Multi Battlefield V Tides of War Updates

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Some details about tomorrow's update:


On Tuesday, December 4th, 2018, we will be rolling out the Battlefield V Tides of War Chapter 1: Overture Update for all platforms. During this deployment, Battlefield V multiplayer will be offline for 1 hour, as noted below:
  • PC – Multiplayer will be offline for 1h starting at 0900 UTC / 1AM PDT
  • PS4 – Multiplayer will be offline for 1h starting at 1000 UTC / 2AM PDT.
  • Xbox One – Multiplayer will be offline for 1h starting at 1100 UTC / 3AM PDT.
This is a required update for all Battlefield V players.

Thank you for your patience and check the Battlefield.com or the Battlefield forums for update notes once the update has fully rolled out.

The Teams at EA/DICE
Battlefield V Tides of War Chapter 1: Overture - Update Downtime - 12042018
 

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The patch went live yesterday (after a day's delay due to last minute bugs to fix). There's a lot of details about what is included so rather than post all the info here I'll just link to the relevant Battlefield blog entries. Worth taking a look at these, especially the one on Chapter 1 Overture and how progression and rewards work in that.

The Battlefield V Tides of War Chapter 1: Overture Update Notes
Battlefield V: Prepare in the Practice Range
How Rewards and Progression Work in Battlefield V – Tides of War and Chapter 1: Overture
Tides of War Chapter 1: Overture – Tips For Week One’s Challenges
The Maps of Battlefield V: Panzerstorm
Battlefield V War Stories: The Last Tiger
 

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BATTLEFIELD V TIDES OF WAR CHAPTER 2: LIGHTNING STRIKES UPDATE #2 NOTES
Get to know the Sturmgeschutz IV vehicle and try out the improved Panzerstorm map introduced with the latest update.

Hello Battlefield™ V players, and welcome to the second January update!

This article will summarize the most noteworthy changes, but if you want complete details, read the full update notes.

Following the update earlier in January, this release introduces the Sturmgeschutz IV vehicle – an Axis tank (or assault gun, technically) well equipped for self-defense, with a top gunner position and a remotely controlled machinegun turret that can be operated safely from within the tank. Unlock the Sturmgeschutz IV by completing the Weekly Challenge of the third Chapter Event of Chapter 2: Lightning Strikes.

More functionality is being added to our Practice Range, many improvements are coming to the Panzerstorm map and, as always, so are several fixes and tweaks. We’ve also made changes based upon the feedback and issue reports from the Battlefield™ community.

See you on the battlefield!

Jaqub Ajmal
Producer, Battlefield V
(Twitter: @jaqubajmal)


Source: Battlefield V Tides of War Chapter 2: Lightning Strikes Update #2 Notes
 

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BATTLEFIELD V PANZERSTORM MAP UPDATE
See what’s changing on the vehicle-heavy map during Chapter 2: Lightning Strikes.



The Panzerstorm map, a haven for tank warfare across a massive terrain of rolling fields, is getting several updates during Chapter 2: Lightning Strikes.

Based on feedback from our players and telemetry data collected from thousands of matches, we knew we needed to refine the map, particularly the encounters between soldiers and vehicles. The following changes are designed to balance the soldier-versus-vehicle experience by bolstering the tactical effectiveness of soldiers without compromising the power of vehicles.

One common criticism of the map, for example, is that players felt too exposed when traveling on foot from Flag to Flag. Or simply, Panzerstorm felt too flat. The updates to address this and other issues are somewhat subtle, so let’s discuss each below.


Flag F and Adjacent Changes



Flag F (the Swine Farm), previously a lone building that could be fortified against enemy advances, is now joined by a set of farm buildings to the west. We found that the point would often melt with fire from a single tank or V1 Rocket, leaving it too difficult to capture or defend without armored support.

A lane of oak trees has been added as cover along a common path, too. This route, from the middle of the map leading to the Swine Farm, makes reaching Flag F safer for soldiers. Players previously discouraged by the more than 150 meters of exposure should now be motivated to take Flag F on foot.


Also, a few slight elevation changes to the nearby terrain make it possible to maneuver to and from Flag F, using the sides of the road as cover. Hopefully, this means many more ambushes against tanks and squads to come!


Soft Cover from Flag A to Flag D

Tank battles are awesome; stalemates are not. Data showed a reluctance of tank pilots to advance between Farmer’s Row and Central Battery, so we’ve peppered in a few trees to obscure sightlines and help tankers play in a more interesting way.

There’s something for soldiers, too. The house on Flag D has been rotated 180 degrees so that players can use the top floor to clear out foes below. We’ve also added ladders to the barn on D as an extra way to monitor the open fields.


