Multi Battlefield V

Martok

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Plaxinator

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Meh.. I wonder. I always thought women especially didn't necessarily wanted to be recognized as such online to avoid all immature little boys (and immature old(er) men)? But maybe that's changed over the years.
I'm curious now though, how is the opinion of "our" senior women here on this?
Personally I don't care. It's a computer game, I'll play whichever character I fancy regardless of gender. When there is a choice of male or female characters, lots of males like to play as the female chracters anyway.
As for unwanted male attention, mute or block works wonders I'm guessing. I have never experienced this that I can recall, as I very rarely, if ever, use public voice chat. Private party chat is where it's at. That way only your friends know you're a "girl".

I doubt I'll get this game if I'm honest, especially at release. I normally pre-order the Battlefield games, but come October I will be too busy with the realities of real life to be playing many, if any, games!
 

Martok

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I doubt I'll get this game if I'm honest, especially at release. I normally pre-order the Battlefield games, but come October I will be too busy with the realities of real life to be playing many, if any, games!
What, is a big wine order arriving then?
 

mick

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A big wine order is always arriving at Plaxinators' house
 

Martok

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Since your power of deduction has failed you, It’s a yes. I’m both excited and apprehensive at the same time.
Fantastic news! I'm sure you'll be a great mum!

Have you thought of any names yet? For a girl it could be Chardonnay or Syrah, for a boy it could be Brunello or Merlot. :D
 

Plaxinator

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Fantastic news! I'm sure you'll be a great mum!

Have you thought of any names yet? For a girl it could be Chardonnay or Syrah, for a boy it could be Brunello or Merlot. :D
I will take those names into consideration :lol:
 

NVranya

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Since your power of deduction has failed you, It’s a yes. I’m both excited and apprehensive at the same time.
I was also wondering how serious that was... that's just us men being careful! (never ask a lady "how many months?" just to hear "ehm.. I'm not pregnant, are you calling me fat?")

But, congratulations @Plaxinator ! :woot::yahoo:

And good luck during the hot summer times (and with going without wine, since it is rumoured you have a small liking for that).
 

Wilks

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I've started to warm quite a bit towards getting this now the more info I've been reading on Reddit & Twitter. The new modes are getting me hyped now but I hope they make map design a priority as some of those DLC maps on BF1 were pretty poor.

It's worth visiting BF1 at the moment and taking a look at 'The Road to Battlefield V' section where you can unlock skins for its release.
 

Martok

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I've started to warm quite a bit towards getting this now the more info I've been reading on Reddit & Twitter. The new modes are getting me hyped now but I hope they make map design a priority as some of those DLC maps on BF1 were pretty poor.
I've not seen much info on Twitter and I don't visit Reddit but it's good to head there's info getting out there. I've got my stuff so far from JackFrags. I can't really comment on the BF1 DLC as I only have the Tsar maps from when they were free. I know in the past I've not been impressed by the DLC maps of previous games and they never got played much, though that was also due to some friends only having the base game. I'm hoping now that everyone will have access to all maps and that they'll be trying to generate money through customisations, they will make a better effort with the free DLC maps - they'll want to keep the community coming back for more in order to keep the money flowing in.

It's worth visiting BF1 at the moment and taking a look at 'The Road to Battlefield V' section where you can unlock skins for its release.
Yup. Already unlocked some stuff. It's nice to see these additions and the daily tasks too.
 

Martok

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Battlefield V Deep-Dive: Gameplay Changes And Additions
We explain how immersion and squad play will change the way you play Battlefield.






Battlefield™ V is a vast game. It will have many improvements to the classic formula, as well as new additions and features. Following the reveal of the next chapter in the Battlefield saga, we know you’ve been eager to get a lot of gameplay questions answered.

Let’s jump right in to the core gameplay changes and improvements that are coming in October. Remember, we are still working on the game, and the specifics of many features will evolve over time.

Two Key Elements: Immersion and Squad Play

A lot of ground will be covered in this post, but it will all center around two common denominators of the Battlefield V gameplay philosophy: immersion and squad play.

