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PS4 12 tips for surviving the first few brutal hours of Bloodborne, this month’s PS Plus headliner

Discussion in 'Shooting & Action Adventure' started by Martok, 6 Mar 2018.

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  1. Martok

    Martok Board Game Addict
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    Shortcuts, dodging, explaining Blood Echoes and why it’s okay to die



    From Software’s brutal but brilliant action horror is an essential play for PS4 owners, but it doesn’t make life easy for newcomers. Bloodborne refuses to ease you in gently – it comes straight out of the block with its fangs bared and claws out. Not to worry though: we’ve got your back. For those experiencing the game for the first time courtesy of its inclusion in PS Plus this month, here’s what you need to know to survive your first few grueling hours exploring Yharnam’s deadly streets.

    1. Don’t worry about dying – you’re supposed to
    [​IMG]
    Your first steps into Yharnam are brutal. This is for a reason.

    Almost immediately upon starting the game you’ll be trapped in a tiny room with a hulking werewolf. Armed with just your fists and the tiniest of health bars, odds seems stacked against you. Embrace death; the game uses it to introduce you to the Hunter’s Dream, the one safe spot in the game that you’ll return to to upgrade weapons and buy items over the course of your journey.

    2. Look for shortcuts and Lanterns
    Yharnam is huge, but fully exploring every area will reveal:

    • Shortcuts
      Tight passageways, ladders and doorways that once found and opened, will allow you to quickly travel between areas.
    • Lanterns
      [​IMG]
      The glow of a Lantern will become a welcome sight, letting you save and upgrade.

      Stationed in every area, these allow you to return the Hunter’s Dream voluntarily to stock up on essential supplies, fortify weapons and replenish your health (and on exiting, let you return to any Lantern you’ve unlocked).

    3. Choose your beginning weapons
    You’ll have to choose one of three melee weapons, and one of two long-range weapons. Each melee weapon has two forms, giving you options for single encounters or crowd control

    The unchosen weapons will be added to the Hunter’s Dream store later, but you’ll be stuck with your first choice for a while. Here’s what they do.
    • Melee weapons

      [​IMG]

      Each weapon has two forms. The whip version of the Threaded Cane is great for crowd control.

      Hunter Axe is slow, but powerful (and will quickly drain your stamina). Its second form makes it a two-handed monster.

      Threaded Cane is the reverse, a fast weapon that doesn’t deal much damage. As a cane you can stab or wield it like a rapier. In its second, whip-like form, it can strike multiple, close by enemies.

      Saw Cleaver sits in the middle with average speed and damage. Its extends for its second form – like a giant flick knife -making it great for crowd control.
    • Long-range weapons

      [​IMG]

      Long-ranged weapons can attract or parry enemies (when timed right).

      The Hunter Blunderbuss is powerful at close-quarters

      The Hunter Pistol isn’t as strong, but better for long range (mainly to attract enemies).
    4. Learn to dodge, rally and parry
    Unlike Dark Souls, where you can cower behind your shield and play defensively, Bloodborne demands that you get on the front foot and take the fight to your enemies. Here’s what’s important to know about combat:

    • Respect your stamina
      As you attack, dodge or run, you’ll eat into your on-screen stamina bar (the green one). Run out of stamina and you’re exposed to attack. Make sure your hits count, create distance when you need to recover and don’t get too greedy.

    • Parrying and the powerful visceral riposte
      You can also parry enemies using your long range weapon, but it’s tricky as it has to be timed perfectly. Wait for the enemies to initiate an attack – draw back an arm or raise a weapon above their head for example – and then, just as they’re about to strike, shoot them with your pistol.Get it right and you’ll interrupt their attack and leave them open to a ‘visceral’ riposte. It’s a little bit trickier to pull off, but if you do, it’ll deal massive damage to the opponent – best off all, many bosses can be parried as well.