Cover Between Flag D and E

Every fight is a gamble but getting to the Central Battery from the Dairy Farm and vice versa was more erratic than we hoped for our players. The path was devoid of tactical cover and will now contain a few trees and elevated terrain along common routes to help soldiers determine whether to retreat or advance to a flag without the stress of maneuvering out in the wide open.


A change to Flag E and its surroundings was made due to some cheeky play from the Axis side. We found a common exploit where Axis players would station tanks on a hill near their infantry HQ and shell a good portion of the map safely from a distance. Bravo, but not intended. Not only have we lowered the elevation where this usually occurred, we added a few trees to obscure the once clear sight lines.


Tank Defense from Flag B to Flag C


Another subtle but critical change to Panzerstorm is building terrain that functions as defense for infantry moving against tanks along the Riverside Church-to-Forest Cabin route.


More Cover Everywhere



Along with the changes outlined above, we've included lots of ditches and mounds along the edges of fields throughout Panzerstorm to help infantry sneak up on tanks out in the open. This applies to many areas of the map and should balance the overwhelming odds soldiers face against the glut of tanks on the battlefield.


Increased Flight Ceiling

A frequent piece of feedback unrelated to tanks was that the flight ceiling – the maximum height to which an aircraft can fly – felt too low. We agree, and so the ceiling has jumped from 300 meters to about 400 meters.


We’ll Keep Watching

We know that changes mean an introduction of new outcomes. Rest assure that we'll keep an eye on the map data to see if we need to make additional changes or tweaks as players jump into the updated Panzerstorm.

Matthias Wagner (Follow Matthias on Twitter Matthias @Kenturrac) , Erik Rönnblom (Follow Erik on Twitter @ErikRonnblom, and Jeff Landa (Follow Jeff on Twitter @JeffLanda)

Source: Battlefield V Panzerstorm Map Update
 

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Looking good anything that stops tank camping is good for the game.
 

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BATTLEFIELD V TIDES OF WAR CHAPTER 2: LIGHTNING STRIKES UPDATE #3 NOTES
We’re adding Combined Arms to the mix along with various tweaks and fixes.

Hello Battlefield™ V players, and welcome to the latest update!

This article will summarize the most noteworthy changes, but you can read the full update notes for a deep-dive.

The update adds four-player co-op to Battlefield V with Combined Arms. This experience lets you bring friends to challenge AI enemies and improve your skills before jumping into multiplayer. You can play solo or in a squad with up to three friends and tackle eight PvE missions set behind enemy lines, with four different objectives across four maps.

Another part of the update, but one not available just yet, is the return of a fan-favorite multiplayer mode: Rush. Arriving on March 7, Rush will appear for a limited time during Chapter 2: Lightning Strikes.

We’re also focusing on improving the existing Battlefield V gameplay experience with this update. Netcode issues are being targeted, as well as general quality of life improvements on maps and ground vehicles.

See you on the battlefield!

Jaqub Ajmal,
Producer, Battlefield V


(Twitter: @jaqubajmal)

Source: Battlefield V Tides of War Chapter 2: Lightning Strikes Update #3 Notes
 

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ALL YOU NEED TO KNOW AS CHAPTER 2: LIGHTNING STRIKES CONTINUES
Rush mode, Combined Arms co-op, and new challenges hit the battlefield – see what’s coming.

We’re in the middle of Chapter 2: Lightning Strikes and added content keeps evolving Battlefield™ V. Prepare to feel the comradery of co-op, the vast scale of a Grand Operation, and the rush of a returning classic. There’s a lot to be excited about, so we’ve prepped a Q&A to summarize what the remainder of the second Chapter has to offer.



What is Chapter 2: Lightning Strikes and when is it active?
Part of Battlefield V’s live service journey across WW2,,Chapter 2: Lightning Strikes is the second Chapter of the game. The Battlefield V Chapters bring all kinds of ways to play, through maps, modes, missions, and more – some exclusive to the duration of the Chapter, some permanent. Chapter 2: Lightning Strikes will be ongoing until March 20. Many events and unlocks are coming before Chapter 3 hits, so jump into the game to experience it all.

What new content and features are coming up in Chapter 2: Lightning Strikes?
The Grand Operation Battle of Hannut, the co-op experience Combined Arms, the return of Rush mode, fresh Chapter Events with Weekly Challenges, rewards for completing them, and various other additions are all headed your way.



