Multi BF3 patch October 2012

HaloJ

Serious Gamer
Senior Citizen
Joined
28 Apr 2012
Messages
1,382
Reaction score
354
Points
1,270
This patch is pushing out more time based fixes for the Gunship in Armoured kill. I'd post the link to it but Battlelog just went down.

The Gunship respawn is to have a 60 second delay on it for most modes. In Rush the Gunship will not respawn until an Mcom is captured. This hasn't been made clear if it's a per Mcom limit or per zone limit we shall see.

Couple of other bug fixes.

Abs

EDIT :

Gunship balance tweak in Rush mode
The Armored Kill gunship received major tweaks already in the last server update. We are now further tweaking it based on community feedback. It now only respawns after the attackers have destroyed an M-COM in Rush.

Rationale: The gunship has been a bit overpowered and spawning too fast in Rush, especially on servers running modified vehicle spawn times. This tweak makes the gunship only spawn for the attackers after each crate, except the initial spawn on round start. In effect, this means that after the gunship is destroyed, a new M-COM needs to be destroyed before the gunship can respawn at all.

Gunship balance tweak in Conquest mode
The gunship will always have a 60 second spawn delay in Conquest no matter the server spawn delay setting.

Rationale: The gunship has been spawning too fast on servers running modified vehicle spawn times, making it hard to regain control of the flag controlling the gunship. This tweak will make the gunship spawn every 60 seconds independent of server settings.

Option to remove minimap in Hardcore mode
We now allow disabling the minimap in Hardcore mode.

Rationale: It’s been a requested feature from the community to be able to remove the minimap in hardcore mode. We are now adding a new preset on consoles for server admins to use called “Hardcore no map” which disables the minimap and keeps the rest of the Hardcore settings intact. On PC, you disable the minimap with the server command “vars.minimap false” that is now permitted on Hardcore servers. Enjoy!

Improved server stability
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.

Knife takedown fix
Fixed so that there can be multiple knife kills at the same time on a server.

Rationale: We had a bug where only one knife takedown could take place at any one time on one server. If you attempted a knife takedown at the exact same time as someone else on the server, the takedown animation wouldn’t play, and your opponent wouldn’t take any damage. This has now been fixed.

MVP Premium member score fix
Fixed so that MVP and best team is calculated using normalized score (removing the advantage Premium members sometimes received in obtaining these ribbons)

Rationale: Earlier, Premium members would get an inflated chance of becoming MVP/best team during Premium exclusive double XP events, since these ribbons were calculated based on total score. Using base values all across the board now removes this artificial advantage.

Kill list fix
Fixed the bug where a kill was listed as a vehicle kill when the player actually killed someone with a mine or similar weapon. Another where this would occur was if you fired a Javelin, then entered a vehicle before the Javelin hit its target.

Radio beacon exploit fix
Fixed the radio beacon exploit where you could place it above the roof and then spawn on it to access areas that are not meant to be accessible. This glitch was reported on Operation Métro and has been removed.

Ladder/vehicle entry fix
Fixed so that players can no longer enter vehicles while climbing a ladder.

Crash fix
Fixed a rare potential crash issue when loading a new map.
 

Acegadgets

Not so serious gamer
Senior Citizen
Joined
28 Jun 2012
Messages
2,357
Reaction score
528
Points
1,395
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
Dont supose thats a fix for my problem but i'm going to check out the game anyway.
 

ColSonders

A.W.O.L.
Senior Citizen
Joined
26 Jun 2012
Messages
2,394
Reaction score
933
Points
1,524
Acegadgets said:
Improved connectivity between game servers and the back end, significantly reducing the number of times a server times out and kicks players.
Dont supose thats a fix for my problem but i'm going to check out the game anyway.
No I think it's server side stuff that's not really related to the front end of the system.

Good to see they are still fixing real issues though like the Op Metro glitch and the knifing issue.

Now if only they could stop splitting the community and stop splitting things our so badly on their servers.
 
Top