The Board Game Hut - Great Games Supported By Great Service
Dismiss Notice
Welcome to Senior Gamers!

We are a community for mature gamers who primarily play online games on PlayStation consoles (PS4, PS3, PS Vita). You can find out more in our About Us section.

If you are new to the site, why not register? By doing so and being an active member you can view the site without adverts, make posts and more. You can register here and even do so using Facebook, Twitter or Google+!

PS4 7 ways colourful PS4 exclusive Concrete Genie will put a smile on your face

Discussion in 'PlayStation Hardware & Other Games' started by Martok, 10 Nov 2017.

  1. Martok

    Martok Board Game Addict
    Staff Member Senior Citizen

    Joined:
    12 Mar 2012
    Messages:
    4,677
    Likes Received:
    2,802
    Trophy Points:
    2,320
    PSN:
    Martok-
    Discover how Pixelopus’ new game will bathe you in colour, joy and unpredictable creatures

    Amazing visuals and an intriguing concept – if you were watching the PlayStation Media Showcase during Paris Games Week, you can’t have failed to notice Concrete Genie, Pixelopus’ unique third person 3D action adventure, which stole everybody’s heart.

    It’s only the studio’s second title (after Entwined) but it’s already cementing itself as one of 2018’s bright spots on PlayStation 4. As lonely protagonist Ash, you’re tasked with bringing a polluted town back to life with magic paint, by using the Dualshock 4’s motion controls to freely draw friendly and helpful creatures on its crumbling walls.

    There’s a lot to feel good about in the game, so here’s six reasons why Concrete Genie should put a smile on anyone’s face.




    1. It’s about the power of creativity
    Development for Concrete Genie started in 2015, born from the desire to tell a tale which showed how empowering the feeling of creation can be.

    “We had a lot of combined experiences in the team to help inspire the game,” says Creative Director Dominic Robilliard. “One of our designers comes from a fishing town in China where the children painted lots of bright drawings on the walls to make the town more beautiful and lively.

    “I also took inspiration from the long history of my hometown Bristol’s urban illustration and street art, which is where artists like Banksy and Inkie are from. We wanted to celebrate that expression of joy and freedom via Ash bringing his paintings to life.”



    [​IMG]


    2. There’s a positive, universal message
    The sensitive subject of bullying isn’t an easy one to tackle, but Pixelopus’ game is handling it with a thoughtful tone where the darkness of Ash’s struggles are balanced against the vibrancy brought about by his creativity.

    “During the early stages of conception, our VFX artist created a picture of a boy painting characters on a wall to stand up to bullies,” explains Dominic. “That sparked a lot of conversation, and we all started sharing individual stories of bullying.

    “Between that and our experimentation with painting, we thought we could make a really interesting exploration of that theme. There’s darkness there, but there’s also optimism in Ash’s journey against the bullies, which the player takes a meaningful part in.”

    Not only that, but Concrete Genie also delivers an ecological theme as Ash’s beautiful living artwork cleans up his desolate and polluted town. As you advance through the game you can return to previously completed areas and use different paint styles and brushes to improve the environment.



    [​IMG]


    3. You don’t need to be an artist
    If your artistic talent only stretches to stick figures, don’t worry. Pixelopus’ design philosophy is very clear: with the Dualshock 4’s motion controls, everyone can create something amazing.

    “We’ve carefully selected all the artistic elements so you don’t have to think about layers or anything too complicated when creating pretty landscapes,” says Dominic. “There’s no penalty or requirement to paint in any particular way. It just works for someone like me, who can’t draw. But if you are artistic, you can still orchestrate that image the way you want.”

    “And there’s no pressure to make a perfect illustration,” adds Art Director Jeff Sangalli. “The game doesn’t judge you, and you can be abstract if you want. So if you want flowers hanging upside down, coming from the sky, or create a creature with 50 tails and horns growing from those tails, that’s fine!”



    [​IMG]


    4. Your artwork really is living… and reacting
    Ash’s paintings don’t just look pretty – they have physics and, in the case of the creatures, artificial intelligence. So your painted lily pads will spread out and bloom over time, while a sun or moon will illuminate the rest of the elements in your illustration. You can even add weather effects, like rain and thunderstorms.

    And the creatures you create sport a variety of personalities and attributes based on how you draw them, although most will happily interact with each other and your landscapes, peeking around the trees you paint, going for a swim, picking leaves off the ground, using flowers as an umbrella… and that’s just for starters.

    “The creatures get sad when you leave, and are happy when you come back,” says Jeff. “And when I’m painting an environment, they’ll follow and watch what you’re doing. You can call out to them as well and sometimes they’ll come over, if they feel like it!”

    “Sometimes you’re never sure how a creature will react,” laughs Dominic. “When I was creating the PGW trailer, I would start painting to capture a scene and another creature would suddenly come into shot and photobomb it! It’s fun to see these unexpected things happen and when you have a base set of systemic interactions, you get these wonderful emergent reactions.”



    [​IMG]


    5. Sharing is caring
    Given all the unique possibilities of your creation, it’s only fitting that Pixelopus wants you to spread the joy.

    “Because you can paint freely anywhere in the game world, everyone’s towns will look different,” says Dominic. “So we really hope players will use the social features of PS4 and share their versions of the town. We’re looking into other ways that may help you share your creations, too…”

    6. The team is already buzzing off your buzz
    After the great initial reaction to Concrete Genie, Pixelopus is even more energised to get the game in your hands.

    “The PlayStation Showcase was a really emotional ride,” says Dominic. “We videoed the whole experience and wrote a long email to the team back home. It’s been a great burst of enthusiasm and inspiration to get this out there, especially with the response being so great.