    • Recover lost HP with rallying
      One unique mechanic to be aware of is ‘rallying’: whenever you take a hit in Bloodborne, you have a short window wherein, if you attack back quick enough, you’ll regain some – or even most – of your lost HP. It can save on healing items, so make sure you give as good as you get.
    5. Use pebbles to lure enemies and pick them off separately

    [​IMG]
    Mobs can easily overwhelm you. Pick off stragglers to shift things in your favour.

    There are huge mobs of enemies roaming Yharnam’s streets. Wade in and you’ll quickly die.You can pick up pebbles from downed enemies, or purchase them from the Bath Messengers in the Hunter’s Dream. Toss them at straggling enemies to draw them away from the group and deal with them one-on-one.

    Divide and conquer is key: you can also use pistol shots, molotovs or even a cheeky slash in the back to lure off single enemies and break up groups.

    6. Buy, loot and equip new weapons and gear
    You’ll start the game empty-handed, wearing only frayed clothing. You’re exposed; your first objective should be to hunt down better gear.

    You’ll be given a starting set of weapons on your first visit to the Hunter’s Dream, but make sure you search for proper hunter’s armour (either in the sewers below Yharnam or by speaking to the Bath Messengers in the Hunter’s Dream) and pick up additional gear like firepaper and molotovs to even the odds against tougher opponents.

    Without these, the going will be much tougher, so if you feel like you’re really struggling, check your equipment and clothing to see if you can upgrade.

    7. Retrieving Blood Echoes (don’t be afraid to run)
    Each beast you slay in Bloodborne will reward you with a unique currency called ‘Blood Echoes’ which will accumulate as you fight through the game. You’ll use them for everything, from buying new gear and upgrading weapons to leveling your character. There’s one catch, though: if you die, those Blood Echoes will drop right where you fall and the only way to retrieve them is to return to that location without dying again (they’ll be gone for good if so).

    If you’ve had a particularly gruelling run and were carrying a huge number of Blood Echoes, this can be truly heartbreaking. Sometimes the best course of action is to simply run. Keep one eye on your stamina and sprint past enemies to get back to where you were. Once you’ve collected your Blood Echoes, you can fight your way to the next shortcut or Lantern and cash-in your rewards.

    8. Don’t fight Father Gascoigne first

    [​IMG]
    Father Gascoigne can frustrate. Avoid this encounter until you’re more comfortable with combat.

    Yharnam’s labyrinth paths mean your journey’s not linear. As a a result, your first ‘boss’ encounter may be in a gravestone-filled cemetery against the insanely fast Father Gascoigne. Back track for now. Instead, make the hulking Cleric Beast your first boss. It’s still a tough fight, but the giant is slightly slower, telegraphs its attacks earlier and, as the battle is on an empty bridge, the area layout isn’t going to cause you problems.

    [​IMG]
    The Cleric Beast is tough, but it’s the easier first boss encounter.

    9. Invest in your character: leveling and fortification
    If you’re finding your weapons really aren’t dealing enough damage or enemies are hitting back way too hard, it might mean you need to power up a little. Blood Stone Shards found scattered throughout Yharnam can be used, along with Blood Echoes, to increase the power of – or fortify – your weapons.

    Blood Echoes can also be used to increase the power of your character. After stumbling upon your first boss (whether or not you beat them) you’ll be rewarded with a single point of ‘Insight’. This currency has many effects and uses in the game, but it’s first is to awaken the Plain Doll in the Hunter’s Dream. Once awake, she can ‘channel’ your Blood Echoes, allowing you to invest points in your character, increasing health, dexterity, strength and other attributes.

    10. Use the summoning bells for multiplayer

    [​IMG]
    Enemy health bars will adjust to reflect extra Hunters in the mix, but co-op has benefits.

    A hunter is never alone… If you really struggle with a particular level or a boss, or if you’re simply the kind of person to think “the more the merrier” you can use your Beckoning Bell – picked up early into the game – to summon helpful hunters for the cost of one Insight.