Now, immersion can mean many things. For Battlefield V, it spans visuals and sounds, your soldier’s movement, combat situations, how you will shape the environment and vice versa, and how players will act and react more naturally than before.

Let’s start with how you, as an infantry soldier deploying into battle, will maneuver through the battlefield.

IMMERSION

Improving Soldier Movement

Our revamped soldier move set will affect both how Battlefield V will play and look. As you may have seen in the reveal trailer, you’ll be able to backpedal when lying down, jump through windows, and throw back grenades. Sprinting while crouching will be possible – and so will rolling, diving, and firing from positions you haven’t been able to fire from before.

You will react to the world, but the world will also react to you. Move through tall grass, and the vegetation will move around you. This kind of thing is not just a neat effect – it will also affect gameplay; you may, for instance, notice a hidden sniper thanks to this. If that newly discovered Scout gets killed, you’ll see our heavier and more physical ragdoll system kick in. A body tumbling down a hill will kick up dirt and if it lands in a puddle, mud will splash.

You’ll also see a lot more variation in the third-person movements of other soldiers. Previously, when running towards a Conquest flag with your teammates, you saw a group of people sprinting with the same basic move set. In Battlefield V, you might see one soldier stumbling when running up a hill or slipping if running through mud.

Gun Play and Removing Random Bullet Deviation

Where you aim is where you’ll shoot. This will always be true in Battlefield V. Disregarding bullet drop over longer distances, the bullet will go where you have your sights. There will be no RBD (random bullet deviation).

Weapon handling has been given a huge overhaul in general, all designed to crank up the immersion. For LMGs, for instance, you’ll find it easier to go in and out of the bipod positioning.

We’re also bringing back bullet penetration in a big way. So, if you’re wielding an LMG, a stationary weapon, or similar and see an enemy dashing to cover – just rip it. Keep firing and tear that wall or fence down. This will give an extra utility to the Support class who, as you may know, is the class that gets to wield LMGs.

Ramping up the Destruction

Developing Battlefield V, we’ve put a lot of effort into crafting the destruction – a true staple for the franchise – and it will be more dynamic than ever. As the battle rages on and structures collapse, you won’t see pre-determined animations – but dynamic sequences based on physics, materials, and the hardware being used. If you shoot a projectile that blows up inside a house, the walls will crack from the inside, making debris fly outwards.

Drive a tank into a building, and the debris will instead move inwards. No matter how a building is destroyed, different parts of it will crack, move, and then crumble in a more time-extended way than in previous titles, where the fun of destruction ended quicker. Each match in Battlefield V should and will be different, and destruction is no exception.

By the way, this will all sound spectacular. Trust us.

Use Fortifications to Shape the Battlefield

Going hand-in-hand with destruction, the new Fortifications system is up next. This is something we’re particularly excited about, and having had the system in place for a while, it’s hard to imagine Battlefield without it. You can build various types of military assets thanks to Fortifications: foxholes, sandbags, barbed wire, tank stoppers, and more. You can reinforce buildings that have been destroyed. Remember playing Operations as an attacker, seeing the map being leveled throughout the match, leaving no cover left? That can now be countered thanks to Fortifications.

This will all lead to much more dynamic gameplay. If you want to hold a flag, you can use Fortifications to close entrances to control points and funnel enemies towards you. This adds a tactical layer and more choice on the battlefield.

In Battlefield V, everyone is equipped with a toolbox and everyone can use Fortifications – although the Support is the best at it. Play as this class, and you’ll also be able to build and repair stationary weapons.

SQUAD PLAY

Moving on to Squad Play, there’s one key thing to know about Battlefield V: your squad will be more important than ever. Staying close to your squad, communicating with it, and playing well with it – this will all pay off. To facilitate this, you’ll be automatically placed in a squad when jumping into Battlefield V (though you can leave it if you want). We’re improving the communication options, so regardless of where you are – in game or in a loading screen – you’ll be able to chat with your squad mates.

