloJ

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I believe the sequel irons out a few failings but haven't dabbled myself after being bitterly disappointed with zombies following Dead Rising 2.
I wasn't a fan of Dead Rising. It had some interesting concepts with time management but I just found the whole thing frankly annoying.
Dead Nation on the other hand :gamer:
 

The_Carpet_Frog

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Im stuck on Dead Nation, cant get to Marrow Hospital :(
 

HaloJ

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What is making you stuck? Big knife wielding zombie? Armour combination leaving you weak? Not enough flares as distractions for the horde? Killing yourself with your own explosives?

We played more Dead Island last night. Met a few more folk scattered about the island, some ruddy awful character portrayals and don't get me started on the semi-nakedness and weakness of spirit of every woman so far. :rant:

The game is progressing and it's rather enjoyable if somewhat fraught when confronted by a gaggle of rushing zombies. I rather like the mechanic that a melee attack can be stopped mid swing forcing you to really get the timing right or get chewed on. Our best tactic so far is to give the blighters a swift kick before beating them to a pulp with whatever handy instrument happens to be around, amusingly they can also be drowned if you can keep em under. :1thumbup:
 

The_Carpet_Frog

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What is making you stuck? Big knife wielding zombie? Armour combination leaving you weak? Not enough flares as distractions for the horde? Killing yourself with your own explosives?
Big knife wielding Zombie isnt a problem, neither is the big fat one, I normally end up getting killed by the 2 big ones that jump.
Oh im playing through on the hardest setting, think its called "Undead"
 

HaloJ

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Big knife wielding Zombie isnt a problem, neither is the big fat one, I normally end up getting killed by the 2 big ones that jump.
Oh im playing through on the hardest setting, think its called "Undead"
I like the jumpy ones, I tend to use them to squish others. Um, Undead. :rofl: You know you only have to complete one level on Undead to get the Platinum, yeah? ;)
 

The_Carpet_Frog

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Just checked and its Morbid I need to finish before doing a level on undead.
 

HaloJ

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Just checked and its Morbid I need to finish before doing a level on undead.
I managed morbid but I can't say it was an enjoyable experience. The end of the graveyard is highly unpleasant on morbid. Jumpers are actually easy to handle if you've got a flame thrower because once alight they just stumble about much like any other zombie giving you a chance to then powershot them with the assault rifle.
 

The_Carpet_Frog

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Havent got the flamethrower. I got launcher and blade cannon. The mines are my favourite but can only carry 4.
 

HaloJ

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Havent got the flamethrower. I got launcher and blade cannon. The mines are my favourite but can only carry 4.
Different play style to myself then.

I primarily go for fully upgraded assault rifle, basic smg, flamethrower upgraded capacity first, then power and the electro gun which works a treat on groups of soldiers. Then pad everything else with a full set of flares followed by grenades and mines, I never buy Molotovs but I do buy TNT as a backup just in case. If I've then got spare cash I'll buy the shotgun first then the blade canon.

Always though my starting kit is assault rifle/flares.
 

The_Carpet_Frog

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When that electro gun is fully upgraded it is excellent. Blade cannon seems useless on anything bigger than a normal zombie, but if you get a crowd in a confined area it does wipe them out.

I got up onto the roof now and im finding it really easy to set myself on fire. Its been ages since I played this, how far through would you say I was?
 

HaloJ

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When that electro gun is fully upgraded it is excellent. Blade cannon seems useless on anything bigger than a normal zombie, but if you get a crowd in a confined area it does wipe them out.

I got up onto the roof now and im finding it really easy to set myself on fire. Its been ages since I played this, how far through would you say I was?
I think the hospital is about mid way maybe just after, graveyard next. :crazy: If you've not completed it through once prior to this play through hunting out the armour you'll be at a disadvantage. If you dash through fire you don't set yourself alight, rather handy as one of the pieces of armour is behind a wall a flame on one of the levels.
I rather like the blade cannon but I tend only to use it in conjunction with a flare to get the zombies all in a neat group. :woot:
 

The_Carpet_Frog

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Ive played it through a few times and think I have all of the Armour (level 5) I didnt realise that it had reset the armour back to the first set you get, it was easier once I had changed it.

Did you get the Road to Devastation DLC?
 

HaloJ

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I did indeed get road to devastation, think I got all but one trophy. I was quite high up the ranks last time I checked although I've not played a while. There's a definite knack to RtD, I do armour, gun, armour, health, armour, weapon. By then it's getting pretty hairy with regular drops of multiple knife bosses. Got squished by one of the drop pods once, instant death.
 
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