Multi Anthem

NVranya

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HOW TO PLAY ANTHEM EARLY
January 25 - January 27
BE THE FIRST TO PLAY ANTHEM™

The VIP Demo takes place from January 25 - 27, a few weeks before Anthem launches on February 22, 2019. Pre-order, join Origin Access, or join EA Access to experience the VIP Demo. As part of the VIP Demo, you’ll also get an exclusive in-game item to show you were the first to play.*

Pre-Order
HOW TO REGISTER FOR THE VIP DEMO
If you are an Origin Access or EA Access subscriber or if you digitally pre-ordered on Origin, Xbox Store, or PlayStation Store, you have been automatically registered for the VIP Demo & do not need a code.

If you've pre-ordered Anthem through any other retailers, you will need a code to access the VIP Demo. Please contact the retailer you pre-ordered from to obtain your code.

Sign In
HOW TO DOWNLOAD THE VIP DEMO
The VIP Demo takes place from January 25 - 27. Closer to the start date, you will need to download the demo in order to play. Pick the platform of choice for how to download the demo:

Play on PC
Play on Xbox One
Play on PlayStation 4


A little more about Anthem
The CES trailer:

Some alpha footage:
 

Martok

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It looks an interesting game. Shame there's no general demo/beta coming for those who don't pre-order etc. Is anyone here getting it?

I'm guessing that EA are hoping that this will be their Destiny killer. Only time will tell, of course. It all depends on what content there is in the game and what will come as a season pass etc. Some of us still remember the lack of content with the original Destiny base game and won't be wanting a repeat of that.
 

NVranya

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Some call it a bit of a cross between warframe and destiny with a little bit of diablo considering the loot, and others call it a cross between destiny and mass effect.
So, it definitely sounds interesting.
Unfortunately, my backlog still needs to be addressed, so I'm not getting it now.... although.... who knows .....when the final reviews are in and positive, I might be tempted.
 

zoob

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Sounds very promising but holding off until the reviews come in this time around.
 

Martok

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So @HaloJ and I played this over the weekend.

The game looks beautiful, they have done a good job with it using the Frostbite engine. The locations looked great and there was a lot of verticality in them too (high cliffs and ledges that can be moved to with your character, plus some depth in water areas), something that is often missing from these sort of games. The movement, going from walking and running to flying is good and is smooth once you get used to the controls. To us, it looked to be a sort of cross between Destiny and The Division.

There were a few negatives for us. Firstly for me, there are big boss fights in this game with bullet-spongy bad guys to battle. Whilst some people will love this (I guess that will include Destiny fans) it's not really my cup of tea. Secondly there were a few too many loading screens as you went from one area to another, it would have been nice to have just had a smooth transition. Thirdly, you cannot play free roam or strongholds in private, they can only be done publicly. For story missions you can play these privately though it does warn you that they are best played with a full squad (of 4). That suggests that there is no scaling (or at least it's very limited) compared to games like Warframe, meaning you'll either not be able to complete missions solo and will struggle with lower player numbers and for strongholds you may suffer if you are paired with randoms who don't know what they are doing. On that subject, when playing with randoms, if they end up rushing ahead of you then you can find yourself sitting through a loading screen as the game catches you up with them as they have gone through to the next area.

The weapon collection aspect during/at the end of missions reminded me of The Division, meaning you're going to have to pick your way through a bunch of very similar but slightly different stats weapons.

Apparently Anthem isn't going to have a season pass and it has been suggested that any DLC will be free, though the latter hasn't been clearly confirmed. Whilst this sounds great, EA are taking the 'live service' approach to the game (just as they have with Battlefield V) so I'm guessing there must be some plans to gain additional revenue from the game (in BFV it's microtransactions for cosmetic items).

We have concerns about the longevity of the game - it's not clear how much content there will be in the game at launch and if there will be any additional storylines/missions etc coming later on.

