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Grip Games’ expanded edition brings with it a new story and game mode
Hi everybody. It’s Jakub from Grip Games. A few months ago, our friends at Toxic Games announced that their brain-twisting first-person puzzler Q.U.B.E. is heading to the PS3 and PS4. Since then, we have taken over development and publishing duties from them, so that Toxic Games can focus on their future projects while we will bring you the best version of Q.U.B.E yet – the Q.U.B.E: Director’s Cut.
Q.U.B.E: Director’s Cut is a first-person puzzle game. You wake up inside a mysterious white cube and you will have to solve dozens of physics-based puzzles and platforming challenges, using a pair of hi-tech gloves that can manipulate some parts of the environment to get out.
What’s new and really cool about the Director’s Cut version is the story. It’s like the story itself is a puzzle you have to figure out inside your own head. It’s hard to explain – I don’t want to spoil it! The new story was created by veteran writer Rob Yescombe. He’s written for games like The Division, Alien: Isolation, Rime and the Crysis franchise.
The second major addition is a time-trial game mode, called Against the Qlock, where the game pits you against the clock. Combining precision, logic and quick reactions...
First hands-on impressions with PS4’s virtual reality prototype
Sid Shuman: I’ve decided that describing virtual reality to someone who’s never tried it is basically impossible. Like tasting or smelling or seeing, VR is a sensory experience that you have to try for yourself to truly understand. Words can’t do it justice.
Nonetheless, Justin and I will do our best. Fresh off our positive test drive of last year’s original prototype, we were curious how much Project Morpheus’s upgraded specs have enhanced the overall VR experience, most notably that illusion of “presence” — the fragile feeling that you’re actually inhabiting the game’s world.
Read on for Justin’s thoughts...