What’s Combined Arms and when will it be released?
Arriving February 12, Combined Arms is a permanent Battlefield™ V co-op experience where you can bring friends to challenge AI enemies and improve your skills before jumping into multiplayer. You can play solo or squad up with up to three friends to tackle eight PvE missions set behind enemy lines, with four different objectives across four maps. Read our Combined Arms article for a deep-dive.

What can you tell me about the new Grand Operation, Battle of Hannut?
As you may know, Grand Operations is the ultimate Battlefield V multiplayer experience, set across different modes and maps and taking place over up to four in-game “days” of fighting, with each day affecting the conditions of the next.

Set on the Panzerstorm and Arras maps, a new Grand Operation called Battle of Hannut is coming February 21. On the French and Belgian countryside, you must give it your all in Airborne, Breakthrough, and – for the first time in a Grand Operation – Rush mode. If the match is even, an extra in-game day will be triggered, and you’ll play Final Stand – a mode where resources are slim and respawns don’t exist.



What can you tell me about the return of Rush?
This game mode saw the light of day in Battlefield™: Bad Company, and in Battlefield V, the rules are more or less the same. Your objective depends on what side you’re on; attackers have a limited amount of respawn tickets and need to arm two bombs before the respawns run out. Defenders need to do whatever they can to stop this explosive plan.

There are two ways to play Rush: either as a standalone mode or as part of the Grand Operation Battle of Hannut, mentioned above. Standalone, Rush will support 32 players and be available on the maps Twisted Steel, Narvik, and Devastation for a limited time, starting March 7. As part of Battle of Hannut – which is not time-limited – 64 players will be fighting on the Arras map.

Why is standalone Rush only available for a limited time?
Battlefield V is constantly evolving through community feedback. We want to see how you react to Rush and the previously-released Squad Conquest before making them a permanent addition. If you enjoy the modes, we will look at bringing them back.



What are the new tank-hunting vehicles?
Throughout Chapter 2, you will be able to unlock great gear for your Company such as the planes Mosquito MkIV and Ju88C and the Sturmgeschütz IV and Archer tanks. With these powerful tank-hunting vehicles added to Battlefield V, your vehicle strategy will change as your tank faces new challenges. You can unlock this gear by completing the Weekly Challenges of the Chapter Events – which takes us to the next question.

What Chapter Events and Weekly Challenges are left in Chapter 2: Lightning Strikes?

We’re currently wrapping up the Chapter EventHold the Line, ending February 13. Following that are Iron Skin, Armor on the Horizon, and Unstoppable Force. These Chapter Events have one or more Weekly Challenges, where you can unlock earn Chapter XP and this great gear for your Company:

Iron Skin: StuG IV tank.

Armor on the Horizon: Archer tank and Mk III bolt-action rifle.

Unstoppable Force: Mosquito Mk IV and JU 88C aircraft.

What is Chapter Rank and how do I earn it?
Chapter Rank is a special rank which shows how active you’ve been in the current Chapter. It’s only available during the active Chapter and can be earned by simply playing the game. However, the rewards of the Weekly Challenges will earn you a big chunk of Chapter XP, helping to make climbing of the ranks a faster process. See our article on Chapter 2 progression.

Are there more general game tweaks coming with Chapter 2?
Yes, we’ve deployed several fixes and tweaks with the first two Battlefield V Chapter 2: Lightning Strikes updates. For instance, we’ve improved Netcode and combat and death experience through killcam improvements, and resolved the issue with Career Rank 50 players who weren’t earning Company Coin. Head to our summary article of the latest update for info on tweaks.

We hope you’re eager to try the Chapter 2: Lightning Strikes additions to Battlefield V – and that your journey across the Chapters has been full of new great gear, challenges, and Battlefield moments.

– Jonas Elfving

Source: All You Need to Know as Chapter 2: Lightning Strikes Continues
 

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BATTLEFIELD V TIDES OF WAR CHAPTER 2: LIGHTNING STRIKES UPDATE #4 NOTES
Hit the battlefield with tweaked shotguns and enjoy other quality-of-life fixes.

Hello Battlefield™ V players, and welcome to a new game update!

As usual, this article will summarize the most noteworthy changes, but you can read the full update notes for a deep-dive.

This is a smaller quality-of-life update, as we wanted to quickly address some issues that we’re hearing about from our community. With that, we’ve resolved the flickering issue on squad deployment, made improvements to shotguns, fixed the end of round Company Coin counter, and also made some stability improvements.

Thank you for playing and see you on the battlefield!


Jaqub Ajmal,
Producer, Battlefield V

(Twitter: @jaqubajmal)


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32-PLAYER RUSH MODE IS BACK: DESTROY THE OBJECTIVES
The classic 32-player fight to bomb or disarm objectives returns in Battlefield V. What a rush.