In all this is a game with a lot of polish and it has the potential (dare I say it?!) to be a Destiny killer. Personally I hope it is, it'd ben great to see another game battling for that top spot (plus it would then hopefully make sure that both Destiny and Anthem up their games and deliver). For us, whilst it looks interesting, it doesn't offer enough that is different or compelling for us to buy it at launch at the current price tag. If it was £20 we'd jump at it but at £50 (disc) or £60 (PS Store) it's something we'll be passing on for now at least. We'll wait for reviews from game sites and from real gamers, and maybe a price drop, before we consider Anthem again.
 

yinkin

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beautiful and shiny but nothing new or compelling, so a lot like Destiny then, or at least my comments about Destiny
.
 

Martok

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Here's someone's impressions of Anthem. It is 18.5 mins long but it's worth taking a look as it covers the demo (both what was good and issues) as well as hopes and concerns for the game post launch (covering various things including the microtransactions and their potential cost for skins, end game content etc). It's worth a watch as I think it's quite a balanced view.

 

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THIS IS ANTHEM: STORY, PROGRESSION, AND CUSTOMIZATION
Get the rundown on Anthem’s story and how you become the Freelancer you’re meant to be.

The first video in our gameplay series tells you what you need to know about the world of Anthem, your powers, and what you’re up against.

Dive into an unfinished world ravaged by the Anthem, an energy source of pure creation that causes catastrophic disasters, violent storms, and terrifying mutations. Unleash your power with the javelins, suits of armor that give you superhuman abilities and help you fight back against overwhelming odds.



PEOPLE AND PLACES

The Freelancers

It’s only been a few centuries since the Legion of Dawn fought back the deadly forces of this raging world and created a safe place for their people to live within. But the dangers outside humanity’s fortified cities never truly disappear, and an old enemy called the Dominion is rising anew to threaten that hard-won peace.

You are a Freelancer, an elite javelin pilot dedicated to protecting Fort Tarsis and the ones you love. To do this, you and your team must venture into the deadly world and stop the Dominion, no matter the cost.

Fort Tarsis

Fort Tarsis is a fortified settlement where you interact with a cast of unique characters from all walks of life, pick up contracts from different factions, upgrade your javelins, and more.

Fort Tarsis is your ultimate center of operations and a beacon to return to when the day is through. All adventures begin and (if you’re lucky) end back at the Fort.

  • Named after General Helena Tarsis, the leader of the Legion of Dawn, Fort Tarsis is one of several walled cities built after the Legion freed humanity from the chaos that engulfed their world.
  • Fort Tarsis contains the Forge, where Freelancers can customize the gear attached to their javelin and personalize its appearance.
  • Fort Tarsis is where you’ll dive into Anthem’s single-player role-playing experience, meet new characters, and bond with them.



Your Crew and Your Friends

When you’re out in the world of Anthem,your crew will have your back, assisting you with mission intel, maintaining your mobile base of operations, and piling on the banter. You can meet and talk with them in the confines of Fort Tarsis, where you can get to know them, their stories, and their hopes for the future:

  • Owen is an optimistic and ambitious young cypher who’s learning the trade at your side. He can get himself in trouble in his urge to prove himself but is always enthusiastic and vital to the success of your missions.
  • Faye is a mysterious cypher who comes from a prestigious background. She is fascinated by the Anthem of Creation and driven to learn more about it, to the point that her personal relationships have suffered.
  • Haluk is a grumpy but dedicated Freelancer who keeps your javelin in working order. He’s a legend in the Freelancer world and your begrudging mentor, though he hasn’t suited up himself in quite a while.
Meanwhile, other players will join you in javelins of their own and team up with you in the world outside Fort Tarsis. Together, you’ll complete missions, find gear, and earn experience points to level up your suits.

The Dominion

A ferocious militaristic society in the mountainous North, the Dominion seeks to subjugate all of humanity under their rule. They have long been your enemy, but now the Monitor, a ruthless Dominion commander, believes he can harness the the power of the Anthem and use it to end all the “needless suffering” he has seen.

