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Multi BF3 Patch Notes (November)

Discussion in 'Battlefield' started by DrewePeacock, 26 Nov 2012.

  1. DrewePeacock

    DrewePeacock May contain sarcasm
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    Hey guys

    The latest patch notes for BF3 have been released...

    We have been busy making some welcome fixes for our PlayStation 3 players, fine tuning a lot of weapons based on your feedback, and tweaking some gameplay mechanics. This update goes live November 27 on consoles, and no later than December 4 on PC. Full details below, including how to download this essential multiplayer update once it is live on your platform.

    1) Addressed “input lag” on PS3
    If you have been experiencing “input lag” playing Battlefield 3 on PlayStation 3, we now believe we have significantly improved this situation for all players.

    2) Improved audio stability on PS3
    The audio dropouts reported by some PlayStation 3 gamers playing Battlefield 3 should now be fixed for the majority of players .

    3) Weapons balancing
    Based on detailed community feedback and data analysis we have made some minor weapon tweaks to recoil and accuracy. The goal of these tweaks, and the overall goal in Battlefield 3, is to give each weapon a unique feel and competitive performance to other weapons of a similar type.

    M416: First shot and horizontal recoil slightly increased. This should make the choice between M16 and M416 more interesting again.

    L85A2: Slightly reduced horizontal recoil.

    AUG: first shot recoil slightly to increase weapon controllability.

    FAMAS: Slightly reduced horizontal recoil.

    G53: Vertical recoil reduced to make this weapon more controllable.

    QBZ-95B: Slightly reduced horizontal recoil.

    LSAT: Hip accuracy has been increased to highlight the weapon’s role as a highly mobile LMG.

    Type88 LMG: Recoil has been decreased to make it a viable option when compared to the M249.

    M5K: Increased horizontal recoil and decreased vertical recoil to focus this weapon as a high damage, low control PDW.

    UMP45: Decreased fully automatic fire to differentiate this weapon from the PP2000.

    MP412: Increased its accuracy to better distinguish it from the .44 Magnum.

    M26: Increased aimed accuracy to be in line with the other shotguns.

    4) Weapons bug fixes
    Fixed the MTAR’s range not being correctly reduced when equipped with the sound suppressor.

    Fixed a bug where suppressive fire had reduced effect on the M16 and M5K when compared with other weapons.

    Fixed a bug where the M5K’s Flash Suppressor had no effect on accuracy.

    Fixed the L86A2 Heavy Barrel’s hip accuracy penalty being far larger than other weapons.

    Fixed an issue with the Mk3 shotgun’s ACOG being low resolution.

    5) M-COM disarm fix
    Fixed an issue where M-COM stations couldn’t be disarmed from the left side while standing up.

    6) Alborz Mountains rock fix
    Rocks and stones collision tweaked on Armored Kill maps. Players should no longer be able to exploit a collision issue that allowed them to hide inside rock formations.

    7) Operation Shield/Alborz Mountains Tank Superiority area fix
    Tank Superiority visual combat areas fixed on Operation Shield and Alborz Mountains. There was earlier a 10×10 meter patch on the mountain that became out of combat for US. This was technically already fixed server side, however this will update the actual visuals to be correct.

    8) Death Valley collision fix
    Collision tweaked on the railroad tunnel roof. This fix prevents players from being able to hide inside the railroad tunnel roof.

    9) Sharqi Squad Rush spawn fix
    Players would sometimes spawn out of combat if spawning shortly after the first M-COM explodes on Squad Rush on Sharqi Peninsula. With this fix, spawn points have been moved back to prevent this from happening.

    10) Alborz Mountains Squad Rush fix
    Cameras were incorrect in the spawn menu, pointing to old locations and not where you would actually spawn in. This has now been fixed.

    11) Gunship balancing changes
    We have now removed the gunship FLIR view (the position is still available, just not the black/white view) and decreased the damage radius of cannon explosions. This was done because of balancing reasons. Previously it was too easy for the gunner to get visual contact on enemy soldiers on the maps, and the splash damage is reduced to make it harder to kill infantry from the cannon seat.

    12) Mobile Artillery spawn bug fixed
    Two players can no longer spawn into the Mobile Artillery. This was a spawn-in-menu bug on the Operation Shield map which has now been fixed.

    13) Tweaked hard to get medals
    Looking at the persistence system, we could see that a number of the hard to get medals were actually too hard to achieve (in our opinion based on our intended design). While we never meant for all medals to have an equal distribution, the hardest ones were still intended to be more achievable than they have proven to be so far. Therefore, we have slightly decreased the prerequisites to achieve a number of the hardest to get medals in the game. One positive side effect (if you like playing Recon) is that we will likely see a slight bump in the Recon kit’s average Score Per Minute overall.

    How to download the latest update (Multiplayer Update 5)
    PLAYSTATION 3 SPECIFIC INFO
    Patch goes live: November 27
    How to download patch once it is live: When starting the game, the patch will automatically download. It is mandatory to accept this download if you want to play the game.

