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There is quite a complex damage system within Warframe.
Damage is broken down into Impact, Puncture, Slash and Elemental.
Elemental damage is calculated off a weapon's total damage (impact + puncture + slash) making it more cost efficient than increasing the damage of the 3 base damage types when applying mods to weapons. There are four main elemental damage types : cold, electric, heat and toxin. These four types can be combined to produce 6 more sub elemental types:
Status effects
All damage types have a small chance of causing a status effect. For instance for electric causes a short electrocution/stun effect. All weapons have a varying status chance which can be increased through the application of mods.
Source : analysis of the Warframe wiki's Damage 2.0 and other posts
Abs
P.S. I'll do a follow up post with what I feel is the best general load out types for each fighting each faction.
Damage is broken down into Impact, Puncture, Slash and Elemental.
- Impact destroys shields
- Puncture penetrates armour
- Slash cuts squishies
- Elemental makes it pretty
Elemental damage is calculated off a weapon's total damage (impact + puncture + slash) making it more cost efficient than increasing the damage of the 3 base damage types when applying mods to weapons. There are four main elemental damage types : cold, electric, heat and toxin. These four types can be combined to produce 6 more sub elemental types:
- blast ( heat + cold )
- corrosive ( electric + toxin )
- gas ( heat + toxin )
- magnetic ( cold + electric )
- radiation ( heat + electric )
- viral ( cold + toxin )
1 2 3 4
5 6 7 8
weapon
So if you add heat to a weapon that deals electric damage you will get radiation as the elemental damage type but if you add heat & cold to that same weapon you'd get a weapon that does blast and electrical elemental damage.5 6 7 8
weapon
Status effects
All damage types have a small chance of causing a status effect. For instance for electric causes a short electrocution/stun effect. All weapons have a varying status chance which can be increased through the application of mods.
- Impact will stagger
- Puncture weakens causing the target to output less damage
- Slash bleeds the victim regardless of shields
- Cold freezes and slows
- Electric shocks and stuns with a potential to ark to others
- Heat ignites and causes panic
- Toxin causes direct health loss regardless of shields
- Blast causes an knockdown area of effect
- Corrosive permanently reduces armour
- Gas causes a toxic area of effect
- Magnetic permanently reduces max shields
- Radiation impairs the victim's accuracy and may turn on their allies for a short time
- Viral causes a permanent reduction in max health
Source : analysis of the Warframe wiki's Damage 2.0 and other posts
Abs
P.S. I'll do a follow up post with what I feel is the best general load out types for each fighting each faction.