It’s up to you to stop him from seizing control of it. If that happens, it will be too late to stop him.

GEAR AND PERSONALIZATION

The Javelins

There are four basic javelins for you to choose from: the versatile Ranger, the powerhouse Colossus, the agile Interceptor, and the elemental Storm. Each handles a bit differently and favors a different attack pattern - the bulky Colossus, for instance, can’t maneuver as well as the Interceptor, but can do a lot more damage in a single hit. Each javelin can execute two unique abilities, depending on the gear they have equipped, and a devastating ultimate ability.

  • Players that favor heavy firepower over mobility should jump into the Colossus, which trades speed for powerhouse offensive abilities.
  • The Storm, while light on armor, can move quickly and unleash powerful elemental attacks to take down enemies.
  • The Interceptor uses incredible speed to dodge in and out of danger, landing quick but impressive hits without being touched.
  • Players who want a bit of everything should try their hand at the Ranger and take its well-rounded arsenal for a spin.
Javelin Gear

Each javelin has two pieces of offensive gear, one piece of support gear, six components, and two weapons that can be switched in and out to customize your loadout. And every piece of gear has a power level that adds to your javelin’s overall Gear Score, which determines how powerful your suit is. As you level up, you’ll be able to find and equip more powerful gear when you explore the world and complete missions. Bring everything you find back to the Forge in Fort Tarsis , where you can customize your loadout to match the way you want to play.

  • There are six rarity levels for gear: Common, Uncommon, Rare, Epic, Masterwork, and Legendary. The higher a gear piece’s rarity, the higher its potential power.
  • Beating enemies, completing objectives, and other actions throughout the world will reward you with new gear pieces.
  • You can craft gear using blueprints recovered during your adventures into the world of Anthem. Any gear pieces you create will match your level at the time you craft it, so you can use the same blueprint to re-craft items as your level increases.
Personalizing Javelins

Once you’ve got your javelin customized just the way you like it, it’s time to add a bit of flare. In the Forge, you can personalize your suits with different materials, paints, vinyls, and more to change how it looks. Each javelin has multiple pieces that can be personalized, so you can mix and match according to your preference to complete a suit that’s entirely unique. Visuals aren’t tied to function, so you can make your loadout and your appearance both fit you perfectly.

  • A javelin’s paint job is made up of two parts: paint and materials.
  • Materials change the texture of your javelin, making it look metallic, leathery, and everything in between. Each javelin is broken into six areas that can be assigned their own materials, so you can have multiple textures across a suit.
  • You can pair different paints and materials to create a truly unique javelin. Want to use battle-stained canvas and neon orange leather on the same suit? No problem.
  • You can add five character animations to your loadout, including an arrival animation, a victory pose, and three emotes.
See What’s Out There

Team up with friends or attempt to take on missions and villains on your own -- the world of Anthem is waiting for you. Are you ready to face it?

Pre-order now and get VIP access to a pre-launch demo.*

Keep your eyes open for more as we’re ramping up to Anthem’s release. Make sure to not miss any of it by signing up for the Anthem newsletter for all the latest Anthem news, updates, behind-the-scenes content, offers, and more (including other EA news, products, events, and promotions) by email.

Follow Anthem on Twitter and Instagram.

Anthem launches February 22, 2019 for Xbox One, PlayStation® 4, and PC. Early Access begins on February 15 for Origin Access and EA Access members.**

*CONDITIONS AND RESTRICTIONS APPLY. SEE Disclaimers - Anthem - Official EA Site FOR DETAILS.

**CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE ea.com/en-gb/ea-access/terms AND origin.com/store/origin-access/terms FOR DETAILS.


Source: This is Anthem: Story, Progression, and Customization
 

Martok

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THIS IS ANTHEM: EXPANDING WORLD AND ENDGAME
Find out what’s waiting for you after you finish Anthem’s first story arc.