Rush, the classic first seen in Battlefield: Bad Company, returns to its traditional 32-player format in Battlefield™ V as part of the Unstoppable Force event in Chapter 2: Lightning Strikes. This version of Rush is playable on Twisted Steel, Narvik, and Devastation maps, and runs from March 7 to March 20.

A 16 versus 16 experience, soldiers will enter the match on the attacking or defending team and must fight to control sectors by either bombing or disarming objectives. Attackers must plant explosives on two objectives in the sector before running out their limited number of respawn tickets. Defenders need to hold the line and try to stomp the offensive or be forced to retreat.

Playing the Objectives in Rush



Like Battlefield V’s Breakthrough mode, the maps are divided into sectors, but are contested over artillery guns or communication stations, not Flags.

Pushing together is key to victory as a Rush attacker, because you’re no good to your team if you trickle in alone or hang back in the distance. Explore different strategies to reach objectives, break down defenses, or blitz through choke points – together.



Defenders can dig in their heels with the help of pre-built and buildable Fortifications. These have been customized to tailor the Rush experience on each map to help defenders keep objectives guarded against the onslaught of attackers.

Rush is played sector to sector, and players will have to devise fresh tactics across three maps, which we’ll examine next.

Twisted Steel



Expansive marshes and groups of villages are the site of this Rush map built for flanking and strategic movement.

  • Sector 1 – Attackers begin on what is traditionally known as the G Flag on Conquest and will try and overtake the two side-by-side objectives at the roadblock near the steel bridge. Defenders have the high ground and tank husks to help protect a comm station, the A objective. The B objective, an artillery gun, is less obscured. Fortifications keep continuous attackers at bay, but there are wide flanks.
  • Sector 2 – The next sector concedes the bridge opening to the attackers, who will push toward an old village. Objective A is artillery parked in a backyard. Staggered behind it is objective B, a pallet of equipment behind tall brick fencing and sandbag Fortifications.
  • Sector 3 – Defenders here are huddled between two small bridges near a flooded farm. They have the benefit of a choke point and a river moat against attackers. The two objectives are again staggered. The A objective is a comm station inside a shed near the house and a small stone bridge. Objective B, artillery, is near two buildings that can be filled with very unhappy soldiers.
  • Sector 4 – This combat area is defined by the large body of water separating attackers from their objectives: an enclosed comm station and an artillery gun guarded by sightlines from nearby building windows.
Devastation



The close quarters of urban Rotterdam heighten the desperation to search for and destroy cramped comm stations objectives.

  • Sector 1 – Three floors of a bombed-out library separate attackers from their two comm station objectives. Conquest players will recognize the first sector as Flag B, a maze of charged walls and rubble.
  • Sector 2 – The large and ominous cathedral houses the next two comm station objectives, found near the burning pyres. Objective B rests on the balcony while A is susceptible to multiple attack routes.
  • Sector 3 – To the east is the cinema, ready for the final show. Whoever goes after objective A comm station is in the spotlight, as it’s found at base of the stage. Technically, objective B comm station is just outside the cinema, but that doesn’t mean you shouldn’t expect the same ruckus as waiting in line for opening night.
Narvik



Snowy expanses deceive attacking soldiers from threats hidden along the serpentine roads and villages.

  • Sector 1 – This starting sector is the familiar Flag E from Conquest on Narvik. The tug-of-war is over two objectives in a small town. There’s no clear path to the A objective comm station, and defenders can guard from several avenues at different heights. Although the objective B artillery gun sits in the open, remember that clear lines of sight work both ways.
  • Sector 2 – Attackers will force defenders deeper into the town but are now more susceptible to ambush, because the two comm station objectives are found in odd nooks and crannies.
  • Sector 3 – The third sector demands a division of responsibility, as the two objectives are slightly further apart and nearly on the same defensive line. Attackers can navigate a series of Fortifications and water tanks to go after A, the comm station, or take on the artillery gun at objective B, flanked by two large homes.
  • Sector 4 – Backs against the snow, defenders must shield a pair of artillery guns from demise.
Jeff Landa (Follow Jeff on Twitter @JeffLanda)

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BATTLEFIELD V TIDES OF WAR CHAPTER 3: TRIAL BY FIRE UPDATE #1 NOTES
Firestorm hits the battlefield along with tweaks to aerial combat and other fixes.

Hello Battlefield™ V players, and welcome to the March Update!

As usual, this article will summarize the most noteworthy changes, but you can read the full update notes for a deep-dive.