    Doing so will open your world and connect you to players who have offered to assist in the same area. Getting Insights to summon other players can be a little tricky early on, but you will get your first Insights by encountering bosses for the first time or consuming the item Madman’s Knowledge. If you prefer to play with a friend rather than a stranger, you can both decide on a common password in the settings under Network.

    Of course, the bosses’ health will be slightly adjusted but cooperation is always a lot of fun in Bloodborne. Be wary however, opening your world to friendly hunters might also attract unwanted attention from blood-starved Hunters… If you get a notification that an adversary has invaded your world, prepare to fight it out (or hide).

    11. Other players have left notes for you

    [​IMG]
    Keep an eye out for these little guys.

    If you play online, you will come across messages scattered on the floor and held by tiny skeletons. They are called the Messengers, and the notes they’re holding are messages left there for you by other players. These can often warn you of a trap or even give you tips on how to defeat a particular enemy, but always exercise caution. Some players might purposely lead you to traps just for the fun of it!

    These messages can be rated Fine or Foul by using the DualShock 4’s touchpad. If you want to leave a message to other players, you can use the Notebook to do so. Other players will see your note in their world and if they rate it as Fine, you’ll instantly recover a bit of health no matter where you are.

    On top of the Messengers, you will sometimes come across the ghosts of other players. These Sceptres can give you insight on how other players have met their cruel fate around where you’re currently standing. This can help you figure out the position of a trap or a hidden enemy, so checking them often can prove insightful.

    12. Stick with it!
    Bloodborne goes against gaming convention by making your initial forays on Yharnam’s streets one horrific death after another. Sometimes you’ll maybe only make a few more steps than in your previous attempt. This is part of the Bloodborne experience. The game’s built to hammer home that you can never be complacent, to always respect every enemy encounter and always be aware of your surroundings. The game doesn’t get any easier; but importantly, you get better. Before too long you’ll look back and laugh at your early struggles!

    Source: 12 tips for surviving the first few brutal hours of Bloodborne, this month’s PS Plus headliner
     
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  2. Martok

    Martok Board Game Addict
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    Dispelling the myths of Bloodborne
    Flailing upwards.

    Rejoice! Bloodborne, a nailed-on cert for one of the games of the generation, is now available to everyone with a PlayStation Plus subscription, and it is soooooo goddamn good; From Software's finest, if you ask me, a razor-edged, blood-soaked distillation of the Souls formula into something that's headily unique. It's a work of exquisite art, basically, yet there are still some put off by it all. There are still those who haven't sampled its delights.

    Why's that? Maybe it's just not for them - and that's fine, the tasteless heathens - or maybe they've been put off by one of the erroneous preconceptions around Bloodborne, or around From Software's games. Well, that's why I'm here to make a final plea, and to try and bust some of the myths around Bloodborne.



    It's too hard
    Bollocks is it. Here's a thing: I'm terrible at video games. I've stumbled over gaming's simplest hurdles, been humiliated by the lowliest of enemies and will often go for an easy mode if one's available, and yet I've run through Bloodborne twice without ever really breaking much of a sweat. The myth about From Software games and the challenge they hold was one started with Dark Souls and happily played upon by the marketing surrounding that trilogy, but like a lot of marketing fluff it's a little wide of the truth. Even worse, it runs the risk of putting off more people than it attracts.

    Tough but fair is closer to the mark, but even then Bloodborne - for all its serrated edges and gothic nastiness - is perhaps the most eminently approachable of From Software's games. It's definitely the most streamlined, forgoing the breadth of builds of the Souls series and instead doubling down on melee attacks. It's perfectly possible to muddle your way through even the most brutal of encounters, and if it's all getting too much then ring that bell fellow hunter. There's no shame in summoning in other players and letting them lighten the load. Well, not if you're shameless like me, at least.

    It's just mindless hack and slashing
    No no no no. Okay, given the focus on melee in Bloodborne there's a lot more hacking and slashing going on here than there might be in other Souls games, but really it's all a subtle repositioning of that trusted formula into more of an action game. Rather than the more measured pace of Dark Souls, Bloodborne's about hot, hard aggression, all tied up by the excellent rallying system that's at the heart of its combat. Lose a little health and there's a few seconds in which you'll be able to win it back by ragging on an enemy.