Anthem is designed to be a living, changing world, so that your experience constantly evolves over time. What you’ll play at launch involves a substantial storyline, but the end of that story is really just the beginning of the ongoing adventures you’ll have in Anthem.

We will be continuously supporting Anthem with new content, features, and quality-of-life fixes. Those will be delivered through a series of updates called “Acts”, which advance Anthem’s storylines through new locations, gameplay features, character interactions, and more.

Act 1 begins in March, and will culminate in a Cataclysm – a world-changing, time-limited event that comes with extreme weather, dangerous new enemies, and new mysteries to solve. What will happen in future Acts? We can’t wait for you to find out!

Check out the second video in our gameplay series to learn more about what you can expect in the ongoing world of Anthem.



New to Anthem? Check out This is Anthem Part 1 to learn all about the world of Anthem, your powers, and what you’re up against.


Details about the End Game

Level Up

As you explore the world of Anthem and take on missions, your Pilot level will increase, making new aspects of all your javelins (like a second weapon slot) available to you. Once you reach Pilot Level 30 – the max level – you can continue to upgrade your javelins by adding higher-level gear to your loadout. The higher the rarity, the better the gear, and the harder it is to get.

Once you reach Anthem’s endgame content, you can grab new gear in a variety of ways – all as challenging as they are rewarding. Check out all the different options below.

Harder Difficulties

Anthem has six total difficulty levels: Easy, Normal, Hard, Grand Master, Grand Master 2, and Grand Master 3. The last three tiers are only unlocked when you reach Pilot Level 30. Once you complete Anthem’s main story, you can up the difficulty of the entire game to challenge yourself even more.

The higher the difficulty level, the better your chances of finding Anthem’s highest rarity gear and personalization items.

Crafting

When you can’t find it, build it. Different endgame objectives will reward you with crafting blueprints for gear and personalization items, while others reward you with the crafting materials and coin necessary to fashion those schematics into complete items.

Complete a variety of endgame missions – including any of the mission types below – to unlock and gather all the pieces you need.

Contracts and Legendary Contracts

As you become a more powerful Freelancer, people in Fort Tarsis start to notice you more – and some of them would love to put you to work. Different factions within Fort Tarsis will offer you contracts: sometimes unpredictable missions that will see you dealing with a host of unique problems that only a Freelancer can solve. Improving your reputation with different groups will give you access to crafting blueprints.

Prove yourself to your faction partners, and you may find yourself on the receiving end of a Legendary Contract. These multi-part missions take a lot more work, skill, and firepower to complete, but the rewards are far greater to match.

Daily, Weekly, and Monthly Challenges

Once you have a blueprint, you’ll need crafting materials and coins to create the piece of gear you have your eye on. Completing regular challenges as you carry out your missions will reward you with the raw materials you need to turn those gear drawings into the real thing.

Keep an eye out for more information on regular challenges as we get closer to launch.

Strongholds

Strongholds are some of the highest-level fixed challenges in Anthem, and they’ll put your entire squad to the test. These longer missions will have you fighting some of the deadliest enemies in the world, and plenty of them, as you delve deep into unknown territory.

Fight your way past every obstacle, and you’ll be handsomely rewarded with some of the best loot in the game. Stay in constant communication with your team and use everything you’ve learned as a Freelancer to make it through to the end.

Exploring the World

All of the mission types above can be accessed through Anthem’s free-roaming mode, called Freeplay. After venturing out into the world, you can take a targeted approach and head straight for various missions and Strongholds marked on your map, or go on a more leisurely hunt for secrets and loot. World events happen randomly in Freeplay and the environment can change in a second, so stay sharp. You never know what your adventures will lead you to – rewards, mysterious discoveries, or something you'd rather not find.

Cataclysms

The world of Anthem is terrifying, dangerous, and unpredictable – and you will have to deal with its deadliest phenomena, called Cataclysms. These world events cause physical changes to the world like extreme weather, deluges of hostile creatures, and changes to the landscape that will reveal new mysteries to solve.

