Beautiful hand-drawn platformer will run at 1080p/60fps
Most press releases are boring, awful things. This one here, for example, is pretty bad right out of the gate. Far as we can tell, most press releases are so stuffy because the people writing them are business types, with suits and ties.
So, in accordance with that free-wheeling game developer spirit, we’ve decided not to announce Dust: An Elysian Tail for PS4 ourselves. Instead, we’re going to pass the proverbial baton over to one of the stars of Dust: An Elysian Tail and let her do it instead.
There is no way this could possibly go wrong.
“Hello, internet-people! I’m Fidget, co-star of Dust: An Elysian Tail. As you can see in the photograph displayed above, taken moments ago in a candid fashion, I’m playing the game with a DualShock 4! That’s no Photoshop job, that’s the real deal! Dust: An Elysian Tail is coming to PlayStation 4 REALLY REALLY SOON! I KNOW! It’s crazy! Crazy like a nimbat!
“So, what is Dust: An Elysian Tail? I’m glad you...
Hello Games’ Sean Murray goes into more detail on the scope of his sci-fi epic
Hello PlayStation Blog! I’m Sean Murray, and I work at a little indie studio in the UK, making a game called No Man’s Sky. I’m writing this on a plane back from Gamescom, where we showed some press the game behind closed doors.
We’ve only done three days where we’ve talked to press about the game so far (two at E3 and one at the VGX show last year), but for an indie game we’ve had lots of interest and excitement. Something I’m still struggling to get my head around. So much so that I didn’t actually want to go to Gamescom! We’ve never actually shown any European press the game though, and we felt bad about that.
Sony provided a room and I gave 100 members of the press a demo of the game for an hour, together with a really rambling presentation… where I apparently never looked up at the crowd once
I can’t really remember what I said, but I guess I wanted to share some stories from development, and I thought maybe you’d find them interesting too.
We tell people No Man’s Sky is a science-fiction game, set in an infinite procedural universe. When I read sci-fi growing up, though, the thing I always wanted to experience was the feeling of touching down on a planet that no one had ever been to. To walk over the crest of an alien landscape and not know...
Check out the unusual new game from Home developer Benjamin Rivers
At GDC this year we announced that indie horror hit Home was coming to PlayStation, and today we get to announce something even more exciting. I am delighted to finally reveal that my new game, Alone With You, is coming out in 2015 as a PlayStation exclusive on PS4 and PS Vita!
Alone With You is a sci-fi game for people who love adventure, exploring and maybe even a little romance. You play the sole remaining member of a doomed terraforming colony. Your planet will crumble and implode in less than a month, and you must use your remaining time to try to escape.
The catch? There is only one escape pod left, and it isn’t functioning. Even worse, the only people who specialized in its systems are all dead from the colony’s mysterious failure. But the colony’s AI is still with you, and together you plan to get yourselves off the planet—by recreating those key colony members and learning how to fix the ship, so you can both flee to safety.
You’ll explore half a dozen unique areas, using your scanner to find things...
Your first look at an intriguing new project from designer Michael Hicks
Hey everyone! My name is Michael Hicks, and I’m the designer/programmer/musician for a game I'm announcing today called Pillar. Pillar is a collection of mini-games, where each game represents a different type of personality that we find in people.
For example, there are introverts that lose energy from being around people, extroverts that expand energy from interacting with others, characters that make decisions with logic, characters that make decisions with feeling and so on. My goal is to express these traits entirely through gameplay mechanics.
Pillar was born out of a confluence of ideas: the first influence I had was from Magnolia, a movie that examines multiple characters with different storylines but seamlessly weaves them all together. I realised this is something video games can do too but I've never seen it utilised in a way that’s as powerful as this film.
For instance, in some games there are characters that have unique abilities, like swimming underwater or jumping higher than others, but rarely do you see these things linked together thematically – they...
Cowl's about that?
Warner Bros. has announced a 14th November UK release date for Lego Batman 3: Beyond Gotham.
The game will launch for 3DS, PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360 and Xbox One.
Lego's third DC Comics-themed release, Lego Batman 3 is developed by long-standing Lego video game maker Traveller's Tales. More than 150 playable characters will be featured, from Adam West to Zatanna.
As you might expect from its name, Beyond Gotham moves the action further afield from Batman's usual stomping grounds and out into space, into planets and cities that Brainiac has captured and shrunk down in size.
"If you're expecting a revolution in basic mechanics, you've come to the wrong series," Chris Donlan wrote in Eurogamer's recent Lego Batman 3 preview.
"What you're getting here is more of the same, with a few new ideas and, yes, a certain quiet lavishness. All things considered, that's probably what most of the fans are after."
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