This update adds Firestorm – battle royale, reimagined for Battlefield™*. In this intense mode, you’ll fight, scavenge, and try to survive as a deadly ring of fire closes in. You will be able to play Firestorm on March 25. Head to the Firestorm page for more info.

In this update, our focus has also been on improving the aerial combat in Battlefield V. We hope to make fights among the skies even more interesting and to expand the skill ceiling for pilots who want to push themselves further. There has been a focus on polishing the vehicle and weapons experience, too.

Thank you for playing and see you on the battlefield!

Jaqub Ajmal
Producer, Battlefield V
(Twitter: @jaqubajmal)


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BATTLEFIELD V TIDES OF WAR CHAPTER 3: TRIAL BY FIRE UPDATE #2 NOTES
See the full list of tweaks we’re making to Firestorm and multiplayer in general.

Hello, Battlefield™ V players, and welcome to the April update!

This is a summary of the update’s most significant changes. If you want a complete list of our game changes and tweaks, jump into the full update notes.

A large focus in this update has been to further improve our battle royale mode, Firestorm. Among the tweaks are improved loot behavior, better interaction with safes, fixed visual issues, and making the Flare Gun usable while in water.

We’ve improved our other multiplayer experiences, too. The tweaks include adding the soldier stance icon from single-player, which many of you have requested. On top of this, we’ve made multiple stability improvements, bug fixes, and quality-of-life enhancements.

Thank you for playing and see you on the battlefield!

Jaqub Ajmal
Producer, Battlefield V
(Twitter: @jaqubajmal)


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BATTLEFIELD V TIDES OF WAR CHAPTER 3: TRIAL BY FIRE UPDATE #3 NOTES
Tweaks to vehicles, soldiers, weapons, and Firestorm incoming.

Hello, Battlefield™ V* players, and welcome to the second April update!

This is a summary of the update’s most significant changes. If you want a complete list of our game changes and tweaks, jump into the full update notes. You can also find the notes on the Battlefield™Forums and Reddit – join the discussion there and keep the feedback coming.

This update contains improvements over a wide variety of features, such as tweaks to vehicles, soldiers, and weapons. We’ve improved Firestorm in several ways, too, including a spiced-up Victory Screen.

Additionally, there are many other additions that will be enabled through the upcoming Tides of War missions.

Thank you for playing and see you on the battlefield!

Jaqub Ajmal
Producer, Battlefield V
(Twitter: @jaqubajmal)


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BATTLEFIELD V TIDES OF WAR CHAPTER 3: TRIAL BY FIRE UPDATE #4 NOTES
We’re improving Firestorm, soldier visibility, and more in the latest update.

Hello, Battlefield™ V* players, and welcome to the May update!

This is a rundown of the update’s most noteworthy changes. Those who want a full list of our game changes and improvements can check out the full update notes. This change list is available on the Battlefield Forums and Reddit, too – join the discussion there and give us your feedback.

This is a quality of life update that addresses issues that have been mentioned within the Battlefield™community. The Firestorm map of Halvøy has also gotten multiple changes as our battle royale experience keeps evolving – read all about it in our Firestorm Improvements article.

As per popular request, we’ve done some tweaks to the lighting on soldiers in dark areas to improve visibility. For more details on this, please see our post on Reddit.

Thank you for playing and see you on the battlefield!

Jaqub Ajmal

Producer, Battlefield V

(Twitter: @jaqubajmal)


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BATTLEFIELD V TIDES OF WAR CHAPTER 3: TRIAL BY FIRE UPDATE #5 NOTES
Browse through the game tweaks coming with this smaller service update.

Hello, Battlefield™ V* players, and welcome to this service update.

This is a smaller update that fixes a few high priority issues and adds content for the upcoming Tides of War missions, while we work on the next patch.

You’ll find the full notes below, on the Battlefield Forums, and on Reddit.

Specializations and Assignments

  • Fixed an issue with a Boys AT Rifle Specialization which would cause it to do an incorrect amount of damage.
  • Fixed an issue which made it impossible to reset Specializations.
  • Players should now properly get the Assignments tied to weapon progression. Previously, players could run into issues where they weren’t awarded properly.
Firestorm Fixes

  • Players that leave the server will now drop their inventory on the ground.
  • Fixed an exploit that would let players land on the map earlier than other players.
  • Increased the draw distance of other players’ parachutes, making it easier to see where they’re heading from longer distances.
Stability

  • Improved stability of Spectator mode.
Thank you for playing and see you on the battlefield!

Jaqub Ajmal
Producer, Battlefield V
(Twitter: @jaqubajmal)


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