    It's a wonderful trick, and it gives Bloodborne an extra special edge. If an enemy's got the better of you, don't go in with a more conservative approach - go in angrier, faster, more rabid. Hacking and slashing? Alright, maybe it is, but it's anything but mindless. In all that aggression, there's a wonderful rhythm to be found too; rather than being an extended exercise in tension and frustration, I find it all quite soothing. Get lost in the bloodletting as you grind away some XP to make your progression that much smoother and there's a real inner peace to be found. Maybe I'm the real monster, but then again maybe that's the point.

    There's no real story
    An odd one that was new to me, but having spoken to a few Bloodborne non-believers there's a perception that it doesn't have a story as such. Admittedly, it doesn't have one that's easily deliverable in a single soundbite, nor one that's readily summarised in a snippy cutscene or two; Bloodborne's tale comes alive in its telling, a slow dawning that's all the more powerful when you get to experience it unfurl for yourself.

    So I'm afraid I'm not going to spoil any of it for you, Bloodborne newcomers, suffice to say that there is a story and it's a pretty fine one, too. Thematically deep, richly told and with just the right amount of ambiguity for you to make your own interpretations and take ownership of it all, it's the kind of story that underlines how powerful video games can be for narrative experiences when they're done with this kind of thought and care. It's a story told in the stones of Yharnam itself, and beyond.

    [​IMG]
    The hero of Bloodborne - well, the main character - is the nameless avatar you create yourself. No matter what you do with that character creator, though, they all look like Virginia Woolf.

    It's too confusing
    You might have stumbled upon discussions of Bloodborne's lore - there are plenty of discussions about Bloodborne's lore - which can be more than a little dense and, to the outsider, off-putting. Yes, Bloodborne's world runs deep, but you're also free to race through it all without giving it a second thought. If you really want it to be, Bloodborne can be a slick and straightforward action game set in one of the most intricate gothic playgrounds ever conceived; a Devil May Cry where the real devil's in the details.

    If you want, though, you can go spiralling off into Bloodborne's deep lore until you send yourself positively mad - which, again, might just be the point - with its rich Lovecraftian tale just begging to be unpicked until you've got it into a fresh tangle that's entirely your own. This is the kind of game that invites discussion and reflection that's near endless - a rich text that can sustain study for years to come, as I'm sure it will.

    But really, it's just too hard, isn't it?
    Alright, let's go over this again, because it really bears repeating. Bloodborne is not a difficult game. There are bumps along the way, which admittedly you should steel yourself for: Father Gascoigne is a right bastard and the first stumbling block for many, and this particular Gazza doesn't come in a dressing gown bearing gifts of cooked chicken and lager. Rom's another fight, later on, where some people call it quits, but as ever in From Software it's all mind games - strip away the sneering teeth and flailing guns and there's not that much in the base game that's a match for a little conviction and an awful lot of aggression. And failing that? Ring that summoning bell and call on some help, because Bloodborne is a game that demands to be shared. It really is as good as it gets, and if you've never played it before I kind of envy you. What I'd give to experience this game's majesty for the first time all over again.

    Source: Dispelling the myths of Bloodborne
     
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  3. IamNumber6

    IamNumber6 It's not me, it's my brain!
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    I'm tempted to give this another go, enjoyed it first time around
     
  4. WetPaintGaming

    WetPaintGaming Regular Gamer
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    Ok first impressions then, hmmmm don't think this will be for me as I presumed from the brief dalliance I had with Dark Souls a while back.

    Died in the first room VERY quickly having hit the 'werewolf' twice and then getting stuck on something and was decemated. Fine expected it to happen just maybe not inside one minute after the opening cut scene.

    Was given weapons at Hunters' Dream, teleported back to wolf which died quickly as I could hit it rather than stroke it, fair enough. Spent the next hour working my way through the town/village pressing the wrong button too often (Molotoving switches is my favourite so far) being more lucky than good on occasion when mis pressing and getting through to a bridge with two wolves on it.