A More Intense and Personal Revive System

Bringing a downed team mate back into action with a revive has always been an exciting move in Battlefield, but for Battlefield V we hope to make this action even more intense – and personal.

One key change: the non-Medic Classes will also be able to perform revives – if they’re done on a squad mate. Staying close to your squad will thereby be even more helpful. These squad revives won’t mean the Medic will be devalued though – quite the opposite. Revives by a Medic are much faster, can be used on all team members, and will bring a teammate back to full health, which squad revives won’t.

We’re also adding a short physical interaction to the revive, meaning that you will be face-to-face with your teammate – no matter which end of the syringe you’re on. Seeing the face of your buddy (not to mention seeing each other’s visual customizations) will hopefully be a cool little moment. You’ll be able to revive from many angles, meaning you’re putting yourself less in harm’s way.

Speaking of revives brings us to another new addition: dragging a teammate to safety. Say you’re playing on a high-octane map and a downed teammate is calling for help from a meat grinder area. Going for a revive in this situation has historically been a suicide mission. Your odds will be a lot better in Battlefield V. Run to your teammate, drag him to safety, and revive behind cover. You’ll feel like a hero (and score some more squad points).

Scarcity and War of Attrition will Give You More Strategic Choices

Attack a point – take damage – heal – rinse and repeat. In previous Battlefield games, your strategies were often quite similar from attack to attack. Full health regeneration and a high availability of ammo are two reasons for this. In Battlefield V, we’re adding a layer of scarcity of health and ammo. This will create new challenges when you approach new situations and more player choice.

Let’s say you spawn into a Battlefield V Conquest match. Now, you can still head straight to the point you want to attack, but you may want to bring a Support player with you to not risk running out of ammo. Alternatively, if you want a well-prepped attack, you can gear up at one of your control points’ resupply stations, which can be built through the Fortification system.

Then, after you’ve attacked, taken damage, and spent ammo, you find yourself behind cover, planning your next move. Your health will regenerate to some extent, but you won’t fully heal like in previous Battlefield games. Now, you have several options. You can try to flank the enemy point, you can rush the battlefield and loot downed enemies for ammo, you can find a Medic, or you can find a resupply station.

The scarcity element can of course be used offensively as well. Do your enemies have a tight grip on a flag your team is fighting for? Destroy some enemy supply stations on other flags to make your foes sweat and change their tactics. Overall, we want you to be mindful of resources, and add a new meta layer of strategy.

This will by no means make the game slower, though – this is still the hi-octane, fast gameplay that you know from Battlefield. And you can still be a lone wolf, just stock up in the resupply station or loot enemies. It’s all up to you.

If You Work Together, You Can Unleash the Squad Reinforcements

Another cool addition that will make you want to stick with your squad is Squad Reinforcements. Here’s how it works: when you’re working together as a squad, you’ll accumulate resources. Eventually, you will have gathered enough to give the squad leader the possibility to call in various reinforcements – which might be very powerful and turn the tide of the battle.

In the reveal trailer, you saw a V1 rocket bring mayhem to the battlefield, and there will be other reinforcements at launch, like supply drops, smoke screens, and a certain tank with flamethrowers mounted on the sides. More reinforcements will be coming with the stages of Tides of War.

Thanks for making it through this vast piece – I hope you’ve got some of your questions answered and that you’re as thrilled as we are for the gameplay innovations of Battlefield V.

Source: Battlefield V Deep-Dive: Gameplay Changes and Additions
 

Martok

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Bring Your Company On An Ever-Changing Journey Across The Tides Of War
An evolving Battlefield for all players, as explained by our Engagement and Core Gameplay Producer, Ryan McArthur.




With Battlefield™ V, we want to take you on a true journey through World War 2. But what do we mean by that? Instead of just showcasing new locations, we want to immerse you in this epic conflict and evolve the gameplay, just as tactics and weaponry evolved throughout the war.

This entire journey is called Tides of War – and it starts with your Company.

Customize Your Company – And See it Evolve over Time

The Company reflects you. It is your collection of customized soldiers, weapons, and vehicles developed and modified as you progress through the Battlefield V journey – and you can bring it to all multiplayer modes and the cooperative Combined Arms.