    XBOX 360 SPECIFIC INFO
    Patch goes live: November 27
    How to download patch once it is live: When starting the game, you will get a popup notifying you that Multiplayer Update 5 is available. It is not mandatory to accept this, but we advise you to do so. Otherwise, you can find Multiplayer Update 5 both on Xbox Live Marketplace and in our in-game store as a manual download.

    PC SPECIFIC INFO
    Patch goes live: No later than December 4
    How to download patch once it is live: As soon as you start your Origin client, the latest game update will automatically start downloading (unless you’ve disabled the option “Automatically keep my games up to date”, in which case it will start downloading when you try to run the game). In Battlelog, you will be notified from the Game Manager. Once you acknowledge the update, it will start downloading within the Origin client.
     
  2. Jkrohn1

    Jkrohn1 5P4M 80T
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    Beat me to it :) hope the audio dropout is totally gone as it's a game breaker sometimes when you can't hear anyone lol
     
  3. DrewePeacock

    DrewePeacock May contain sarcasm
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    It's always fun in a jet when the sound drops out...
     
  4. Slaine

    Slaine Serious Gamer
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    Excited about tomorrow, and not just for the patch. Looking forward to Aftermath!! :woot:

    Hopefully it'll drag me away from Halo 4 :oops:
     
  5. HaloJ

    HaloJ Serious Gamer
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    Played for a good few hours last night with a full room and no audio drop outs. From experience the audio drops only happened as lag set in.
     
  6. Jkrohn1

    Jkrohn1 5P4M 80T
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    Will be getting the patch and dlc tonight but won't be on until tomorrow. Glad the audio drop has been fixed :P
     
  7. ColSonders

    ColSonders A.W.O.L.
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    A new patch has just been confirmed here

    Not sure if this has already been mentioned but apparently this went live last week?

    Anyway the short of it is there's now 5 new gun routes in Gun Master. The server would be set up with one of the 6 total gun routes to give variety from the standard one.

    These include a pistols, sniper, a light (smg), heavy (Assault/LMG) and normal reversed. As well as RU/EU/US Arms Race where you use weapons made in those regions.

    I'm not entirely sure how they deduce 5 new weapons lists out of that, even if you discount normal reversed i'd say that's 7.

    Anyhoo it gives the game mode a bit more depth.
     
  8. Plaxinator

    Plaxinator Wino extraordinaire
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    I hate gun master. Maybe now I'll like it better. I need to play it more as the only thing left for me to complete all the Close Quarters assignments is to finish in the top 5 on gun master (I always come near the bottom).

    Talking about patches, since the last patch I've not been able to use the server browser function. When you click R3 to toggle the selections it doesn't let me remove or add any selections. I always have to go through Quick Match now because I can't choose what I want to filter! Has anyone else noticed this?
     
  9. ColSonders

    ColSonders A.W.O.L.
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    :?


    I hope that they haven't put ****ing great big scopes on everything in the weapons lists, that might make it more playable.


    As for the patch, it's ruined my game with lag, ever since the patch every server now displays as four out of five bars on the ping column. From game to game I get good games and then terrible games, the highlight tonight was frame rate drop, but I regularly get killed before I get hit now, I am unable to avoid heatseeking missiles because my countermeasures are completely ineffective. I get hit by a tanks guided missiles as the beep changes to the launch tone.

    It is so very frustrating, but then add to that using weapons you're unfamiliar with to do the assignments and I may as well just not play.

    Tonight was the worst experience i've had in a long time and i'm hoping it's down to the issues i've been having with my line, however a few tests once I finished playing showed my ping at it's normal 35ms and pingtest.net showing my ping as a grade B as per usual.

    I've checked the DMZ setting is still active on my router, i'm gonna give a few more things a try and if this continues past the weekend then i'm gonna write this game off as it's just not playable and every time they patch it I keep getting issues.
     
  10. Plaxinator

    Plaxinator Wino extraordinaire
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    That sounds crappy. I've never, touch wood, really had an issue with lag on BF3. BFBC2 on the PC however, that was just horrendous. Gave up on that in the end after getting a negative k/d ratio of around 0.13 it was that bad.
     
  11. ColSonders

    ColSonders A.W.O.L.
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    The annoying thing is with the whole lag thing is that when it's not lagging and it's playing well it's an utterly superb game, but I just take it too seriously and get really wound up when it's laggy like it was last night.

    Weirdly though I had a really good round in the middle of last nights games, the lag was still there, but not nearly as bad as the other rounds.
     
  12. HaloJ

    HaloJ Serious Gamer
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    PS maintenance probably didn't help with last nights lag as BF3 always suffers during it.
     
  13. roger947

    roger947 Semi-Regular Gamer
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    Well it's a good job that you don't have blops 2 col.

    10 mins on that and you'd soon be thinking that everyone was belgian ;)

    Oh and thanks for the game on sunday :thumbup:

    Haven't been on BF3 for the last few weeks and it was good to play alongside some familiar and friendly faces :woot:

    Still didn't get your tags though :rant:
     
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