    I lock onto one of them, unaware as they are at the moment and then proceed to throw a Molotov at a 45 degree angle away from the direction I was facing, alerting them both and getting destroyed before I have a chance to move. I would now theorectically have to reach that point again to recover what I had earnt as far as Blood Echoes go (nearly 3,000 I think) and if/when I die they disappear.

    I fully understand and appreciate that's the mechanics of the game but that just seems like a waste of an hour with no progression and having to repeat it all again, which really doesn't sound like fun to me. And having now turned the game off because it's getting late I have no idea if the echoes will still be there or have now disappeared because I've finished my session.

    I'm sure I'll have a few more goes, it's free after all so what do I have to lose, but I can unfortunately envisige this just being a literal waste of time.

    I get why people love these games as I thoroughly enjoyed watching playthroughs of this as well as the three Dark Souls games on the Extra Credits/ Extra Play youtube channel but controllers are expensive to replace and I have a feeling that's where continuation would end up.

    Never say never but still waiting for a game that even remotely makes me play it rather than Warframe.
     
  5. NVranya

    NVranya Oi! Who stole my pretty green letters?
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    Myeah... no... gave up on this game long time ago.
    To each their own, but just doing the same things over and over again in order to learn/get better.... Haven't got the time for it, plus it annoys the crap out of me, since I game to relax and this game did not relax me.
    Can't remember exactly if I ever got past Father Gascoigne or not, but I do remember I did not like that fight and must have at least confronted him over a dozen times :x

    This said,it is a good game to get for free, so at least start it up once it if you haven't tried it before yet.
     
  6. zoob

    zoob I fight for the Users!
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    Many thanks for this @Martok - along with Witcher 3 and something else (Batman perhaps, I forget!), this was one of the games I first received along with the console. I keep meaning to go back and finish it (along with Witcher 3 and Batman) so the tips will serve well.

    Incidentally, there is a planned mass foray into Yharnam starting this weekend for a fortnight:
    https://kotaku.com/hunters-plan-to-repopulate-bloodborne-with-a-return-to-1823500009
     
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  7. mick

    mick Even More Grumpy Grandad
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    I'm with @NVranya on this one, it pissed me off that when you die you go back, the enemies have respawned but you don't get back anything that you have used.
     
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  8. zoob

    zoob I fight for the Users!
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    I installed the digital version last night over the physical one as I remembered why I stopped playing before - my PS4 wasn't recognising the disc.

    Probably because I smashed it into tiny little pieces with a ball pen hammer. (Joking, of course - went to see You Were Never Really Here at the weekend, was good.) :)
     
    #9 zoob, 12 Mar 2018
    Last edited: 12 Mar 2018
  9. Martok

    Martok Board Game Addict
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    How to summon help in Bloodborne – and how to offer it
    A hunter is never alone! Find out how to play co-op in FromSoftware’s lovecraftian horror game

    Since its recent PlayStation Plus release, the streets of Yharnam have seen a sizable income of new Hunters, making it the perfect time to hunt together! Want a Hunter to help you with a particular boss or clear out a tough area? Here’s a quick guide on how to play online in Bloodborne.

    Insight
    The Insight system is the Lovecraftian mechanic at the very core of Bloodborne. This stat represents the amount of inhuman knowledge you have acquired by exploring the world and defeating bosses. Accumulating Insight points will lead you on your path towards the eldritch truth, seeing the unspeakable, and a lot more.

    When it comes to playing online, Insight is also the main currency you’ll need. For the cost of one insight, you can summon players to your world to assist you in the hunt, and you won’t be able to play online until you get your first bit of Insight.

    For this, however, you have a few options. The easiest way to get Insight early on in the game is to encounter a boss for the first time or consume Madman’s Knowledge, which you’ll find scattered across Yharnam or as a drop from certain enemies.