Taking on these challenging events will earn you some mysterious rewards – rewards we’ll be able to tell you about very soon.

New Content

Anthem will continue to grow, and you can expect to encounter new characters, missions, and stories in the future. Keep your javelins tuned and ready to go at a moment’s notice – you never know when you’ll be needed.





Pre-order now for an exclusive Legion of Dawn skin.*

Keep your eyes open for more as we’re ramping up to Anthem’s release. Make sure to not miss any of it by signing up for the Anthem newsletter for all the latest Anthem news, updates, behind-the-scenes content, offers, and more (including other EA news, products, events, and promotions) by email.

Follow Anthem on Twitter and Instagram.

Anthem launches February 22, 2019 for Xbox One, PlayStation® 4, and PC. Early Access begins on February 15 for Origin Access and EA Access members.**

*CONDITIONS AND RESTRICTIONS APPLY. SEE Disclaimers - Anthem - Official EA Site FOR DETAILS.

**CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE ea.com/ea-access/terms AND origin.com/store/origin-access/terms FOR DETAILS.

Source: This is Anthem: Expanding World and Endgame
 

zoob

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My thoughts:
- actual gameplay, when you connect, is brilliant;
- the hub is dull, frustrating & pointless;
- the connectivity and my faith in there being enough servers to deal with the anticipated 6 mill users is absolutely rock bottom. One did not feel like a VIP doing the VIP Demo.

I'll be waiting at least a month until things are fixed / patched / tweaked. Or not bother altogether, depending. Shame, being in your javelin is fun but the demo had the opposite effect. It was a disaster. Things were marginally better the following weekend but still not right.
 

Martok

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Anthem is fascinating and flawed
Impressions from the first 10 hours of play.

Timing is everything. Anthem comes at the end of a scrabble of releases as the fiscal year ticks over, though it's the most high-profile of the lot; a vast, expensive pivot from a much-loved studio that's been under scrutiny in recent years, it's the epitome of AAA game production. There's loot and there's shooting and there are cosmetic microtransactions and a big day one patch that may well serve to smooth over the many rough edges of a game that's just enjoyed the earliest of its many release dates.

Beneath all that, there's the unmistakable shadow of another game. Even after the first ten hours, Anthem can't shake off comparisons to Destiny: there's the same loose set-up - a small group of elite agents holed up in a fort, teaming up to head out to the beyonds for adventures in pursuit of loot so that they might become more elite yet - and the same gloriously painterly sci-fi aesthetic. There's the same loop of missions that involve an awful lot of shooting, punctuated by downtime in a hub world where much of the story is doled out.

1

When you're not looking at loading screens, Anthem can look sublime.

Anthem does have its own personality, though. Its world has character and context, two things that Destiny lacked upon its own launch. Walk the streets of the strangely muted hub of Fort Tarsis and there are snippets of conversation to dip into, characters to chat to and catch up with via lightly branching conversations (where, it's worth pointing out, your choices seem to have no impact on the action, unlike in BioWare's previous games). Here, I understand what's going on, who the key players are and what's at stake - even if none of it is particularly interesting. The backstory has none of the nuance or drive of a Dragon Age or a Mass Effect, but it does have the benefit of clarity.

Beyond the walls of Fort Tarsis things get a little fuzzier, though it's still infused with its own sense of itself. The world you explore is achingly gorgeous, as if the impossible geology of Guilin has been transposed and amplified on some exotic off-world. Caves give out to outcrops and jutting rock-faces, all complete with a sense of verticality that is entirely Anthem's own. Piecing that together are Anthem's Javelins, the suits of armour that act as an analogue for an RPG class system, that you don before you leave Fort Tarsis, and that are gifted with the power of flight.

2

The RPG stuff in Fort Tarsis is kept very light and doesn't seem to have much impact - the reminder of BioWare games past might sadden as much as it placates older fans, though.