You can create one personalized Company per faction, each containing a set number of soldiers, vehicles, and aircraft. In multiplayer, you'll be able to play as the British and German armies - the initial two factions of the game.



The soldier classes – which consist of the four staples of Medic, Scout, Support, and Assault – can be customized to accommodate your playstyle. You can alter their appearance by changing aspects like outfits, gender, helmets, skin color, and war paint.

You can of course also change loadouts to best suit your upcoming fight. The more you use your weapon in battle, the more you open additional customization options such as skins, receivers, stocks, barrels, muzzles, and more. This goes for vehicles too: customize your tanks with paint jobs, sand bags, leaf camos, and more to really stand out. This personalization will also build a name for yourself – both squad mates and enemies will remember you based on what they see on the battlefield.

Playing the game is the best way to progress your Company and unlock more customization options and abilities. Whether you take on multiplayer or cooperative Combined Arms, all your efforts grant XP that goes to leveling up your Company.

As you gain XP, you unlock new Archetypes for your soldier classes. An Archetype is a class specialization developed to fit a particular playstyle. For example, as a Support, you may be able to choose from the Engineer or the Machine Gunner – among other Archetypes. These specializations create clearer team roles and greater gameplay depth. The available weapons, gadgets, and attributes vary between Archetypes. You can switch between Archetypes during matches, so you always have the right tools – and skills – for the job.

Through Tides of War, we’ll be introducing new Archetypes that support new playstyles. You can even choose exotic Archetypes like the Paratrooper Recon, a Scout that uses stealth and silenced weaponry to take out enemies.

Bring your Company on a Journey through the Tides of War

Our players have been very vocal about paying for premium content that separates the community. Our answer to this is Tides of War. Gone are the days of Premium Pass and paying for expansion packs. As time goes on, we are going to grow the world and gameplay of Battlefield V.

Tides of War will be an evolving journey featuring a new narrative every few months. Each chapter of Tides of War will focus on a particular aspect of the era, with unique gameplay experiences to drive players forward. We will use content, soldiers, visuals, and narrative to immerse our players deeper into the gameplay.



Tides of War brings you and your personalized Company into themed experiences of the war, starting with the Fall of Europe, that span several months and are filled with timed events. These can include a multi-week Grand Operation, Special Assignments, and new Missions. The timed events will push further into the unexpected and influential battles of WW2 over the course of Battlefield V.

The Battlefield V you play at launch will evolve over time. Our goal is to continue to surprise the community by adding new content and making you want to revisit existing battlefields. We can’t wait to share more details on this.

Along with the various experiences available in Battlefield V, Tides of War will give you the best opportunity to further shape your Company by collecting custom location- and event-specific gear. You’ll enter as a band of fighters – and return as kin. Your Company will never be the same.

No Unfair Gameplay Advantage

We are committed to making sure that you’ll always be rewarded by playing the game. Players cannot pay to get any unfair gameplay advantages. Delivering a path through WW2 where your Company grows and learns is our mission.

Battlefield has always been about a balanced rock-paper-scissors gameplay, and it still is.

There will be no Premium Pass. Your Company will evolve side-by-side with Battlefield V. We want to keep the entire community together through this journey.



As a producer, this has been the most exciting time for me, creating an experience that is built to grow. We will get to go on this journey with you, looking for opportunities to continually surprise the community with the unexpected. This is truly a living Battlefield.

Experience the Tides of War with your Company on Xbox One, PlayStation® 4, and PC – starting on October 11 for the EA Access and Origin Access Play First Trial*, October 16 for Battlefield V Deluxe Edition early enlister access, and October 19 for the Battlefield™ V Standard Edition. Pre-order here to secure your copy of Battlefield V.

Source: Bring Your Company on an Ever-Changing Journey Across the Tides of War
 

mick

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Oh no not another Battlefield :rant:
 

mick

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And that just about sums up Destiny
 

Martok

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Some videos from today's EAPlay event.








 
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