    [​IMG]


    Getting help from others (the Beckoning Bell)
    Once you have you have some Insight, you’re (almost) good to go. The item you need to summon help in Bloodborne is the Beckoning Bell.

    After you’ve obtained your first point of Insight, you’ll buy the Beckoning Bell from the Messengers in the Hunter’s Dream.

    Ringing this Beckoning Bell while playing online will grant you the ability to summon helpful players to your world.

    Once rung, the bell will open your world and connect you to players who have offered to assist and that are within range of your in-game level and position. A good tip to find helpful players is to use the bell either at the beginning of a level or just before a boss room.

    You can have two guests summoned in your world at once. When you play online, enemy health bars will adjust to reflect the extra Hunters in the mix, but co-op has a lot of benefits – for example, other players might distract the boss’s attention, letting you get in behind for some easy attacks.

    Online, be wary that opening your world to friendly hunters might also attract unwanted attention from blood-starved Hunters. You will be notified in game if an adversary has invaded your world, so you have a little bit of time to prepare to fight (or to hide).



    [​IMG]


    Helping other players (the Small Resonant Bell)
    To be able to help other players, you will need the Small Resonant Bell. This item can be purchased in the Hunter’s Dream from the upper Messenger shop, which will appear once you’ve collected your first Insight.

    All you need to do to help other players is ring the Small Resonant Bell and your game will connect to players who are ringing the Beckoning Bell in their world. Once again, a good tip is to use the item before bosses’ rooms or at the beginning of a level. Helping other players and helping them defeat bosses is a great way to gain Insights so you can summon players to your world later on!

    Playing with friends
    If you want to play with a friend, both the person using the Beckoning bell and the person using the Small Resonant Bell will need to put the same password in the settings under Network. Make sure you are both in the same area and try to stand as close as possible to each other in your respective worlds.



    [​IMG]


    Ending a session (the Silencing Blank)
    If for one reason or another you need to put an end to the co-op hunting session, you will need to use the Silencing Blank. You’ll get this item from the same Messenger that gives you the Beckoning Bell. When firing it up, you will end the online session and either return to your world or send the players helping you back to theirs.

    Summoning The Old Hunters
    After gaining your first point of Insight you’ll find an item known as the ‘Old Hunter Bell’ sitting on the steps of the Hunter’s Workshop, inside the Hunter’s Dream. This special bell can be used to summon the spirits of legendary hunters all around Yharnam and even within the Chalice Dungeons.

    The summoning points will appear as small, glowing wells that resonate with a high-pitched chime. Stand over them and press ‘X’ to ring the Old Hunter Bell. Doing this will consume one Insight and summon to your world a friendly NPC hunter who will follow you around that area of the game, helping you to dispatch enemies and – in particular – tough bosses.



    [​IMG]


    Share Play
    If Beckoning Bells, Insight and cooperative play are not quite what you had in mind – if you just need to pass the controller to a friend for a moment so they can show you a cool hidden secret or a smart boss strategy, then why not fire-up Share Play?

    This unique PlayStation 4 feature allows you to hand to control to a friend via the PlayStation Network and wherever they are in the world, they can take control of the game using their own PS4 as though they were sitting right beside you.

    You can continue to chat via parties while you’re using Share Play, meaning you’re free swap strategies or point things out as you go. If, on the other hand, you’d really rather tackle things yourself, you can even simply invite someone to simply spectate and offer hints and tips rather than taking direct control.

    #BuddyUpForBloodborne
    So now you know how co-op works, what next? Well, you can put a call out to your fellow Hunters across social media, using the hashtag #BuddyUpForBloodborne. Are you a veteran wanting to guide newcomers through those tougher areas of Yharnam? Offer up your services using the hashtag. Fresh to the game and need help on a boss? Do a social shout-out including the hashtag and see if an experienced Hunter’s in the area to lend you their expertise.



    [​IMG]


    Remember, Hunters don’t have to go it alone!

    Source: How to summon help in Bloodborne – and how to offer it
     
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