And what a power it is, told with grace and beauty. Getting around the world of Anthem is just as stirring as taking in its splendorous sights, a jet-boosted jump segueing into gloriously weighted gliding. It makes exploration a pleasure, and reinforces a sense of connection and wonder with your own Javelin - even if they're not the prettiest of creations, their design more B&Q tool-shop than fantastical sci-fi. Still, kitting them out is just as much of a joy, the sense of connection you have with your suit and its loot reinforced by the third-person view employed out in the field.

The act of shooting things is slightly less convincing, though it has a chaos that's charming in its own way. Firefights are explosions of colour, sparks and multi-coloured storms, a difficult-to-parse noise tied together with the idea of combos, borrowed from Mass Effect and boosted to a ludicrous degree here. There's a rhythm to be found in activating the right primers and detonators, and an enjoyable amount of alchemy in team and loadout optimisation to make sure they're at the most effective, and it's there that the heart of Anthem's combat lies. A small shame, then, that its weaponry feels mostly anaemic and, more damingly in a loot-focussed game, anonymous, with the verticality that defines the exploration not convincingly making its way over to the gunplay.

Missions, too, can feel anonymous, with not much by way of variety or imagination - in the first ten hours, at least. Strongholds - longer missions which serve as Anthem's variant on Destiny's Strikes - do provide more of a draw and sustain the multiple playthroughs they're designed for, but there's not quite the spice to enemy design to make it all truly interesting, and if anything it's the moments in-between the fighting, when you're soaring through the air, that provide the main pull.

3

Combat is a mess, but an enjoyable one.

Running through all that is the nagging feeling that this is a style of game that's already been played out. Anthem's development began only a couple of years after Bungie began to map out its own shared world shooter, though it feels like it took shape during that heady year when Destiny was the triple-A behemoth that seemed to rule the world, and looked every part the future. Now, well over four years later, the turbulence that seems inevitable as part of a game as a service has ensured that Destiny 2 has been decoupled from Activision and is now an indie, while BioWare is saddled with a style of game that feels deeply unfashionable, especially in light of stablemate Respawn's recent success with the de rigueur battle royale, Apex Legends.

Anthem's cause isn't helped by a litany of bugs and flaws that feel inexcusable for a title that's coming this late to the game. Preferences aren't saved, requiring a trip to the in-game menus on each new play, rewards bug out at the end of punishing missions demanding replays to grab new loot, or sometimes progress simply isn't recognised, putting impossible roadblocks in the way of players. It seems sadly typical of a game on EA's in-house engine Frostbite to launch in such a troubled state, and the defence of the true release date not coming until later this week doesn't wash, putting too much weight on an inbound day one patch to do the impossible.

Yet still beneath all that there is the spark of something in Anthem - a glimmer in its Rocketeer-like jetpacks, or in the dazzle of its chaotic combat. As ever with a game designed to monopolise your free time, Anthem's real merits won't come into focus for weeks, when it becomes clear how quickly EA and BioWare can fight fires while catering to players' demands. Then there's the question of whether BioWare has enough to time to do justice to a fascinating, deeply flawed game.

Source: Anthem is fascinating and flawed
 

Martok

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This video is the thoughts & impressions of someone (who I follow mainly for his Division stuff) who has played the final game for about 20 hours or so. It's a little long but if you're really interested in the game then it's worth watching before forking out money for it.

 

NVranya

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Myeah... if anyone plays... it might crash your PS4 (but on PC too I believe)

 

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thank god I cancelled my ps4 pre order....fingers crossed nothing happens like this for the division 2
 

yinkin

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so I suppose it's an anthem a bit like Queens "Another one bites the dust!"
 

Martok

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so I suppose it's an anthem a bit like Queens "Another one bites the dust!"
Who knows, only time will tell. At the moment I guess "The Show Must Go On" and depending on how it fares, "Who Wants to Live Forever" may also be appropriate in the future.
 

NVranya

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I'd sooner go for "All Dead, All Dead" or "Chinese Torture" :D
But with Queen I guess there's just too much to choose from.
 
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