    “The team’s mission is still the same – we want to give newcomers to the industry the perfect start to making games, and that’s something that we still hold on to very dearly.

    “There are less than 20 of us in the core team and we all wear our hearts on our sleeves when it comes to the game – the optimism and the style of tone that Concrete Genie offers is something precious to us.”

    7. The trailer’s music is beautifully uplifting
    The game’s debut trailer astounded us with its beautiful artistic visuals, but they were finely married to the evocative score that accompanied it. The piece was written by Pixelopus’ composer and audio director, Sam Marshall. You can revisit that piece and listen to it in isolation right here, right now.

    [​IMG]

    Concrete Genie: Announce Trailer Music

    Source: 7 ways colourful PS4 exclusive Concrete Genie will put a smile on your face
     
    Pernarcale, IamNumber6 and zoob like this.
  2. zoob

    zoob I fight for the Users!
    Senior Citizen

    Joined:
    25 Oct 2012
    Messages:
    2,918
    Likes Received:
    1,329
    Trophy Points:
    1,545
    PSN:
    zb100
    It looks very pretty.

    The new Suckerpunch title looks good too & I'm looking forward to trying out Moss this weekend. :)
     
  3. zoob

    zoob I fight for the Users!
    Senior Citizen

    Joined:
    25 Oct 2012
    Messages:
    2,918
    Likes Received:
    1,329
    Trophy Points:
    1,545
    PSN:
    zb100
    Moss was really nice, if a little simplistic.
     
  4. Grooooog

    Grooooog Semi-Regular Gamer
    Senior Citizen

    Joined:
    11 Sep 2017
    Messages:
    164
    Likes Received:
    130
    Trophy Points:
    393
    PSN:
    Grooooog360
    Yes, I found it adorable at the Demo Disk II, really looking forward to it.
     
    zoob likes this.
  5. zoob

    zoob I fight for the Users!
    Senior Citizen

    Joined:
    25 Oct 2012
    Messages:
    2,918
    Likes Received:
    1,329
    Trophy Points:
    1,545
    PSN:
    zb100
    Can't quite figure which market they are aiming it at though - given VR is a "strictly over 12 years old" thing here...
     
  6. Plaxinator

    Plaxinator Wino extraordinaire
    Staff Member Senior Citizen

    Joined:
    30 Jun 2012
    Messages:
    3,067
    Likes Received:
    2,269
    Trophy Points:
    1,790
    PSN:
    Plaxinator
    Well I have my own colouring book and crayons!
     
    Grooooog and zoob like this.
  7. Grooooog

    Grooooog Semi-Regular Gamer
    Senior Citizen

    Joined:
    11 Sep 2017
    Messages:
    164
    Likes Received:
    130
    Trophy Points:
    393
    PSN:
    Grooooog360
    Well, if you take a look at Playroom VR, that wasn't quite mature content as well. :D
    I think that "12 years and older" is more a "don't sue us" kind of thing.
     
    zoob likes this.
  8. zoob

    zoob I fight for the Users!
    Senior Citizen

    Joined:
    25 Oct 2012
    Messages:
    2,918
    Likes Received:
    1,329
    Trophy Points:
    1,545
    PSN:
    zb100
    True that though they were not quite as childish, more like "big drunken kids" type thing - or at least that's how I played them! ;)
     
    Grooooog likes this.
  9. Grooooog

    Grooooog Semi-Regular Gamer
    Senior Citizen

    Joined:
    11 Sep 2017
    Messages:
    164
    Likes Received:
    130
    Trophy Points:
    393
    PSN:
    Grooooog360
    Oh ok, I maybe just play it wrong. :D

    But, I found Moss not really to be too childish, at least not the demo.
     
    zoob likes this.
  10. zoob

    zoob I fight for the Users!
    Senior Citizen

    Joined:
    25 Oct 2012
    Messages:
    2,918
    Likes Received:
    1,329
    Trophy Points:
    1,545
    PSN:
    zb100
    Agreed - visually it's enchanting.
    And those reflections!
    The actual puzzle element was fairly rudimentary though - hopefully just a warm-up / tutorial to the main event.

    EDIT: Hence my confusion as to the target market.
     
  11. Grooooog

    Grooooog Semi-Regular Gamer
    Senior Citizen

    Joined:
    11 Sep 2017
    Messages:
    164
    Likes Received:
    130
    Trophy Points:
    393
    PSN:
    Grooooog360
    @zoob
    I really think that puzzle elements were just the beginner level. You don't really start a Portal 1 demo with the GlaDOS fight, do you? ;)
    Most times, they just rip the tutorial off a game and voila, le demo. :)

    On a related topic, resp. to get totally Off-Topic, StarChild also got my attention on the Demo Disk.
     
    zoob likes this.
  12. zoob

    zoob I fight for the Users!
    Senior Citizen

    Joined:
    25 Oct 2012
    Messages:
    2,918
    Likes Received:
    1,329
    Trophy Points:
    1,545
    PSN:
    zb100
    Fingers crossed!

    StarChild seemed ok - reminded me a little of Wayward Sky (if done in 2.5D). Which I must still complete.
     
  13. Grooooog

    Grooooog Semi-Regular Gamer
    Senior Citizen

    Joined:
    11 Sep 2017
    Messages:
    164
    Likes Received:
    130
    Trophy Points:
    393
    PSN:
    Grooooog360
    Wayward Sky was really neat. I need some more reviews of Moss and Star Child though.
     
    zoob likes this.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice